| Commit message (Collapse) | Author | Age | Files | Lines |
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Local letters are now synced with datastorage, so they transfer to other computers like regular items would, and the tracker also now waits until you collect local letters before showing what they give you in logic.
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Letter requirements in OR logic (which is the main thing OR logic is
used for) isyntax = "proto2";
package com.fourisland.lingo2_archipelago;
message Proxy {
optional string answer = 1;
optional string path = 2;
}
enum DoorType {
DOOR_TYPE_UNKNOWN = 0;
// This door is a location unless panelsanity is on, and it is an item as long as door shuffle is on.
STANDARD = 1;
// This door is never an item or a location.
EVENT = 2;
// This door is never a location, and is an item as long as door shuffle is on.
ITEM_ONLY = 3;
// This door is never a location, and is an item as long as control center color shuffle is on.
CONTROL_CENTER_COLOR = 4;
// This door is never an item, and is a location as long as panelsanity is not on.
LOCATION_ONLY = 5;
// This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on.
GRAVESTONE = 6;
}
enum AxisDirection {
AXIS_DIRECTION_UNKNOWN = 0;
X_PLUS = 1;
X_MINUS = 2;
Y_PLUS = 3;
Y_MINUS = 4;
Z_PLUS = 5;
Z_MINUS = 6;
}
message ProxyIdentifier {
optional uint64 panel =* | Letter requirements in apworld | Star Rauchenberger | 2025-08-27 | 1 | -4/+42 |
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Also fixed or logic so everything actually works now.
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Also added endings to the apworld.
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If a door is shuffled, the door's item should be used in connections and
in requirements specified by panels, ports, paintings, and other doors.
However, the original requirements still need to be used for locations.
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This will let us use an older version of protobuf in Python, and allows
us to use the Godot protobuf implementation at all. Scalar fields with
custom defaults in data.proto were changed to not have a default,
because Godot doesn't handle it properly. The equivalent fields in
human.proto still have the defaults, and datapacker copies the default
value in if necessary. The Panel message in data.proto was also renamed
to PanelData because otherwise it conflicts with the native Godot class
named Panel. The double field in Letter was renamed to level2, because
Godot couldn't handle it well. Finally, common.proto was removed and
its contents were moved into data.proto, which allows us to generate
code for Python without needing to edit it.
NOTE: I had to slightly modify the Godot protobuf code generator. I'll
need to upload that somewhere.
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Also assigned IDs for the_butterfly, as well as already configured
letters.
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vcpkg's libprotobuf is older than what PIP has, but neither are
completely up to date either. Ugh.
Doors have a room now because that's where the location will go.
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