Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added the_quiet | Star Rauchenberger | 3 days | 6 | -0/+159 |
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* | Validate that nodes in game files are used | Star Rauchenberger | 3 days | 33 | -30/+627 |
| | | | | You can now also list out nodes that you are explicitly not mapping out. The current state of the repo does produce some warnings when the validator is run and they're either endings, paintings that I'm not sure what to do with yet, and weird proxy stuff I'm not sure how to handle yet. | ||||
* | Validate that node paths aren't used multiple times | Star Rauchenberger | 4 days | 4 | -8/+40 |
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* | Fill the item pool with "Nothing"s | Star Rauchenberger | 4 days | 3 | -1/+14 |
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* | Added the_plaza | Star Rauchenberger | 4 days | 14 | -2/+1216 |
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* | Added the_perceptive | Star Rauchenberger | 4 days | 2 | -0/+8 |
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* | Added the_partial | Star Rauchenberger | 4 days | 9 | -2/+435 |
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* | Added the_parthenon | Star Rauchenberger | 4 days | 9 | -2/+254 |
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* | Added the_owl | Star Rauchenberger | 4 days | 13 | -1/+935 |
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* | Added the_orb | Star Rauchenberger | 4 days | 8 | -1/+296 |
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* | Added the_nuanced | Star Rauchenberger | 5 days | 7 | -0/+358 |
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* | Added the_lively | Star Rauchenberger | 5 days | 6 | -1/+148 |
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* | Added the_literate | Star Rauchenberger | 5 days | 6 | -1/+152 |
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* | Added the_lionized | Star Rauchenberger | 5 days | 7 | -2/+155 |
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* | Minor changes for compiling on Windows | Star Rauchenberger | 5 days | 4 | -3/+5 |
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* | Started writing a data validator | Star Rauchenberger | 5 days | 20 | -28/+1080 |
| | | | | | | | Currently, it can check whether identifiers point to non-existent objects, or whether multiple objects share the same identifier. It can also determine whether an identifier is underspecified (e.g. a door doesn't specify a room, or a global connection doesn't specify a map). | ||||
* | Assigned IDs for the_jubilant, the_keen, and the_linear | Star Rauchenberger | 5 days | 2 | -2/+243 |
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* | Added the_linear | Star Rauchenberger | 6 days | 4 | -2/+93 |
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* | Added the_liberated | Star Rauchenberger | 6 days | 5 | -0/+107 |
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* | Added the_keen | Star Rauchenberger | 6 days | 5 | -1/+147 |
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* | Added the_jubilant | Star Rauchenberger | 7 days | 6 | -1/+210 |
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* | Assigned IDs for the_hive, the_impressive, and the_invisible | Star Rauchenberger | 7 days | 5 | -6/+311 |
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* | Added the_invisible | Star Rauchenberger | 7 days | 5 | -1/+87 |
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* | Added the_impressive | Star Rauchenberger | 7 days | 12 | -6/+194 |
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* | Added the_hive | Star Rauchenberger | 7 days | 6 | -1/+412 |
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* | Added the_hinterlands | Star Rauchenberger | 7 days | 2 | -0/+32 |
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* | Assigned IDs for the_gold, the_graveyard, and the_great | Star Rauchenberger | 7 days | 4 | -5/+974 |
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* | Added the_great | Star Rauchenberger | 7 days | 47 | -105/+2201 |
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* | Fixed some issues with door logic | Star Rauchenberger | 7 days | 2 | -8/+28 |
| | | | | | | If a door is shuffled, the door's item should be used in connections and in requirements specified by panels, ports, paintings, and other doors. However, the original requirements still need to be used for locations. | ||||
* | Added the_graveyard | Star Rauchenberger | 7 days | 6 | -2/+91 |
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* | Added the_gold | Star Rauchenberger | 8 days | 1 | -0/+10 |
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* | Assigned IDs for the_gallery | Star Rauchenberger | 8 days | 5 | -2/+117 |
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* | Added the_gallery | Star Rauchenberger | 8 days | 10 | -41/+565 |
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* | Assigned IDs for the_extravagant | Star Rauchenberger | 9 days | 1 | -0/+133 |
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* | Added the_extravagant | Star Rauchenberger | 9 days | 17 | -0/+435 |
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* | Converted to proto2 | Star Rauchenberger | 9 days | 18 | -199/+192 |
| | | | | | | | | | | | | | | | | | This will let us use an older version of protobuf in Python, and allows us to use the Godot protobuf implementation at all. Scalar fields with custom defaults in data.proto were changed to not have a default, because Godot doesn't handle it properly. The equivalent fields in human.proto still have the defaults, and datapacker copies the default value in if necessary. The Panel message in data.proto was also renamed to PanelData because otherwise it conflicts with the native Godot class named Panel. The double field in Letter was renamed to level2, because Godot couldn't handle it well. Finally, common.proto was removed and its contents were moved into data.proto, which allows us to generate code for Python without needing to edit it. NOTE: I had to slightly modify the Godot protobuf code generator. I'll need to upload that somewhere. | ||||
* | Items and connections in the apworld | Star Rauchenberger | 9 days | 8 | -9/+254 |
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* | Add gravity to paintings/ports | Star Rauchenberger | 10 days | 6 | -7/+25 |
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* | Assigned IDs for the_double_sided | Star Rauchenberger | 10 days | 2 | -1/+170 |
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* | Added the_double_sided | Star Rauchenberger | 10 days | 24 | -1/+442 |
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* | Assigned IDs for the_door | Star Rauchenberger | 10 days | 1 | -0/+18 |
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* | Added the_door | Star Rauchenberger | 10 days | 4 | -0/+30 |
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* | Assigned IDs for the_digital | Star Rauchenberger | 10 days | 1 | -0/+96 |
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* | Added the_digital | Star Rauchenberger | 10 days | 9 | -0/+286 |
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* | Assigned IDs for the_darkroom | Star Rauchenberger | 11 days | 1 | -0/+128 |
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* | Added the_darkroom | Star Rauchenberger | 11 days | 8 | -2/+365 |
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* | Assigned IDs for the_congruent | Star Rauchenberger | 11 days | 5 | -0/+314 |
| | | | | | Keyholders are packed now. Doors can rely on keyholders and rooms. Paintings can be exit only. | ||||
* | Added the_congruent | Star Rauchenberger | 11 days | 14 | -0/+475 |
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* | Assigned IDs for the_colorful | Star Rauchenberger | 11 days | 5 | -260/+469 |
| | | | | | | Also fixed bug where the ID assigner didn't read letter and mastery IDs and would thus reuse them. I reassigned all IDs because of this (since we don't need to worry about ID stability yet). | ||||
* | Added the_colorful | Star Rauchenberger | 12 days | 18 | -0/+357 |
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