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* [Apworld] Turn on door shuffle by defaultStar Rauchenberger2025-09-111-2/+2
* [Data] Allow WALL solution to the_entry!OPENStar Rauchenberger2025-09-111-1/+1
* Bump versionsStar Rauchenberger2025-09-111-1/+1
* Worked on the documentationStar Rauchenberger2025-09-111-1/+17
* [Apworld] Read major version from datafileStar Rauchenberger2025-09-103-3/+6
* [Apworld] Add version numberStar Rauchenberger2025-09-091-0/+3
* Added symbol shuffleStar Rauchenberger2025-09-096-19/+75
* Made sure the apworld unit tests passStar Rauchenberger2025-09-084-3/+19
* [Apworld] Added item/location groupsStar Rauchenberger2025-09-082-0/+12
* Fixed links to repo??Star Rauchenberger2025-09-081-2/+2
* Started writing READMEsStar Rauchenberger2025-09-081-0/+48
* Downgrade protobufStar Rauchenberger2025-09-081-1/+1
* Added lavender cubes logicStar Rauchenberger2025-09-081-0/+3
* Add cyan door behavior optionStar Rauchenberger2025-09-083-10/+49
* [Apworld] Add shuffle_control_center_colors to slot dataStar Rauchenberger2025-09-071-0/+1
* Added door groupsStar Rauchenberger2025-09-073-6/+41
* [Apworld] Added letter shuffleStar Rauchenberger2025-09-065-27/+114
* Renamed filler item to "A Job Well Done"Star Rauchenberger2025-09-032-3/+7
* Added option for Daedalus roof access logicStar Rauchenberger2025-09-033-0/+15
* Added keyholder sanityStar Rauchenberger2025-09-024-8/+37
* Added progressive doorsStar Rauchenberger2025-09-013-3/+30
* [Apworld] Added options to slot dataStar Rauchenberger2025-08-311-0/+11
* [Apworld] Better handling of White EndingStar Rauchenberger2025-08-311-2/+14
* Handled cyan doorsStar Rauchenberger2025-08-311-1/+6
* Changed how door location names are formattedStar Rauchenberger2025-08-302-5/+72
* [Apworld] Require CC access + letters for CC color doorsStar Rauchenberger2025-08-301-0/+4
* Letter requirements in apworldStar Rauchenberger2025-08-272-7/+50
* Set apworld victory conditionStar Rauchenberger2025-08-274-28/+76
* Implemented complete_at=1 in the apworldStar Rauchenberger2025-08-201-3/+11
* Maps have display names nowStar Rauchenberger2025-08-203-6/+20
* Fill the item pool with "Nothing"sStar Rauchenberger2025-08-172-1/+10
* Assigned IDs for the_hive, the_impressive, and the_invisibleStar Rauchenberger2025-08-141-1/+1
* Assigned IDs for the_gold, the_graveyard, and the_greatStar Rauchenberger2025-08-142-3/+3
* Fixed some issues with door logicStar Rauchenberger2025-08-142-8/+28
* Assigned IDs for the_galleryStar Rauchenberger2025-08-131-0/+4
* Converted to proto2Star Rauchenberger2025-08-122-9/+8
* Items and connections in the apworldStar Rauchenberger2025-08-128-9/+254
* Added support for masteriesStar Rauchenberger2025-08-092-0/+18
* Added the_betweenStar Rauchenberger2025-08-092-3/+3
* Assigned IDs for four_roomsStar Rauchenberger2025-08-071-2/+2
* Assign AP IDs to doors and panelsStar Rauchenberger2025-08-074-12/+30
* Started apworldStar Rauchenberger2025-08-077-0/+113
nels/Room_1/panel_8" clue: "rest" answer: "lounge" symbols: PYRAMID } panels { name: "SLEEP" path: "Panels/Room_1/panel_9" clue: "sleep" answer: "rest" symbols: PYRAMID } panels { name: "JUMP (1)" path: "Panels/Room_1/panel_10" clue: "jump" answer: "hop" symbols: PYRAMID } panels { name: "JUMP (2)" path: "Panels/Room_1/panel_11" clue: "jump" answer: "leap" symbols: PYRAMID } panels { name: "DRIZZLE" path: "Panels/Room_1/panel_12" clue: "drizzle" answer: "pour" symbols: PYRAMID } panels { name: "WADE" path: "Panels/Room_1/panel_13" clue: "wade" answer: "dive" symbols: PYRAMID } panels { name: "GROW (1)" path: "Panels/Room_1/panel_14" clue: "grow" answer: "sprout" symbols: PYRAMID } panels { name: "GROW (2)" path: "Panels/Room_1/panel_15" clue: "grow" answer: "flourish" symbols: PYRAMID } panels { name: "GROW (3)" path: "Panels/Room_1/panel_16" clue: "grow" answer: "die" symbols: SUN } panels { name: "GOOD (1)" path: "Panels/Room_1/panel_17" clue: "good" answer: "bad" symbols: SUN } panels { name: "GOOD (2)" path: "Panels/Room_1/panel_18" clue: "good" answer: "okay" symbols: PYRAMID } panels { name: "GOOD (3)" path: "Panels/Room_1/panel_19" clue: "good" answer: "great" symbols: PYRAMID } panels { name: "HOVER" path: "Panels/Room_1/panel_20" clue: "hover" answer: "fly" symbols: PYRAMID } panels { name: "HAPPY (1)" path: "Panels/Room_1/panel_21" clue: "happy" answer: "glad" symbols: PYRAMID } panels { name: "HAPPY (2)" path: "Panels/Room_1/panel_22" clue: "happy" answer: "joyful" symbols: PYRAMID } panels { name: "HAPPY (3)" path: "Panels/Room_1/panel_23" clue: "happy" answer: "sad" symbols: SUN } panels { name: "LIGHT (1)" path: "Panels/Room_1/panel_24" clue: "light" answer: "dim" symbols: PYRAMID } panels { name: "LIGHT (2)" path: "Panels/Room_1/panel_25" clue: "light" answer: "bright" symbols: PYRAMID } panels { name: "LIGHT (3)" path: "Panels/Room_1/panel_26" clue: "light" answer: "dark" symbols: SUN } panels { name: "SMALL (1)" path: "Panels/Room_1/panel_27" clue: "small" answer: "big" symbols: SUN } panels { name: "SMALL (2)" path: "Panels/Room_1/panel_28" clue: "small" answer: "modest" symbols: PYRAMID } panels { name: "SMALL (3)" path: "Panels/Room_1/panel_29" clue: "small" answer: "tiny" symbols: PYRAMID } panels { name: "SPRINKLE" path: "Panels/Room_1/panel_30" clue: "sprinkle" answer: "rain" symbols: PYRAMID } ports { name: "UNKEMPT" display_name: "SW Worldport" path: "Components/Warps/worldport4" destination { x: -21 y: 0 z: 7 } rotation: 0 # enterable from either side } ports { name: "DIGITAL" display_name: "NW Worldport" path: "Components/Warps/worldport5" destination { x: -21 y: 0 z: -7 } rotation: 180 # enterable from either side } ports { name: "GREAT" display_name: "E Worldport" path: "Components/Warps/worldport2" destination { x: 21 y: 0 z: -4 } rotation: 180 } ports { name: "DAEDALUS" display_name: "NE Worldport" path: "Components/Warps/worldport3" destination { x: 15.5 y: 0 z: -19 } rotation: 90 } paintings { name: "SEA" path: "Components/Paintings/sea" } paintings { name: "EYERED" path: "Components/Paintings/eyeRed" } paintings { name: "WHY_LETTERS" path: "Components/Paintings/why_letters" }