diff options
Diffstat (limited to 'data/maps/the_orb/rooms/B Room.txtpb')
-rw-r--r-- | data/maps/the_orb/rooms/B Room.txtpb | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb index e5ed320..633232f 100644 --- a/data/maps/the_orb/rooms/B Room.txtpb +++ b/data/maps/the_orb/rooms/B Room.txtpb | |||
@@ -9,19 +9,6 @@ paintings { | |||
9 | # TODO: This is too high up to enter. It's also a hint painting. | 9 | # TODO: This is too high up to enter. It's also a hint painting. |
10 | exit_only: true | 10 | exit_only: true |
11 | } | 11 | } |
12 | # TODO: Should these two be independent for shuffling purposes, or always tied | ||
13 | # to the Main Area's port? | ||
14 | ports { | ||
15 | name: "MID" | ||
16 | display_name: "Middle Worldport" | ||
17 | path: "Components/Warps/worldport4" | ||
18 | destination { x: -69 y: 0 z: 43 } | ||
19 | rotation: 90 | ||
20 | # This port is in the room immediately after solving the B puzzles, which | ||
21 | # means it seems like it would be inaccessible if you enter the map from the | ||
22 | # painting or from the final port, but entering the O or R areas brings you | ||
23 | # back to the beginning. | ||
24 | } | ||
25 | ports { | 12 | ports { |
26 | name: "FINAL" | 13 | name: "FINAL" |
27 | display_name: "Final Worldport" | 14 | display_name: "Final Worldport" |