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-rw-r--r--data/maps/daedalus/connections.txtpb11
-rw-r--r--data/maps/daedalus/doors.txtpb89
-rw-r--r--data/maps/daedalus/rooms/Wonderland.txtpb1
-rw-r--r--data/maps/the_ancient/doors.txtpb3
-rw-r--r--data/maps/the_ancient/rooms/Inside.txtpb1
-rw-r--r--data/maps/the_bearer/connections.txtpb5
-rw-r--r--data/maps/the_bearer/rooms/Back Area.txtpb6
-rw-r--r--data/maps/the_bearer/rooms/Tree Entrance.txtpb6
-rw-r--r--data/maps/the_congruent/doors.txtpb8
-rw-r--r--data/maps/the_darkroom/connections.txtpb15
-rw-r--r--data/maps/the_darkroom/doors.txtpb4
-rw-r--r--data/maps/the_darkroom/rooms/Congruent Entrance.txtpb7
-rw-r--r--data/maps/the_darkroom/rooms/Cyan Hallway.txtpb7
-rw-r--r--data/maps/the_darkroom/rooms/Double Sided Entrance.txtpb7
-rw-r--r--data/maps/the_darkroom/rooms/First Room.txtpb12
-rw-r--r--data/maps/the_darkroom/rooms/Second Room.txtpb6
-rw-r--r--data/maps/the_entry/connections.txtpb17
-rw-r--r--data/maps/the_entry/doors.txtpb6
-rw-r--r--data/maps/the_entry/rooms/Flipped Second Room.txtpb7
-rw-r--r--data/maps/the_entry/rooms/Four Rooms Entrance.txtpb7
-rw-r--r--data/maps/the_entry/rooms/Liberated Entrance.txtpb6
-rw-r--r--data/maps/the_entry/rooms/Link Area.txtpb12
-rw-r--r--data/maps/the_entry/rooms/Literate Entrance.txtpb6
-rw-r--r--data/maps/the_entry/rooms/Starting Room.txtpb4
-rw-r--r--data/maps/the_gallery/doors.txtpb34
-rw-r--r--data/maps/the_graveyard/doors.txtpb2
-rw-r--r--data/maps/the_great/doors.txtpb22
-rw-r--r--data/maps/the_great/rooms/Main Area.txtpb1
-rw-r--r--data/maps/the_great/rooms/West Side.txtpb1
-rw-r--r--data/maps/the_linear/doors.txtpb1
-rw-r--r--data/maps/the_owl/connections.txtpb25
-rw-r--r--data/maps/the_owl/doors.txtpb20
-rw-r--r--data/maps/the_parthenon/doors.txtpb14
-rw-r--r--data/maps/the_repetitive/connections.txtpb2
-rw-r--r--data/maps/the_repetitive/doors.txtpb8
-rw-r--r--data/maps/the_repetitive/metadata.txtpb4
-rw-r--r--data/maps/the_repetitive/rooms/Anti Room.txtpb11
-rw-r--r--data/maps/the_symbolic/doors.txtpb43
-rw-r--r--data/maps/the_three_doors/doors.txtpb1
-rw-r--r--data/maps/the_tree/doors.txtpb1
-rw-r--r--data/maps/the_unkempt/doors.txtpb2
-rw-r--r--data/maps/the_unkempt/rooms/Right Area.txtpb3
-rw-r--r--data/maps/the_unyielding/doors.txtpb3
43 files changed, 282 insertions, 169 deletions
diff --git a/data/maps/daedalus/connections.txtpb b/data/maps/daedalus/connections.txtpb index 09613ae..07b6513 100644 --- a/data/maps/daedalus/connections.txtpb +++ b/data/maps/daedalus/connections.txtpb
@@ -100,6 +100,11 @@ connections {
100 oneway: true 100 oneway: true
101} 101}
102connections { 102connections {
103 from_room: "Outside House"
104 to_room: "Blue Hallway Tall Side"
105 door { name: "House Side Door" }
106}
107connections {
103 from_room: "Purple SE Vestibule" 108 from_room: "Purple SE Vestibule"
104 to_room: "Welcome Back Area" 109 to_room: "Welcome Back Area"
105 oneway: true 110 oneway: true
@@ -1857,3 +1862,9 @@ connections {
1857 oneway: true 1862 oneway: true
1858 roof_access: true 1863 roof_access: true
1859} 1864}
1865connections {
1866 from_room: "Roof"
1867 to_room: "F Keyholder"
1868 oneway: true
1869 roof_access: true
1870}
diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb index 2d8ba0b..ace15a1 100644 --- a/data/maps/daedalus/doors.txtpb +++ b/data/maps/daedalus/doors.txtpb
@@ -195,8 +195,8 @@ doors {
195} 195}
196doors { 196doors {
197 name: "Welcome Back Door" 197 name: "Welcome Back Door"
198 type: STANDARD 198 type: LOCATION_ONLY
199 receivers: "Components/Doors/Entry/entry_14" 199 #receivers: "Components/Doors/Entry/entry_14"
200 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } 200 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" }
201 location_room: "Welcome Back Area" 201 location_room: "Welcome Back Area"
202} 202}
@@ -493,7 +493,6 @@ doors {
493 panels { room: "Outside House" name: "WALLS" } 493 panels { room: "Outside House" name: "WALLS" }
494 panels { room: "Outside House" name: "LOCK" } 494 panels { room: "Outside House" name: "LOCK" }
495 location_room: "Outside House" 495 location_room: "Outside House"
496 location_name: "North Purple Vestibules"
497} 496}
498doors { 497doors {
499 name: "Purple NW Vestibule" 498 name: "Purple NW Vestibule"
@@ -892,16 +891,12 @@ doors {
892} 891}
893doors { 892doors {
894 name: "White Hallway From Entry" 893 name: "White Hallway From Entry"
895 # TODO: This should be combined with the corresponding door in the_entry, at
896 # least when connections are not shuffled.
897 type: CONTROL_CENTER_COLOR 894 type: CONTROL_CENTER_COLOR
898 receivers: "Components/Doors/Halls/froom_6" 895 receivers: "Components/Doors/Halls/froom_6"
899 control_center_color: "white" 896 control_center_color: "white"
900} 897}
901doors { 898doors {
902 name: "Purple Hallway From Great" 899 name: "Purple Hallway From Great"
903 # TODO: This should be combined with the corresponding door in the_great, at
904 # least when connections are not shuffled.
905 type: CONTROL_CENTER_COLOR 900 type: CONTROL_CENTER_COLOR
906 receivers: "Components/Doors/Halls/froom_7" 901 receivers: "Components/Doors/Halls/froom_7"
907 control_center_color: "purple" 902 control_center_color: "purple"
@@ -1080,6 +1075,7 @@ doors {
1080 panels { room: "Outside Snake Room" name: "SONG (South)" } 1075 panels { room: "Outside Snake Room" name: "SONG (South)" }
1081 panels { room: "West Castle Area" name: "SONG (2)" } 1076 panels { room: "West Castle Area" name: "SONG (2)" }
1082 location_room: "West Castle Area" 1077 location_room: "West Castle Area"
1078 location_name: "South SONGs"
1083} 1079}
1084doors { 1080doors {
1085 name: "Amber North Door" 1081 name: "Amber North Door"
@@ -1088,6 +1084,7 @@ doors {
1088 panels { room: "Outside Snake Room" name: "SONG (North)" } 1084 panels { room: "Outside Snake Room" name: "SONG (North)" }
1089 panels { room: "Amber North 2" name: "SONG" } 1085 panels { room: "Amber North 2" name: "SONG" }
1090 location_room: "Amber North 2" 1086 location_room: "Amber North 2"
1087 location_name: "North SONGs"
1091} 1088}
1092doors { 1089doors {
1093 name: "Amber East Doors" 1090 name: "Amber East Doors"
@@ -1210,70 +1207,37 @@ doors {
1210 type: ITEM_ONLY 1207 type: ITEM_ONLY
1211 receivers: "Components/Doors/Halls/connections_1" 1208 receivers: "Components/Doors/Halls/connections_1"
1212 receivers: "Components/Doors/Halls/connections_3" 1209 receivers: "Components/Doors/Halls/connections_3"
1210 # These have the same effect as the above, but including them here prevents
1211 # them from opening in door shuffle when the J2 door opens.
