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* Update READMEStar Rauchenberger2025-10-241-2/+77
* Add logic for the other rainbow in the_sturdyStar Rauchenberger2025-10-246-7/+38
* The Stellar is playable nowStar Rauchenberger2025-10-242-0/+56
* Added the_stellarStar Rauchenberger2025-10-2419-0/+438
* Add a mastery to IcarusStar Rauchenberger2025-10-237-0/+105
* Fixed Trans Rights area not being accessible in unshuffled doorsStar Rauchenberger2025-10-235-26/+39
* the_crystalline -> icarus is possibleStar Rauchenberger2025-10-231-0/+16
* The Crystalline is playable now (sorry)Star Rauchenberger2025-10-232-0/+43
* Added the_crystallineStar Rauchenberger2025-10-2311-0/+135
* The Charismatic is playable nowStar Rauchenberger2025-10-232-0/+35
* Added the_charismaticStar Rauchenberger2025-10-2315-0/+296
* Rewrote gift map option descriptionStar Rauchenberger2025-10-231-5/+10
* Gift maps entrance now requires cyan doorsStar Rauchenberger2025-10-231-1/+12
* Allow validator to ignore custom nodesStar Rauchenberger2025-10-235-2/+23
* Annotated gift maps entrance as requiring cyan doorsStar Rauchenberger2025-10-234-1/+28
* Added "Enable Gift Maps" optionStar Rauchenberger2025-10-235-136/+228
* Fixed typos in the_advanced locationsStar Rauchenberger2025-10-232-10/+16
* Mark the_advanced as a gift mapStar Rauchenberger2025-10-232-0/+2
* Added the_advancedStar Rauchenberger2025-10-239-0/+401
* Latch the control center color doorsStar Rauchenberger2025-10-2310-3/+13
* Move The Plaza's RTE trigger outside of the turtleStar Rauchenberger2025-10-231-0/+5
* Fix repetitive -> entry worldport rotationStar Rauchenberger2025-10-222-3/+2
* Latch the N door in the_shopStar Rauchenberger2025-10-221-0/+3
* Handle Icarus's paintingsStar Rauchenberger2025-10-222-0/+44
* Implemented latched doors in the clientStar Rauchenberger2025-10-224-2/+108
* Make icarus optionalStar Rauchenberger2025-10-226-11/+105
* Fix datapacking for worldport_entranceStar Rauchenberger2025-10-221-3/+2
* Added icarusStar Rauchenberger2025-10-2239-2/+1825
* Mark some doors as "latched"Star Rauchenberger2025-10-2022-35/+35
* Annotate "worldport entrances"Star Rauchenberger2025-10-1924-2/+105
* Fixed deep copy when merging requirementsStar Rauchenberger2025-10-171-4/+4
* Released v7.1.0Star Rauchenberger2025-10-071-0/+22
* Bump version v7.1.0Star Rauchenberger2025-10-071-2/+2
* Fix minimap colors when using a texture packStar Rauchenberger2025-10-072-5/+24
* Stop dumping region graphStar Rauchenberger2025-10-071-2/+2
* Don't create useless connectionsStar Rauchenberger2025-10-071-0/+6
* Error when no progressionStar Rauchenberger2025-10-061-0/+6
* Shortened some location names in the_greatStar Rauchenberger2025-10-066-116/+130
* Prevent White Ending from exiting APStar Rauchenberger2025-10-051-1/+1
* Update A Job Well Done signStar Rauchenberger2025-10-052-0/+31
* Fix various minor client bugsStar Rauchenberger2025-10-054-18/+19
* Add setting for not auto-starting the gameStar Rauchenberger2025-10-052-1/+3
* Don't resend confirmed checked locationsStar Rauchenberger2025-10-052-1/+4
* Liberated/Literate entrance panels in logic looking upStar Rauchenberger2025-10-056-20/+50
* Make Sun Temple -> Graveyard be in logicStar Rauchenberger2025-10-051-0/+15
* Use port display names in connectionsStar Rauchenberger2025-10-041-3/+3
* Added button to get logical pathStar Rauchenberger2025-10-046-32/+233
* Released v7.0.2Star Rauchenberger2025-10-031-0/+11
* Bump version v7.0.2Star Rauchenberger2025-10-031-1/+1
* Added instructions for playing on LinuxStar Rauchenberger2025-10-031-1/+21
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#include "game_data.h"

