diff options
Diffstat (limited to 'tools/validator/godot_processor.cpp')
| -rw-r--r-- | tools/validator/godot_processor.cpp | 76 |
1 files changed, 76 insertions, 0 deletions
| diff --git a/tools/validator/godot_processor.cpp b/tools/validator/godot_processor.cpp new file mode 100644 index 0000000..f345cff --- /dev/null +++ b/tools/validator/godot_processor.cpp | |||
| @@ -0,0 +1,76 @@ | |||
| 1 | #include "godot_processor.h" | ||
| 2 | |||
| 3 | #include <filesystem> | ||
| 4 | #include <iostream> | ||
| 5 | #include <memory> | ||
| 6 | #include <set> | ||
| 7 | |||
| 8 | #include "structs.h" | ||
| 9 | #include "util/godot_scene.h" | ||
| 10 | |||
| 11 | namespace com::fourisland::lingo2_archipelago { | ||
| 12 | |||
| 13 | namespace { | ||
| 14 | |||
| 15 | static const std::set<std::string> kImportantNodeTypes = { | ||
| 16 | "res://objects/nodes/panel.tscn", "res://objects/nodes/worldport.tscn", | ||
| 17 | "res://objects/nodes/keyHolder.tscn", | ||
| 18 | "res://objects/nodes/collectable.tscn"}; | ||
| 19 | |||
| 20 | class GodotProcessor { | ||
| 21 | public: | ||
| 22 | GodotProcessor(const std::string& repodir, CollectedInfo& info) | ||
| 23 | : repodir_(repodir), info_(info) {} | ||
| 24 | |||
| 25 | void Run() { | ||
| 26 | for (auto& [map_name, map_info] : info_.maps) { | ||
| 27 | ProcessMap(map_name, map_info); | ||
| 28 | } | ||
| 29 | } | ||
| 30 | |||
| 31 | void ProcessMap(const std::string& map_name, MapInfo& map_info) { | ||
| 32 | std::filesystem::path scene_path = std::filesystem::path(repodir_) / | ||
| 33 | "objects" / "scenes" / | ||
| 34 | (map_name + ".tscn"); | ||
| 35 | std::string scene_path_str = scene_path.string(); | ||
| 36 | std::cout << "Processing " << scene_path_str << std::endl; | ||
| 37 | |||
| 38 | std::unique_ptr<GodotScene> scene = | ||
| 39 | ReadGodotSceneFromFile(scene_path_str); | ||
| 40 | |||
| 41 | ProcessMapNode(*scene, scene->GetRoot(), map_info); | ||
| 42 | } | ||
| 43 | |||
| 44 | void ProcessMapNode(const GodotScene& scene, const GodotNode& node, | ||
| 45 | MapInfo& map_info) { | ||
| 46 | if (std::holds_alternative<GodotExtResourceRef>(node.GetInstanceType())) { | ||
| 47 | const GodotExtResourceRef& ext_resource_ref = | ||
| 48 | std::get<GodotExtResourceRef>(node.GetInstanceType()); | ||
| 49 | const GodotExtResource* ext_resource = | ||
| 50 | scene.GetExtResource(ext_resource_ref.id); | ||
| 51 | |||
| 52 | if (ext_resource != nullptr && | ||
| 53 | (kImportantNodeTypes.count(ext_resource->path) || | ||
| 54 | ext_resource->path.starts_with("res://objects/meshes/paintings/"))) { | ||
| 55 | map_info.game_nodes[node.GetPath()].defined = true; | ||
| 56 | } | ||
| 57 | } | ||
| 58 | |||
| 59 | for (const auto& [child_name, child_node] : node.GetChildren()) { | ||
| 60 | ProcessMapNode(scene, *child_node, map_info); | ||
| 61 | } | ||
| 62 | } | ||
| 63 | |||
| 64 | private: | ||
| 65 | std::string repodir_; | ||
| 66 | CollectedInfo& info_; | ||
| 67 | }; | ||
| 68 | |||
| 69 | } // namespace | ||
| 70 | |||
| 71 | void ProcessGodotData(const std::string& repodir, CollectedInfo& info) { | ||
| 72 | GodotProcessor godot_processor(repodir, info); | ||
| 73 | godot_processor.Run(); | ||
| 74 | } | ||
| 75 | |||
| 76 | } // namespace com::fourisland::lingo2_archipelago | ||
