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* [Apworld] Some access checking optimizationsStar Rauchenberger19 hours1-6/+16
| | | | | | | | | | | | | | | | | | | | | | Letter requirements in OR logic (which is the main thing OR logic is used for) is simplified now. Any requirement within the OR logic that is redundant with the top level requirement now has the redundant letters removed. If a clause in a disjunction becomes empty due to this, the disjunction can be removed. Additionally, if all of the clauses in a disjunction are identical, then they can be merged into the top level requirement. I manually verified that every requirement that is affected by this simplification looks correct. Region objects are also now used in access checking instead of looking up the regions by name during access checking. This is a little faster for access checks that involve a lot of rooms, such as the Maze Gravestone. Finally, locations no longer check for access to the region the location is in, and connections no longer check for access to the source region, because these are both implied by how the graph works.
* [Apworld] Handle complete_at > 1Star Rauchenberger21 hours1-0/+15
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* Added symbol shuffleStar Rauchenberger4 days1-2/+0
| | | | | Also fixed unlocked letters + any double letter cyan doors, and tweaked some logic related to important panels with symbols on them.
* [Apworld] Added letter shuffleStar Rauchenberger7 days1-0/+5
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* Added progressive doorsStar Rauchenberger12 days1-0/+3
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* Letter requirements in apworldStar Rauchenberger2025-08-271-3/+8
| | | | Also fixed or logic so everything actually works now.
* Items and connections in the apworldStar Rauchenberger2025-08-121-0/+27