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* Added the_extravagantStar Rauchenberger2025-08-1217-0/+435
* Converted to proto2Star Rauchenberger2025-08-1218-199/+192
* Items and connections in the apworldStar Rauchenberger2025-08-128-9/+254
* Add gravity to paintings/portsStar Rauchenberger2025-08-116-7/+25
* Assigned IDs for the_double_sidedStar Rauchenberger2025-08-112-1/+170
* Added the_double_sidedStar Rauchenberger2025-08-1124-1/+442
* Assigned IDs for the_doorStar Rauchenberger2025-08-111-0/+18
* Added the_doorStar Rauchenberger2025-08-114-0/+30
* Assigned IDs for the_digitalStar Rauchenberger2025-08-111-0/+96
* Added the_digitalStar Rauchenberger2025-08-119-0/+286
* Assigned IDs for the_darkroomStar Rauchenberger2025-08-111-0/+128
* Added the_darkroomStar Rauchenberger2025-08-118-2/+365
* Assigned IDs for the_congruentStar Rauchenberger2025-08-105-0/+314
* Added the_congruentStar Rauchenberger2025-08-1014-0/+475
* Assigned IDs for the_colorfulStar Rauchenberger2025-08-105-260/+469
* Added the_colorfulStar Rauchenberger2025-08-0918-0/+357
* Added support for masteriesStar Rauchenberger2025-08-0916-107/+362
* Added the_butterflyStar Rauchenberger2025-08-0913-14/+243
* Propagate complete_at to packed datafileStar Rauchenberger2025-08-092-2/+8
* Assigned IDs for the_betweenStar Rauchenberger2025-08-091-0/+179
* Added the_betweenStar Rauchenberger2025-08-0911-4/+490
* Assigned IDs for the_bearerStar Rauchenberger2025-08-092-0/+250
* Added the_bearerStar Rauchenberger2025-08-0839-0/+837
* Assigned IDs for the_ancientStar Rauchenberger2025-08-071-0/+35
* Added the_ancientStar Rauchenberger2025-08-076-0/+51
* Assigned IDs for four_roomsStar Rauchenberger2025-08-075-8/+190
* Merge branch 'main' of fourisland.com:/srv/git/lingo2-mapdataStar Rauchenberger2025-08-0711-19/+389
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| * Added four_roomsStar Rauchenberger2025-08-0711-19/+389