1212 receivers: "Components/Triggers/teleportListenerConnections3"
1213 receivers: "Components/Triggers/teleportListenerConnections4"
1214 # This door can open from either solving all panels, or just the smiley ones,
1215 # and the latter is obviously a subset of the former so let's just check for
1216 # that.
1213 panels { room: "Hotel" name: "PARKA" } 1217 panels { room: "Hotel" name: "PARKA" }
1214 panels { room: "Hotel" name: "MARLIN" }
1215 panels { room: "Hotel" name: "WHO" }
1216 panels { room: "Hotel" name: "CLOAK" } 1218 panels { room: "Hotel" name: "CLOAK" }
1217 panels { room: "Hotel" name: "MANE" }
1218 panels { room: "Hotel" name: "WHAT" }
1219 panels { room: "Hotel" name: "BLAZER" }
1220 panels { room: "Hotel" name: "WHERE" }
1221 panels { room: "Hotel" name: "DOROTHY" } 1219 panels { room: "Hotel" name: "DOROTHY" }
1222 panels { room: "Hotel" name: "JACKET" }
1223 panels { room: "Hotel" name: "TAIL" }
1224 panels { room: "Hotel" name: "JAWS" } 1220 panels { room: "Hotel" name: "JAWS" }
1225 panels { room: "Hotel" name: "FLOUNDER" }
1226 panels { room: "Hotel" name: "WHEN" } 1221 panels { room: "Hotel" name: "WHEN" }
1227 panels { room: "Hotel" name: "CLAWS" } 1222 panels { room: "Hotel" name: "CLAWS" }
1228 panels { room: "Hotel" name: "BRUCE" }
1229 panels { room: "Hotel" name: "POTATO" } 1223 panels { room: "Hotel" name: "POTATO" }
1230 panels { room: "Hotel" name: "SALAD" }
1231 panels { room: "Hotel" name: "BATHING" }
1232 panels { room: "Hotel" name: "MICRO" } 1224 panels { room: "Hotel" name: "MICRO" }
1233 panels { room: "Hotel" name: "BUSINESS" }
1234 panels { room: "Hotel" name: "WEDDING" }
1235 panels { room: "Hotel" name: "TREE" }
1236 panels { room: "Hotel" name: "RIVER" }
1237 panels { room: "Hotel" name: "TUNING" } 1225 panels { room: "Hotel" name: "TUNING" }
1238 panels { room: "Hotel" name: "BOXING" }
1239 panels { room: "Hotel" name: "TELEPHONE" }
1240 panels { room: "Hotel" name: "LAW" } 1226 panels { room: "Hotel" name: "LAW" }
1241 panels { room: "Hotel" name: "POKER" }
1242 panels { room: "Hotel" name: "CARD" } 1227 panels { room: "Hotel" name: "CARD" }
1243 panels { room: "Hotel" name: "ROAD" } 1228 panels { room: "Hotel" name: "ROAD" }
1244 panels { room: "Hotel" name: "CHOCOLATE" }
1245 panels { room: "Hotel" name: "DEPART" } 1229 panels { room: "Hotel" name: "DEPART" }
1246 panels { room: "Hotel" name: "WITHDRAW" }
1247 panels { room: "Hotel" name: "QUIT" }
1248 panels { room: "Hotel" name: "LEAVE" } 1230 panels { room: "Hotel" name: "LEAVE" }
1249 panels { room: "Hotel" name: "PALE" }
1250 panels { room: "Hotel" name: "JUST" }
1251 panels { room: "Hotel" name: "NEW" }
1252 panels { room: "Hotel" name: "UNTALENTED" }
1253 panels { room: "Hotel" name: "SERVICE" } 1231 panels { room: "Hotel" name: "SERVICE" }
1254 panels { room: "Hotel" name: "FULL" }
1255 panels { room: "Hotel" name: "EVIL" }
1256 panels { room: "Hotel" name: "HONEY" } 1232 panels { room: "Hotel" name: "HONEY" }
1257 panels { room: "Hotel" name: "CRESCENT" }
1258 panels { room: "Hotel" name: "INVALID" } 1233 panels { room: "Hotel" name: "INVALID" }
1259 panels { room: "Hotel" name: "FESTIVAL" } 1234 panels { room: "Hotel" name: "FESTIVAL" }
1260 panels { room: "Hotel" name: "BEAUTIFUL" }
1261 panels { room: "Hotel" name: "WILTED" } 1235 panels { room: "Hotel" name: "WILTED" }
1262 panels { room: "Hotel" name: "DROOPED" }
1263 panels { room: "Hotel" name: "FADED" }
1264 panels { room: "Hotel" name: "WANED" } 1236 panels { room: "Hotel" name: "WANED" }
1265 panels { room: "Hotel" name: "TALL" }
1266 panels { room: "Hotel" name: "CANVAS" }
1267 panels { room: "Hotel" name: "LEVER" }
1268 panels { room: "Hotel" name: "SCULPTURE" }
1269 panels { room: "Hotel" name: "RAGE" } 1237 panels { room: "Hotel" name: "RAGE" }
1270 panels { room: "Hotel" name: "BALL" }
1271 panels { room: "Hotel" name: "FOOL" }
1272 panels { room: "Hotel" name: "VERGE" } 1238 panels { room: "Hotel" name: "VERGE" }
1273 panels { room: "Hotel" name: "ART" }
1274 panels { room: "Hotel" name: "EVER" } 1239 panels { room: "Hotel" name: "EVER" }
1275 panels { room: "Hotel" name: "PAIN" } 1240 panels { room: "Hotel" name: "PAIN" }
1276 panels { room: "Hotel" name: "FOOT" }
1277} 1241}
1278doors { 1242doors {
1279 name: "J2 Door 1" 1243 name: "J2 Door 1"
@@ -1921,6 +1885,7 @@ doors {
1921 type: LOCATION_ONLY 1885 type: LOCATION_ONLY
1922 panels { room: "Dark Light Exit" name: "GASKET" } 1886 panels { room: "Dark Light Exit" name: "GASKET" }
1923 location_room: "Dark Light Exit" 1887 location_room: "Dark Light Exit"
1888 location_name: "GASKET"
1924} 1889}
1925doors { 1890doors {
1926 name: "Dark Light Room Divider" 1891 name: "Dark Light Room Divider"
@@ -2113,8 +2078,12 @@ doors {
2113doors { 2078doors {
2114 name: "C Keyholder Blocker" 2079 name: "C Keyholder Blocker"
2115 type: EVENT 2080 type: EVENT
2116 # Components/Doors/Unincorporated/temple_foyer_7 2081 receivers: "Components/Doors/Unincorporated/temple_foyer_7"
2117 switches: "lavender_cubes" 2082 panels {
2083 map: "the_ancient"
2084 room: "Inside"
2085 name: "COLOR"
2086 }
2118} 2087}
2119doors { 2088doors {
2120 name: "Computer Room Back Door" 2089 name: "Computer Room Back Door"
@@ -2184,6 +2153,7 @@ doors {
2184 receivers: "Components/Doors/Unincorporated/temple_foyer_6" 2153 receivers: "Components/Doors/Unincorporated/temple_foyer_6"
2185 panels { room: "Globe Room" name: "WORD" } 2154 panels { room: "Globe Room" name: "WORD" }
2186 location_room: "Globe Room" 2155 location_room: "Globe Room"
2156 location_name: "Sticks and Stones"
2187} 2157}
2188doors { 2158doors {
2189 name: "Castle Numbers Puzzle" 2159 name: "Castle Numbers Puzzle"
@@ -2303,3 +2273,24 @@ doors {
2303 receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener" 2273 receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener"
2304 double_letters: true 2274 double_letters: true
2305} 2275}
2276doors {
2277 name: "Lime Hexes"
2278 type: LOCATION_ONLY
2279 panels { room: "Tree Entrance" name: "RAT" }
2280 panels { room: "Tree Entrance" name: "DIFFERENCE" }
2281 panels { room: "Tree Entrance" name: "LEANS" }
2282 panels { room: "Tree Entrance" name: "QUESTION" }
2283 panels { room: "Tree Entrance" name: "WHERE" }
2284 panels { room: "Tree Entrance" name: "SUNDER" }
2285 location_room: "Tree Entrance"
2286}
2287doors {
2288 name: "Theo Panels"
2289 type: LOCATION_ONLY
2290 panels { room: "House" name: "GOAT" }
2291 panels { room: "House" name: "AMAZE" }
2292 panels { room: "House" name: "SKINNYHIM" }
2293 panels { room: "House" name: "THEO" }
2294 location_room: "House"
2295 location_name: "All Puzzles"
2296}
diff --git a/data/maps/daedalus/rooms/Wonderland.txtpb b/data/maps/daedalus/rooms/Wonderland.txtpb index 4b69e99..ae9b3f1 100644 --- a/data/maps/daedalus/rooms/Wonderland.txtpb +++ b/data/maps/daedalus/rooms/Wonderland.txtpb
@@ -1,6 +1,5 @@
1name: "Wonderland" 1name: "Wonderland"
2panel_display_name: "Northwest Area" 2panel_display_name: "Northwest Area"
3# TODO: There's a warp from The Entry into here.
