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* Changed how door location names are formattedStar Rauchenberger2025-08-301-4/+71
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* Maps have display names nowStar Rauchenberger2025-08-201-5/+15
| | | | Also added endings to the apworld.
* Fill the item pool with "Nothing"sStar Rauchenberger2025-08-171-0/+2
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* Assigned IDs for the_hive, the_impressive, and the_invisibleStar Rauchenberger2025-08-141-1/+1
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* Assigned IDs for the_gold, the_graveyard, and the_greatStar Rauchenberger2025-08-141-2/+2
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* Converted to proto2Star Rauchenberger2025-08-121-5/+4
| | | | | | | | | | | | | | | | | This will let us use an older version of protobuf in Python, and allows us to use the Godot protobuf implementation at all. Scalar fields with custom defaults in data.proto were changed to not have a default, because Godot doesn't handle it properly. The equivalent fields in human.proto still have the defaults, and datapacker copies the default value in if necessary. The Panel message in data.proto was also renamed to PanelData because otherwise it conflicts with the native Godot class named Panel. The double field in Letter was renamed to level2, because Godot couldn't handle it well. Finally, common.proto was removed and its contents were moved into data.proto, which allows us to generate code for Python without needing to edit it. NOTE: I had to slightly modify the Godot protobuf code generator. I'll need to upload that somewhere.
* Items and connections in the apworldStar Rauchenberger2025-08-121-1/+9
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* Added support for masteriesStar Rauchenberger2025-08-091-0/+12
| | | | | Also assigned IDs for the_butterfly, as well as already configured letters.
* Added the_betweenStar Rauchenberger2025-08-091-2/+2
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* Assigned IDs for four_roomsStar Rauchenberger2025-08-071-2/+2
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* Assign AP IDs to doors and panelsStar Rauchenberger2025-08-071-1/+22
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* Started apworldStar Rauchenberger2025-08-071-0/+9
vcpkg's libprotobuf is older than what PIP has, but neither are completely up to date either. Ugh. Doors have a room now because that's where the location will go.
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