Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Released Apworld v4.3 and Client v4.4 | Star Rauchenberger | 28 hours | 1 | -0/+16 |
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* | Bump versions data-v4 client-v4.4 apworld-v4.3 | Star Rauchenberger | 29 hours | 1 | -1/+1 |
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* | Added anti collectable traps | Star Rauchenberger | 31 hours | 4 | -3/+39 |
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* | [Apworld] Added compatability for python 3.11 | Star Rauchenberger | 32 hours | 2 | -2/+2 |
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* | Released Apworld & Client v3.2 | Star Rauchenberger | 2 days | 1 | -0/+13 |
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* | Bump versions data-v3 client-v3.2 apworld-v3.2 | Star Rauchenberger | 2 days | 1 | -1/+1 |
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* | [Apworld] Some access checking optimizations | Star Rauchenberger | 2 days | 3 | -13/+90 |
| | | | | | | | | | | | | | | | | | | | | | | Letter requirements in OR logic (which is the main thing OR logic is used for) is simplified now. Any requirement within the OR logic that is redundant with the top level requirement now has the redundant letters removed. If a clause in a disjunction becomes empty due to this, the disjunction can be removed. Additionally, if all of the clauses in a disjunction are identical, then they can be merged into the top level requirement. I manually verified that every requirement that is affected by this simplification looks correct. Region objects are also now used in access checking instead of looking up the regions by name during access checking. This is a little faster for access checks that involve a lot of rooms, such as the Maze Gravestone. Finally, locations no longer check for access to the region the location is in, and connections no longer check for access to the source region, because these are both implied by how the graph works. | ||||
* | Added gallery painting shuffle | Star Rauchenberger | 2 days | 3 | -0/+10 |
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* | [Apworld] Handle complete_at > 1 | Star Rauchenberger | 2 days | 2 | -4/+54 |
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* | [Apworld] Turn on door shuffle by default | Star Rauchenberger | 3 days | 1 | -2/+2 |
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* | [Data] Allow WALL solution to the_entry!OPEN | Star Rauchenberger | 3 days | 1 | -1/+1 |
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* | Bump versions | Star Rauchenberger | 3 days | 1 | -1/+1 |
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* | Worked on the documentation | Star Rauchenberger | 3 days | 1 | -1/+17 |
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* | [Apworld] Read major version from datafile | Star Rauchenberger | 4 days | 3 | -3/+6 |
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* | [Apworld] Add version number | Star Rauchenberger | 5 days | 1 | -0/+3 |
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* | Added symbol shuffle | Star Rauchenberger | 5 days | 6 | -19/+75 |
| | | | | | Also fixed unlocked letters + any double letter cyan doors, and tweaked some logic related to important panels with symbols on them. | ||||
* | Made sure the apworld unit tests pass | Star Rauchenberger | 6 days | 4 | -3/+19 |
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* | [Apworld] Added item/location groups | Star Rauchenberger | 6 days | 2 | -0/+12 |
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* | Fixed links to repo?? | Star Rauchenberger | 6 days | 1 | -2/+2 |
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* | Started writing READMEs | Star Rauchenberger | 6 days | 1 | -0/+48 |
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* | Downgrade protobuf | Star Rauchenberger | 6 days | 1 | -1/+1 |
| | | | | This allows the generated Python file to be compatible with the frozen Archipelago install. | ||||
* | Added lavender cubes logic | Star Rauchenberger | 6 days | 1 | -0/+3 |
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* | Add cyan door behavior option | Star Rauchenberger | 6 days | 3 | -10/+49 |
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* | [Apworld] Add shuffle_control_center_colors to slot data | Star Rauchenberger | 7 days | 1 | -0/+1 |
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* | Added door groups | Star Rauchenberger | 7 days | 3 | -6/+41 |
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* | [Apworld] Added letter shuffle | Star Rauchenberger | 8 days | 5 | -27/+114 |