4panels { 3panels {
5 name: "APRIL" 4 name: "APRIL"
6 path: "Panels/Wonderland/wonderland_1" 5 path: "Panels/Wonderland/wonderland_1"
diff --git a/data/maps/the_ancient/doors.txtpb b/data/maps/the_ancient/doors.txtpb index 5dc062e..e550306 100644 --- a/data/maps/the_ancient/doors.txtpb +++ b/data/maps/the_ancient/doors.txtpb
@@ -38,7 +38,8 @@ doors {
38} 38}
39doors { 39doors {
40 name: "Lavender Cubes" 40 name: "Lavender Cubes"
41 type: STANDARD 41 type: LOCATION_ONLY
42 panels { room: "Inside" name: "COLOR" } 42 panels { room: "Inside" name: "COLOR" }
43 location_room: "Inside" 43 location_room: "Inside"
44 location_name: "COLOR"
44} 45}
diff --git a/data/maps/the_ancient/rooms/Inside.txtpb b/data/maps/the_ancient/rooms/Inside.txtpb index d6e8575..3723b2d 100644 --- a/data/maps/the_ancient/rooms/Inside.txtpb +++ b/data/maps/the_ancient/rooms/Inside.txtpb
@@ -5,5 +5,4 @@ panels {
5 clue: "color" 5 clue: "color"
6 answer: "lavender" 6 answer: "lavender"
7 symbols: EXAMPLE 7 symbols: EXAMPLE
8 # TODO: how does this connect to the "lavender_cubes" switch?
9} 8}
diff --git a/data/maps/the_bearer/connections.txtpb b/data/maps/the_bearer/connections.txtpb index 23410f0..ba14d83 100644 --- a/data/maps/the_bearer/connections.txtpb +++ b/data/maps/the_bearer/connections.txtpb
@@ -263,3 +263,8 @@ connections {
263 to_room: "Butterfly Room" 263 to_room: "Butterfly Room"
264 door { name: "Butterfly Entrance" } 264 door { name: "Butterfly Entrance" }
265} 265}
266connections {
267 from_room: "Back Area"
268 to_room: "Tree Entrance"
269 door { name: "Control Center Brown Door" }
270}
diff --git a/data/maps/the_bearer/rooms/Back Area.txtpb b/data/maps/the_bearer/rooms/Back Area.txtpb index 27e175c..b1860de 100644 --- a/data/maps/the_bearer/rooms/Back Area.txtpb +++ b/data/maps/the_bearer/rooms/Back Area.txtpb
@@ -7,12 +7,6 @@ panels {
7 symbols: EXAMPLE 7 symbols: EXAMPLE
8} 8}
9ports { 9ports {
10 name: "TREE"
11 path: "Components/Warps/worldport3"
12 orientation: "north"
13 required_door { name: "Control Center Brown Door" }
14}
15ports {
16 name: "DAEDALUS" 10 name: "DAEDALUS"
17 path: "Components/Warps/worldport2" 11 path: "Components/Warps/worldport2"
18 orientation: "north" 12 orientation: "north"
diff --git a/data/maps/the_bearer/rooms/Tree Entrance.txtpb b/data/maps/the_bearer/rooms/Tree Entrance.txtpb new file mode 100644 index 0000000..97a07da --- /dev/null +++ b/data/maps/the_bearer/rooms/Tree Entrance.txtpb
@@ -0,0 +1,6 @@
1name: "Tree Entrance"
2ports {
3 name: "TREE"
4 path: "Components/Warps/worldport3"
5 orientation: "north"
6}
diff --git a/data/maps/the_congruent/doors.txtpb b/data/maps/the_congruent/doors.txtpb index 7c79c00..a714eba 100644 --- a/data/maps/the_congruent/doors.txtpb +++ b/data/maps/the_congruent/doors.txtpb
@@ -119,7 +119,11 @@ doors {
119} 119}
120doors { 120doors {
121 name: "T Keyholder Blocker" 121 name: "T Keyholder Blocker"
122 type: ITEM_ONLY 122 type: EVENT
123 receivers: "Components/Doors/magenta_enterer3" 123 receivers: "Components/Doors/magenta_enterer3"
124 switches: "lavender_cubes" 124 panels {
125 map: "the_ancient"
126 room: "Inside"
127 name: "COLOR"
128 }
125} 129}
diff --git a/data/maps/the_darkroom/connections.txtpb b/data/maps/the_darkroom/connections.txtpb index 4093585..1b7ad05 100644 --- a/data/maps/the_darkroom/connections.txtpb +++ b/data/maps/the_darkroom/connections.txtpb
@@ -33,3 +33,18 @@ connections {
33 to_room: "S Room" 33 to_room: "S Room"
34 door { name: "S1 Door" } 34 door { name: "S1 Door" }
35} 35}
36connections {
37 from_room: "First Room"
38 to_room: "Cyan Hallway"
39 door { name: "Colorful Entrance" }
40}
41connections {
42 from_room: "Second Room"
43 to_room: "Congruent Entrance"
44 door { name: "Congruent Entrance" }
45}
46connections {
47 from_room: "First Room"
48 to_room: "Double Sided Entrance"
49 door { name: "Double Sided Entrance" }
50}
diff --git a/data/maps/the_darkroom/doors.txtpb b/data/maps/the_darkroom/doors.txtpb index d7094ae..047c7d0 100644 --- a/data/maps/the_darkroom/doors.txtpb +++ b/data/maps/the_darkroom/doors.txtpb
@@ -2,8 +2,8 @@
2doors { 2doors {
3 name: "Double Letter Panel Blockers" 3 name: "Double Letter Panel Blockers"
4 type: EVENT 4 type: EVENT
5 #receivers: "Panels/Room 1/panel_3/visibilityListener" 5 receivers: "Panels/Room 1/panel_3/visibilityListener"
6 #receivers: "Panels/Room 2/panel_3/visibilityListener" 6 receivers: "Panels/Room 2/panel_3/visibilityListener"
7 double_letters: true 7 double_letters: true
8} 8}
9doors { 9doors {
diff --git a/data/maps/the_darkroom/rooms/Congruent Entrance.txtpb b/data/maps/the_darkroom/rooms/Congruent Entrance.txtpb new file mode 100644 index 0000000..7ea1286 --- /dev/null +++ b/data/maps/the_darkroom/rooms/Congruent Entrance.txtpb
@@ -0,0 +1,7 @@
1name: "Congruent Entrance"
2panel_display_name: "Second Room"
3ports {
4 name: "CONGRUENT"
5 path: "Components/Warps/worldport7"
6 orientation: "east"
7}
diff --git a/data/maps/the_darkroom/rooms/Cyan Hallway.txtpb b/data/maps/the_darkroom/rooms/Cyan Hallway.txtpb new file mode 100644 index 0000000..308efb1 --- /dev/null +++ b/data/maps/the_darkroom/rooms/Cyan Hallway.txtpb
@@ -0,0 +1,7 @@
1name: "Cyan Hallway"
2panel_display_name: "First Room"
3ports {
4 name: "COLORFUL"
5 path: "Components/Warps/worldport8"
6 orientation: "north"
7}
diff --git a/data/maps/the_darkroom/rooms/Double Sided Entrance.txtpb b/data/maps/the_darkroom/rooms/Double Sided Entrance.txtpb new file mode 100644 index 0000000..9d25108 --- /dev/null +++ b/data/maps/the_darkroom/rooms/Double Sided Entrance.txtpb
@@ -0,0 +1,7 @@
1name: "Double Sided Entrance"
2panel_display_name: "First Room"
3ports {
4 name: "DOUBLESIDED"
5 path: "Components/Warps/worldport6"
6 orientation: "east"
7}
diff --git a/data/maps/the_darkroom/rooms/First Room.txtpb b/data/maps/the_darkroom/rooms/First Room.txtpb index c93f5b4..c635757 100644 --- a/data/maps/the_darkroom/rooms/First Room.txtpb +++ b/data/maps/the_darkroom/rooms/First Room.txtpb
@@ -42,15 +42,3 @@ ports {
42 orientation: "north" 42 orientation: "north"
43 required_door { name: "Second Room Entrance" } 43 required_door { name: "Second Room Entrance" }
44} 44}
45ports {
46 name: "COLORFUL"
47 path: "Components/Warps/worldport8"
48 orientation: "north"
49 required_door { name: "Colorful Entrance" }
50}
51ports {
52 name: "DOUBLESIDED"
53 path: "Components/Warps/worldport6"
