about summary refs log tree commit diff stats
path: root/data/maps/the_ancient
Commit message (Collapse)AuthorAgeFilesLines
* Added requirements to Green Ending doorStar Rauchenberger2025-08-271-2/+27
|
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-201-1/+1
|
* Maps have display names nowStar Rauchenberger2025-08-201-0/+1
| | | | Also added endings to the apworld.
* Added "endings" object typeStar Rauchenberger2025-08-201-1/+4
|
* Added the_ancientStar Rauchenberger2025-08-075-0/+49
henberger <fefferburbia@gmail.com> 2021-02-03 01:11:31 -0500 Added camera system' href='/tanetane/commit/src/camera_system.h?id=24918837c3ff9026d228657d14852c9cf39a5644'>2491883 ^
a645524 ^





2491883 ^


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56

























                                                                        






                                                                       

                                

                                            
        


                                                   



                                             
                            
                      





                          


                                                           
#ifndef CAMERA_SYSTEM_H_D52ADAD3
#define CAMERA_SYSTEM_H_D52ADAD3

#include "consts.h"
#include "system.h"
#include "vector.h"

class Game;

class CameraSystem : public System {
public:

  static constexpr SystemKey Key = SystemKey::Camera;

  CameraSystem(Game& game) : game_(game) {}

  const vec2i& getCameraPosition() const { return pos_; }

  const vec2i& getFieldOfView() const { return fov_; }

  void setFollowingSprite(int spriteId) { followingSprite_ = spriteId; }

  void lockCamera() { locked_ = true; }

  void unlockCamera() { locked_ = false; }

  // Pans over to the provided sprite over the provided amount of time.
  // - length is in milliseconds
  // Automatically locks the camera.
  void panToSprite(int targetId, int length);

  bool isPanning() const { return panning_; }

  void tick(double dt) override;

  void destroySprite(int spriteId) override;

private:

  vec2i calculatePosWithCenter(vec2i center) const;

  Game& game_;

  vec2i pos_;
  vec2i fov_ { CANVAS_WIDTH, CANVAS_HEIGHT };
  int followingSprite_ = -1;
  bool locked_ = true;

  bool panning_ = false;
  vec2i panStart_;
  vec2i panEnd_;
  double panLength_ = 0.0;
  double panThus_ = 0.0;
};

#endif /* end of include guard: CAMERA_SYSTEM_H_D52ADAD3 */