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* | Renamed filler item to "A Job Well Done" | Star Rauchenberger | 11 days | 2 | -3/+7 |
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* | Added option for Daedalus roof access logic | Star Rauchenberger | 11 days | 3 | -0/+15 |
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* | Added keyholder sanity | Star Rauchenberger | 12 days | 4 | -8/+37 |
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* | Added progressive doors | Star Rauchenberger | 13 days | 3 | -3/+30 |
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* | [Apworld] Added options to slot data | Star Rauchenberger | 2025-08-31 | 1 | -0/+11 |
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* | [Apworld] Better handling of White Ending | Star Rauchenberger | 2025-08-31 | 1 | -2/+14 |
| | | | | | It now has the correct logic, and also no location will be created for it. | ||||
* | Handled cyan doors | Star Rauchenberger | 2025-08-31 | 1 | -1/+6 |
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* | Changed how door location names are formatted | Star Rauchenberger | 2025-08-30 | 2 | -5/+72 |
| | | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented. | ||||
* | [Apworld] Require CC access + letters for CC color doors | Star Rauchenberger | 2025-08-30 | 1 | -0/+4 |
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* | Letter requirements in apworld | Star Rauchenberger | 2025-08-27 | 2 | -7/+50 |
| | | | | Also fixed or logic so everything actually works now. | ||||
* | Set apworld victory condition | Star Rauchenberger | 2025-08-27 | 4 | -28/+76 |
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* | Implemented complete_at=1 in the apworld | Star Rauchenberger | 2025-08-20 | 1 | -3/+11 |
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* | Maps have display names now | Star Rauchenberger | 2025-08-20 | 3 | -6/+20 |
| | | | | Also added endings to the apworld. | ||||
* | Fill the item pool with "Nothing"s | Star Rauchenberger | 2025-08-17 | 2 | -1/+10 |
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* | Assigned IDs for the_hive, the_impressive, and the_invisible | Star Rauchenberger | 2025-08-14 | 1 | -1/+1 |
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* | Assigned IDs for the_gold, the_graveyard, and the_great | Star Rauchenberger | 2025-08-14 | 2 | -3/+3 |
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* | Fixed some issues with door logic | Star Rauchenberger | 2025-08-14 | 2 | -8/+28 |
| | | | | | | If a door is shuffled, the door's item should be used in connections and in requirements specified by panels, ports, paintings, and other doors. However, the original requirements still need to be used for locations. | ||||
* | Assigned IDs for the_gallery | Star Rauchenberger | 2025-08-13 | 1 | -0/+4 |
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* | Converted to proto2 | Star Rauchenberger | 2025-08-12 | 2 | -9/+8 |
| | | | | | | | | | | | | | | | | | This will let us use an older version of protobuf in Python, and allows us to use the Godot protobuf implementation at all. Scalar fields with custom defaults in data.proto were changed to not have a default, because Godot doesn't handle it properly. The equivalent fields in human.proto still have the defaults, and datapacker copies the default value in if necessary. The Panel message in data.proto was also renamed to PanelData because otherwise it conflicts with the native Godot class named Panel. The double field in Letter was renamed to level2, because Godot couldn't handle it well. Finally, common.proto was removed and its contents were moved into data.proto, which allows us to generate code for Python without needing to edit it. NOTE: I had to slightly modify the Godot protobuf code generator. I'll need to upload that somewhere. | ||||
* | Items and connections in the apworld | Star Rauchenberger | 2025-08-12 | 8 | -9/+254 |
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* | Added support for masteries | Star Rauchenberger | 2025-08-09 | 2 | -0/+18 |
| | | | | | Also assigned IDs for the_butterfly, as well as already configured letters. | ||||
* | Added the_between | Star Rauchenberger | 2025-08-09 | 2 | -3/+3 |
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* | Assigned IDs for four_rooms | Star Rauchenberger | 2025-08-07 | 1 | -2/+2 |
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* | Assign AP IDs to doors and panels proto | Star Rauchenberger | 2025-08-07 | 4 | -12/+30 |
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