* | Added special IDsStar Rauchenberger2025-08-075-0/+119
|/
* Assign AP IDs to doors and panelsStar Rauchenberger2025-08-0711-12/+779
* Started apworldStar Rauchenberger2025-08-0713-1/+167
* Process the rest of the defined protosStar Rauchenberger2025-08-078-31/+238
* Protobuf works! Parsing connectionsStar Rauchenberger2025-08-0715-24/+536
* Trying out protobuf I guessStar Rauchenberger2025-08-0761-989/+1596
* Mapped out The EntryStar Rauchenberger2025-08-0428-0/+989
* Initial commitStar Rauchenberger2025-08-041-0/+2
: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
# The Gallery is interesting because there's so many cross-map requirements.
doors {
  name: "Darkroom Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "DARKROOM" }
  receivers: "Components/Paintings/darkroom/teleportListener"
  panels { map: "the_darkroom" room: "First Room" name: "BISON" }
  panels { map: "the_darkroom" room: "First Room" name: "FISH" }
  panels { map: "the_darkroom" room: "First Room" name: "SHEEP" }
  panels { map: "the_darkroom" room: "First Room" name: "KOI" }
  panels { map: "the_darkroom" room: "First Room" name: "TUNA" }
  panels { map: "the_darkroom" room: "Second Room" name: "BISON" }
  panels { map: "the_darkroom" room: "Second Room" name: "FISH" }
  panels { map: "the_darkroom" room: "Second Room" name: "SHEEP" }
  panels { map: "the_darkroom" room: "Second Room" name: "KOI" }
  panels { map: "the_darkroom" room: "Second Room" name: "TUNA" }
  panels { map: "the_darkroom" room: "Third Room" name: "CULTS" }
  panels { map: "the_darkroom" room: "Third Room" name: "TURNS" }
  panels { map: "the_darkroom" room: "Third Room" name: "COINS" }
  panels { map: "the_darkroom" room: "Third Room" name: "INKS" }
  panels { map: "the_darkroom" room: "Third Room" name: "KNOTS" }
  panels { map: "the_darkroom" room: "Third Room" name: "LINKS" }
  panels { map: "the_darkroom" room: "Third Room" name: "LOCKS" }
  panels { map: "the_darkroom" room: "Third Room" name: "TOUCHES" }
  panels { map: "the_darkroom" room: "Third Room" name: "KOI" }
  complete_at: 1
}
doors {
  name: "Butterfly Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "BUTTERFLY" }
  receivers: "Components/Paintings/butterfly/teleportListener"
  rooms { map: "the_butterfly" name: "Main Area" }
}
doors {
  name: "Between Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "BETWEEN" }
  receivers: "Components/Paintings/between/teleportListener"
  panels { map: "the_between" room: "Main Area" name: "SUN" }
  panels { map: "the_between" room: "Main Area" name: "KOI" }
  panels { map: "the_between" room: "Main Area" name: "SUN KOI" }
  panels { map: "the_between" room: "Main Area" name: "CHOP" }
  panels { map: "the_between" room: "Main Area" name: "YOU" }
  panels { map: "the_between" room: "Main Area" name: "PLOT" }
  panels { map: "the_between" room: "Main Area" name: "CHOP YOU PLOT" }
  panels { map: "the_between" room: "Main Area" name: "OUT" }
  panels { map: "the_between" room: "Main Area" name: "SEW" }
  panels { map: "the_between" room: "Main Area" name: "NEAR" }
  panels { map: "the_between" room: "Main Area" name: "OUT SEW NEAR" }
  panels { map: "the_between" room: "Main Area" name: "SHINE" }
  panels { map: "the_between" room: "Main Area" name: "CURTSY" }
  panels { map: "the_between" room: "Main Area" name: "SHINE CURTSY" }
  panels { map: "the_between" room: "Main Area" name: "NEW" }
  panels { map: "the_between" room: "Main Area" name: "DOLLARS" }
  panels { map: "the_between" room: "Main Area" name: "NEW DOLLARS" }
  panels { map: "the_between" room: "Main Area" name: "FOUR" }
  panels { map: "the_between" room: "Main Area" name: "CAUGHT" }
  panels { map: "the_between" room: "Main Area" name: "NET" }
  panels { map: "the_between" room: "Main Area" name: "FOUR CAUGHT NET" }
  panels { map: "the_between" room: "Main Area" name: "GREEN" }
  panels { map: "the_between" room: "Main Area" name: "THINK" }
  panels { map: "the_between" room: "Main Area" name: "LION" }
  panels { map: "the_between" room: "Main Area" name: "GREEN THINK LION" }