#include <hkutil/string.h>
#include <yaml-cpp/yaml.h>

#include <iostream>
#include <sstream>

#include "global.h"
#include "logger.h"

namespace {

LingoColor GetColorForString(const std::string &str) {
  if (str == "black") {
    return LingoColor::kBlack;
  } else if (str == "red") {
    return LingoColor::kRed;
  } else if (str == "blue") {
    return LingoColor::kBlue;
  } else if (str == "yellow") {
    return LingoColor::kYellow;
  } else if (str == "orange") {
    return LingoColor::kOrange;
  } else if (str == "green") {
    return LingoColor::kGreen;
  } else if (str == "gray") {
    return LingoColor::kGray;
  } else if (str == "brown") {
    return LingoColor::kBrown;
  } else if (str == "purple") {
    return LingoColor::kPurple;
  } else {
    std::ostringstream errmsg;
    errmsg << "Invalid color: " << str;
    TrackerLog(errmsg.str());

    return LingoColor::kNone;
  }
}

struct GameData {
  std::vector<Room> rooms_;
  std::vector<Door> doors_;
  std::vector<Panel> panels_;
  std::vector<MapArea> map_areas_;
  std::vector<SubwayItem> subway_items_;

  std::map<std::string, int> room_by_id_;
  std::map<std::string, int> door_by_id_;
  std::map<std::string, int> panel_by_id_;
  std::map<std::string, int> area_by_id_;

  std::vector<int> door_definition_order_;

  std::map<std::string, int> room_by_painting_;
  std::map<int, int> room_by_sunwarp_;

  std::vector<int> achievement_panels_;

  std::map<LingoColor, int> ap_id_by_color_;

  std::vector<int> sunwarp_doors_;

  std::map<std::string, int> subway_item_by_painting_;
  std::map<SubwaySunwarp, int> subway_item_by_sunwarp_;

  bool loaded_area_data_ = false;
  std::set<std::string> malconfigured_areas_;

  GameData() {
    YAML::Node lingo_config =
        YAML::LoadFile(GetAbsolutePath("assets/LL1.yaml"));
    YAML::Node areas_config =
        YAML::LoadFile(GetAbsolutePath("assets/areas.yaml"));
    YAML::Node ids_config = YAML::LoadFile(GetAbsolutePath("assets/ids.yaml"));

    auto init_color_id = [this, &ids_config](const std::string &color_name) {
      if (ids_config["special_items"] &&
          ids_config["special_items"][color_name]) {
        std::string input_name = color_name;
        input_name[0] = std::tolower(input_name[0]);
        ap_id_by_color_[GetColorForString(input_name)] =
            ids_config["special_items"][color_name].as<int>();
      } else {
        std::ostringstream errmsg;
        errmsg << "Missing AP item ID for color " << color_name;
        TrackerLog(errmsg.str());
      }
    };

    init_color_id("Black");
    init_color_id("Red");
    init_color_id("Blue");
    init_color_id("Yellow");
    init_color_id("Green");
    init_color_id("Orange");
    init_color_id("Purple");
    init_color_id("Brown");
    init_color_id("Gray");

    rooms_.reserve(lingo_config.size() * 2);

    for (const auto &room_it : lingo_config) {
      int room_id = AddOrGetRoom(room_it.first.as<std::string>());

      for (const auto &entrance_it : room_it.second["entrances"]) {
        int from_room_id = AddOrGetRoom(entrance_it.first.as<std::string>());

        auto process_single_entrance =
            [this, room_id, from_room_id](const YAML::Node &option) {
              Exit exit_obj;
              exit_obj.destination_room = room_id;

              if (option["door"]) {
                std::string door_room = rooms_[room_id].name;
                if (option["room"]) {
                  door_room = option["room"].as<std::string>();
                }
                exit_obj.door =
                    AddOrGetDoor(door_room, option["door"].as<std::string>());
              }

              if (option["painting"] && option["painting"].as<bool>()) {
                exit_obj.type = EntranceType::kPainting;
              }

              if (option["sunwarp"] && option["sunwarp"].as<bool>()) {
                exit_obj.type = EntranceType::kSunwarp;
              }

              if (option["warp"] && option["warp"].as<bool>()) {
                exit_obj.type = EntranceType::kWarp;
              }

