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* Assigned IDs for the_gold, the_graveyard, and the_greatStar Rauchenberger2025-08-141-0/+967
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* Assigned IDs for the_galleryStar Rauchenberger2025-08-131-0/+103
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* Assigned IDs for the_extravagantStar Rauchenberger2025-08-121-0/+133
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* Assigned IDs for the_double_sidedStar Rauchenberger2025-08-111-0/+169
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* Assigned IDs for the_doorStar Rauchenberger2025-08-111-0/+18
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* Assigned IDs for the_digitalStar Rauchenberger2025-08-111-0/+96
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* Assigned IDs for the_darkroomStar Rauchenberger2025-08-111-0/+128
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* Assigned IDs for the_congruentStar Rauchenberger2025-08-101-0/+205
| | | | | Keyholders are packed now. Doors can rely on keyholders and rooms. Paintings can be exit only.
* Assigned IDs for the_colorfulStar Rauchenberger2025-08-101-260/+446
| | | | | | Also fixed bug where the ID assigner didn't read letter and mastery IDs and would thus reuse them. I reassigned all IDs because of this (since we don't need to worry about ID stability yet).
* Added support for masteriesStar Rauchenberger2025-08-091-94/+121
| | | | | Also assigned IDs for the_butterfly, as well as already configured letters.
* Assigned IDs for the_betweenStar Rauchenberger2025-08-091-0/+179
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* Assigned IDs for the_bearerStar Rauchenberger2025-08-091-0/+246
| | | | | assign_ids now doesn't assign IDs for event doors, since they can't ever be locations or items.
* Assigned IDs for the_ancientStar Rauchenberger2025-08-071-0/+35
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* Assigned IDs for four_roomsStar Rauchenberger2025-08-071-0/+182
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* Added special IDsStar Rauchenberger2025-08-071-0/+104
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* Assign AP IDs to doors and panelsStar Rauchenberger2025-08-071-0/+531
ghlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Connected Area"
panels {
  name: "MODE"
  path: "Panels/Noncritical/owl_12"
  clue: "mode"
  answer: "model"
  symbols: SPARKLES
}
panels {
  name: "FAINT"
  path: "Panels/Noncritical/owl_2"
  clue: "faint"
  answer: "paint"
  symbols: SPARKLES
}
panels {
  name: "PURE"
  path: "Panels/Noncritical/owl_3"
  clue: "pure"
  answer: "picture"
  symbols: SPARKLES
}
panels {
  name: "COLOR"
  path: "Panels/Warps/magenta"
  clue: "color"
  answer: "magenta"
  symbols: EXAMPLE
}
panels {
  name: "WHITE"
  path: "Panels/Colors/owl_6"
  clue: "white"
  answer: "black"
  symbols: SUN
}
panels {
  name: "PENCIL"
  path: "Panels/Noncritical/owl_7"
  clue: "pencil"
  answer: "stencil"
  symbols: ZERO
}
panels {
  name: "WING"
  path: "Panels/Noncritical/owl_4"
  clue: "wing"
  answer: "drawing"
  symbols: SPARKLES
}
panels {
  name: "PRIMARY"
  path: "Panels/Noncritical/owl_15"
  clue: "primary"
  answer: "secondary"
  symbols: EXAMPLE
}
panels {
  name: "SHOW"
  path: "Panels/Noncritical/owl_17"
  clue: "show"
  answer: "shadow"
  symbols: SPARKLES
}
panels {
  name: "HEAVY"
  path: "Panels/Noncritical/owl_18"
  clue: "heavy"
  answer: "light"
  symbols: SUN
}
panels {
  name: "HAD"
  path: "Panels/Noncritical/owl_16"
  clue: "had"
  answer: "shade"
  symbols: SPARKLES
}
panels {
  name: "PHOTO"
  path: "Panels/Noncritical/owl_13"
  clue: "photo"
  answer: "album"
  symbols: BOXES
}
panels {
  name: "SKETCH"
  path: "Panels/Noncritical/owl_8"
  clue: "sketch"
  answer: "etch"
  symbols: SPARKLES
}
panels {
  name: "PAST"
  path: "Panels/Bottom Left/owl_12"
  clue: "past"
  answer: "pastel"
  symbols: SPARKLES
}
panels {
  name: "LAY"
  path: "Panels/Bottom Left/owl_13"
  clue: "lay"
  answer: "clay"
  symbols: SPARKLES
}
panels {
  name: "MARKER"
  path: "Panels/Noncritical/owl_1"
  clue: "marker"
  answer: "maker"
  symbols: SPARKLES
}
panels {
  name: "SHOE"
  path: "Panels/Noncritical/owl_11"
  clue: "shoe"
  answer: "hue"
  symbols: ZERO
}
panels {
  name: "ETCH"
  path: "Panels/Noncritical/owl_9"
  clue: "etch"
  answer: "sketch"
  symbols: SPARKLES
}
panels {
  name: "RANGE"
  path: "Panels/Colors/owl_4"
  clue: "range"
  answer: "orange"
  symbols: SPARKLES
}
panels {
  name: "FIZZLE"
  path: "Panels/Bottom Mid/owl_10"
  clue: "fizzle"
  answer: "chisel"
  symbols: ZERO
}
paintings {
  name: "OWL"
  path: "Components/Paintings/owl"
  orientation: "north"
  move: true
  enter_only: true
  required_door { name: "Owl Painting" }
}
ports {
  name: "FOURROOMS"
  display_name: "Four Rooms Entrance"
  path: "Components/Warps/worldport2"
  destination { x: 71.5 y: 0 z: -9 }
  rotation: 90
  # Note that this is behind teal walls.
}