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-rw-r--r--proto/data.proto54
-rw-r--r--proto/human.proto55
2 files changed, 107 insertions, 2 deletions
diff --git a/proto/data.proto b/proto/data.proto index 93f2227..7a1918a 100644 --- a/proto/data.proto +++ b/proto/data.proto
@@ -27,6 +27,29 @@ enum DoorType {
27 27
28 // This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on. 28 // This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on.
29 GRAVESTONE = 6; 29 GRAVESTONE = 6;
30
31 // This door is never a location, and is an item as long as gallery painting shuffle is on.
32 GALLERY_PAINTING = 7;
33}
34
35enum DoorGroupType {
36 DOOR_GROUP_TYPE_UNKNOWN = 0;
37
38 // These doors border a worldport. They should be grouped when connections are
39 // not shuffled.
40 CONNECTOR = 1;
41
42 // Similar to CONNECTOR, but these doors are also ordinarily opened by solving
43 // the COLOR panel in the Control Center. These should be grouped when
44 // connections are not shuffled, but are not items at all when control center
45 // colors are not shuffled.
46 COLOR_CONNECTOR = 2;
47
48 // Groups with this type become an item if cyan door behavior is set to item.
49 CYAN_DOORS = 3;
50
51 // Groups with this type always become an item if door shuffle is on.
52 SHUFFLE_GROUP = 4;
30} 53}
31 54
32enum AxisDirection { 55enum AxisDirection {
@@ -84,6 +107,8 @@ message Connection {
84 uint64 painting = 5; 107 uint64 painting = 5;
85 ProxyIdentifier panel = 6; 108 ProxyIdentifier panel = 6;
86 } 109 }
110
111 optional bool roof_access = 7;
87} 112}
88 113
89message Door { 114message Door {
@@ -100,13 +125,16 @@ message Door {
100 optional uint64 complete_at = 12; 125 optional uint64 complete_at = 12;
101 126
102 optional string control_center_color = 6; 127 optional string control_center_color = 6;
103 repeated string switches = 7;
104 repeated KeyholderAnswer keyholders = 13; 128 repeated KeyholderAnswer keyholders = 13;
105 repeated uint64 rooms = 14; 129 repeated uint64 rooms = 14;
106 repeated uint64 doors = 15; 130 repeated uint64 doors = 15;
107 repeated uint64 endings = 16; 131 repeated uint64 endings = 16;
132 optional bool double_letters = 18;
133 repeated string senders = 19;
108 134
109 optional DoorType type = 8; 135 optional DoorType type = 8;
136
137 optional string location_name = 17;
110} 138}
111 139
112message PanelData { 140message PanelData {
@@ -124,6 +152,8 @@ message PanelData {
124 152
125 optional uint64 required_door = 9; 153 optional uint64 required_door = 9;
126 optional uint64 required_room = 11; 154 optional uint64 required_room = 11;
155
156 optional string display_name = 12;
127} 157}
128 158
129message PaintingData { 159message PaintingData {
@@ -157,10 +187,12 @@ message Port {
157 187
158message KeyholderData { 188message KeyholderData {
159 optional uint64 id = 1; 189 optional uint64 id = 1;
190 optional uint64 ap_id = 6;
160 optional uint64 room_id = 2; 191 optional uint64 room_id = 2;
161 192
162 optional string name = 3; 193 optional string name = 3;
163 optional string path = 4; 194 optional string path = 4;
195 optional string key = 5;
164} 196}
165 197
166message Letter { 198message Letter {
@@ -198,6 +230,7 @@ message Room {
198 optional uint64 map_id = 8; 230 optional uint64 map_id = 8;
199 optional string name = 2; 231 optional string name = 2;
200 optional string display_name = 3; 232 optional string display_name = 3;
233 optional string panel_display_name = 13;
201 234
202 repeated uint64 panels = 4; 235 repeated uint64 panels = 4;
203 repeated uint64 paintings = 5; 236 repeated uint64 paintings = 5;
@@ -215,7 +248,24 @@ message Map {
215 optional string display_name = 3; 248 optional string display_name = 3;
216} 249}
217 250
251message Progressive {
252 optional uint64 id = 1;
253 optional string name = 2;
254 optional uint64 ap_id = 3;
255 repeated uint64 doors = 4;
256}
257
258message DoorGroup {
259 optional uint64 id = 1;
260 optional string name = 2;
261 optional uint64 ap_id = 3;
262 optional DoorGroupType type = 4;
263 repeated uint64 doors = 5;
264}
265
218message AllObjects { 266message AllObjects {
267 optional uint64 version = 15;
268
219 repeated Map maps = 7; 269 repeated Map maps = 7;
220 repeated Room rooms = 1; 270 repeated Room rooms = 1;
221 repeated Door doors = 2; 271 repeated Door doors = 2;
@@ -227,5 +277,7 @@ message AllObjects {
227 repeated Mastery masteries = 10; 277 repeated Mastery masteries = 10;
228 repeated Ending endings = 12; 278 repeated Ending endings = 12;
229 repeated Connection connections = 6; 279 repeated Connection connections = 6;
280 repeated Progressive progressives = 13;
281 repeated DoorGroup door_groups = 14;
230 map<string, uint64> special_ids = 8; 282 map<string, uint64> special_ids = 8;
231} 283}
diff --git a/proto/human.proto b/proto/human.proto index 1a15c59..f9517bd 100644 --- a/proto/human.proto +++ b/proto/human.proto
@@ -62,6 +62,14 @@ message HumanConnection {
62 62
63 optional bool oneway = 3; 63 optional bool oneway = 3;
64 optional DoorIdentifier door = 4; 64 optional DoorIdentifier door = 4;
65
66 // If true, this connection will only be logically allowed if the Daedalus
67 // Roof Access option is enabled.
