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-rw-r--r--proto/human.proto55
1 files changed, 54 insertions, 1 deletions
diff --git a/proto/human.proto b/proto/human.proto index 1a15c59..f9517bd 100644 --- a/proto/human.proto +++ b/proto/human.proto
@@ -62,6 +62,14 @@ message HumanConnection {
62 62
63 optional bool oneway = 3; 63 optional bool oneway = 3;
64 optional DoorIdentifier door = 4; 64 optional DoorIdentifier door = 4;
65
66 // If true, this connection will only be logically allowed if the Daedalus
67 // Roof Access option is enabled.
68 optional bool roof_access = 7;
69
70 // This means that the connection intentionally skips the target object's
71 // required door.
72 optional bool bypass_target_door = 8;
65} 73}
66 74
67message HumanConnections { 75message HumanConnections {
@@ -82,14 +90,19 @@ message HumanDoor {
82 optional uint64 complete_at = 9; 90 optional uint64 complete_at = 9;
83 91
84 optional string control_center_color = 6; 92 optional string control_center_color = 6;
85 repeated string switches = 7;
86 repeated KeyholderIdentifier keyholders = 10; 93 repeated KeyholderIdentifier keyholders = 10;
87 repeated RoomIdentifier rooms = 11; 94 repeated RoomIdentifier rooms = 11;
88 repeated DoorIdentifier doors = 12; 95 repeated DoorIdentifier doors = 12;
89 repeated string endings = 13; 96 repeated string endings = 13;
97 optional bool double_letters = 15;
98
99 // Sender nodes to be added to the list of requirements for triggering the
100 // location. Only for senders that have no logic requirements.
101 repeated string senders = 16;
90 102
91 optional DoorType type = 4; 103 optional DoorType type = 4;
92 optional string location_room = 5; 104 optional string location_room = 5;
105 optional string location_name = 14;
93} 106}
94 107
95message HumanDoors { 108message HumanDoors {
@@ -108,6 +121,8 @@ message HumanPanel {
108 121
109 optional DoorIdentifier required_door = 7; 122 optional DoorIdentifier required_door = 7;
110 optional RoomIdentifier required_room = 8; 123 optional RoomIdentifier required_room = 8;
124
125 optional string display_name = 9;
111} 126}
112 127
113message HumanPainting { 128message HumanPainting {
@@ -138,6 +153,13 @@ message HumanPort {
138message HumanKeyholder { 153message HumanKeyholder {
139 optional string name = 1; 154 optional string name = 1;
140 optional string path = 2; 155 optional string path = 2;
156
157 // If this is set, the keyholder will become a location when keyholder shuffle
158 // is enabled. This value specifies the key that is required to clear the
159 // location. It should be the same as the key needed for Green Ending. The
160 // only cases when this shouldn't be set is the two disappearing keyholders in
161 // The Congruent.
162 optional string key = 3;
141} 163}
142 164
143message HumanLetter { 165message HumanLetter {
@@ -161,6 +183,10 @@ message HumanRoom {
161 optional string name = 1; 183 optional string name = 1;
162 optional string display_name = 2; 184 optional string display_name = 2;
163 185
186 // This is used in panelsanity location names and location names for STANDARD
187 // doors generated from panels in the same area.
188 optional string panel_display_name = 10;
189
164 repeated HumanPanel panels = 3; 190 repeated HumanPanel panels = 3;
165 repeated HumanPainting paintings = 4; 191 repeated HumanPainting paintings = 4;
166 repeated HumanLetter letters = 5; 192 repeated HumanLetter letters = 5;
@@ -175,10 +201,35 @@ message HumanMap {
175 repeated string excluded_nodes = 2; 201 repeated string excluded_nodes = 2;
176} 202}
177 203
204message HumanProgressive {
205 optional string name = 1;
206 repeated DoorIdentifier doors = 2;
207}
208
209message HumanProgressives {
210 repeated HumanProgressive progressives = 1;
211}
212
213message HumanDoorGroup {
214 optional string name = 1;
215 optional DoorGroupType type = 2;
216 repeated DoorIdentifier doors = 3;
217}
218
219message HumanDoorGroups {
220 repeated HumanDoorGroup door_groups = 1;
221}
222
223message HumanGlobalMetadata {
224 repeated string special_names = 1;
225 optional uint64 version = 2;
226}
227
178message IdMappings { 228message IdMappings {
179 message RoomIds { 229 message RoomIds {
180 map<string, uint64> panels = 1; 230 map<string, uint64> panels = 1;
181 map<string, uint64> masteries = 2; 231 map<string, uint64> masteries = 2;
232 map<string, uint64> keyholders = 3;
182 } 233 }
183 234
184 message MapIds { 235 message MapIds {
@@ -190,4 +241,6 @@ message IdMappings {
190 map<string, uint64> special = 2; 241 map<string, uint64> special = 2;
191 map<string, uint64> letters = 3; 242 map<string, uint64> letters = 3;
192 map<string, uint64> endings = 4; 243 map<string, uint64> endings = 4;
244 map<string, uint64> progressives = 5;
245 map<string, uint64> door_groups = 6;
193} 246}