54 orientation: "east"
55 required_door { name: "Double Sided Entrance" }
56}
diff --git a/data/maps/the_darkroom/rooms/Second Room.txtpb b/data/maps/the_darkroom/rooms/Second Room.txtpb index baeea12..a3964ea 100644 --- a/data/maps/the_darkroom/rooms/Second Room.txtpb +++ b/data/maps/the_darkroom/rooms/Second Room.txtpb
@@ -47,9 +47,3 @@ ports {
47 orientation: "north" 47 orientation: "north"
48 required_door { name: "Third Room Entrance" } 48 required_door { name: "Third Room Entrance" }
49} 49}
50ports {
51 name: "CONGRUENT"
52 path: "Components/Warps/worldport7"
53 orientation: "east"
54 required_door { name: "Congruent Entrance" }
55}
diff --git a/data/maps/the_entry/connections.txtpb b/data/maps/the_entry/connections.txtpb index 6f847da..9813f85 100644 --- a/data/maps/the_entry/connections.txtpb +++ b/data/maps/the_entry/connections.txtpb
@@ -192,10 +192,25 @@ connections {
192connections { 192connections {
193 from_room: "Starting Room" 193 from_room: "Starting Room"
194 to_room: "Repetitive Entrance" 194 to_room: "Repetitive Entrance"
195 door { name: "Repetitive Entrance" } 195 door { name: "Starting Room West Wall North Door" }
196} 196}
197connections { 197connections {
198 from_room: "Lime Room" 198 from_room: "Lime Room"
199 to_room: "White Hallway To Daedalus" 199 to_room: "White Hallway To Daedalus"
200 door { name: "Control Center White Door" } 200 door { name: "Control Center White Door" }
201} 201}
202connections {
203 from_room: "Flipped Second Room"
204 to_room: "Four Rooms Entrance"
205 door { name: "Flipped Second Room Right Door" }
206}
207connections {
208 from_room: "Link Area"
209 to_room: "Liberated Entrance"
210 door { name: "Liberated Entrance" }
211}
212connections {
213 from_room: "Link Area"
214 to_room: "Literate Entrance"
215 door { name: "Literate Entrance" }
216}
diff --git a/data/maps/the_entry/doors.txtpb b/data/maps/the_entry/doors.txtpb index 78ffa52..466f5ce 100644 --- a/data/maps/the_entry/doors.txtpb +++ b/data/maps/the_entry/doors.txtpb
@@ -137,8 +137,10 @@ doors {
137 type: STANDARD 137 type: STANDARD
138 receivers: "Components/Doors/back_left_2" 138 receivers: "Components/Doors/back_left_2"
139 panels { room: "Colored Doors Area" name: "OPEN" answer: "orange" } 139 panels { room: "Colored Doors Area" name: "OPEN" answer: "orange" }
140 # "wall" is supposed to also work. idk man 140 panels { room: "Colored Doors Area" name: "OPEN" answer: "wall" }
141 complete_at: 1
141 location_room: "Colored Doors Area" 142 location_room: "Colored Doors Area"
143 location_name: "OPEN"
142} 144}
143doors { 145doors {
144 name: "Lime Room Entrance" 146 name: "Lime Room Entrance"
@@ -193,7 +195,7 @@ doors {
193 location_room: "Starting Room" 195 location_room: "Starting Room"
194} 196}
195doors { 197doors {
196 name: "Repetitive Entrance" 198 name: "Starting Room West Wall North Door"
197 type: ITEM_ONLY 199 type: ITEM_ONLY
198 receivers: "Components/Doors/Entry/entry_proxied_9" 200 receivers: "Components/Doors/Entry/entry_proxied_9"
199 double_letters: true 201 double_letters: true
diff --git a/data/maps/the_entry/rooms/Flipped Second Room.txtpb b/data/maps/the_entry/rooms/Flipped Second Room.txtpb index 5841ca1..0d518bb 100644 --- a/data/maps/the_entry/rooms/Flipped Second Room.txtpb +++ b/data/maps/the_entry/rooms/Flipped Second Room.txtpb
@@ -21,10 +21,3 @@ paintings {
21 gravity: Y_PLUS 21 gravity: Y_PLUS
22 display_name: "Eye Painting" 22 display_name: "Eye Painting"
23} 23}
24ports {
25 name: "FOUR"
26 path: "Components/Warps/worldport9"
27 orientation: "south"
28 gravity: Y_PLUS
29 required_door { name: "Flipped Second Room Right Door" }
30} \ No newline at end of file
diff --git a/data/maps/the_entry/rooms/Four Rooms Entrance.txtpb b/data/maps/the_entry/rooms/Four Rooms Entrance.txtpb new file mode 100644 index 0000000..689d23e --- /dev/null +++ b/data/maps/the_entry/rooms/Four Rooms Entrance.txtpb
@@ -0,0 +1,7 @@
1name: "Four Rooms Entrance"
2ports {
3 name: "FOUR"
4 path: "Components/Warps/worldport9"
5 orientation: "south"
6 gravity: Y_PLUS
7}
diff --git a/data/maps/the_entry/rooms/Liberated Entrance.txtpb b/data/maps/the_entry/rooms/Liberated Entrance.txtpb new file mode 100644 index 0000000..f0176a0 --- /dev/null +++ b/data/maps/the_entry/rooms/Liberated Entrance.txtpb
@@ -0,0 +1,6 @@
1name: "Liberated Entrance"
2ports {
3 name: "BLUE"
4 path: "worldport8"
5 orientation: "west"
6}
diff --git a/data/maps/the_entry/rooms/Link Area.txtpb b/data/maps/the_entry/rooms/Link Area.txtpb index 689f57a..5b68279 100644 --- a/data/maps/the_entry/rooms/Link Area.txtpb +++ b/data/maps/the_entry/rooms/Link Area.txtpb
@@ -26,15 +26,3 @@ paintings {
26 orientation: "south" 26 orientation: "south"
27 display_name: "Center Painting" 27 display_name: "Center Painting"
28} 28}
29ports {
30 name: "BLUE"
31 path: "worldport8"
32 orientation: "west"
33 required_door { name: "Liberated Entrance" }
34}
35ports {
36 name: "BROWN"
37 path: "worldport9"
38 orientation: "east"
39 required_door { name: "Literate Entrance" }
40} \ No newline at end of file
diff --git a/data/maps/the_entry/rooms/Literate Entrance.txtpb b/data/maps/the_entry/rooms/Literate Entrance.txtpb new file mode 100644 index 0000000..4ec402f --- /dev/null +++ b/data/maps/the_entry/rooms/Literate Entrance.txtpb
@@ -0,0 +1,6 @@
1name: "Literate Entrance"
2ports {
3 name: "BROWN"
4 path: "worldport9"
5 orientation: "east"
6}
diff --git a/data/maps/the_entry/rooms/Starting Room.txtpb b/data/maps/the_entry/rooms/Starting Room.txtpb index bc77e6d..8e8373b 100644 --- a/data/maps/the_entry/rooms/Starting Room.txtpb +++ b/data/maps/the_entry/rooms/Starting Room.txtpb
@@ -24,7 +24,9 @@ panels {
24 path: "Panels/Entry/front_1" 24 path: "Panels/Entry/front_1"
25 clue: "eye" 25 clue: "eye"
26 answer: "i" 26 answer: "i"
27 symbols: ZERO 27 #symbols: ZERO
28 # This panel blocks getting N1 and T1. We will mod it to be I/I with no symbol
29 # when symbol shuffle is on.
28} 30}
29panels { 31panels {
30 name: "HINT" 32 name: "HINT"
diff --git a/data/maps/the_gallery/doors.txtpb b/data/maps/the_gallery/doors.txtpb index a7a5d85..adbc766 100644 --- a/data/maps/the_gallery/doors.txtpb +++ b/data/maps/the_gallery/doors.txtpb
@@ -1,7 +1,7 @@
1# The Gallery is interesting because there's so many cross-map requirements. 1# The Gallery is interesting because there's so many cross-map requirements.
