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---
  # This file is an associative array where the keys are region names. Rooms
  # have a number of properties:
  # - entrances
  # - panels
  # - doors
  # - panel_doors
  # - paintings
  # - progression
  # - sunwarps
  #
  # entrances is an array of regions from which this room can be accessed. The
  # key of each entry is the room that can access this one. The value is a list
  # of OR'd requirements for being able to access this room from the other one,
  # although the list can be elided if there is only one requirement, and the
  # value True can be used if there are no requirements (i.e. you always have
  # access to this room if you have access to the other). Each requirement
  # describes a door that must be opened in order to access this room from the
  # other. The door is described by both the door's name and the name of the
  # room that the door is in. The room name may be omitted if the door is
  # located in the current room.
  #
  # panels is a named array of panels in the room. The key of the array is an
  # arbitrary name for the panel. Panels can have the following fields:
  # - id:            The internal ID of the panel in the LINGO map
  # - required_room: In addition to having access to this room, the player must
  #                  also have access to this other room in order to solve this
  #                  panel.
  # - required_door: In addition to having access to this room, the player must
  #                  also have this door opened in order to solve this panel.
  # - required_panel: In addition to having access to this room, the player must
  #                   also be able to access this other panel in order to solve
  #                   this panel.
  # - colors:        A list of colors that are required to be unlocked in order
  #                  to solve this panel
  # - check:         A location check will be created for this individual panel.
  # - exclude_reduce: Panel checks are assumed to be INCLUDED when reduce checks
  #                   is on. This option excludes the check anyway.
  # - tag:           Label that describes how panel randomization should be
  #                  done. In reorder mode, panels with the same tag can be
  #                  shuffled amongst themselves. "forbid" is a special value
  #                  meaning that no randomization should be done. This field is
  #                  mandatory.
  # - link:          Panels with the same link label are randomized as a group.
  # - subtag:        Used to identify the separate parts of a linked group.
  # - copy_to_sign:  When randomizing this panel, the hint should be copied to
  #                  the specified sign(s).
  # - achievement:   The name of the achievement that is received upon solving
  #                  this panel.
  # - non_counting:  If True, this panel does not contribute to the total needed
  #                  to unlock Level 2.
  # - hunt:          If True, the tracker will show this panel even when it is
  #                  not a check. Used for hunts like the Number Hunt.
  #
  # doors is a named array of doors associated with this room. When door
  # randomization is enabled, each of these is an item. The key is a name that
  # will be displayed as part of the item's name. Doors can have the following
  # fields:
  # - id:             A string or list of internal door IDs from the LINGO map.
  #                   In door shuffle mode, collecting the item generated for
  #                   this door will open the doors listed here.
  # - painting_id:    An internal ID of a painting that should be moved upon
  #                   receiving this door.
  # - warp_id:        An internal ID or IDs of warps that should be disabled
  #                   until receiving this door.
  # - panels:         These are the panels that canonically open this door. If
  #                   there is only one panel for the door, then that panel is a
  #                   check. If there is more than one panel, then that entire
  #                   set of panels must be solved for a check. Panels can
  #                   either be a string (representing a panel in this room) or
  #                   a dict containing "room" and "panel".
  # - item_name:      Overrides the name of the item generated for this door.
  #                   If not specified, the item name will be generated from
  #                   the room name and the door name.
  # - item_group:     If set, this item will be in the specified item group.
  # - location_name:  Overrides the name of the location generated for this
  #                   door. If not specified, the location name will be
  #                   generated using the names of the panels.
  # - skip_location:  If true, no location is generated for this door.
  # - skip_item:      If true, no item is generated for this door.
  # - door_group:     When simple doors is used, all doors with the same group
  #                   will be covered by a single item.
  # - include_reduce: Door checks are assumed to be EXCLUDED when reduce checks
  #                   is on. This option includes the check anyway.
  # - event:          Denotes that the door is event only. This is similar to
  #                   setting both skip_location and skip_item.
  #
  # panel_doors is a named array of "panel doors" associated with this room.
  # When panel door shuffle is enabled, each of these becomes an item, and those
  # items block access to the listed panels. The key is a name for internal
  # reference only. Panel doors can have the following fields:
  # - panels:       Required. This is the set of panels that are blocked by this
  #                 panel door.
  # - item_name:    Overrides the name of the item generated for this panel
  #                 door. If not specified, the item name will be generated from
  #                 the room name and the name(s) of the panel(s).
  # - panel_group:  When region grouping is enabled, all panel doors with the
  #                 same group will be covered by a single item.
  #
  # paintings is an array of paintings in the room. This is used for painting
  # shuffling.
  # - id:             The internal painting ID from the LINGO map.
  # - enter_only:     If true, painting shuffling will not place a warp exit on
  #                   this painting.
  # - exit_only:      If true, painting shuffling will not place a warp entrance
  #                   on this painting.
  # - orientation:    One of north/south/east/west. This is the direction that
  #                   the player is facing when they are interacting with it,
  #                   not the orientation of the painting itself. "North" is
  #                   the direction the player faces at a new game, with the
  #                   positive X axis to the right.
  # - required_door:  This door must be open for the painting to be usable as an
  #                   entrance. If required_door is set, enter_only must be
  #                   True.
  # - required:       Marks a painting as being the only entrance for a room,
  #                   and thus it is required to be an exit when randomized.
  #                   Use "required_when_no_doors" instead if it would be
  #                   possible to enter the room without the painting in door
  #                   shuffle mode.
  # - req_blocked:    Marks that a painting cannot be an entrance leading to a
  #                   required painting. Paintings within a room that has a
  #                   required painting are automatically req blocked.
  #                   Use "req_blocked_when_no_doors" instead if it would be
  #                   fine in door shuffle mode.
  # - move:           Denotes that the painting is able to move.
  #
  # progression is a named array of items that define an ordered set of items.
  # progression items do not have any true connection to the rooms that they
  # are defined in, but it is best to place them in a thematically appropriate
  # room. The key for a progression entry is the name of the item that will be
  # created. A progression entry is a dictionary with one or both of a "doors"
  # key and a "panel_doors" key. These fields should be lists of doors or
  # panel doors that will be contained in this progressive item.
  #
  # sunwarps is an array of sunwarps in the room. This is used for sunwarp
  # shuffling.
  # - dots:                   The number of dots on this sunwarp.
  # - direction:              "enter" or "exit"
  # - entrance_indicator_pos: Coordinates for where the entrance indicator
  #                           should be placed if this becomes an entrance.
  # - orientation:            One of north/south/east/west.
  Starting Room:
    entrances:
      Menu:
        warp: True
      Outside The Wise:
        painting: True
      Rhyme Room (Circle):
        painting: True
      Rhyme Room (Target):
        painting: True
      Wondrous Lobby:
        painting: True
      Orange Tower Third Floor:
        painting: True
      Color Hunt:
        painting: True
      Owl Hallway:
        painting: True
      The Wondrous:
        room: The Wondrous
        door: Exit
        painting: True
      Orange Tower Sixth Floor:
        painting: True
      Orange Tower Basement:
        painting: True
      The Colorful:
        painting: True
      Welcome Back Area:
        room: Welcome Back Area
        door: Shortcut to Starting Room
      Second Room:
        door: Main Door