              if (rooms_[from_room_id].name == "Crossroads" &&
                  rooms_[room_id].name == "Roof") {
                exit_obj.type = EntranceType::kCrossroadsRoofAccess;
              }

              rooms_[from_room_id].exits.push_back(exit_obj);
            };

        switch (entrance_it.second.Type()) {
          case YAML::NodeType::Scalar: {
            // This is just "true".
            rooms_[from_room_id].exits.push_back({.destination_room = room_id});
            break;
          }
          case YAML::NodeType::Map: {
            process_single_entrance(entrance_it.second);
            break;
          }
          case YAML::NodeType::Sequence: {
            for (const auto &option : entrance_it.second) {
              process_single_entrance(option);
            }

            break;
          }
          default: {
            // This shouldn't happen.
            std::cout << "Error reading game data: " << entrance_it
                      << std::endl;
            break;
          }
        }
      }

      if (room_it.second["panels"]) {
        for (const auto &panel_it : room_it.second["panels"]) {
          int panel_id = AddOrGetPanel(rooms_[room_id].name,
                                       panel_it.first.as<std::string>());
          rooms_[room_id].panels.push_back(panel_id);

          if (panel_it.second["colors"]) {
            if (panel_it.second["colors"].IsScalar()) {
              panels_[panel_id].colors.push_back(GetColorForString(
                  panel_it.second["colors"].as<std::string>()));
            } else {
              for (const auto &color_node : panel_it.second["colors"]) {
                panels_[panel_id].colors.push_back(
                    GetColorForString(color_node.as<std::string>()));
              }
            }
          }

          if (panel_it.second["required_room"]) {
            if (panel_it.second["required_room"].IsScalar()) {
              panels_[panel_id].required_rooms.push_back(AddOrGetRoom(
                  panel_it.second["required_room"].as<std::string>()));
            } else {
              for (const auto &rr_node : panel_it.second["required_room"]) {
                panels_[panel_id].required_rooms.push_back(
                    AddOrGetRoom(rr_node.as<std::string>()));
              }
            }
          }

          if (panel_it.second["required_door"]) {
            if (panel_it.second["required_door"].IsMap()) {
              std::string rd_room = rooms_[room_id].name;
              if (panel_it.second["required_door"]["room"]) {
                rd_room =
                    panel_it.second["required_door"]["room"].as<std::string>();
              }

              panels_[panel_id].required_doors.push_back(AddOrGetDoor(
                  rd_room,
                  panel_it.second["required_door"]["door"].as<std::string>()));
            } else {
              for (const auto &rr_node : panel_it.second["required_door"]) {
                std::string rd_room = rooms_[room_id].name;
                if (rr_node["room"]) {
                  rd_room = rr_node["room"].as<std::string>();
                };
                panels_[panel_id].required_doors.push_back(
                    AddOrGetDoor(rd_room, rr_node["door"].as<std::string>()));
              }
            }
          }

          if (panel_it.second["required_panel"]) {
            if (panel_it.second["required_panel"].IsMap()) {
              std::string rp_room = rooms_[room_id].name;
              if (panel_it.second["required_panel"]["room"]) {
                rp_room =
                    panel_it.second["required_panel"]["room"].as<std::string>();
              }

              int rp_id = AddOrGetPanel(
                  rp_room,
                  panel_it.second["required_panel"]["panel"].as<std::string>());
              panels_[panel_id].required_panels.push_back(rp_id);
            } else {
              for (const auto &rp_node : panel_it.second["required_panel"]) {
                std::string rp_room = rooms_[room_id].name;
                if (rp_node["room"]) {
                  rp_room = rp_node["room"].as<std::string>();
                }

                int rp_id =
                    AddOrGetPanel(rp_room, rp_node["panel"].as<std::string>());
                panels_[panel_id].required_panels.push_back(rp_id);
              }
            }
          }

          if (panel_it.second["check"]) {
            panels_[panel_id].check = panel_it.second["check"].as<bool>();
          }

          if (panel_it.second["achievement"]) {
            panels_[panel_id].achievement = true;
            panels_[panel_id].achievement_name =
                panel_it.second["achievement"].as<std::string>();

            achievement_panels_.push_back(panel_id);
          }

          if (panel_it.second["hunt"]) {
            panels_[panel_id].hunt = panel_it.second["hunt"].as<bool>();
          }

          if (panel_it.second["exclude_reduce"]) {
            panels_[panel_id].exclude_reduce =
                panel_it.second["exclude_reduce"].as<bool>();
          }

