diff options
Diffstat (limited to 'proto')
| -rw-r--r-- | proto/data.proto | 56 | ||||
| -rw-r--r-- | proto/human.proto | 63 |
2 files changed, 117 insertions, 2 deletions
| diff --git a/proto/data.proto b/proto/data.proto index 93f2227..64e3ddc 100644 --- a/proto/data.proto +++ b/proto/data.proto | |||
| @@ -27,6 +27,29 @@ enum DoorType { | |||
| 27 | 27 | ||
| 28 | // This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on. | 28 | // This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on. |
| 29 | GRAVESTONE = 6; | 29 | GRAVESTONE = 6; |
| 30 | |||
| 31 | // This door is never a location, and is an item as long as gallery painting shuffle is on. | ||
| 32 | GALLERY_PAINTING = 7; | ||
| 33 | } | ||
| 34 | |||
| 35 | enum DoorGroupType { | ||
| 36 | DOOR_GROUP_TYPE_UNKNOWN = 0; | ||
| 37 | |||
| 38 | // These doors border a worldport. They should be grouped when connections are | ||
| 39 | // not shuffled. | ||
| 40 | CONNECTOR = 1; | ||
| 41 | |||
| 42 | // Similar to CONNECTOR, but these doors are also ordinarily opened by solving | ||
| 43 | // the COLOR panel in the Control Center. These should be grouped when | ||
| 44 | // connections are not shuffled, but are not items at all when control center | ||
| 45 | // colors are not shuffled. | ||
| 46 | COLOR_CONNECTOR = 2; | ||
| 47 | |||
| 48 | // Groups with this type become an item if cyan door behavior is set to item. | ||
| 49 | CYAN_DOORS = 3; | ||
| 50 | |||
| 51 | // Groups with this type always become an item if door shuffle is on. | ||
| 52 | SHUFFLE_GROUP = 4; | ||
| 30 | } | 53 | } |
| 31 | 54 | ||
| 32 | enum AxisDirection { | 55 | enum AxisDirection { |
| @@ -84,6 +107,10 @@ message Connection { | |||
| 84 | uint64 painting = 5; | 107 | uint64 painting = 5; |
| 85 | ProxyIdentifier panel = 6; | 108 | ProxyIdentifier panel = 6; |
| 86 | } | 109 | } |
| 110 | |||
| 111 | optional bool roof_access = 7; | ||
| 112 | optional bool purple_ending = 8; | ||
| 113 | optional bool cyan_ending = 9; | ||
| 87 | } | 114 | } |
| 88 | 115 | ||
| 89 | message Door { | 116 | message Door { |
| @@ -100,13 +127,16 @@ message Door { | |||
| 100 | optional uint64 complete_at = 12; | 127 | optional uint64 complete_at = 12; |
| 101 | 128 | ||
| 102 | optional string control_center_color = 6; | 129 | optional string control_center_color = 6; |
| 103 | repeated string switches = 7; | ||
| 104 | repeated KeyholderAnswer keyholders = 13; | 130 | repeated KeyholderAnswer keyholders = 13; |
| 105 | repeated uint64 rooms = 14; | 131 | repeated uint64 rooms = 14; |
| 106 | repeated uint64 doors = 15; | 132 | repeated uint64 doors = 15; |
| 107 | repeated uint64 endings = 16; | 133 | repeated uint64 endings = 16; |
| 134 | optional bool double_letters = 18; | ||
| 135 | repeated string senders = 19; | ||
| 108 | 136 | ||
| 109 | optional DoorType type = 8; | 137 | optional DoorType type = 8; |
| 138 | |||
| 139 | optional string location_name = 17; | ||
| 110 | } | 140 | } |
| 111 | 141 | ||
| 112 | message PanelData { | 142 | message PanelData { |
| @@ -124,6 +154,8 @@ message PanelData { | |||
| 124 | 154 | ||
| 125 | optional uint64 required_door = 9; | 155 | optional uint64 required_door = 9; |
| 126 | optional uint64 required_room = 11; | 156 | optional uint64 required_room = 11; |
| 157 | |||
| 158 | optional string display_name = 12; | ||
| 127 | } | 159 | } |
| 128 | 160 | ||
| 129 | message PaintingData { | 161 | message PaintingData { |
| @@ -157,10 +189,12 @@ message Port { | |||
| 157 | 189 | ||
| 158 | message KeyholderData { | 190 | message KeyholderData { |
| 159 | optional uint64 id = 1; | 191 | optional uint64 id = 1; |
| 192 | optional uint64 ap_id = 6; | ||
| 160 | optional uint64 room_id = 2; | 193 | optional uint64 room_id = 2; |
| 161 | 194 | ||
| 162 | optional string name = 3; | 195 | optional string name = 3; |
| 163 | optional string path = 4; | 196 | optional string path = 4; |
| 197 | optional string key = 5; | ||
| 164 | } | 198 | } |
| 165 | 199 | ||
| 166 | message Letter { | 200 | message Letter { |
| @@ -198,6 +232,7 @@ message Room { | |||