  panels { map: "the_between" room: "Main Area" name: "MOON" }
  panels { map: "the_between" room: "Main Area" name: "POWER" }
  panels { map: "the_between" room: "Main Area" name: "MOON POWER" }
  panels { map: "the_between" room: "Control Center Side" name: "RIGHT" }
  complete_at: 1
}
doors {
  name: "Entry Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "ENTRY" }
  receivers: "Components/Paintings/eyes/teleportListener"
  panels { map: "the_entry" room: "Eye Room" name: "I" }
}
doors {
  name: "Wise Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "WISE" }
  receivers: "Components/Paintings/triangle/teleportListener"
  panels { map: "the_wise" room: "Entry" name: "INK" }
  panels { map: "the_wise" room: "Puzzles" name: "STORY" }
  panels { map: "the_wise" room: "Puzzles" name: "VENTURE" }
  panels { map: "the_wise" room: "Puzzles" name: "PASSED" }
  panels { map: "the_wise" room: "Puzzles" name: "SLUMBERING" }
  panels { map: "the_wise" room: "Puzzles" name: "RHYME" }
  panels { map: "the_wise" room: "Puzzles" name: "OBSCURE" }
  panels { map: "the_wise" room: "Puzzles" name: "PROPHET" }
  panels { map: "the_wise" room: "Puzzles" name: "ERAS" }
  panels { map: "the_wise" room: "Puzzles" name: "DARKNESS" }
  panels { map: "the_wise" room: "Puzzles" name: "PRINCE" }
  panels { map: "the_wise" room: "Puzzles" name: "BATH" }
  panels { map: "the_wise" room: "Puzzles" name: "CHAOTIC" }
  panels { map: "the_wise" room: "Puzzles" name: "EYES" }
  panels { map: "the_wise" room: "Puzzles" name: "QUEENDOOM" }
  panels { map: "the_wise" room: "Puzzles" name: "SHOUTS" }
  panels { map: "the_wise" room: "Puzzles" name: "INTELLIGENCE" }
  panels { map: "the_wise" room: "Puzzles" name: "EARTHWAR" }
  panels { map: "the_wise" room: "Puzzles" name: "SLEEPER" }
  panels { map: "the_wise" room: "Puzzles" name: "BOTTLE" }
  panels { map: "the_wise" room: "Puzzles" name: "WORDS" }
  complete_at: 1
}
doors {
  name: "Tree Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "TREE" }
  receivers: "Components/Paintings/Clue Maps/tree/teleportListener"
  panels { map: "the_tree" room: "Main Area" name: "COLOR" }
  panels { map: "the_tree" room: "Main Area" name: "DAMAGE (1)" }
  panels { map: "the_tree" room: "Main Area" name: "DAMAGE (2)" }
  panels { map: "the_tree" room: "Main Area" name: "MEAL (1)" }
  panels { map: "the_tree" room: "Main Area" name: "MEAL (2)" }
  panels { map: "the_tree" room: "Main Area" name: "WALK (1)" }
  panels { map: "the_tree" room: "Main Area" name: "WALK (2)" }
  panels { map: "the_tree" room: "Main Area" name: "REST" }
  panels { map: "the_tree" room: "Main Area" name: "SLEEP" }
  panels { map: "the_tree" room: "Main Area" name: "JUMP (1)" }
  panels { map: "the_tree" room: "Main Area" name: "JUMP (2)" }
  panels { map: "the_tree" room: "Main Area" name: "DRIZZLE" }
  panels { map: "the_tree" room: "Main Area" name: "WADE" }
  panels { map: "the_tree" room: "Main Area" name: "GROW (1)" }
  panels { map: "the_tree" room: "Main Area" name: "GROW (2)" }
  panels { map: "the_tree" room: "Main Area" name: "GROW (3)" }
  panels { map: "the_tree" room: "Main Area" name: "GOOD (1)" }
  panels { map: "the_tree" room: "Main Area" name: "GOOD (2)" }
  panels { map: "the_tree" room: "Main Area" name: "GOOD (3)" }
  panels { map: "the_tree" room: "Main Area" name: "HOVER" }
  panels { map: "the_tree" room: "Main Area" name: "HAPPY (1)" }
  panels { map: "the_tree" room: "Main Area" name: "HAPPY (2)" }
  panels { map: "the_tree" room: "Main Area" name: "HAPPY (3)" }
  panels { map: "the_tree" room: "Main Area" name: "LIGHT (1)" }
  panels { map: "the_tree" room: "Main Area" name: "LIGHT (2)" }
  panels { map: "the_tree" room: "Main Area" name: "LIGHT (3)" }
  panels { map: "the_tree" room: "Main Area" name: "SMALL (1)" }
  panels { map: "the_tree" room: "Main Area" name: "SMALL (2)" }
  panels { map: "the_tree" room: "Main Area" name: "SMALL (3)" }
  panels { map: "the_tree" room: "Main Area" name: "SPRINKLE" }
  complete_at: 1
