diff options
Diffstat (limited to 'proto/human.proto')
| -rw-r--r-- | proto/human.proto | 76 |
1 files changed, 74 insertions, 2 deletions
| diff --git a/proto/human.proto b/proto/human.proto index e0021c2..8e7767a 100644 --- a/proto/human.proto +++ b/proto/human.proto | |||
| @@ -62,6 +62,25 @@ message HumanConnection { | |||
| 62 | 62 | ||
| 63 | optional bool oneway = 3; | 63 | optional bool oneway = 3; |
| 64 | optional DoorIdentifier door = 4; | 64 | optional DoorIdentifier door = 4; |
| 65 | |||
| 66 | // If true, this connection will only be logically allowed if the Daedalus | ||
| 67 | // Roof Access option is enabled. | ||
| 68 | optional bool roof_access = 7; | ||
| 69 | |||
| 70 | // This means that the connection intentionally skips the target object's | ||
| 71 | // required door. | ||
| 72 | optional bool bypass_target_door = 8; | ||
| 73 | |||
| 74 | // This means that the connection should additionally require all purple | ||
| 75 | // letters when the Strict Purple Ending option is on. | ||
| 76 | optional bool purple_ending = 9; | ||
| 77 | |||
| 78 | // This means that the connection should additionally require all cyan letters | ||
| 79 | // when the Strict Cyan Ending option is on. | ||
| 80 | optional bool cyan_ending = 10; | ||
| 81 | |||
| 82 | // This means that the connection only exists when doors are not shuffled. | ||
| 83 | optional bool vanilla_only = 11; | ||
| 65 | } | 84 | } |
| 66 | 85 | ||
| 67 | message HumanConnections { | 86 | message HumanConnections { |
| @@ -82,13 +101,19 @@ message HumanDoor { | |||
| 82 | optional uint64 complete_at = 9; | 101 | optional uint64 complete_at = 9; |
| 83 | 102 | ||
| 84 | optional string control_center_color = 6; | 103 | optional string control_center_color = 6; |
| 85 | repeated string switches = 7; | ||
| 86 | repeated KeyholderIdentifier keyholders = 10; | 104 | repeated KeyholderIdentifier keyholders = 10; |
| 87 | repeated RoomIdentifier rooms = 11; | 105 | repeated RoomIdentifier rooms = 11; |
| 88 | repeated DoorIdentifier doors = 12; | 106 | repeated DoorIdentifier doors = 12; |
| 107 | repeated string endings = 13; | ||
| 108 | optional bool double_letters = 15; | ||
| 109 | |||
| 110 | // Sender nodes to be added to the list of requirements for triggering the | ||
| 111 | // location. Only for senders that have no logic requirements. | ||
| 112 | repeated string senders = 16; | ||
| 89 | 113 | ||
| 90 | optional DoorType type = 4; | 114 | optional DoorType type = 4; |
| 91 | optional string location_room = 5; | 115 | optional string location_room = 5; |
| 116 | optional string location_name = 14; | ||
| 92 | } | 117 | } |
| 93 | 118 | ||
| 94 | message HumanDoors { | 119 | message HumanDoors { |
| @@ -107,6 +132,8 @@ message HumanPanel { | |||
| 107 | 132 | ||
| 108 | optional DoorIdentifier required_door = 7; | 133 | optional DoorIdentifier required_door = 7; |
| 109 | optional RoomIdentifier required_room = 8; | 134 | optional RoomIdentifier required_room = 8; |
| 135 | |||
| 136 | optional string display_name = 9; | ||
| 110 | } | 137 | } |
| 111 | 138 | ||
| 112 | message HumanPainting { | 139 | message HumanPainting { |
| @@ -126,9 +153,16 @@ message HumanPainting { | |||
| 126 | 153 | ||
| 127 | message HumanPort { | 154 | message HumanPort { |
| 128 | optional string name = 1; | 155 | optional string name = 1; |
| 156 | optional string display_name = 8; | ||
| 129 | optional string path = 2; | 157 | optional string path = 2; |
| 130 | 158 | ||
| 131 | optional string orientation = 3; | 159 | optional bool no_shuffle = 7; |
| 160 | |||
| 161 | // These specify how the player should be placed when a randomized entrance | ||