| 198 | optional uint64 map_id = 8; | 232 | optional uint64 map_id = 8; |
| 199 | optional string name = 2; | 233 | optional string name = 2; |
| 200 | optional string display_name = 3; | 234 | optional string display_name = 3; |
| 235 | optional string panel_display_name = 13; | ||
| 201 | 236 | ||
| 202 | repeated uint64 panels = 4; | 237 | repeated uint64 panels = 4; |
| 203 | repeated uint64 paintings = 5; | 238 | repeated uint64 paintings = 5; |
| @@ -215,7 +250,24 @@ message Map { | |||
| 215 | optional string display_name = 3; | 250 | optional string display_name = 3; |
| 216 | } | 251 | } |
| 217 | 252 | ||
| 253 | message Progressive { | ||
| 254 | optional uint64 id = 1; | ||
| 255 | optional string name = 2; | ||
| 256 | optional uint64 ap_id = 3; | ||
| 257 | repeated uint64 doors = 4; | ||
| 258 | } | ||
| 259 | |||
| 260 | message DoorGroup { | ||
| 261 | optional uint64 id = 1; | ||
| 262 | optional string name = 2; | ||
| 263 | optional uint64 ap_id = 3; | ||
| 264 | optional DoorGroupType type = 4; | ||
| 265 | repeated uint64 doors = 5; | ||
| 266 | } | ||
| 267 | |||
| 218 | message AllObjects { | 268 | message AllObjects { |
| 269 | optional uint64 version = 15; | ||
| 270 | |||
| 219 | repeated Map maps = 7; | 271 | repeated Map maps = 7; |
| 220 | repeated Room rooms = 1; | 272 | repeated Room rooms = 1; |
| 221 | repeated Door doors = 2; | 273 | repeated Door doors = 2; |
| @@ -227,5 +279,7 @@ message AllObjects { | |||
| 227 | repeated Mastery masteries = 10; | 279 | repeated Mastery masteries = 10; |
| 228 | repeated Ending endings = 12; | 280 | repeated Ending endings = 12; |
| 229 | repeated Connection connections = 6; | 281 | repeated Connection connections = 6; |
| 282 | repeated Progressive progressives = 13; | ||
| 283 | repeated DoorGroup door_groups = 14; | ||
| 230 | map<string, uint64> special_ids = 8; | 284 | map<string, uint64> special_ids = 8; |
| 231 | } | 285 | } |
| diff --git a/proto/human.proto b/proto/human.proto index 1a15c59..c247edf 100644 --- a/proto/human.proto +++ b/proto/human.proto | |||
| @@ -62,6 +62,22 @@ message HumanConnection { | |||
| 62 | 62 | ||
| 63 | optional bool oneway = 3; | 63 | optional bool oneway = 3; |
| 64 | optional DoorIdentifier door = 4; | 64 | optional DoorIdentifier door = 4; |
| 65 | |||
| 66 | // If true, this connection will only be logically allowed if the Daedalus | ||
| 67 | // Roof Access option is enabled. | ||
| 68 | optional bool roof_access = 7; | ||
| 69 | |||
| 70 | // This means that the connection intentionally skips the target object's | ||
| 71 | // required door. | ||
| 72 | optional bool bypass_target_door = 8; | ||
| 73 | |||
| 74 | // This means that the connection should additionally require all purple | ||
| 75 | // letters when the Strict Purple Ending option is on. | ||
| 76 | optional bool purple_ending = 9; | ||
| 77 | |||
| 78 | // This means that the connection should additionally require all cyan letters | ||
| 79 | // when the Strict Cyan Ending option is on. | ||
| 80 | optional bool cyan_ending = 10; | ||
| 65 | } | 81 | } |
| 66 | 82 | ||
| 67 | message HumanConnections { | 83 | message HumanConnections { |
| @@ -82,14 +98,19 @@ message HumanDoor { | |||
| 82 | optional uint64 complete_at = 9; | 98 | optional uint64 complete_at = 9; |
| 83 | 99 | ||
| 84 | optional string control_center_color = 6; | 100 | optional string control_center_color = 6; |
| 85 | repeated string switches = 7; | ||
| 86 | repeated KeyholderIdentifier keyholders = 10; | 101 | repeated KeyholderIdentifier keyholders = 10; |
| 87 | repeated RoomIdentifier rooms = 11; | 102 | repeated RoomIdentifier rooms = 11; |
| 88 | repeated DoorIdentifier doors = 12; | 103 | repeated DoorIdentifier doors = 12; |
| 89 | repeated string endings = 13; | 104 | repeated string endings = 13; |
| 105 | optional bool double_letters = 15; | ||
| 106 | |||
| 107 | // Sender nodes to be added to the list of requirements for triggering the | ||
| 108 | // location. Only for senders that have no logic requirements. | ||
