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path: root/data/maps/daedalus/rooms/Pyramid 3.txtpb
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* Changed how door location names are formattedStar Rauchenberger2025-08-301-1/+1
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* Added daedalusStar Rauchenberger2025-08-241-0/+9
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#ifndef WIDGET_H
#define WIDGET_H

#include <wx/wxprec.h>

#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif

#include <list>
#include <memory>
#include <utility>
#include <set>

class MapeditFrame;
class TileWidget;
class Map;
class MapObject;
class MapObjectEntry;

#include "consts.h"

enum EditMode {
  EditTiles,
  EditEntities
};

class MapeditWidget : public wxScrolledCanvas {
  public:
    MapeditWidget();
    MapeditWidget(wxWindow* parent, wxWindowID winid, Map* map, TileWidget* tileWidget, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize);
    
    void SetUpZoom(int zoom);
    void ZoomIn();
    void ZoomOut();
    void SetEditMode(EditMode editMode);
    void StartAddingEntity(MapObject* object);
    void CancelAddingEntity();
    void SetMap(Map* map);
    void SetIsSettingStart(bool isSetting);
    
    MapeditFrame* frame;
    
  protected:
    void Init();
    virtual wxSize DoGetBestSize() const;
    void OnPaint(wxPaintEvent& event);
    void OnClick(wxMouseEvent& event);
    void OnRightClick(wxMouseEvent& event);
    void OnMouseMove(wxMouseEvent& event);
    void OnMouseUp(wxMouseEvent& event);
    void OnMouseOut(wxMouseEvent& event);
    void OnScroll(wxScrollWinEvent& event);
    
  private:
    void SetTile(wxPoint pos);
    void SetZoomSize(int zoom);
    void RenderMap(Map* toRender, wxPaintDC& dc, wxMemoryDC& tiles_dc, int offset_x = EDITOR_SPACING_X, int offset_y = EDITOR_SPACING_Y, bool main = true);
      
    Map* map = nullptr;
    wxBitmap tiles;
    TileWidget* tileWidget;
    bool mouseIsDown = false;
    int scale = 1;
    wxPoint mousePos {GAME_WIDTH/2, GAME_HEIGHT/2};
    bool mouseIsIn = false;
    EditMode editMode = EditTiles;
    int currentPlayer = 0;
    bool isSettingPos = false;
    std::set<std::pair<int,int>> changeBuffer;
    
    MapObject* addingEntity = nullptr;
    MapObjectEntry* movingEntity = nullptr;
    std::shared_ptr<MapObjectEntry> selectedEntity;
    
    DECLARE_DYNAMIC_CLASS(MapeditWidget)
    DECLARE_EVENT_TABLE()
};

// sends when an entity is selected OR deselected.
// client data will be a pointer to the MapObjectEntry if selection.
// client data will be nullptr if deselection.
wxDECLARE_EVENT(EVT_MAP_SELECTED_ENTITY, wxCommandEvent);
    
#endif