}
doors {
  name: "Unyielding Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "UNYIELDING" }
  receivers: "Components/Paintings/Clue Maps/unyielding/teleportListener"
  rooms { map: "the_unyielding" name: "Digital Entrance" }
}
doors {
  name: "Graveyard Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "GRAVEYARD" }
  receivers: "Components/Paintings/Endings/grave/teleportListener"
  rooms { map: "the_graveyard" name: "Outside" }
}
doors {
  name: "Control Center Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "CC" }
  receivers: "Components/Paintings/Endings/desert/teleportListener"
  rooms { map: "the_impressive" name: "M2 Room" }
}
doors {
  name: "Tower Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "TOWER" }
  receivers: "Components/Paintings/Endings/red/teleportListener"
  rooms { map: "the_tower" name: "First Floor" }
}
doors {
  name: "Wondrous Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "WONDROUS" }
  receivers: "Components/Paintings/Endings/window/teleportListener"
  panels { map: "the_wondrous" room: "Entry" name: "WONDER" }
  panels { map: "the_wondrous" room: "Regular" name: "SHRINK" }
  panels { map: "the_wondrous" room: "Huge" name: "SHRINK" }
  panels { map: "the_wondrous" room: "Huge" name: "IRE" }
  panels { map: "the_wondrous" room: "Huge" name: "BRIE" }
  panels { map: "the_wondrous" room: "Huge" name: "WICK" }
  panels { map: "the_wondrous" room: "Huge" name: "BARK" }
  panels { map: "the_wondrous" room: "Huge" name: "HARE" }
  panels { map: "the_wondrous" room: "Huge" name: "CHIME" }
  panels { map: "the_wondrous" room: "Huge" name: "LIBRARY" }
  complete_at: 1
}
doors {
  name: "Rainbow Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "RAINBOW" }
  receivers: "Components/Paintings/Endings/rainbow/teleportListener"
  rooms { map: "daedalus" name: "Rainbow Start" }
}
doors {
  name: "Words Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "WORDS" }
  receivers: "Components/Paintings/Endings/words/teleportListener"
  rooms { map: "the_words" name: "Main Area" }
}
doors {
  name: "Colorful Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "COLORFUL" }
  receivers: "Components/Paintings/Endings/colorful/teleportListener"
  rooms { map: "the_colorful" name: "White Room" }
}
doors {
  name: "Castle Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "CASTLE" }
  receivers: "Components/Paintings/Endings/castle/teleportListener"
  rooms { map: "daedalus" name: "Castle" }
}
doors {
  name: "Sun Temple Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "SUNTEMPLE" }
  receivers: "Components/Paintings/Endings/temple/teleportListener"
  rooms { map: "the_sun_temple" name: "Entrance" }
}
doors {
  name: "Ancient Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "ANCIENT" }
  receivers: "Components/Paintings/Endings/cubes/teleportListener"
  rooms { map: "the_ancient" name: "Outside" }
}
doors {
  name: "Gallery Extension"
  type: STANDARD
  receivers: "Components/Doors/entry_2"
  panels { room: "Daedalus Extension" name: "WHERE" }
  location_room: "Daedalus Extension"
}
doors {
  name: "Back Door"
  type: EVENT
  receivers: "Components/Doors/entry_1"
  doors { name: "Darkroom Painting" }
  doors { name: "Butterfly Painting" }
  doors { name: "Between Painting" }
  doors { name: "Entry Painting" }
  doors { name: "Wise Painting" }
  doors { name: "Tree Painting" }
  doors { name: "Unyielding Painting" }
  doors { name: "Graveyard Painting" }
  doors { name: "Control Center Painting" }
  doors { name: "Tower Painting" }
  doors { name: "Wondrous Painting" }
  doors { name: "Rainbow Painting" }
  doors { name: "Words Painting" }
  doors { name: "Colorful Painting" }
  doors { name: "Castle Painting" }
  doors { name: "Sun Temple Painting" }
  doors { name: "Ancient Painting" }
  doors { name: "Gallery Extension" }
}
doors {
  name: "Ending Door"
  type: STANDARD
  receivers: "Components/Doors/entry_3"
  panels { room: "Back Room" name: "UNYIELDING" }
  panels { room: "Back Room" name: "TREE" }
  location_room: "Back Room"
}