          if (panel_it.second["non_counting"]) {
            panels_[panel_id].non_counting =
                panel_it.second["non_counting"].as<bool>();
          }

          if (ids_config["panels"] &&
              ids_config["panels"][rooms_[room_id].name] &&
              ids_config["panels"][rooms_[room_id].name]
                        [panels_[panel_id].name]) {
            panels_[panel_id].ap_location_id =
                ids_config["panels"][rooms_[room_id].name]
                          [panels_[panel_id].name]
                              .as<int>();
          } else {
            std::ostringstream errmsg;
            errmsg << "Missing AP location ID for panel "
                   << rooms_[room_id].name << " - " << panels_[panel_id].name;
            TrackerLog(errmsg.str());
          }
        }
      }

      if (room_it.second["doors"]) {
        for (const auto &door_it : room_it.second["doors"]) {
          int door_id = AddOrGetDoor(rooms_[room_id].name,
                                     door_it.first.as<std::string>());
          door_definition_order_.push_back(door_id);

          bool has_external_panels = false;
          std::vector<std::string> panel_names;

          for (const auto &panel_node : door_it.second["panels"]) {
            if (panel_node.IsScalar()) {
              panel_names.push_back(panel_node.as<std::string>());
              doors_[door_id].panels.push_back(AddOrGetPanel(
                  rooms_[room_id].name, panel_node.as<std::string>()));
            } else {
              has_external_panels = true;
              panel_names.push_back(panel_node["panel"].as<std::string>());
              doors_[door_id].panels.push_back(
                  AddOrGetPanel(panel_node["room"].as<std::string>(),
                                panel_node["panel"].as<std::string>()));
            }
          }

          if (door_it.second["skip_location"]) {
            doors_[door_id].skip_location =
                door_it.second["skip_location"].as<bool>();
          }

          if (door_it.second["skip_item"]) {
            doors_[door_id].skip_item = door_it.second["skip_item"].as<bool>();
          }

          if (door_it.second["event"]) {
            doors_[door_id].skip_location = door_it.second["event"].as<bool>();
            doors_[door_id].skip_item = door_it.second["event"].as<bool>();
            doors_[door_id].is_event = door_it.second["event"].as<bool>();
          }

          if (door_it.second["item_name"]) {
            doors_[door_id].item_name =
                door_it.second["item_name"].as<std::string>();
          } else if (!door_it.second["skip_item"] && !door_it.second["event"]) {
            doors_[door_id].item_name =
                rooms_[room_id].name + " - " + doors_[door_id].name;
          }

          if (!door_it.second["skip_item"] && !door_it.second["event"]) {
            if (ids_config["doors"] &&
                ids_config["doors"][rooms_[room_id].name] &&
                ids_config["doors"][rooms_[room_id].name]
                          [doors_[door_id].name] &&
                ids_config["doors"][rooms_[room_id].name][doors_[door_id].name]
                          ["item"]) {
              doors_[door_id].ap_item_id =
                  ids_config["doors"][rooms_[room_id].name]
                            [doors_[door_id].name]["item"]
                                .as<int>();
            } else {
              std::ostringstream errmsg;
              errmsg << "Missing AP item ID for door " << rooms_[room_id].name
                     << " - " << doors_[door_id].name;
              TrackerLog(errmsg.str());
            }
          }

          if (door_it.second["door_group"]) {
            doors_[door_id].group_name =
                door_it.second["door_group"].as<std::string>();

            if (ids_config["door_groups"] &&
                ids_config["door_groups"][doors_[door_id].group_name]) {
              doors_[door_id].group_ap_item_id =
                  ids_config["door_groups"][doors_[door_id].group_name]
                      .as<int>();
            } else {
              std::ostringstream errmsg;
              errmsg << "Missing AP item ID for door group "
                     << doors_[door_id].group_name;
              TrackerLog(errmsg.str());
            }
          }

          if (door_it.second["location_name"]) {
            doors_[door_id].location_name =
                door_it.second["location_name"].as<std::string>();
          } else if (!door_it.second["skip_location"] &&
                     !door_it.second["event"]) {
            if (has_external_panels) {
              std::ostringstream errmsg;
              errmsg
                  << rooms_[room_id].name << " - " << doors_[door_id].name
                  << " has panels from other rooms but does not have an "
                     "explicit "
                     "location name and is not marked skip_location or event";
              TrackerLog(errmsg.str());
            }

