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* Converted puzzle symbols to an enumStar Rauchenberger23 hours208-973/+997
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* Committed map dump scriptStar Rauchenberger23 hours1-0/+171
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* Added the_sweetStar Rauchenberger23 hours7-0/+289
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* Added the_sun_templeStar Rauchenberger23 hours10-2/+167
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* Implemented complete_at=1 in the apworldStar Rauchenberger23 hours1-3/+11
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* Maps have display names nowStar Rauchenberger24 hours48-6/+81
| | | | Also added endings to the apworld.
* Added "endings" object typeStar Rauchenberger24 hours18-8/+160
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* Added the_sturdyStar Rauchenberger24 hours7-2/+206
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* Added the_stormyStar Rauchenberger40 hours12-0/+238
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* Added the_sirenicStar Rauchenberger42 hours7-1/+231
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* Store IDs in a yaml fileStar Rauchenberger43 hours8-5918/+1862
| | | | This is much more efficient than the txtpb format, and we only need an interface for it in C++ since the IDs will be packed into the binary proto representation.
* Added the_shopStar Rauchenberger3 days4-1/+324
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* Added the_revitalizedStar Rauchenberger3 days12-2/+257
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* Added the_repetitiveStar Rauchenberger3 days25-144/+1553
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* Added the_relentlessStar Rauchenberger3 days12-0/+672
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* Added the_quietStar Rauchenberger3 days6-0/+159
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* Validate that nodes in game files are usedStar Rauchenberger3 days33-30/+627
| | | | You can now also list out nodes that you are explicitly not mapping out. The current state of the repo does produce some warnings when the validator is run and they're either endings, paintings that I'm not sure what to do with yet, and weird proxy stuff I'm not sure how to handle yet.
* Validate that node paths aren't used multiple timesStar Rauchenberger4 days4-8/+40
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* Fill the item pool with "Nothing"sStar Rauchenberger4 days3-1/+14
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* Added the_plazaStar Rauchenberger4 days14-2/+1216
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* Added the_perceptiveStar Rauchenberger4 days2-0/+8
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* Added the_partialStar Rauchenberger4 days9-2/+435
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* Added the_parthenonStar Rauchenberger4 days9-2/+254
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* Added the_owlStar Rauchenberger4 days13-1/+935
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* Added the_orbStar Rauchenberger4 days8-1/+296
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* Added the_nuancedStar Rauchenberger5 days7-0/+358
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* Added the_livelyStar Rauchenberger5 days6-1/+148
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* Added the_literateStar Rauchenberger5 days6-1/+152
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* Added the_lionizedStar Rauchenberger5 days7-2/+155
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* Minor changes for compiling on WindowsStar Rauchenberger5 days4-3/+5
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* Started writing a data validatorStar Rauchenberger5 days20-28/+1080
| | | | | | | Currently, it can check whether identifiers point to non-existent objects, or whether multiple objects share the same identifier. It can also determine whether an identifier is underspecified (e.g. a door doesn't specify a room, or a global connection doesn't specify a map).
* Assigned IDs for the_jubilant, the_keen, and the_linearStar Rauchenberger5 days2-2/+243
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* Added the_linearStar Rauchenberger6 days4-2/+93
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* Added the_liberatedStar Rauchenberger6 days5-0/+107
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* Added the_keenStar Rauchenberger6 days5-1/+147
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* Added the_jubilantStar Rauchenberger7 days6-1/+210
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* Assigned IDs for the_hive, the_impressive, and the_invisibleStar Rauchenberger7 days5-6/+311
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* Added the_invisibleStar Rauchenberger7 days5-1/+87
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* Added the_impressiveStar Rauchenberger7 days12-6/+194
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* Added the_hiveStar Rauchenberger7 days6-1/+412
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* Added the_hinterlandsStar Rauchenberger7 days2-0/+32
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* Assigned IDs for the_gold, the_graveyard, and the_greatStar Rauchenberger7 days4-5/+974
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* Added the_greatStar Rauchenberger7 days47-105/+2201
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* Fixed some issues with door logicStar Rauchenberger7 days2-8/+28
| | | | | | If a door is shuffled, the door's item should be used in connections and in requirements specified by panels, ports, paintings, and other doors. However, the original requirements still need to be used for locations.
* Added the_graveyardStar Rauchenberger7 days6-2/+91
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* Added the_goldStar Rauchenberger8 days1-0/+10
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* Assigned IDs for the_galleryStar Rauchenberger8 days5-2/+117
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* Added the_galleryStar Rauchenberger8 days10-41/+565
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* Assigned IDs for the_extravagantStar Rauchenberger9 days1-0/+133
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* Added the_extravagantStar Rauchenberger9 days17-0/+435
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