| Commit message (Collapse) | Author | Age | Files | Lines | |
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| * | Prevent creating anti number traps | Star Rauchenberger | 2025-11-14 | 1 | -1/+2 |
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| * | Store stable IDs in multiworld state | Star Rauchenberger | 2025-11-01 | 1 | -0/+6 |
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| * | (Almost) all panels are locations or connections now | Star Rauchenberger | 2025-11-01 | 1 | -2/+1 |
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| * | Added backwards compatibility with removed locations | Star Rauchenberger | 2025-10-26 | 1 | -1/+2 |
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| * | The Fuzzy is playable now | Star Rauchenberger | 2025-10-25 | 1 | -0/+1 |
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| * | Made White Ending customizable | Star Rauchenberger | 2025-10-25 | 1 | -1/+1 |
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| * | Make icarus optional | Star Rauchenberger | 2025-10-22 | 1 | -0/+3 |
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| * | Change version scheme | Star Rauchenberger | 2025-09-29 | 1 | -2/+3 |
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| * | Treat local letters as items for tracker | Star Rauchenberger | 2025-09-27 | 1 | -0/+1 |
| | | | | | Local letters are now synced with datastorage, so they transfer to other computers like regular items would, and the tracker also now waits until you collect local letters before showing what they give you in logic. | ||||
| * | [Apworld] Fixed panel set location names | Star Rauchenberger | 2025-09-14 | 1 | -1/+1 |
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| * | Added anti collectable traps | Star Rauchenberger | 2025-09-13 | 1 | -1/+11 |
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| * | [Apworld] Added compatability for python 3.11 | Star Rauchenberger | 2025-09-13 | 1 | -1/+1 |
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| * | [Data] Allow WALL solution to the_entry!OPEN | Star Rauchenberger | 2025-09-11 | 1 | -1/+1 |
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| * | [Apworld] Read major version from datafile | Star Rauchenberger | 2025-09-10 | 1 | -0/+3 |
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| * | Added symbol shuffle | Star Rauchenberger | 2025-09-09 | 1 | -0/+4 |
| | | | | | | Also fixed unlocked letters + any double letter cyan doors, and tweaked some logic related to important panels with symbols on them. | ||||
| * | [Apworld] Added item/location groups | Star Rauchenberger | 2025-09-08 | 1 | -0/+10 |
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| * | Added door groups | Star Rauchenberger | 2025-09-07 | 1 | -0/+3 |
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| * | [Apworld] Added letter shuffle | Star Rauchenberger | 2025-09-06 | 1 | -1/+1 |
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| * | Renamed filler item to "A Job Well Done" | Star Rauchenberger | 2025-09-03 | 1 | -1/+1 |
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| * | Added keyholder sanity | Star Rauchenberger | 2025-09-02 | 1 | -7/+15 |
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| * | Added progressive doors | Star Rauchenberger | 2025-09-01 | 1 | -0/+3 |
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| * | Changed how door location names are formatted | Star Rauchenberger | 2025-08-30 | 1 | -4/+71 |
| | | | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented. | ||||
| * | Maps have display names now | Star Rauchenberger | 2025-08-20 | 1 | -5/+15 |
| | | | | | Also added endings to the apworld. | ||||
| * | Fill the item pool with "Nothing"s | Star Rauchenberger | 2025-08-17 | 1 | -0/+2 |
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| * | Assigned IDs for the_hive, the_impressive, and the_invisible | Star Rauchenberger | 2025-08-14 | 1 | -1/+1 |
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| * | Assigned IDs for the_gold, the_graveyard, and the_great | Star Rauchenberger | 2025-08-14 | 1 | -2/+2 |
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| * | Converted to proto2 | Star Rauchenberger | 2025-08-12 | 1 | -5/+4 |
| | | | | | | | | | | | | | | | | | | This will let us use an older version of protobuf in Python, and allows us to use the Godot protobuf implementation at all. Scalar fields with custom defaults in data.proto were changed to not have a default, because Godot doesn't handle it properly. The equivalent fields in human.proto still have the defaults, and datapacker copies the default value in if necessary. The Panel message in data.proto was also renamed to PanelData because otherwise it conflicts with the native Godot class named Panel. The double field in Letter was renamed to level2, because Godot couldn't handle it well. Finally, common.proto was removed and its contents were moved into data.proto, which allows us to generate code for Python without needing to edit it. NOTE: I had to slightly modify the Godot protobuf code generator. I'll need to upload that somewhere. | ||||
| * | Items and connections in the apworld | Star Rauchenberger | 2025-08-12 | 1 | -1/+9 |
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| * | Added support for masteries | Star Rauchenberger | 2025-08-09 | 1 | -0/+12 |
| | | | | | | Also assigned IDs for the_butterfly, as well as already configured letters. | ||||
| * | Added the_between | Star Rauchenberger | 2025-08-09 | 1 | -2/+2 |
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| * | Assigned IDs for four_rooms | Star Rauchenberger | 2025-08-07 | 1 | -2/+2 |
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| * | Assign AP IDs to doors and panels | Star Rauchenberger | 2025-08-07 | 1 | -1/+22 |
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| * | Started apworld | Star Rauchenberger | 2025-08-07 | 1 | -0/+9 |
| vcpkg's libprotobuf is older than what PIP has, but neither are completely up to date either. Ugh. Doors have a room now because that's where the location will go. | |||||
