about summary refs log tree commit diff stats
path: root/data/maps/daedalus/rooms/Welcome Back Exit.txtpb
Commit message (Collapse)AuthorAgeFilesLines
* Changed how door location names are formattedStar Rauchenberger2025-08-301-1/+2
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* Added daedalusStar Rauchenberger2025-08-241-0/+10
#n97'>97 98 99 100 101 102 103 104 105 106 107 108 109 110
connections {
  from_room: "White Room"
  to_room: "Black Room"
  door { name: "White Door" }
}
connections {
  from_room: "Black Room"
  to_room: "Red Room"
  door { name: "Black Door" }
}
connections {
  from_room: "Red Room"
  to_room: "Blue Room"
  door { name: "Red Door" }
}
connections {
  from_room: "Blue Room"
  to_room: "Green Room"
  door { name: "Blue Door" }
}
connections {
  from_room: "Green Room"
  to_room: "Yellow Room"
  door { name: "Green Door" }
}
connections {
  from_room: "Yellow Room"
  to_room: "Purple Room"
  door { name: "Yellow Door" }
}
connections {
  from_room: "Purple Room"
  to_room: "Orange Room"
  door { name: "Purple Door" }
}
connections {
  from_room: "Orange Room"
  to_room: "Tutorial"
  door { name: "Orange Door" }
}
connections {
  from_room: "Tutorial"
  to_room: "Red Blue Room"
  door { name: "Tutorial Door" }
}
connections {
  from_room: "Red Blue Room"
  to_room: "Main Area"
  door { name: "Main Area Entrance" }
}
connections {
  from_room: "Red Blue Room"
  to_room: "Whirred Room"
  door { name: "Whirred Room Entrance" }
}
connections {
  from_room: "Red Blue Room"
  to_room: "Poetry Room 1"
  door { name: "Poetry Room Entrance" }
}
connections {
  from_room: "Poetry Room 1"
  to_room: "Poetry Room 2"
  door { name: "Poetry Room Door 1" }
}
connections {
  from_room: "Poetry Room 2"
  to_room: "Poetry Room 3"
  door { name: "Poetry Room Door 2" }
}
connections {
  from_room: "Poetry Room 3"
  to_room: "Poetry Room Left"
  door { name: "Poetry Room Left" }
}
connections {
  from_room: "Poetry Room Left"
  to_room: "Poetry Room Left Left"
  door { name: "Poetry Room Left Left" }
}
connections {
  from_room: "Poetry Room Left"
  to_room: "Poetry Room Left Right"
  door { name: "Poetry Room Left Right" }
}
connections {
  from_room: "Poetry Room 3"
  to_room: "Poetry Room Right"
  door { name: "Poetry Room Right" }
}
connections {
  from_room: "Poetry Room Right"
  to_room: "Poetry Room Right Left"
  door { name: "Poetry Room Right Left" }
}
connections {
  from_room: "Poetry Room Right"
  to_room: "Poetry Room Right Right"
  door { name: "Poetry Room Right Right" }
}
connections {
  from_room: "Main Area"
  to_room: "Last Room"
  door { name: "Main Area Exit" }
}
connections {
  from_room: "Last Room"
  to_room: "Mastery"
  door { name: "Mastery" }
}