68 optional bool roof_access = 7;
69
70 // This means that the connection intentionally skips the target object's
71 // required door.
72 optional bool bypass_target_door = 8;
65} 73}
66 74
67message HumanConnections { 75message HumanConnections {
@@ -82,14 +90,19 @@ message HumanDoor {
82 optional uint64 complete_at = 9; 90 optional uint64 complete_at = 9;
83 91
84 optional string control_center_color = 6; 92 optional string control_center_color = 6;
85 repeated string switches = 7;
86 repeated KeyholderIdentifier keyholders = 10; 93 repeated KeyholderIdentifier keyholders = 10;
87 repeated RoomIdentifier rooms = 11; 94 repeated RoomIdentifier rooms = 11;
88 repeated DoorIdentifier doors = 12; 95 repeated DoorIdentifier doors = 12;
89 repeated string endings = 13; 96 repeated string endings = 13;
97 optional bool double_letters = 15;
98
99 // Sender nodes to be added to the list of requirements for triggering the
100 // location. Only for senders that have no logic requirements.
101 repeated string senders = 16;
90 102
91 optional DoorType type = 4; 103 optional DoorType type = 4;
92 optional string location_room = 5; 104 optional string location_room = 5;
105 optional string location_name = 14;
93} 106}
94 107
95message HumanDoors { 108message HumanDoors {
@@ -108,6 +121,8 @@ message HumanPanel {
108 121
109 optional DoorIdentifier required_door = 7; 122 optional DoorIdentifier required_door = 7;
110 optional RoomIdentifier required_room = 8; 123 optional RoomIdentifier required_room = 8;
124
125 optional string display_name = 9;
111} 126}
112 127
113message HumanPainting { 128message HumanPainting {
@@ -138,6 +153,13 @@ message HumanPort {
138message HumanKeyholder { 153message HumanKeyholder {
139 optional string name = 1; 154 optional string name = 1;
140 optional string path = 2; 155 optional string path = 2;
156
157 // If this is set, the keyholder will become a location when keyholder shuffle
158 // is enabled. This value specifies the key that is required to clear the
159 // location. It should be the same as the key needed for Green Ending. The
160 // only cases when this shouldn't be set is the two disappearing keyholders in
161 // The Congruent.
162 optional string key = 3;
141} 163}
142 164
143message HumanLetter { 165message HumanLetter {
@@ -161,6 +183,10 @@ message HumanRoom {
161 optional string name = 1; 183 optional string name = 1;
162 optional string display_name = 2; 184 optional string display_name = 2;
163 185
186 // This is used in panelsanity location names and location names for STANDARD
187 // doors generated from panels in the same area.
188 optional string panel_display_name = 10;
189
164 repeated HumanPanel panels = 3; 190 repeated HumanPanel panels = 3;
165 repeated HumanPainting paintings = 4; 191 repeated HumanPainting paintings = 4;
166 repeated HumanLetter letters = 5; 192 repeated HumanLetter letters = 5;
@@ -175,10 +201,35 @@ message HumanMap {
175 repeated string excluded_nodes = 2; 201 repeated string excluded_nodes = 2;
176} 202}
177 203
204message HumanProgressive {
205 optional string name = 1;
206 repeated DoorIdentifier doors = 2;
207}
208
209message HumanProgressives {
210 repeated HumanProgressive progressives = 1;
211}
212
213message HumanDoorGroup {
214 optional string name = 1;
215 optional DoorGroupType type = 2;
216 repeated DoorIdentifier doors = 3;
217}
218
219message HumanDoorGroups {
220 repeated HumanDoorGroup door_groups = 1;
221}
222
223message HumanGlobalMetadata {
224 repeated string special_names = 1;
225 optional uint64 version = 2;
226}
227
178message IdMappings { 228message IdMappings {
179 message RoomIds { 229 message RoomIds {
180 map<string, uint64> panels = 1; 230 map<string, uint64> panels = 1;
181 map<string, uint64> masteries = 2; 231 map<string, uint64> masteries = 2;
232 map<string, uint64> keyholders = 3;
182 } 233 }
183 234
184 message MapIds { 235 message MapIds {
@@ -190,4 +241,6 @@ message IdMappings {
190 map<string, uint64> special = 2; 241 map<string, uint64> special = 2;
191 map<string, uint64> letters = 3; 242 map<string, uint64> letters = 3;
192 map<string, uint64> endings = 4; 243 map<string, uint64> endings = 4;
244 map<string, uint64> progressives = 5;
245 map<string, uint64> door_groups = 6;
193} 246}