2doors { 2doors {
3 name: "Darkroom Painting" 3 name: "Darkroom Painting"
4 type: ITEM_ONLY 4 type: GALLERY_PAINTING
5 #move_paintings { room: "Main Area" name: "DARKROOM" } 5 #move_paintings { room: "Main Area" name: "DARKROOM" }
6 receivers: "Components/Paintings/darkroom/teleportListener" 6 receivers: "Components/Paintings/darkroom/teleportListener"
7 panels { map: "the_darkroom" room: "First Room" name: "BISON" } 7 panels { map: "the_darkroom" room: "First Room" name: "BISON" }
@@ -27,14 +27,14 @@ doors {
27} 27}
28doors { 28doors {
29 name: "Butterfly Painting" 29 name: "Butterfly Painting"
30 type: ITEM_ONLY 30 type: GALLERY_PAINTING
31 #move_paintings { room: "Main Area" name: "BUTTERFLY" } 31 #move_paintings { room: "Main Area" name: "BUTTERFLY" }
32 receivers: "Components/Paintings/butterfly/teleportListener" 32 receivers: "Components/Paintings/butterfly/teleportListener"
33 rooms { map: "the_butterfly" name: "Main Area" } 33 rooms { map: "the_butterfly" name: "Main Area" }
34} 34}
35doors { 35doors {
36 name: "Between Painting" 36 name: "Between Painting"
37 type: ITEM_ONLY 37 type: GALLERY_PAINTING
38 #move_paintings { room: "Main Area" name: "BETWEEN" } 38 #move_paintings { room: "Main Area" name: "BETWEEN" }
39 receivers: "Components/Paintings/between/teleportListener" 39 receivers: "Components/Paintings/between/teleportListener"
40 panels { map: "the_between" room: "Main Area" name: "SUN" } 40 panels { map: "the_between" room: "Main Area" name: "SUN" }
@@ -70,14 +70,14 @@ doors {
70} 70}
71doors { 71doors {
72 name: "Entry Painting" 72 name: "Entry Painting"
73 type: ITEM_ONLY 73 type: GALLERY_PAINTING
74 #move_paintings { room: "Main Area" name: "ENTRY" } 74 #move_paintings { room: "Main Area" name: "ENTRY" }
75 receivers: "Components/Paintings/eyes/teleportListener" 75 receivers: "Components/Paintings/eyes/teleportListener"
76 panels { map: "the_entry" room: "Eye Room" name: "I" } 76 panels { map: "the_entry" room: "Eye Room" name: "I" }
77} 77}
78doors { 78doors {
79 name: "Wise Painting" 79 name: "Wise Painting"
80 type: ITEM_ONLY 80 type: GALLERY_PAINTING
81 #move_paintings { room: "Main Area" name: "WISE" } 81 #move_paintings { room: "Main Area" name: "WISE" }
82 receivers: "Components/Paintings/triangle/teleportListener" 82 receivers: "Components/Paintings/triangle/teleportListener"
83 panels { map: "the_wise" room: "Entry" name: "INK" } 83 panels { map: "the_wise" room: "Entry" name: "INK" }
@@ -105,7 +105,7 @@ doors {
105} 105}
106doors { 106doors {
107 name: "Tree Painting" 107 name: "Tree Painting"
108 type: ITEM_ONLY 108 type: GALLERY_PAINTING
109 #move_paintings { room: "Main Area" name: "TREE" } 109 #move_paintings { room: "Main Area" name: "TREE" }
110 receivers: "Components/Paintings/Clue Maps/tree/teleportListener" 110 receivers: "Components/Paintings/Clue Maps/tree/teleportListener"
111 panels { map: "the_tree" room: "Main Area" name: "COLOR" } 111 panels { map: "the_tree" room: "Main Area" name: "COLOR" }
@@ -142,35 +142,35 @@ doors {
142} 142}
143doors { 143doors {
144 name: "Unyielding Painting" 144 name: "Unyielding Painting"
145 type: ITEM_ONLY 145 type: GALLERY_PAINTING
146 #move_paintings { room: "Main Area" name: "UNYIELDING" } 146 #move_paintings { room: "Main Area" name: "UNYIELDING" }
147 receivers: "Components/Paintings/Clue Maps/unyielding/teleportListener" 147 receivers: "Components/Paintings/Clue Maps/unyielding/teleportListener"
148 rooms { map: "the_unyielding" name: "Digital Entrance" } 148 rooms { map: "the_unyielding" name: "Digital Entrance" }
149} 149}
150doors { 150doors {
151 name: "Graveyard Painting" 151 name: "Graveyard Painting"
152 type: ITEM_ONLY 152 type: GALLERY_PAINTING
153 #move_paintings { room: "Main Area" name: "GRAVEYARD" } 153 #move_paintings { room: "Main Area" name: "GRAVEYARD" }
154 receivers: "Components/Paintings/Endings/grave/teleportListener" 154 receivers: "Components/Paintings/Endings/grave/teleportListener"
155 rooms { map: "the_graveyard" name: "Outside" } 155 rooms { map: "the_graveyard" name: "Outside" }
156} 156}
157doors { 157doors {
158 name: "Control Center Painting" 158 name: "Control Center Painting"
159 type: ITEM_ONLY 159 type: GALLERY_PAINTING
160 #move_paintings { room: "Main Area" name: "CC" } 160 #move_paintings { room: "Main Area" name: "CC" }
161 receivers: "Components/Paintings/Endings/desert/teleportListener" 161 receivers: "Components/Paintings/Endings/desert/teleportListener"
162 rooms { map: "the_impressive" name: "M2 Room" } 162 rooms { map: "the_impressive" name: "M2 Room" }
163} 163}
164doors { 164doors {
165 name: "Tower Painting" 165 name: "Tower Painting"
166 type: ITEM_ONLY 166 type: GALLERY_PAINTING
167 #move_paintings { room: "Main Area" name: "TOWER" } 167 #move_paintings { room: "Main Area" name: "TOWER" }
168 receivers: "Components/Paintings/Endings/red/teleportListener" 168 receivers: "Components/Paintings/Endings/red/teleportListener"
169 rooms { map: "the_tower" name: "First Floor" } 169 rooms { map: "the_tower" name: "First Floor" }
170} 170}
171doors { 171doors {
172 name: "Wondrous Painting" 172 name: "Wondrous Painting"
173 type: ITEM_ONLY 173 type: GALLERY_PAINTING
174 #move_paintings { room: "Main Area" name: "WONDROUS" } 174 #move_paintings { room: "Main Area" name: "WONDROUS" }
175 receivers: "Components/Paintings/Endings/window/teleportListener" 175 receivers: "Components/Paintings/Endings/window/teleportListener"
176 panels { map: "the_wondrous" room: "Entry" name: "WONDER" } 176 panels { map: "the_wondrous" room: "Entry" name: "WONDER" }
@@ -187,42 +187,42 @@ doors {
187} 187}
188doors { 188doors {
189 name: "Rainbow Painting" 189 name: "Rainbow Painting"
190 type: ITEM_ONLY 190 type: GALLERY_PAINTING
191 #move_paintings { room: "Main Area" name: "RAINBOW" } 191 #move_paintings { room: "Main Area" name: "RAINBOW" }
192 receivers: "Components/Paintings/Endings/rainbow/teleportListener" 192 receivers: "Components/Paintings/Endings/rainbow/teleportListener"
193 rooms { map: "daedalus" name: "Rainbow Start" } 193 rooms { map: "daedalus" name: "Rainbow Start" }
194} 194}
195doors { 195doors {
196 name: "Words Painting" 196 name: "Words Painting"
197 type: ITEM_ONLY 197 type: GALLERY_PAINTING
198 #move_paintings { room: "Main Area" name: "WORDS" } 198 #move_paintings { room: "Main Area" name: "WORDS" }
199 receivers: "Components/Paintings/Endings/words/teleportListener" 199 receivers: "Components/Paintings/Endings/words/teleportListener"
200 rooms { map: "the_words" name: "Main Area" } 200 rooms { map: "the_words" name: "Main Area" }
201} 201}
202doors { 202doors {
203 name: "Colorful Painting" 203 name: "Colorful Painting"
204 type: ITEM_ONLY 204 type: GALLERY_PAINTING