| 109 | repeated string senders = 16; | ||
| 90 | 110 | ||
| 91 | optional DoorType type = 4; | 111 | optional DoorType type = 4; |
| 92 | optional string location_room = 5; | 112 | optional string location_room = 5; |
| 113 | optional string location_name = 14; | ||
| 93 | } | 114 | } |
| 94 | 115 | ||
| 95 | message HumanDoors { | 116 | message HumanDoors { |
| @@ -108,6 +129,8 @@ message HumanPanel { | |||
| 108 | 129 | ||
| 109 | optional DoorIdentifier required_door = 7; | 130 | optional DoorIdentifier required_door = 7; |
| 110 | optional RoomIdentifier required_room = 8; | 131 | optional RoomIdentifier required_room = 8; |
| 132 | |||
| 133 | optional string display_name = 9; | ||
| 111 | } | 134 | } |
| 112 | 135 | ||
| 113 | message HumanPainting { | 136 | message HumanPainting { |
| @@ -138,6 +161,13 @@ message HumanPort { | |||
| 138 | message HumanKeyholder { | 161 | message HumanKeyholder { |
| 139 | optional string name = 1; | 162 | optional string name = 1; |
| 140 | optional string path = 2; | 163 | optional string path = 2; |
| 164 | |||
| 165 | // If this is set, the keyholder will become a location when keyholder shuffle | ||
| 166 | // is enabled. This value specifies the key that is required to clear the | ||
| 167 | // location. It should be the same as the key needed for Green Ending. The | ||
| 168 | // only cases when this shouldn't be set is the two disappearing keyholders in | ||
| 169 | // The Congruent. | ||
| 170 | optional string key = 3; | ||
| 141 | } | 171 | } |
| 142 | 172 | ||
| 143 | message HumanLetter { | 173 | message HumanLetter { |
| @@ -161,6 +191,10 @@ message HumanRoom { | |||
| 161 | optional string name = 1; | 191 | optional string name = 1; |
| 162 | optional string display_name = 2; | 192 | optional string display_name = 2; |
| 163 | 193 | ||
| 194 | // This is used in panelsanity location names and location names for STANDARD | ||
| 195 | // doors generated from panels in the same area. | ||
| 196 | optional string panel_display_name = 10; | ||
| 197 | |||
| 164 | repeated HumanPanel panels = 3; | 198 | repeated HumanPanel panels = 3; |
| 165 | repeated HumanPainting paintings = 4; | 199 | repeated HumanPainting paintings = 4; |
| 166 | repeated HumanLetter letters = 5; | 200 | repeated HumanLetter letters = 5; |
| @@ -175,10 +209,35 @@ message HumanMap { | |||
| 175 | repeated string excluded_nodes = 2; | 209 | repeated string excluded_nodes = 2; |
| 176 | } | 210 | } |
| 177 | 211 | ||
| 212 | message HumanProgressive { | ||
| 213 | optional string name = 1; | ||
| 214 | repeated DoorIdentifier doors = 2; | ||
| 215 | } | ||
| 216 | |||
| 217 | message HumanProgressives { | ||
| 218 | repeated HumanProgressive progressives = 1; | ||
| 219 | } | ||
| 220 | |||
| 221 | message HumanDoorGroup { | ||
| 222 | optional string name = 1; | ||
| 223 | optional DoorGroupType type = 2; | ||
| 224 | repeated DoorIdentifier doors = 3; | ||
| 225 | } | ||
| 226 | |||
| 227 | message HumanDoorGroups { | ||
| 228 | repeated HumanDoorGroup door_groups = 1; | ||
| 229 | } | ||
| 230 | |||
| 231 | message HumanGlobalMetadata { | ||
| 232 | repeated string special_names = 1; | ||
| 233 | optional uint64 version = 2; | ||
| 234 | } | ||
| 235 | |||
| 178 | message IdMappings { | 236 | message IdMappings { |
| 179 | message RoomIds { | 237 | message RoomIds { |
| 180 | map<string, uint64> panels = 1; | 238 | map<string, uint64> panels = 1; |
| 181 | map<string, uint64> masteries = 2; | 239 | map<string, uint64> masteries = 2; |
| 240 | map<string, uint64> keyholders = 3; | ||
| 182 | } | 241 | } |
| 183 | 242 | ||
| 184 | message MapIds { | 243 | message MapIds { |
| @@ -190,4 +249,6 @@ message IdMappings { | |||
| 190 | map<string, uint64> special = 2; | 249 | map<string, uint64> special = 2; |
| 191 | map<string, uint64> letters = 3; | 250 | map<string, uint64> letters = 3; |
| 192 | map<string, uint64> endings = 4; | 251 | map<string, uint64> endings = 4; |
| 252 | map<string, uint64> progressives = 5; | ||
| 253 | map<string, uint64> door_groups = 6; | ||
| 193 | } | 254 | } |
