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* Fill the item pool with "Nothing"sStar Rauchenberger4 days2-1/+10
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* Assigned IDs for the_hive, the_impressive, and the_invisibleStar Rauchenberger7 days1-1/+1
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* Assigned IDs for the_gold, the_graveyard, and the_greatStar Rauchenberger7 days2-3/+3
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* Fixed some issues with door logicStar Rauchenberger7 days2-8/+28
| | | | | | If a door is shuffled, the door's item should be used in connections and in requirements specified by panels, ports, paintings, and other doors. However, the original requirements still need to be used for locations.
* Assigned IDs for the_galleryStar Rauchenberger8 days1-0/+4
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* Converted to proto2Star Rauchenberger9 days2-9/+8
| | | | | | | | | | | | | | | | | This will let us use an older version of protobuf in Python, and allows us to use the Godot protobuf implementation at all. Scalar fields with custom defaults in data.proto were changed to not have a default, because Godot doesn't handle it properly. The equivalent fields in human.proto still have the defaults, and datapacker copies the default value in if necessary. The Panel message in data.proto was also renamed to PanelData because otherwise it conflicts with the native Godot class named Panel. The double field in Letter was renamed to level2, because Godot couldn't handle it well. Finally, common.proto was removed and its contents were moved into data.proto, which allows us to generate code for Python without needing to edit it. NOTE: I had to slightly modify the Godot protobuf code generator. I'll need to upload that somewhere.
* Items and connections in the apworldStar Rauchenberger9 days8-9/+254
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* Added support for masteriesStar Rauchenberger12 days2-0/+18
| | | | | Also assigned IDs for the_butterfly, as well as already configured letters.
* Added the_betweenStar Rauchenberger12 days2-3/+3
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* Assigned IDs for four_roomsStar Rauchenberger14 days1-2/+2
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* Assign AP IDs to doors and panels protoStar Rauchenberger14 days4-12/+30
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* Started apworldStar Rauchenberger14 days7-0/+113
vcpkg's libprotobuf is older than what PIP has, but neither are completely up to date either. Ugh. Doors have a room now because that's where the location will go.