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-rw-r--r--proto/human.proto63
1 files changed, 62 insertions, 1 deletions
diff --git a/proto/human.proto b/proto/human.proto index 1a15c59..c247edf 100644 --- a/proto/human.proto +++ b/proto/human.proto
@@ -62,6 +62,22 @@ message HumanConnection {
62 62
63 optional bool oneway = 3; 63 optional bool oneway = 3;
64 optional DoorIdentifier door = 4; 64 optional DoorIdentifier door = 4;
65
66 // If true, this connection will only be logically allowed if the Daedalus
67 // Roof Access option is enabled.
68 optional bool roof_access = 7;
69
70 // This means that the connection intentionally skips the target object's
71 // required door.
72 optional bool bypass_target_door = 8;
73
74 // This means that the connection should additionally require all purple
75 // letters when the Strict Purple Ending option is on.
76 optional bool purple_ending = 9;
77
78 // This means that the connection should additionally require all cyan letters
79 // when the Strict Cyan Ending option is on.
80 optional bool cyan_ending = 10;
65} 81}
66 82
67message HumanConnections { 83message HumanConnections {
@@ -82,14 +98,19 @@ message HumanDoor {
82 optional uint64 complete_at = 9; 98 optional uint64 complete_at = 9;
83 99
84 optional string control_center_color = 6; 100 optional string control_center_color = 6;
85 repeated string switches = 7;
86 repeated KeyholderIdentifier keyholders = 10; 101 repeated KeyholderIdentifier keyholders = 10;
87 repeated RoomIdentifier rooms = 11; 102 repeated RoomIdentifier rooms = 11;
88 repeated DoorIdentifier doors = 12; 103 repeated DoorIdentifier doors = 12;
89 repeated string endings = 13; 104 repeated string endings = 13;
105 optional bool double_letters = 15;
106
107 // Sender nodes to be added to the list of requirements for triggering the
108 // location. Only for senders that have no logic requirements.
109 repeated string senders = 16;
90 110
91 optional DoorType type = 4; 111 optional DoorType type = 4;
92 optional string location_room = 5; 112 optional string location_room = 5;
113 optional string location_name = 14;
93} 114}
94 115
95message HumanDoors { 116message HumanDoors {
@@ -108,6 +129,8 @@ message HumanPanel {
108 129
109 optional DoorIdentifier required_door = 7; 130 optional DoorIdentifier required_door = 7;
110 optional RoomIdentifier required_room = 8; 131 optional RoomIdentifier required_room = 8;
132
133 optional string display_name = 9;
111} 134}
112 135
113message HumanPainting { 136message HumanPainting {
@@ -138,6 +161,13 @@ message HumanPort {
138message HumanKeyholder { 161message HumanKeyholder {
139 optional string name = 1; 162 optional string name = 1;
140 optional string path = 2; 163 optional string path = 2;
164
165 // If this is set, the keyholder will become a location when keyholder shuffle
166 // is enabled. This value specifies the key that is required to clear the
167 // location. It should be the same as the key needed for Green Ending. The
168 // only cases when this shouldn't be set is the two disappearing keyholders in
169 // The Congruent.
170 optional string key = 3;
141} 171}
142 172
143message HumanLetter { 173message HumanLetter {
@@ -161,6 +191,10 @@ message HumanRoom {
161 optional string name = 1; 191 optional string name = 1;
162 optional string display_name = 2; 192 optional string display_name = 2;
163 193
194 // This is used in panelsanity location names and location names for STANDARD
195 // doors generated from panels in the same area.
196 optional string panel_display_name = 10;
197
164 repeated HumanPanel panels = 3; 198 repeated HumanPanel panels = 3;
165 repeated HumanPainting paintings = 4; 199 repeated HumanPainting paintings = 4;
166 repeated HumanLetter letters = 5; 200 repeated HumanLetter letters = 5;
@@ -175,10 +209,35 @@ message HumanMap {
175 repeated string excluded_nodes = 2; 209 repeated string excluded_nodes = 2;
176} 210}
177 211
212message HumanProgressive {
213 optional string name = 1;
214 repeated DoorIdentifier doors = 2;
215}
216
217message HumanProgressives {
218 repeated HumanProgressive progressives = 1;
219}
220
221message HumanDoorGroup {
222 optional string name = 1;
223 optional DoorGroupType type = 2;
224 repeated DoorIdentifier doors = 3;
225}
226
227message HumanDoorGroups {
228 repeated HumanDoorGroup door_groups = 1;
229}
230
231message HumanGlobalMetadata {
232 repeated string special_names = 1;
233 optional uint64 version = 2;
234}
235
178message IdMappings { 236message IdMappings {
179 message RoomIds { 237 message RoomIds {
180 map<string, uint64> panels = 1; 238 map<string, uint64> panels = 1;
181 map<string, uint64> masteries = 2; 239 map<string, uint64> masteries = 2;
240 map<string, uint64> keyholders = 3;
182 } 241 }
183 242
184 message MapIds { 243 message MapIds {
@@ -190,4 +249,6 @@ message IdMappings {
190 map<string, uint64> special = 2; 249 map<string, uint64> special = 2;
191 map<string, uint64> letters = 3; 250 map<string, uint64> letters = 3;
192 map<string, uint64> endings = 4; 251 map<string, uint64> endings = 4;
252 map<string, uint64> progressives = 5;
253 map<string, uint64> door_groups = 6;
193} 254}