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-rw-r--r--data/maps/the_orb/rooms/B Room.txtpb13
1 files changed, 1 insertions, 12 deletions
diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb index 1a45101..633232f 100644 --- a/data/maps/the_orb/rooms/B Room.txtpb +++ b/data/maps/the_orb/rooms/B Room.txtpb
@@ -9,20 +9,9 @@ paintings {
9 # TODO: This is too high up to enter. It's also a hint painting. 9 # TODO: This is too high up to enter. It's also a hint painting.
10 exit_only: true 10 exit_only: true
11} 11}
12# TODO: Should these two be independent for shuffling purposes, or always tied
13# to the Main Area's port?
14ports {
15 name: "MID"
16 path: "Components/Warps/worldport4"
17 destination { x: -69 y: 0 z: 43 }
18 rotation: 90
19 # This port is in the room immediately after solving the B puzzles, which
20 # means it seems like it would be inaccessible if you enter the map from the
21 # painting or from the final port, but entering the O or R areas brings you
22 # back to the beginning.
23}
24ports { 12ports {
25 name: "FINAL" 13 name: "FINAL"
14 display_name: "Final Worldport"
26 path: "Components/Warps/worldport5" 15 path: "Components/Warps/worldport5"
27 destination { x: -69 y: 0 z: 87 } 16 destination { x: -69 y: 0 z: 87 }
28 rotation: 90 17 rotation: 90