205 #move_paintings { room: "Main Area" name: "COLORFUL" } 205 #move_paintings { room: "Main Area" name: "COLORFUL" }
206 receivers: "Components/Paintings/Endings/colorful/teleportListener" 206 receivers: "Components/Paintings/Endings/colorful/teleportListener"
207 rooms { map: "the_colorful" name: "White Room" } 207 rooms { map: "the_colorful" name: "White Room" }
208} 208}
209doors { 209doors {
210 name: "Castle Painting" 210 name: "Castle Painting"
211 type: ITEM_ONLY 211 type: GALLERY_PAINTING
212 #move_paintings { room: "Main Area" name: "CASTLE" } 212 #move_paintings { room: "Main Area" name: "CASTLE" }
213 receivers: "Components/Paintings/Endings/castle/teleportListener" 213 receivers: "Components/Paintings/Endings/castle/teleportListener"
214 rooms { map: "daedalus" name: "Castle" } 214 rooms { map: "daedalus" name: "Castle" }
215} 215}
216doors { 216doors {
217 name: "Sun Temple Painting" 217 name: "Sun Temple Painting"
218 type: ITEM_ONLY 218 type: GALLERY_PAINTING
219 #move_paintings { room: "Main Area" name: "SUNTEMPLE" } 219 #move_paintings { room: "Main Area" name: "SUNTEMPLE" }
220 receivers: "Components/Paintings/Endings/temple/teleportListener" 220 receivers: "Components/Paintings/Endings/temple/teleportListener"
221 rooms { map: "the_sun_temple" name: "Entrance" } 221 rooms { map: "the_sun_temple" name: "Entrance" }
222} 222}
223doors { 223doors {
224 name: "Ancient Painting" 224 name: "Ancient Painting"
225 type: ITEM_ONLY 225 type: GALLERY_PAINTING
226 #move_paintings { room: "Main Area" name: "ANCIENT" } 226 #move_paintings { room: "Main Area" name: "ANCIENT" }
227 receivers: "Components/Paintings/Endings/cubes/teleportListener" 227 receivers: "Components/Paintings/Endings/cubes/teleportListener"
228 rooms { map: "the_ancient" name: "Outside" } 228 rooms { map: "the_ancient" name: "Outside" }
diff --git a/data/maps/the_graveyard/doors.txtpb b/data/maps/the_graveyard/doors.txtpb index 5e5e929..a10d8f6 100644 --- a/data/maps/the_graveyard/doors.txtpb +++ b/data/maps/the_graveyard/doors.txtpb
@@ -19,5 +19,7 @@ doors {
19doors { 19doors {
20 name: "Double Letters" 20 name: "Double Letters"
21 type: EVENT 21 type: EVENT
22 receivers: "Panels/panel_3/teleportListener"
23 receivers: "Components/Paintings/omrt/teleportListener"
22 double_letters: true 24 double_letters: true
23} 25}
diff --git a/data/maps/the_great/doors.txtpb b/data/maps/the_great/doors.txtpb index dc25128..abbbc11 100644 --- a/data/maps/the_great/doors.txtpb +++ b/data/maps/the_great/doors.txtpb
@@ -49,6 +49,7 @@ doors {
49 type: LOCATION_ONLY 49 type: LOCATION_ONLY
50 panels { room: "West Side" name: "ERASE" } 50 panels { room: "West Side" name: "ERASE" }
51 location_room: "West Side" 51 location_room: "West Side"
52 location_name: "ERASE"
52} 53}
53doors { 54doors {
54 name: "Control Center Purple Door" 55 name: "Control Center Purple Door"
@@ -65,7 +66,7 @@ doors {
65doors { 66doors {
66 name: "Control Center Red Door" 67 name: "Control Center Red Door"
67 type: CONTROL_CENTER_COLOR 68 type: CONTROL_CENTER_COLOR
68 receivers: "Components/Doors/Gates/Gate" 69 receivers: "Components/Doors/entry_18"
69 control_center_color: "red" 70 control_center_color: "red"
70} 71}
71doors { 72doors {
@@ -470,9 +471,13 @@ doors {
470} 471}
471doors { 472doors {
472 name: "Lavender Cube" 473 name: "Lavender Cube"
473 type: ITEM_ONLY 474 type: EVENT
474 receivers: "Components/Doors/entry_28" 475 receivers: "Components/Doors/entry_28"
475 switches: "lavender_cubes" 476 panels {
477 map: "the_ancient"
478 room: "Inside"
479 name: "COLOR"
480 }
476} 481}
477doors { 482doors {
478 name: "Zero Entrance" 483 name: "Zero Entrance"
@@ -497,3 +502,14 @@ doors {
497 panels { room: "Back Area" name: "PAINTING" } 502 panels { room: "Back Area" name: "PAINTING" }
498 location_room: "Back Area" 503 location_room: "Back Area"
499} 504}
505doors {
506 name: "Cyan Doors"
507 type: EVENT
508 receivers: "Panels/General/entry_7/teleportListener"
509 double_letters: true
510}
511doors {
512 name: "Partial Entrance"
513 type: EVENT
514 panels { room: "West Side" name: "CLUE" }
515}
diff --git a/data/maps/the_great/rooms/Main Area.txtpb b/data/maps/the_great/rooms/Main Area.txtpb index 18bcf9b..82ec48c 100644 --- a/data/maps/the_great/rooms/Main Area.txtpb +++ b/data/maps/the_great/rooms/Main Area.txtpb
@@ -111,6 +111,7 @@ panels {
111 answer: "high" 111 answer: "high"
112 symbols: SUN 112 symbols: SUN
113 symbols: ZERO 113 symbols: ZERO
114 required_door { name: "Cyan Doors" }
114} 115}
115panels { 116panels {
116 name: "CURT" 117 name: "CURT"
diff --git a/data/maps/the_great/rooms/West Side.txtpb b/data/maps/the_great/rooms/West Side.txtpb index daf1718..8279e16 100644 --- a/data/maps/the_great/rooms/West Side.txtpb +++ b/data/maps/the_great/rooms/West Side.txtpb
@@ -76,4 +76,5 @@ ports {
76 path: "Meshes/Blocks/Warps/worldport7" 76 path: "Meshes/Blocks/Warps/worldport7"
77 orientation: "east" 77 orientation: "east"
78 # ER with this is weird; make sure to place on the surface 78 # ER with this is weird; make sure to place on the surface
79 required_door { name: "Partial Entrance" }
79} 80}
diff --git a/data/maps/the_linear/doors.txtpb b/data/maps/the_linear/doors.txtpb index 63d8ae8..9a57158 100644 --- a/data/maps/the_linear/doors.txtpb +++ b/data/maps/the_linear/doors.txtpb
@@ -10,4 +10,5 @@ doors {
10 panels { room: "Room" name: "INTO" } 10 panels { room: "Room" name: "INTO" }
11 panels { room: "Room" name: "NOR" } 11 panels { room: "Room" name: "NOR" }
12 location_room: "Room" 12 location_room: "Room"
13 location_name: "Gravestone"
13} 14}
diff --git a/data/maps/the_owl/connections.txtpb b/data/maps/the_owl/connections.txtpb index 2bd2380..cb4bee3 100644 --- a/data/maps/the_owl/connections.txtpb +++ b/data/maps/the_owl/connections.txtpb
@@ -10,10 +10,20 @@ connections {
10} 10}
11connections { 11connections {
12 from_room: "R2C2 Bottom" 12 from_room: "R2C2 Bottom"
13 to_room: "R2C2 Top"
14 door { name: "Sky Owl" }
15}
16connections {
17 from_room: "R2C2 Bottom"
13 to_room: "Connected Area" 18 to_room: "Connected Area"
14 door { name: "Gray Owl" } 19 door { name: "Gray Owl" }
15} 20}
16connections { 21connections {
22 from_room: "R2C2 Bottom"
23 to_room: "Connected Area"
24 door { name: "Sky Owl" }
25}
26connections {
17 from_room: "R2C3 Bottom" 27 from_room: "R2C3 Bottom"
18 to_room: "Connected Area" 28 to_room: "Connected Area"
19 oneway: true 29 oneway: true
@@ -45,6 +55,11 @@ connections {
45} 55}
46connections { 56connections {
47 from_room: "Connected Area" 57 from_room: "Connected Area"
58 to_room: "R2C3 Bottom"
59 door { name: "Sky Owl" }
60}
61connections {
62 from_room: "Connected Area"
48 to_room: "Magenta Hallway" 63 to_room: "Magenta Hallway"
