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Diffstat (limited to 'data/maps/the_orb/rooms/B Room.txtpb')
| -rw-r--r-- | data/maps/the_orb/rooms/B Room.txtpb | 27 |
1 files changed, 27 insertions, 0 deletions
| diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb new file mode 100644 index 0000000..0324647 --- /dev/null +++ b/data/maps/the_orb/rooms/B Room.txtpb | |||
| @@ -0,0 +1,27 @@ | |||
| 1 | name: "B Room" | ||
| 2 | letters { | ||
| 3 | key: "b" | ||
| 4 | path: "Components/Collectables/b" | ||
| 5 | } | ||
| 6 | paintings { | ||
| 7 | name: "SPIRAL" | ||
| 8 | path: "Meshes/spiral" | ||
| 9 | # TODO: This is too high up to enter. It's also a hint painting. | ||
| 10 | exit_only: true | ||
| 11 | } | ||
| 12 | # TODO: Should these two be independent for shuffling purposes, or always tied | ||
| 13 | # to the Main Area's port? | ||
| 14 | ports { | ||
| 15 | name: "MID" | ||
| 16 | path: "Components/Warps/worldport4" | ||
| 17 | orientation: "south" | ||
| 18 | # This port is in the room immediately after solving the B puzzles, which | ||
| 19 | # means it seems like it would be inaccessible if you enter the map from the | ||
| 20 | # painting or from the final port, but entering the O or R areas brings you | ||
| 21 | # back to the beginning. | ||
| 22 | } | ||
| 23 | ports { | ||
| 24 | name: "FINAL" | ||
| 25 | path: "Components/Warps/worldport5" | ||
| 26 | orientation: "south" | ||
| 27 | } | ||
