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-rw-r--r--proto/human.proto51
1 files changed, 50 insertions, 1 deletions
diff --git a/proto/human.proto b/proto/human.proto index 1a15c59..615ac86 100644 --- a/proto/human.proto +++ b/proto/human.proto
@@ -62,6 +62,14 @@ message HumanConnection {
62 62
63 optional bool oneway = 3; 63 optional bool oneway = 3;
64 optional DoorIdentifier door = 4; 64 optional DoorIdentifier door = 4;
65
66 // If true, this connection will only be logically allowed if the Daedalus
67 // Roof Access option is enabled.
68 optional bool roof_access = 7;
69
70 // This means that the connection intentionally skips the target object's
71 // required door.
72 optional bool bypass_target_door = 8;
65} 73}
66 74
67message HumanConnections { 75message HumanConnections {
@@ -82,14 +90,15 @@ message HumanDoor {
82 optional uint64 complete_at = 9; 90 optional uint64 complete_at = 9;
83 91
84 optional string control_center_color = 6; 92 optional string control_center_color = 6;
85 repeated string switches = 7;
86 repeated KeyholderIdentifier keyholders = 10; 93 repeated KeyholderIdentifier keyholders = 10;
87 repeated RoomIdentifier rooms = 11; 94 repeated RoomIdentifier rooms = 11;
88 repeated DoorIdentifier doors = 12; 95 repeated DoorIdentifier doors = 12;
89 repeated string endings = 13; 96 repeated string endings = 13;
97 optional bool double_letters = 15;
90 98
91 optional DoorType type = 4; 99 optional DoorType type = 4;
92 optional string location_room = 5; 100 optional string location_room = 5;
101 optional string location_name = 14;
93} 102}
94 103
95message HumanDoors { 104message HumanDoors {
@@ -108,6 +117,8 @@ message HumanPanel {
108 117
109 optional DoorIdentifier required_door = 7; 118 optional DoorIdentifier required_door = 7;
110 optional RoomIdentifier required_room = 8; 119 optional RoomIdentifier required_room = 8;
120
121 optional string display_name = 9;
111} 122}
112 123
113message HumanPainting { 124message HumanPainting {
@@ -138,6 +149,13 @@ message HumanPort {
138message HumanKeyholder { 149message HumanKeyholder {
139 optional string name = 1; 150 optional string name = 1;
140 optional string path = 2; 151 optional string path = 2;
152
153 // If this is set, the keyholder will become a location when keyholder shuffle
154 // is enabled. This value specifies the key that is required to clear the
155 // location. It should be the same as the key needed for Green Ending. The
156 // only cases when this shouldn't be set is the two disappearing keyholders in
157 // The Congruent.
158 optional string key = 3;
141} 159}
142 160
143message HumanLetter { 161message HumanLetter {
@@ -161,6 +179,10 @@ message HumanRoom {
161 optional string name = 1; 179 optional string name = 1;
162 optional string display_name = 2; 180 optional string display_name = 2;
163 181
182 // This is used in panelsanity location names and location names for STANDARD
183 // doors generated from panels in the same area.
184 optional string panel_display_name = 10;
185
164 repeated HumanPanel panels = 3; 186 repeated HumanPanel panels = 3;
165 repeated HumanPainting paintings = 4; 187 repeated HumanPainting paintings = 4;
166 repeated HumanLetter letters = 5; 188 repeated HumanLetter letters = 5;
@@ -175,10 +197,35 @@ message HumanMap {
175 repeated string excluded_nodes = 2; 197 repeated string excluded_nodes = 2;
176} 198}
177 199
200message HumanProgressive {
201 optional string name = 1;
202 repeated DoorIdentifier doors = 2;
203}
204
205message HumanProgressives {
206 repeated HumanProgressive progressives = 1;
207}
208
209message HumanDoorGroup {
210 optional string name = 1;
211 optional DoorGroupType type = 2;
212 repeated DoorIdentifier doors = 3;
213}
214
215message HumanDoorGroups {
216 repeated HumanDoorGroup door_groups = 1;
217}
218
219message HumanGlobalMetadata {
220 repeated string special_names = 1;
221 optional uint64 version = 2;
222}
223
178message IdMappings { 224message IdMappings {
179 message RoomIds { 225 message RoomIds {
180 map<string, uint64> panels = 1; 226 map<string, uint64> panels = 1;
181 map<string, uint64> masteries = 2; 227 map<string, uint64> masteries = 2;
228 map<string, uint64> keyholders = 3;
182 } 229 }
183 230
184 message MapIds { 231 message MapIds {
@@ -190,4 +237,6 @@ message IdMappings {
190 map<string, uint64> special = 2; 237 map<string, uint64> special = 2;
191 map<string, uint64> letters = 3; 238 map<string, uint64> letters = 3;
192 map<string, uint64> endings = 4; 239 map<string, uint64> endings = 4;
240 map<string, uint64> progressives = 5;
241 map<string, uint64> door_groups = 6;
193} 242}