            doors_[door_id].location_name =
                rooms_[room_id].name + " - " +
                hatkirby::implode(panel_names, ", ");
          }

          if (!door_it.second["skip_location"] && !door_it.second["event"]) {
            if (ids_config["doors"] &&
                ids_config["doors"][rooms_[room_id].name] &&
                ids_config["doors"][rooms_[room_id].name]
                          [doors_[door_id].name] &&
                ids_config["doors"][rooms_[room_id].name][doors_[door_id].name]
                          ["location"]) {
              doors_[door_id].ap_location_id =
                  ids_config["doors"][rooms_[room_id].name]
                            [doors_[door_id].name]["location"]
                                .as<int>();
            } else {
              std::ostringstream errmsg;
              errmsg << "Missing AP location ID for door "
                     << rooms_[room_id].name << " - " << doors_[door_id].name;
              TrackerLog(errmsg.str());
            }
          }

          if (door_it.second["include_reduce"]) {
            doors_[door_id].exclude_reduce =
                !door_it.second["include_reduce"].as<bool>();
          }

          if (doors_[door_id].name.ends_with(" Sunwarp")) {
            sunwarp_doors_.push_back(door_id);
            doors_[door_id].type = DoorType::kSunwarp;
          } else if (doors_[door_id].item_name ==
                     "Pilgrim Room - Sun Painting") {
            doors_[door_id].type = DoorType::kSunPainting;
          }
        }
      }

      if (room_it.second["paintings"]) {
        for (const auto &painting : room_it.second["paintings"]) {
          std::string painting_id = painting["id"].as<std::string>();
          room_by_painting_[painting_id] = room_id;

          if (!painting["exit_only"] || !painting["exit_only"].as<bool>()) {
            PaintingExit painting_exit;
            painting_exit.id = painting_id;

            if (painting["required_door"]) {
              std::string rd_room = rooms_[room_id].name;
              if (painting["required_door"]["room"]) {
                rd_room = painting["required_door"]["room"].as<std::string>();
              }

              painting_exit.door = AddOrGetDoor(
                  rd_room, painting["required_door"]["door"].as<std::string>());
            }

            rooms_[room_id].paintings.push_back(painting_exit);
          }
        }
      }

      if (room_it.second["sunwarps"]) {
        for (const auto &sunwarp : room_it.second["sunwarps"]) {
          int index = sunwarp["dots"].as<int>() - 1;
          if (sunwarp["direction"].as<std::string>() == "exit") {
            index += 6;
          }

          rooms_[room_id].sunwarps.push_back(index);
          room_by_sunwarp_[index] = room_id;
        }
      }

      if (room_it.second["progression"]) {
        for (const auto &progression_it : room_it.second["progression"]) {
          std::string progressive_item_name =
              progression_it.first.as<std::string>();

          int progressive_item_id = -1;
          if (ids_config["progression"] &&
              ids_config["progression"][progressive_item_name]) {
            progressive_item_id =
                ids_config["progression"][progressive_item_name].as<int>();
          } else {
            std::ostringstream errmsg;
            errmsg << "Missing AP item ID for progressive item "
                   << progressive_item_name;
            TrackerLog(errmsg.str());
          }

          int index = 1;
          for (const auto &stage : progression_it.second) {
            int door_id = -1;

            if (stage.IsScalar()) {
              door_id =
                  AddOrGetDoor(rooms_[room_id].name, stage.as<std::string>());
            } else {
              door_id = AddOrGetDoor(stage["room"].as<std::string>(),
                                     stage["door"].as<std::string>());
            }

            doors_[door_id].progressives.push_back(
                {.item_name = progressive_item_name,
                 .ap_item_id = progressive_item_id,
                 .quantity = index});
            index++;
          }
        }
      }
    }

    map_areas_.reserve(areas_config.size());

    std::map<std::string, int> fold_areas;
    for (const auto &area_it : areas_config) {
      if (area_it.second["map"]) {
        int area_id = AddOrGetArea(area_it.first.as<std::string>());
        MapArea &area_obj = map_areas_[area_id];
        area_obj.map_x = area_it.second["map"][0].as<int>();
        area_obj.map_y = area_it.second["map"][1].as<int>();
      } else if (area_it.second["fold_into"]) {
        fold_areas[area_it.first.as<std::string>()] =
            AddOrGetArea(area_it.second["fold_into"].as<std::string>());
      }
    }

    loaded_area_data_ = true;