49 door { name: "Control Center Magenta Door" } 64 door { name: "Control Center Magenta Door" }
50} 65}
@@ -70,6 +85,11 @@ connections {
70} 85}
71connections { 86connections {
72 from_room: "Connected Area" 87 from_room: "Connected Area"
88 to_room: "R1C4 Left"
89 door { name: "Sky Owl" }
90}
91connections {
92 from_room: "Connected Area"
73 to_room: "R2C1 Left" 93 to_room: "R2C1 Left"
74 door { name: "Sky Top Doors" } 94 door { name: "Sky Top Doors" }
75} 95}
@@ -84,6 +104,11 @@ connections {
84 door { name: "Gray Owl" } 104 door { name: "Gray Owl" }
85} 105}
86connections { 106connections {
107 from_room: "Connected Area"
108 to_room: "R2C1 Left"
109 door { name: "Sky Owl" }
110}
111connections {
87 from { 112 from {
88 painting { 113 painting {
89 room: "Connected Area" 114 room: "Connected Area"
diff --git a/data/maps/the_owl/doors.txtpb b/data/maps/the_owl/doors.txtpb index 3d2d055..9254c2a 100644 --- a/data/maps/the_owl/doors.txtpb +++ b/data/maps/the_owl/doors.txtpb
@@ -233,20 +233,20 @@ doors {
233doors { 233doors {
234 name: "Gray Panel" 234 name: "Gray Panel"
235 type: EVENT 235 type: EVENT
236 # TODO: Is it okay to have an event with an in-game effect? 236 #receivers: "Panels/Colors/owl_2/animationListener2"
237 receivers: "Panels/Colors/owl_2/animationListener2" 237 panels { room: "Connected Area" name: "RANGE" }
238 doors { name: "Orange Owl" } 238 panels { room: "Connected Area" name: "WHITE" }
239 doors { name: "Black Owl" } 239 panels { room: "Blue Room" name: "SKY" }
240 doors { name: "Blue Owl" }
241} 240}
242doors { 241doors {
243 name: "Owl Painting" 242 name: "Owl Painting"
244 type: EVENT 243 type: EVENT
245 #move_paintings { room: "Connected Area" name: "OWL" } 244 #move_paintings { room: "Connected Area" name: "OWL" }
246 #receivers: "Components/Paintings/owl/teleportListener" 245 #receivers: "Components/Paintings/owl/teleportListener"
247 doors { name: "Orange Owl" } 246 panels { room: "R2C1 Left" name: "DUSKY" }
248 doors { name: "Black Owl" } 247 panels { room: "R2C2 Top" name: "RAY" }
249 doors { name: "Blue Owl" } 248 panels { room: "Connected Area" name: "RANGE" }
250 doors { name: "White Owl" } 249 panels { room: "R2C3 Bottom" name: "BLACK" }
251 doors { name: "Sky Owl" } 250 panels { room: "Connected Area" name: "WHITE" }
251 panels { room: "Blue Room" name: "SKY" }
252} 252}
diff --git a/data/maps/the_parthenon/doors.txtpb b/data/maps/the_parthenon/doors.txtpb index bb57d12..1161917 100644 --- a/data/maps/the_parthenon/doors.txtpb +++ b/data/maps/the_parthenon/doors.txtpb
@@ -1,12 +1,24 @@
1doors { 1doors {
2 name: "Double Letters" 2 name: "Double Letters"
3 type: EVENT 3 type: EVENT
4 receivers: "Components/Doors/entry_11"
5 receivers: "Components/Doors/entry_5"
6 receivers: "Components/Doors/entry_6"
7 receivers: "Components/Doors/entry_7"
8 receivers: "Components/Doors/entry_8"
9 receivers: "Components/Doors/entry_9"
10 receivers: "Components/Doors/entry_10"
4 double_letters: true 11 double_letters: true
5} 12}
6doors { 13doors {
7 name: "Lavender Cubes" 14 name: "Lavender Cubes"
8 type: EVENT 15 type: EVENT
9 switches: "lavender_cubes" 16 receivers: "Components/Doors/entry_3"
17 panels {
18 map: "the_ancient"
19 room: "Inside"
20 name: "COLOR"
21 }
10} 22}
11doors { 23doors {
12 name: "K2 Door" 24 name: "K2 Door"
diff --git a/data/maps/the_repetitive/connections.txtpb b/data/maps/the_repetitive/connections.txtpb index 2b115a9..0afe72d 100644 --- a/data/maps/the_repetitive/connections.txtpb +++ b/data/maps/the_repetitive/connections.txtpb
@@ -6,7 +6,7 @@ connections {
6connections { 6connections {
7 from_room: "Main Room" 7 from_room: "Main Room"
8 to_room: "Plaza Connector" 8 to_room: "Plaza Connector"
9 door { name: "Plaza Entrance" } 9 door { name: "Black Hallway" }
10 oneway: true 10 oneway: true
11} 11}
12connections { 12connections {
diff --git a/data/maps/the_repetitive/doors.txtpb b/data/maps/the_repetitive/doors.txtpb index 9e63c1d..d964928 100644 --- a/data/maps/the_repetitive/doors.txtpb +++ b/data/maps/the_repetitive/doors.txtpb
@@ -6,7 +6,7 @@ doors {
6 location_room: "Main Room" 6 location_room: "Main Room"
7} 7}
8doors { 8doors {
9 name: "Plaza Entrance" 9 name: "Black Hallway"
10 type: STANDARD 10 type: STANDARD
11 receivers: "Components/Doors/Door12" 11 receivers: "Components/Doors/Door12"
12 panels { room: "Main Room" name: "I" } 12 panels { room: "Main Room" name: "I" }
@@ -194,3 +194,9 @@ doors {
194 panels { room: "Yellow Room" name: "ASSESSES" } 194 panels { room: "Yellow Room" name: "ASSESSES" }
195 panels { room: "Yellow Room" name: "TINTING" } 195 panels { room: "Yellow Room" name: "TINTING" }
196} 196}
197doors {
198 name: "Anti-Collectable"
199 type: LOCATION_ONLY
200 senders: "Components/Collectables/anticollectable"
201 location_room: "Anti Room"
202}
diff --git a/data/maps/the_repetitive/metadata.txtpb b/data/maps/the_repetitive/metadata.txtpb index 6f5c459..76a0f50 100644 --- a/data/maps/the_repetitive/metadata.txtpb +++ b/data/maps/the_repetitive/metadata.txtpb
@@ -1,10 +1,6 @@
1display_name: "The Repetitive" 1display_name: "The Repetitive"
2# The anti-collectable doesn't fit into our system right now so let's ignore it.
3excluded_nodes: "Components/Collectables/anticollectable"
4# These paintings are directly above/behind panels and thus can't be entered. 2# These paintings are directly above/behind panels and thus can't be entered.
5excluded_nodes: "Meshes/eyeRed3" 3excluded_nodes: "Meshes/eyeRed3"
6excluded_nodes: "Meshes/eyeRed4" 4excluded_nodes: "Meshes/eyeRed4"
7# I do not know what this is.
8excluded_nodes: "Components/Doors/Door3/Hinge/panel_i"
9# This has something to do with the magenta room entrance proxy panel. 5# This has something to do with the magenta room entrance proxy panel.
10excluded_nodes: "Panels/Eval/panel_26_proxyied_fake" 6excluded_nodes: "Panels/Eval/panel_26_proxyied_fake"
diff --git a/data/maps/the_repetitive/rooms/Anti Room.txtpb b/data/maps/the_repetitive/rooms/Anti Room.txtpb index 641fede..65a99ff 100644 --- a/data/maps/the_repetitive/rooms/Anti Room.txtpb +++ b/data/maps/the_repetitive/rooms/Anti Room.txtpb
@@ -1,5 +1,4 @@
1name: "Anti Room" 1name: "Anti Room"
2# Ignore the collectible. The mod should remove it and the back wall too.
3panels { 2panels {
4 name: "HA (1)" 3 name: "HA (1)"
5 path: "Panels/Entry/panel_7" 4 path: "Panels/Entry/panel_7"
@@ -38,9 +37,17 @@ panels {
38 symbols: EXAMPLE 37 symbols: EXAMPLE
39} 38}
40panels { 39panels {
41 name: "EYE" 40 name: "EYE (1)"
42 path: "Panels/Entry/panel4" 41 path: "Panels/Entry/panel4"
43 clue: "eye" 42 clue: "eye"
44 answer: "iris" 43 answer: "iris"
45 symbols: BOXES 44 symbols: BOXES
46} 45}
46panels {
47 # This appears after grabbing the anti-collectable.
