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-rw-r--r--data/maps/the_orb/rooms/B Room.txtpb13
-rw-r--r--data/maps/the_orb/rooms/Main Area.txtpb1
-rw-r--r--data/maps/the_orb/rooms/Middle Room.txtpb12
3 files changed, 14 insertions, 12 deletions
diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb index 1a45101..633232f 100644 --- a/data/maps/the_orb/rooms/B Room.txtpb +++ b/data/maps/the_orb/rooms/B Room.txtpb
@@ -9,20 +9,9 @@ paintings {
9 # TODO: This is too high up to enter. It's also a hint painting. 9 # TODO: This is too high up to enter. It's also a hint painting.
10 exit_only: true 10 exit_only: true
11} 11}
12# TODO: Should these two be independent for shuffling purposes, or always tied
13# to the Main Area's port?
14ports {
15 name: "MID"
16 path: "Components/Warps/worldport4"
17 destination { x: -69 y: 0 z: 43 }
18 rotation: 90
19 # This port is in the room immediately after solving the B puzzles, which
20 # means it seems like it would be inaccessible if you enter the map from the
21 # painting or from the final port, but entering the O or R areas brings you
22 # back to the beginning.
23}
24ports { 12ports {
25 name: "FINAL" 13 name: "FINAL"
14 display_name: "Final Worldport"
26 path: "Components/Warps/worldport5" 15 path: "Components/Warps/worldport5"
27 destination { x: -69 y: 0 z: 87 } 16 destination { x: -69 y: 0 z: 87 }
28 rotation: 90 17 rotation: 90
diff --git a/data/maps/the_orb/rooms/Main Area.txtpb b/data/maps/the_orb/rooms/Main Area.txtpb index affe712..976c489 100644 --- a/data/maps/the_orb/rooms/Main Area.txtpb +++ b/data/maps/the_orb/rooms/Main Area.txtpb
@@ -85,6 +85,7 @@ panels {
85} 85}
86ports { 86ports {
87 name: "GREAT" 87 name: "GREAT"
88 display_name: "Main Entrance"
88 path: "Components/Warps/worldport" 89 path: "Components/Warps/worldport"
89 destination { x: 38 y: 0 z: 39 } 90 destination { x: 38 y: 0 z: 39 }
90 rotation: 90 91 rotation: 90
diff --git a/data/maps/the_orb/rooms/Middle Room.txtpb b/data/maps/the_orb/rooms/Middle Room.txtpb new file mode 100644 index 0000000..ed1a00c --- /dev/null +++ b/data/maps/the_orb/rooms/Middle Room.txtpb
@@ -0,0 +1,12 @@
1name: "Middle Room"
2# This is the room after solving the B puzzles but before getting to B1 itself.
3# It has to be a separate region because if you are shuffling worldports and you
4# warp to the B1 room port, you can't access this port if you're not able to
5# solve the B puzzles.
6ports {
7 name: "MID"
8 display_name: "Middle Worldport"
9 path: "Components/Warps/worldport4"
10 destination { x: -69 y: 0 z: 43 }
11 rotation: 90
12}