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* Renamed filler item to "A Job Well Done"Star Rauchenberger3 days2-3/+7
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* Added option for Daedalus roof access logicStar Rauchenberger3 days3-0/+15
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* Added keyholder sanityStar Rauchenberger4 days4-8/+37
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* Added progressive doorsStar Rauchenberger5 days3-3/+30
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* [Apworld] Added options to slot dataStar Rauchenberger6 days1-0/+11
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* [Apworld] Better handling of White EndingStar Rauchenberger6 days1-2/+14
| | | | | It now has the correct logic, and also no location will be created for it.
* Handled cyan doorsStar Rauchenberger6 days1-1/+6
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* Changed how door location names are formattedStar Rauchenberger7 days2-5/+72
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* [Apworld] Require CC access + letters for CC color doorsStar Rauchenberger7 days1-0/+4
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* Letter requirements in apworldStar Rauchenberger10 days2-7/+50
| | | | Also fixed or logic so everything actually works now.
* Set apworld victory conditionStar Rauchenberger10 days4-28/+76
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* Implemented complete_at=1 in the apworldStar Rauchenberger2025-08-201-3/+11
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* Maps have display names nowStar Rauchenberger2025-08-203-6/+20
| | | | Also added endings to the apworld.
* Fill the item pool with "Nothing"sStar Rauchenberger2025-08-172-1/+10
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* Assigned IDs for the_hive, the_impressive, and the_invisibleStar Rauchenberger2025-08-141-1/+1
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* Assigned IDs for the_gold, the_graveyard, and the_greatStar Rauchenberger2025-08-142-3/+3
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* Fixed some issues with door logicStar Rauchenberger2025-08-142-8/+28
| | | | | | If a door is shuffled, the door's item should be used in connections and in requirements specified by panels, ports, paintings, and other doors. However, the original requirements still need to be used for locations.
* Assigned IDs for the_galleryStar Rauchenberger2025-08-131-0/+4
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* Converted to proto2Star Rauchenberger2025-08-122-9/+8
| | | | | | | | | | | | | | | | | This will let us use an older version of protobuf in Python, and allows us to use the Godot protobuf implementation at all. Scalar fields with custom defaults in data.proto were changed to not have a default, because Godot doesn't handle it properly. The equivalent fields in human.proto still have the defaults, and datapacker copies the default value in if necessary. The Panel message in data.proto was also renamed to PanelData because otherwise it conflicts with the native Godot class named Panel. The double field in Letter was renamed to level2, because Godot couldn't handle it well. Finally, common.proto was removed and its contents were moved into data.proto, which allows us to generate code for Python without needing to edit it. NOTE: I had to slightly modify the Godot protobuf code generator. I'll need to upload that somewhere.
* Items and connections in the apworldStar Rauchenberger2025-08-128-9/+254
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* Added support for masteriesStar Rauchenberger2025-08-092-0/+18
| | | | | Also assigned IDs for the_butterfly, as well as already configured letters.
* Added the_betweenStar Rauchenberger2025-08-092-3/+3
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* Assigned IDs for four_roomsStar Rauchenberger2025-08-071-2/+2
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* Assign AP IDs to doors and panels protoStar Rauchenberger2025-08-074-12/+30
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* Started apworldStar Rauchenberger2025-08-077-0/+113
vcpkg's libprotobuf is older than what PIP has, but neither are completely up to date either. Ugh. Doors have a room now because that's where the location will go.