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* [Apworld] Some access checking optimizationsStar Rauchenberger21 hours3-13/+90
| | | | | | | | | | | | | | | | | | | | | | Letter requirements in OR logic (which is the main thing OR logic is used for) is simplified now. Any requirement within the OR logic that is redundant with the top level requirement now has the redundant letters removed. If a clause in a disjunction becomes empty due to this, the disjunction can be removed. Additionally, if all of the clauses in a disjunction are identical, then they can be merged into the top level requirement. I manually verified that every requirement that is affected by this simplification looks correct. Region objects are also now used in access checking instead of looking up the regions by name during access checking. This is a little faster for access checks that involve a lot of rooms, such as the Maze Gravestone. Finally, locations no longer check for access to the region the location is in, and connections no longer check for access to the source region, because these are both implied by how the graph works.
* Added gallery painting shuffleStar Rauchenberger23 hours3-0/+10
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* [Apworld] Handle complete_at > 1Star Rauchenberger23 hours2-4/+54
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* [Apworld] Turn on door shuffle by defaultStar Rauchenberger37 hours1-2/+2
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* [Data] Allow WALL solution to the_entry!OPENStar Rauchenberger37 hours1-1/+1
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* Bump versionsStar Rauchenberger41 hours1-1/+1
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* Worked on the documentationStar Rauchenberger47 hours1-1/+17
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* [Apworld] Read major version from datafileStar Rauchenberger3 days3-3/+6
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* [Apworld] Add version numberStar Rauchenberger4 days1-0/+3
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* Added symbol shuffleStar Rauchenberger4 days6-19/+75
| | | | | Also fixed unlocked letters + any double letter cyan doors, and tweaked some logic related to important panels with symbols on them.
* Made sure the apworld unit tests passStar Rauchenberger4 days4-3/+19
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* [Apworld] Added item/location groupsStar Rauchenberger4 days2-0/+12
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* Fixed links to repo??Star Rauchenberger5 days1-2/+2
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* Started writing READMEsStar Rauchenberger5 days1-0/+48
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* Downgrade protobufStar Rauchenberger5 days1-1/+1
| | | | This allows the generated Python file to be compatible with the frozen Archipelago install.
* Added lavender cubes logicStar Rauchenberger5 days1-0/+3
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* Add cyan door behavior optionStar Rauchenberger5 days3-10/+49
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* [Apworld] Add shuffle_control_center_colors to slot dataStar Rauchenberger6 days1-0/+1
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* Added door groupsStar Rauchenberger6 days3-6/+41
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* [Apworld] Added letter shuffleStar Rauchenberger7 days5-27/+114
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* Renamed filler item to "A Job Well Done"Star Rauchenberger9 days2-3/+7
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* Added option for Daedalus roof access logicStar Rauchenberger10 days3-0/+15
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* Added keyholder sanityStar Rauchenberger11 days4-8/+37
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* Added progressive doorsStar Rauchenberger12 days3-3/+30
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* [Apworld] Added options to slot dataStar Rauchenberger13 days1-0/+11
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* [Apworld] Better handling of White EndingStar Rauchenberger13 days1-2/+14
| | | | | It now has the correct logic, and also no location will be created for it.
* Handled cyan doorsStar Rauchenberger13 days1-1/+6
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* Changed how door location names are formattedStar Rauchenberger14 days2-5/+72
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* [Apworld] Require CC access + letters for CC color doorsStar Rauchenberger14 days1-0/+4
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* Letter requirements in apworldStar Rauchenberger2025-08-272-7/+50
| | | | Also fixed or logic so everything actually works now.
* Set apworld victory conditionStar Rauchenberger2025-08-274-28/+76
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* Implemented complete_at=1 in the apworldStar Rauchenberger2025-08-201-3/+11
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* Maps have display names nowStar Rauchenberger2025-08-203-6/+20
| | | | Also added endings to the apworld.
* Fill the item pool with "Nothing"sStar Rauchenberger2025-08-172-1/+10
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* Assigned IDs for the_hive, the_impressive, and the_invisibleStar Rauchenberger2025-08-141-1/+1
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* Assigned IDs for the_gold, the_graveyard, and the_greatStar Rauchenberger2025-08-142-3/+3
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* Fixed some issues with door logicStar Rauchenberger2025-08-142-8/+28
| | | | | | If a door is shuffled, the door's item should be used in connections and in requirements specified by panels, ports, paintings, and other doors. However, the original requirements still need to be used for locations.
* Assigned IDs for the_galleryStar Rauchenberger2025-08-131-0/+4
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* Converted to proto2Star Rauchenberger2025-08-122-9/+8
| | | | | | | | | | | | | | | | | This will let us use an older version of protobuf in Python, and allows us to use the Godot protobuf implementation at all. Scalar fields with custom defaults in data.proto were changed to not have a default, because Godot doesn't handle it properly. The equivalent fields in human.proto still have the defaults, and datapacker copies the default value in if necessary. The Panel message in data.proto was also renamed to PanelData because otherwise it conflicts with the native Godot class named Panel. The double field in Letter was renamed to level2, because Godot couldn't handle it well. Finally, common.proto was removed and its contents were moved into data.proto, which allows us to generate code for Python without needing to edit it. NOTE: I had to slightly modify the Godot protobuf code generator. I'll need to upload that somewhere.
* Items and connections in the apworldStar Rauchenberger2025-08-128-9/+254
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* Added support for masteriesStar Rauchenberger2025-08-092-0/+18
| | | | | Also assigned IDs for the_butterfly, as well as already configured letters.
* Added the_betweenStar Rauchenberger2025-08-092-3/+3
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* Assigned IDs for four_roomsStar Rauchenberger2025-08-071-2/+2
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* Assign AP IDs to doors and panels protoStar Rauchenberger2025-08-074-12/+30
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* Started apworldStar Rauchenberger2025-08-077-0/+113
vcpkg's libprotobuf is older than what PIP has, but neither are completely up to date either. Ugh. Doors have a room now because that's where the location will go.