48 name: "EYE (2)"
49 path: "Components/Doors/Door3/Hinge/panel_i"
50 clue: "eye"
51 answer: "i"
52 symbols: ZERO
53}
diff --git a/data/maps/the_symbolic/doors.txtpb b/data/maps/the_symbolic/doors.txtpb index e84811e..5a443e7 100644 --- a/data/maps/the_symbolic/doors.txtpb +++ b/data/maps/the_symbolic/doors.txtpb
@@ -1,62 +1,55 @@
1doors { 1doors {
2 name: "White Door" 2 name: "White Door"
3 type: STANDARD 3 type: EVENT
4 receivers: "Components/Doors/Door18" 4 #receivers: "Components/Doors/Door18"
5 panels { room: "White Room" name: "WRITE" } 5 panels { room: "White Room" name: "WRITE" }
6 location_room: "White Room"
7} 6}
8doors { 7doors {
9 name: "Black Door" 8 name: "Black Door"
10 type: STANDARD 9 type: EVENT
11 receivers: "Components/Doors/Door19" 10 #receivers: "Components/Doors/Door19"
12 panels { room: "Black Room" name: "HERE" } 11 panels { room: "Black Room" name: "HERE" }
13 location_room: "Black Room"
14} 12}
15doors { 13doors {
16 name: "Red Door" 14 name: "Red Door"
17 type: STANDARD 15 type: EVENT
18 receivers: "Components/Doors/Door20" 16 #receivers: "Components/Doors/Door20"
19 panels { room: "Red Room" name: "SYNONYM" } 17 panels { room: "Red Room" name: "SYNONYM" }
20 location_room: "Red Room"
21} 18}
22doors { 19doors {
23 name: "Blue Door" 20 name: "Blue Door"
24 type: STANDARD 21 type: EVENT
25 receivers: "Components/Doors/Door21" 22 #receivers: "Components/Doors/Door21"
26 panels { room: "Blue Room" name: "DEPLETE" } 23 panels { room: "Blue Room" name: "DEPLETE" }
27 location_room: "Blue Room"
28} 24}
29doors { 25doors {
30 name: "Green Door" 26 name: "Green Door"
31 type: STANDARD 27 type: EVENT
32 receivers: "Components/Doors/Door22" 28 #receivers: "Components/Doors/Door22"
33 panels { room: "Green Room" name: "INERT" } 29 panels { room: "Green Room" name: "INERT" }
34 location_room: "Green Room"
35} 30}
36doors { 31doors {
37 name: "Yellow Door" 32 name: "Yellow Door"
38 type: STANDARD 33 type: EVENT
39 receivers: "Components/Doors/Door23" 34 #receivers: "Components/Doors/Door23"
40 panels { room: "Yellow Room" name: "WHOLE" } 35 panels { room: "Yellow Room" name: "WHOLE" }
41 location_room: "Yellow Room"
42} 36}
43doors { 37doors {
44 name: "Purple Door" 38 name: "Purple Door"
45 type: STANDARD 39 type: EVENT
46 receivers: "Components/Doors/Door24" 40 #receivers: "Components/Doors/Door24"
47 panels { room: "Purple Room" name: "TIME" } 41 panels { room: "Purple Room" name: "TIME" }
48 location_room: "Purple Room"
49} 42}
50doors { 43doors {
51 name: "Orange Door" 44 name: "Orange Door"
52 type: STANDARD 45 type: EVENT
53 receivers: "Components/Doors/Door25" 46 #receivers: "Components/Doors/Door25"
54 panels { room: "Orange Room" name: "YOUNG" } 47 panels { room: "Orange Room" name: "YOUNG" }
55 location_room: "Orange Room"
56} 48}
57doors { 49doors {
58 name: "Tutorial Door" 50 name: "Tutorial Door"
59 type: EVENT 51 type: ITEM_ONLY
52 receivers: "Components/Doors/Door"
60 panels { room: "Tutorial" name: "<- (1)" } 53 panels { room: "Tutorial" name: "<- (1)" }
61 panels { room: "Tutorial" name: "<- (2)" } 54 panels { room: "Tutorial" name: "<- (2)" }
62 panels { room: "Tutorial" name: "<- (3)" } 55 panels { room: "Tutorial" name: "<- (3)" }
diff --git a/data/maps/the_three_doors/doors.txtpb b/data/maps/the_three_doors/doors.txtpb index 99fbcee..5ae9d90 100644 --- a/data/maps/the_three_doors/doors.txtpb +++ b/data/maps/the_three_doors/doors.txtpb
@@ -50,4 +50,5 @@ doors {
50 panels { room: "Dead End Room" name: "DEAD" } 50 panels { room: "Dead End Room" name: "DEAD" }
51 panels { room: "Dead End Room" name: "END" } 51 panels { room: "Dead End Room" name: "END" }
52 location_room: "Loose Strings Room" 52 location_room: "Loose Strings Room"
53 location_name: "Gravestone"
53} 54}
diff --git a/data/maps/the_tree/doors.txtpb b/data/maps/the_tree/doors.txtpb index b62a881..6cb4086 100644 --- a/data/maps/the_tree/doors.txtpb +++ b/data/maps/the_tree/doors.txtpb
@@ -38,4 +38,5 @@ doors {
38 panels { room: "Main Area" name: "SMALL (3)" } 38 panels { room: "Main Area" name: "SMALL (3)" }
39 panels { room: "Main Area" name: "SPRINKLE" } 39 panels { room: "Main Area" name: "SPRINKLE" }
40 location_room: "Main Area" 40 location_room: "Main Area"
41 location_name: "Gravestone"
41} 42}
diff --git a/data/maps/the_unkempt/doors.txtpb b/data/maps/the_unkempt/doors.txtpb index 9a13c82..2349913 100644 --- a/data/maps/the_unkempt/doors.txtpb +++ b/data/maps/the_unkempt/doors.txtpb
@@ -21,6 +21,7 @@ doors {
21doors { 21doors {
22 name: "Cyan Doors" 22 name: "Cyan Doors"
23 type: EVENT 23 type: EVENT
24 receivers: "Components/Doors/entry_12"
24 double_letters: true 25 double_letters: true
25} 26}
26doors { 27doors {
@@ -67,6 +68,7 @@ doors {
67 type: CONTROL_CENTER_COLOR 68 type: CONTROL_CENTER_COLOR
68 receivers: "Components/Doors/entry_6" 69 receivers: "Components/Doors/entry_6"
69 receivers: "Components/Doors/entry_13" 70 receivers: "Components/Doors/entry_13"
71 receivers: "Panels/Assorted/panel_1/teleportListener"
70 control_center_color: "orange" 72 control_center_color: "orange"
71 double_letters: true 73 double_letters: true
72} 74}
diff --git a/data/maps/the_unkempt/rooms/Right Area.txtpb b/data/maps/the_unkempt/rooms/Right Area.txtpb index 1475fb0..03d7cea 100644 --- a/data/maps/the_unkempt/rooms/Right Area.txtpb +++ b/data/maps/the_unkempt/rooms/Right Area.txtpb
@@ -159,6 +159,5 @@ panels {
159 clue: "color" 159 clue: "color"
160 answer: "orange" 160 answer: "orange"
161 symbols: EXAMPLE 161 symbols: EXAMPLE
162 # TODO: This is hidden in-game until double letters are unlocked AND "orange" 162 required_door { name: "Control Center Orange Door" }
163 # is entered in the control center.
164} 163}
diff --git a/data/maps/the_unyielding/doors.txtpb b/data/maps/the_unyielding/doors.txtpb index b9d0d77..a3c3999 100644 --- a/data/maps/the_unyielding/doors.txtpb +++ b/data/maps/the_unyielding/doors.txtpb
@@ -499,5 +499,8 @@ doors {
499doors { 499doors {
500 name: "Cyan Doors" 500 name: "Cyan Doors"
501 type: EVENT 501 type: EVENT
502 receivers: "Components/Doors/entry_4"
503 receivers: "Panels/Miscellaneous/entry_2/teleportListener"
504 receivers: "Panels/Miscellaneous/entry_3/teleportListener"
502 double_letters: true 505 double_letters: true
503} 506}