    // Only locations for the panels are kept here.
    std::map<std::string, std::tuple<int, int>> locations_by_name;

    for (const Panel &panel : panels_) {
      int room_id = panel.room;
      std::string room_name = rooms_[room_id].name;

      std::string area_name = room_name;
      if (fold_areas.count(room_name)) {
        int fold_area_id = fold_areas[room_name];
        area_name = map_areas_[fold_area_id].name;
      }

      int classification = kLOCATION_INSANITY;
      if (panel.check) {
        classification |= kLOCATION_NORMAL;
        if (!panel.exclude_reduce) {
          classification |= kLOCATION_REDUCED;
        }
      }

      int area_id = AddOrGetArea(area_name);
      MapArea &map_area = map_areas_[area_id];
      // room field should be the original room ID
      map_area.locations.push_back(
          {.name = panel.name,
           .ap_location_name = room_name + " - " + panel.name,
           .ap_location_id = panel.ap_location_id,
           .room = panel.room,
           .panels = {panel.id},
           .classification = classification,
           .hunt = panel.hunt});
      locations_by_name[map_area.locations.back().ap_location_name] = {
          area_id, map_area.locations.size() - 1};
    }

    for (int door_id : door_definition_order_) {
      const Door &door = doors_.at(door_id);

      if (!door.skip_location) {
        int classification = kLOCATION_NORMAL;
        if (!door.exclude_reduce) {
          classification |= kLOCATION_REDUCED;
        }

        if (locations_by_name.count(door.location_name)) {
          auto [area_id, section_id] = locations_by_name[door.location_name];
          map_areas_[area_id].locations[section_id].classification |=
              classification;
        } else {
          int room_id = door.room;
          std::string area_name = rooms_[room_id].name;
          std::string section_name;

          size_t divider_pos = door.location_name.find(" - ");
          if (divider_pos == std::string::npos) {
            section_name = door.location_name;
          } else {
            area_name = door.location_name.substr(0, divider_pos);
            section_name = door.location_name.substr(divider_pos + 3);
          }

          if (fold_areas.count(area_name)) {
            int fold_area_id = fold_areas[area_name];
            area_name = map_areas_[fold_area_id].name;
          }

          int area_id = AddOrGetArea(area_name);
          MapArea &map_area = map_areas_[area_id];
          // room field should be the original room ID
          map_area.locations.push_back({.name = section_name,
                                        .ap_location_name = door.location_name,
                                        .ap_location_id = door.ap_location_id,
                                        .room = door.room,
                                        .panels = door.panels,
                                        .classification = classification});
        }
      }
    }

    for (MapArea &map_area : map_areas_) {
      for (const Location &location : map_area.locations) {
        map_area.classification |= location.classification;
        map_area.hunt |= location.hunt;
      }
    }

    // Report errors.
    for (const std::string &area : malconfigured_areas_) {
      std::ostringstream errstr;
      errstr << "Area data not found for: " << area;
      TrackerLog(errstr.str());
    }
    
    // Read in subway items.
    YAML::Node subway_config =
        YAML::LoadFile(GetAbsolutePath("assets/subway.yaml"));
    for (const auto &subway_it : subway_config) {
      SubwayItem subway_item;
      subway_item.id = subway_items_.size();
      subway_item.x = subway_it["pos"][0].as<int>();
      subway_item.y = subway_it["pos"][1].as<int>();

      if (subway_it["door"]) {
        subway_item.door = AddOrGetDoor(subway_it["room"].as<std::string>(),
                                        subway_it["door"].as<std::string>());
      }

      if (subway_it["paintings"]) {
        for (const auto &painting_it : subway_it["paintings"]) {
          std::string painting_id = painting_it.as<std::string>();

          subway_item.paintings.push_back(painting_id);
          subway_item_by_painting_[painting_id] = subway_item.id;
        }
      }

      if (subway_it["tags"]) {
        for (const auto &tag_it : subway_it["tags"]) {
          subway_item.tags.push_back(tag_it.as<std::string>());
        }
      }

      if (subway_it["sunwarp"]) {
        SubwaySunwarp sunwarp;
        sunwarp.dots = subway_it["sunwarp"]["dots"].as<int>();