| 162 | // sends them to this port. "rotation" is in degrees and is counter-clockwise | ||
| 163 | // from the positive X axis. | ||
| 164 | optional Vec3d destination = 3; | ||
| 165 | optional double rotation = 6; | ||
| 132 | optional AxisDirection gravity = 5 [default = Y_MINUS]; | 166 | optional AxisDirection gravity = 5 [default = Y_MINUS]; |
| 133 | 167 | ||
| 134 | optional DoorIdentifier required_door = 4; | 168 | optional DoorIdentifier required_door = 4; |
| @@ -137,6 +171,13 @@ message HumanPort { | |||
| 137 | message HumanKeyholder { | 171 | message HumanKeyholder { |
| 138 | optional string name = 1; | 172 | optional string name = 1; |
| 139 | optional string path = 2; | 173 | optional string path = 2; |
| 174 | |||
| 175 | // If this is set, the keyholder will become a location when keyholder shuffle | ||
| 176 | // is enabled. This value specifies the key that is required to clear the | ||
| 177 | // location. It should be the same as the key needed for Green Ending. The | ||
| 178 | // only cases when this shouldn't be set is the two disappearing keyholders in | ||
| 179 | // The Congruent. | ||
| 180 | optional string key = 3; | ||
| 140 | } | 181 | } |
| 141 | 182 | ||
| 142 | message HumanLetter { | 183 | message HumanLetter { |
| @@ -160,6 +201,10 @@ message HumanRoom { | |||
| 160 | optional string name = 1; | 201 | optional string name = 1; |
| 161 | optional string display_name = 2; | 202 | optional string display_name = 2; |
| 162 | 203 | ||
| 204 | // This is used in panelsanity location names and location names for STANDARD | ||
| 205 | // doors generated from panels in the same area. | ||
| 206 | optional string panel_display_name = 10; | ||
| 207 | |||
| 163 | repeated HumanPanel panels = 3; | 208 | repeated HumanPanel panels = 3; |
| 164 | repeated HumanPainting paintings = 4; | 209 | repeated HumanPainting paintings = 4; |
| 165 | repeated HumanLetter letters = 5; | 210 | repeated HumanLetter letters = 5; |
| @@ -174,10 +219,35 @@ message HumanMap { | |||
| 174 | repeated string excluded_nodes = 2; | 219 | repeated string excluded_nodes = 2; |
| 175 | } | 220 | } |
| 176 | 221 | ||
| 222 | message HumanProgressive { | ||
| 223 | optional string name = 1; | ||
| 224 | repeated DoorIdentifier doors = 2; | ||
| 225 | } | ||
| 226 | |||
| 227 | message HumanProgressives { | ||
| 228 | repeated HumanProgressive progressives = 1; | ||
| 229 | } | ||
| 230 | |||
| 231 | message HumanDoorGroup { | ||
| 232 | optional string name = 1; | ||
| 233 | optional DoorGroupType type = 2; | ||
| 234 | repeated DoorIdentifier doors = 3; | ||
| 235 | } | ||
| 236 | |||
| 237 | message HumanDoorGroups { | ||
| 238 | repeated HumanDoorGroup door_groups = 1; | ||
| 239 | } | ||
| 240 | |||
| 241 | message HumanGlobalMetadata { | ||
| 242 | repeated string special_names = 1; | ||
| 243 | optional VersionNumber version = 2; | ||
| 244 | } | ||
| 245 | |||
| 177 | message IdMappings { | 246 | message IdMappings { |
| 178 | message RoomIds { | 247 | message RoomIds { |
| 179 | map<string, uint64> panels = 1; | 248 | map<string, uint64> panels = 1; |
| 180 | map<string, uint64> masteries = 2; | 249 | map<string, uint64> masteries = 2; |
| 250 | map<string, uint64> keyholders = 3; | ||
| 181 | } | 251 | } |
| 182 | 252 | ||
| 183 | message MapIds { | 253 | message MapIds { |
| @@ -189,4 +259,6 @@ message IdMappings { | |||
| 189 | map<string, uint64> special = 2; | 259 | map<string, uint64> special = 2; |
| 190 | map<string, uint64> letters = 3; | 260 | map<string, uint64> letters = 3; |
| 191 | map<string, uint64> endings = 4; | 261 | map<string, uint64> endings = 4; |
| 262 | map<string, uint64> progressives = 5; | ||
| 263 | map<string, uint64> door_groups = 6; | ||
| 192 | } | 264 | } |
