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* Started apworldStar Rauchenberger2025-08-071-0/+2
| | | | | | | vcpkg's libprotobuf is older than what PIP has, but neither are completely up to date either. Ugh. Doors have a room now because that's where the location will go.
* Protobuf works! Parsing connectionsStar Rauchenberger2025-08-071-0/+1
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* Trying out protobuf I guessStar Rauchenberger2025-08-071-0/+2
<fefferburbia@gmail.com> 2025-08-24 18:18:09 -0400 committer Star Rauchenberger <fefferburbia@gmail.com> 2025-08-24 18:18:09 -0400 Added daedalus' href='/lingo2-archipelago/commit/data/maps/daedalus/rooms/White%20Hallway%20From%20Entry.txtpb?h=v9.2.1&id=b7efc4f591dc91876c573e5361f52689705e6e50'>b7efc4f ^
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name: "White Hallway From Entry"
panel_display_name: "Southwest Area"
# Not exactly sure what to do with this yet. In unshuffled connections, the door
# here should be paired with the door on the other end (which is vanilla) even
# if control center color doors are shuffled. But when connections are shuffled
# maybe this should be shuffled separately? I might also want to find a way to
# register when there's a door immediately outside of a connection so that when
# two connections behind doors are shuffled together, their doors can be paired.
ports {
  name: "ENTRY"
  path: "Components/Warps/Worldports/worldport10"
}