        std::string sunwarp_type =
            subway_it["sunwarp"]["type"].as<std::string>();
        if (sunwarp_type == "final") {
          sunwarp.type = SubwaySunwarpType::kFinal;
        } else if (sunwarp_type == "exit") {
          sunwarp.type = SubwaySunwarpType::kExit;
        } else {
          sunwarp.type = SubwaySunwarpType::kEnter;
        }

        subway_item.sunwarp = sunwarp;

        subway_item_by_sunwarp_[sunwarp] = subway_item.id;

        subway_item.door =
            AddOrGetDoor("Sunwarps", std::to_string(sunwarp.dots) + " Sunwarp");
      }

      if (subway_it["special"]) {
        subway_item.special = subway_it["special"].as<std::string>();
      }

      subway_items_.push_back(subway_item);
    }
  }

  int AddOrGetRoom(std::string room) {
    if (!room_by_id_.count(room)) {
      room_by_id_[room] = rooms_.size();
      rooms_.push_back({.name = room});
    }

    return room_by_id_[room];
  }

  int AddOrGetDoor(std::string room, std::string door) {
    std::string full_name = room + " - " + door;

    if (!door_by_id_.count(full_name)) {
      int door_id = doors_.size();
      door_by_id_[full_name] = doors_.size();
      doors_.push_back({.id = door_id, .room = AddOrGetRoom(room), .name = door});
    }

    return door_by_id_[full_name];
  }

  int AddOrGetPanel(std::string room, std::string panel) {
    std::string full_name = room + " - " + panel;

    if (!panel_by_id_.count(full_name)) {
      int panel_id = panels_.size();
      panel_by_id_[full_name] = panel_id;
      panels_.push_back(
          {.id = panel_id, .room = AddOrGetRoom(room), .name = panel});
    }

    return panel_by_id_[full_name];
  }

  int AddOrGetArea(std::string area) {
    if (!area_by_id_.count(area)) {
      if (loaded_area_data_) {
        malconfigured_areas_.insert(area);
      }

      int area_id = map_areas_.size();
      area_by_id_[area] = area_id;
      map_areas_.push_back({.id = area_id, .name = area});
    }

    return area_by_id_[area];
  }
};

GameData &GetState() {
  static GameData *instance = new GameData();
  return *instance;
}

}  // namespace

bool SubwaySunwarp::operator<(const SubwaySunwarp& rhs) const {
  return std::tie(dots, type) < std::tie(rhs.dots, rhs.type);
}

const std::vector<MapArea> &GD_GetMapAreas() { return GetState().map_areas_; }

const MapArea &GD_GetMapArea(int id) { return GetState().map_areas_.at(id); }

int GD_GetRoomByName(const std::string &name) {
  return GetState().room_by_id_.at(name);
}

const Room &GD_GetRoom(int room_id) { return GetState().rooms_.at(room_id); }

const std::vector<Door> &GD_GetDoors() { return GetState().doors_; }

const Door &GD_GetDoor(int door_id) { return GetState().doors_.at(door_id); }

int GD_GetDoorByName(const std::string &name) {
  return GetState().door_by_id_.at(name);
}

const Panel &GD_GetPanel(int panel_id) {
  return GetState().panels_.at(panel_id);
}

int GD_GetRoomForPainting(const std::string &painting_id) {
  return GetState().room_by_painting_.at(painting_id);
}

const std::vector<int> &GD_GetAchievementPanels() {
  return GetState().achievement_panels_;
}

int GD_GetItemIdForColor(LingoColor color) {
  return GetState().ap_id_by_color_.at(color);
}

const std::vector<int> &GD_GetSunwarpDoors() {
  return GetState().sunwarp_doors_;
}

int GD_GetRoomForSunwarp(int index) {
  return GetState().room_by_sunwarp_.at(index);
}

const std::vector<SubwayItem> &GD_GetSubwayItems() {
  return GetState().subway_items_;
}

const SubwayItem &GD_GetSubwayItem(int id) {
  return GetState().subway_items_.at(id);
}

int GD_GetSubwayItemForPainting(const std::string& painting_id) {
  return GetState().subway_item_by_painting_.at(painting_id);
}

int GD_GetSubwayItemForSunwarp(const SubwaySunwarp &sunwarp) {
  return GetState().subway_item_by_sunwarp_.at(sunwarp);
}