diff options
Diffstat (limited to 'data/maps/the_orb/rooms/B Room.txtpb')
-rw-r--r-- | data/maps/the_orb/rooms/B Room.txtpb | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb index 1a45101..633232f 100644 --- a/data/maps/the_orb/rooms/B Room.txtpb +++ b/data/maps/the_orb/rooms/B Room.txtpb | |||
@@ -9,20 +9,9 @@ paintings { | |||
9 | # TODO: This is too high up to enter. It's also a hint painting. | 9 | # TODO: This is too high up to enter. It's also a hint painting. |
10 | exit_only: true | 10 | exit_only: true |
11 | } | 11 | } |
12 | # TODO: Should these two be independent for shuffling purposes, or always tied | ||
13 | # to the Main Area's port? | ||
14 | ports { | ||
15 | name: "MID" | ||
16 | path: "Components/Warps/worldport4" | ||
17 | destination { x: -69 y: 0 z: 43 } | ||
18 | rotation: 90 | ||
19 | # This port is in the room immediately after solving the B puzzles, which | ||
20 | # means it seems like it would be inaccessible if you enter the map from the | ||
21 | # painting or from the final port, but entering the O or R areas brings you | ||
22 | # back to the beginning. | ||
23 | } | ||
24 | ports { | 12 | ports { |
25 | name: "FINAL" | 13 | name: "FINAL" |
14 | display_name: "Final Worldport" | ||
26 | path: "Components/Warps/worldport5" | 15 | path: "Components/Warps/worldport5" |
27 | destination { x: -69 y: 0 z: 87 } | 16 | destination { x: -69 y: 0 z: 87 } |
28 | rotation: 90 | 17 | rotation: 90 |