      Hidden Room:
        door: Back Right Door
      Rhyme Room (Looped Square):
        door: Rhyme Room Entrance
    panels:
      HI:
        id: Entry Room/Panel_hi_hi
        tag: midwhite
        check: True
      HIDDEN:
        id: Entry Room/Panel_hidden_hidden
        tag: midwhite
      TYPE:
        id: Entry Room/Panel_type_type
        tag: midwhite
      THIS:
        id: Entry Room/Panel_this_this
        tag: midwhite
      WRITE:
        id: Entry Room/Panel_write_write
        tag: midwhite
      SAME:
        id: Entry Room/Panel_same_same
        tag: midwhite
    doors:
      Main Door:
        event: True
        panels:
          - HI
      Back Right Door:
        id: Entry Room Area Doors/Door_hidden_hidden
        include_reduce: True
        panels:
          - HIDDEN
      Rhyme Room Entrance:
        id:
          - Palindrome Room Area Doors/Door_level_level_2
          - Palindrome Room Area Doors/Door_racecar_racecar_2
          - Palindrome Room Area Doors/Door_solos_solos_2
        skip_location: True
        door_group: Rhyme Room Doors
        panels:
          - room: The Tenacious
            panel: LEVEL (Black)
          - room: The Tenacious
            panel: RACECAR (Black)
          - room: The Tenacious
            panel: SOLOS (Black)
    panel_doors:
      HIDDEN:
        panels:
          - HIDDEN
    paintings:
      - id: arrows_painting
        exit_only: True
        orientation: south
      - id: arrows_painting2
        disable: True
        move: True
      - id: arrows_painting3
        disable: True
        move: True
      - id: garden_painting_tower2
        enter_only: True
        orientation: north
        move: True
        required_door:
          room: Hedge Maze
          door: Painting Shortcut
      - id: flower_painting_8
        enter_only: True
        orientation: north
        move: True
        required_door:
          room: Courtyard
          door: Painting Shortcut
      - id: symmetry_painting_a_starter
        enter_only: True
        orientation: west
        move: True
        required_door:
          room: The Wondrous (Doorknob)
          door: Painting Shortcut
      - id: pencil_painting6
        enter_only: True
        orientation: east
        move: True
        required_door:
          room: Outside The Bold
          door: Painting Shortcut
      - id: blueman_painting_3
        enter_only: True
        orientation: east
        move: True
        required_door:
          room: Outside The Undeterred
          door: Painting Shortcut
      - id: eyes_yellow_painting2
        enter_only: True
        orientation: west
        move: True
        required_door:
          room: Outside The Agreeable
          door: Painting Shortcut
  Hidden Room:
    entrances:
      Starting Room:
        room: Starting Room
        door: Back Right Door
      The Seeker:
        door: Seeker Entrance
      Dead End Area:
        door: Dead End Door
      Knight Night (Outer Ring):
        door: Knight Night Entrance
    panels:
      DEAD END:
        id: Appendix Room/Panel_deadend_deadened
        check: True
        exclude_reduce: True
        tag: topwhite
      OPEN:
        id: Heteronym Room/Panel_entrance_entrance
        tag: midwhite
      LIES:
        id: Appendix Room/Panel_lies_lies
        tag: midwhite
    doors:
      Dead End Door:
        id: Appendix Room Area Doors/Door_rat_tar_2
        skip_location: true
        door_group: Dead End Area Access
        panels:
          - room: Hub Room
            panel: RAT
      Knight Night Entrance:
        id: Appendix Room Area Doors/Door_rat_tar_4
        skip_location: true
        panels:
          - room: Hub Room
            panel: RAT
      Seeker Entrance:
        id: Entry Room Area Doors/Door_entrance_entrance
        item_name: The Seeker - Entrance
        item_group: Achievement Room Entrances
        panels:
          - OPEN
      Rhyme Room Entrance:
        id:
          - Appendix Room Area Doors/Door_rat_tar_3
          - Double Room Area Doors/Door_room_entry_stairs
        skip_location: True
        door_group: Rhyme Room Doors
        panels:
          - room: The Tenacious
            panel: LEVEL (Black)
          - room: The Tenacious
            panel: RACECAR (Black)
          - room: The Tenacious
            panel: SOLOS (Black)
          - room: Hub Room
            panel: RAT
    panel_doors:
      OPEN:
        panels:
          - OPEN
    paintings:
      - id: owl_painting
        orientation: north
  The Seeker:
    entrances:
      Hidden Room:
        room: Hidden Room
        door: Seeker Entrance
      Pilgrim Room:
        room: Pilgrim Room
        door: Shortcut to The Seeker
    panels:
      Achievement:
        id: Countdown Panels/Panel_seeker_seeker
        # The Seeker uniquely has the property that 1) it can be entered (through the Pilgrim Room) without opening the
        # front door in panels mode door shuffle, and 2) the front door panel is part of the CDP. This necessitates this
        # required_panel clause, because the entrance panel needs to be solvable for the achievement even if an
        # alternate entrance to the room is used.
        required_panel:
          room: Hidden Room
          panel: OPEN
        tag: forbid
        check: True
        achievement: The Seeker
      BEAR (1):
        id: Heteronym Room/Panel_bear_bear
        tag: midwhite
      MINE (1):
        id: Heteronym Room/Panel_mine_mine
        tag: double midwhite
        subtag: left
        link: exact MINE
      MINE (2):
        id: Heteronym Room/Panel_mine_mine_2
        tag: double midwhite
        subtag: right
        link: exact MINE
      BOW:
        id: Heteronym Room/Panel_bow_bow
        tag: midwhite
      DOES:
        id: Heteronym Room/Panel_does_does
        tag: midwhite
      MOBILE (1):
        id: Heteronym Room/Panel_mobile_mobile
        tag: double midwhite
        subtag: left
        link: exact MOBILE
      MOBILE (2):
        id: Heteronym Room/Panel_mobile_mobile_2
        tag: double midwhite
        subtag: right
        link: exact MOBILE
      DESERT:
        id: Heteronym Room/Panel_desert_desert
        tag: topmid white stack
        subtag: mid
        link: topmid DESERT
      DESSERT:
        id: Heteronym Room/Panel_desert_dessert
        tag: topmid white stack
        subtag: top
        link: topmid DESERT
      SOW:
        id: Heteronym Room/Panel_sow_sow
        tag: topmid white stack
        subtag: mid
        link: topmid SOW
      SEW:
        id: Heteronym Room/Panel_sow_so
        tag: topmid white stack
        subtag: top
        link: topmid SOW
      TO:
        id: Heteronym Room/Panel_two_to
        tag: double topwhite
        subtag: left
        link: hp TWO
      TOO:
        id: Heteronym Room/Panel_two_too
        tag: double topwhite
        subtag: right
        link: hp TWO
      WRITE:
        id: Heteronym Room/Panel_write_right
        tag: topwhite
      EWE:
        id: Heteronym Room/Panel_you_ewe
        tag: topwhite
      KNOT:
        id: Heteronym Room/Panel_not_knot
        tag: double topwhite
        subtag: left
        link: hp NOT
      NAUGHT:
        id: Heteronym Room/Panel_not_naught
        tag: double topwhite
        subtag: right
        link: hp NOT
      BEAR (2):
        id: Heteronym Room/Panel_bear_bare
        tag: topwhite
  Second Room:
    entrances:
      Starting Room:
        room: Starting Room
        door: Main Door
      Hub Room:
        door: Exit Door
    panels:
      HI:
        id: Entry Room/Panel_hi_high
        tag: topwhite
      LOW:
        id: Entry Room/Panel_low_low
        tag: forbid # This is a midwhite pretending to be a botwhite
      ANOTHER TRY:
        id: Entry Room/Panel_advance
        tag: topwhite
        non_counting: True # This is a counting panel in-game, but it can never count towards the LEVEL 2 panel hunt.
      LEVEL 2:
        # We will set up special rules for this in code.
        id: EndPanel/Panel_level_2
        tag: forbid
        non_counting: True
        check: True
    doors:
      Exit Door:
        id: Entry Room Area Doors/Door_hi_high
        location_name: Second Room - Good Luck
        include_reduce: True
        panels:
          - HI
          - LOW
  Hub Room:
    entrances:
      Second Room:
        room: Second Room
        door: Exit Door
      Dead End Area:
        door: Near RAT Door
      Crossroads:
        door: Crossroads Entrance
      The Tenacious:
        door: Tenacious Entrance
      Near Far Area: True
      Hedge Maze:
        door: Shortcut to Hedge Maze
      Orange Tower First Floor:
        room: Orange Tower First Floor
        door: Shortcut to Hub Room
      Owl Hallway:
        painting: True
      Outside The Initiated:
        room: Outside The Initiated
        door: Shortcut to Hub Room
      The Traveled:
        door: Traveled Entrance
      Roof: True # through the sunwarp
      Outside The Undeterred:
        room: Outside The Undeterred
        door: Green Painting
        painting: True
    panels:
      ORDER:
        id: Shuffle Room/Panel_order_chaos
        colors: black
        tag: botblack
      SLAUGHTER:
        id: Palindrome Room/Panel_slaughter_laughter
        colors: red
        tag: midred
      TRACE:
        id: Maze Room/Panel_trace_trace
        tag: midwhite
      RAT:
        id: Appendix Room/Panel_rat_tar
        colors: black
        check: True
        exclude_reduce: True
        tag: midblack
      OPEN:
        id: Synonym Room/Panel_open_open
        tag: midwhite
      FOUR:
        id: Backside Room/Panel_four_four_3
        tag: midwhite
        hunt: True
        required_door:
          room: Outside The Undeterred
          door: Fours
      LOST:
        id: Shuffle Room/Panel_lost_found
        colors: black
        tag: botblack
        check: True
      FORWARD:
        id: Entry Room/Panel_forward_forward
        tag: midwhite
      BETWEEN:
        id: Entry Room/Panel_between_between
        tag: midwhite
      BACKWARD:
        id: Entry Room/Panel_backward_backward
        tag: midwhite
    doors:
      Crossroads Entrance:
        id:
          - Shuffle Room Area Doors/Door_chaos
          - Shuffle Room Area Doors/Door_swap
          - Shuffle Room Area Doors/Door_swap2
          - Shuffle Room Area Doors/Door_swap3
          - Shuffle Room Area Doors/Door_swap4
        panels:
          - ORDER
      Tenacious Entrance:
        id: Palindrome Room Area Doors/Door_slaughter_laughter
        door_group: Entrances to The Tenacious
        item_group: Achievement Room Entrances
        panels:
          - SLAUGHTER
      Shortcut to Hedge Maze:
        id: Maze Area Doors/Door_trace_trace
        door_group: Hedge Maze Doors
        panels:
          - TRACE
      Near RAT Door:
        id: Appendix Room Area Doors/Door_deadend_deadened
        skip_location: True
        door_group: Dead End Area Access
        panels:
          - room: Hidden Room
            panel: DEAD END
      Traveled Entrance:
        id: Appendix Room Area Doors/Door_open_open
        item_name: The Traveled - Entrance
        door_group: Entrance to The Traveled
        item_group: Achievement Room Entrances
        panels:
          - OPEN
    panel_doors:
      ORDER:
        panels:
          - ORDER
      SLAUGHTER:
        panel_group: Tenacious Entrance Panels
        panels:
          - SLAUGHTER
      TRACE:
        panels:
          - TRACE
      RAT:
        panels:
          - RAT
      OPEN:
        panels:
          - OPEN
    paintings:
      - id: maze_painting
        orientation: west
    sunwarps:
      - dots: 1
        direction: enter
        entrance_indicator_pos: [18, 2.5, -17.01]
        orientation: north
  Dead End Area:
    entrances:
      Hidden Room:
        room: Hidden Room
        door: Dead End Door
      Hub Room:
        room: Hub Room
        door: Near RAT Door
    panels:
      FOUR:
        id: Backside Room/Panel_four_four_2
        tag: midwhite
        hunt: True
        required_door:
          room: Outside The Undeterred
          door: Fours
      EIGHT:
        id: Backside Room/Panel_eight_eight_8
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Eights
    paintings:
      - id: smile_painting_6
        orientation: north
  Sunwarps:
    # This is a special, meta-ish room.
    entrances:
      Menu: True
    doors:
      1 Sunwarp:
        warp_id: Teleporter Warps/Sunwarp_enter_1
        door_group: Sunwarps
        skip_location: True
        item_name: "1 Sunwarp"
      2 Sunwarp:
        warp_id: Teleporter Warps/Sunwarp_enter_2
        door_group: Sunwarps
        skip_location: True
        item_name: 2 Sunwarp
      3 Sunwarp:
        warp_id: Teleporter Warps/Sunwarp_enter_3
        door_group: Sunwarps
        skip_location: True
        item_name: "3 Sunwarp"
      4 Sunwarp:
        warp_id: Teleporter Warps/Sunwarp_enter_4
        door_group: Sunwarps
        skip_location: True
        item_name: 4 Sunwarp
      5 Sunwarp:
        warp_id: Teleporter Warps/Sunwarp_enter_5
        door_group: Sunwarps
        skip_location: True
        item_name: "5 Sunwarp"
      6 Sunwarp:
        warp_id: Teleporter Warps/Sunwarp_enter_6
        door_group: Sunwarps
        skip_location: True
        item_name: "6 Sunwarp"
    progression:
      Progressive Pilgrimage:
        doors:
          - 1 Sunwarp
          - 2 Sunwarp
          - 3 Sunwarp
          - 4 Sunwarp
          - 5 Sunwarp
          - 6 Sunwarp
  Pilgrim Antechamber:
    # The entrances to this room are special. When pilgrimage is enabled, we use a special access rule to determine
    # whether a pilgrimage can succeed. When pilgrimage is disabled, the sun painting will be added to the pool.
    panels:
      HOT CRUST:
        id: Lingo Room/Panel_shortcut
        colors: yellow
        tag: midyellow
      PILGRIM:
        id: Lingo Room/Panel_pilgrim
        colors: blue
        tag: midblue
        check: True
      MASTERY:
        id: Master Room/Panel_mastery_mastery14
        tag: midwhite
        hunt: True
        required_door:
          room: Orange Tower Seventh Floor
          door: Mastery
    doors:
      Sun Painting:
        item_name: Pilgrim Room - Sun Painting
        item_group: Paintings
        location_name: Pilgrim Room - HOT CRUST
        painting_id: pilgrim_painting2
        panels:
          - HOT CRUST
      Exit:
        event: True
        panels:
          - PILGRIM
  Pilgrim Room:
    entrances:
      The Seeker:
        door: Shortcut to The Seeker
      Pilgrim Antechamber:
        room: Pilgrim Antechamber
        door: Exit
    panels:
      THIS:
        id: Lingo Room/Panel_lingo_9
        colors: gray
        tag: forbid
      TIME ROOM:
        id: Lingo Room/Panel_lingo_1
        colors: purple
        tag: toppurp
      SCIENCE ROOM:
        id: Lingo Room/Panel_lingo_2
        tag: botwhite
      SHINY ROCK ROOM:
        id: Lingo Room/Panel_lingo_3
        tag: botwhite
      ANGRY POWER:
        id: Lingo Room/Panel_lingo_4
        colors:
          - purple
        tag: forbid
      MICRO LEGION:
        id: Lingo Room/Panel_lingo_5
        colors: yellow
        tag: midyellow
      LOSERS RELAX:
        id: Lingo Room/Panel_lingo_6
        colors:
          - black
        tag: forbid
      "906234":
        id: Lingo Room/Panel_lingo_7
        colors:
          - orange
          - blue
        tag: forbid
      MOOR EMORDNILAP:
        id: Lingo Room/Panel_lingo_8
        colors: black
        tag: midblack
      HALL ROOMMATE:
        id: Lingo Room/Panel_lingo_10
        colors:
          - red
          - blue
        tag: forbid
      ALL GREY:
        id: Lingo Room/Panel_lingo_11
        colors: yellow
        tag: midyellow
      PLUNDER ISLAND:
        id: Lingo Room/Panel_lingo_12
        colors:
          - purple
          - red
        tag: forbid
      FLOSS PATHS:
        id: Lingo Room/Panel_lingo_13
        colors:
          - purple
          - brown
        tag: forbid
    doors:
      Shortcut to The Seeker:
        id: Master Room Doors/Door_pilgrim_shortcut
        include_reduce: True
        panels:
          - THIS
  Crossroads:
    entrances:
      Hub Room:
        - room: Sunwarps
          door: 1 Sunwarp
          sunwarp: True
        - room: Hub Room
          door: Crossroads Entrance
      Color Hallways:
        warp: True
      The Tenacious:
        door: Tenacious Entrance
      Orange Tower Fourth Floor:
        - warp: True # through IRK HORN
        - door: Tower Entrance
      Amen Name Area:
        room: Lost Area
        door: Exit
      Roof: True # through the sunwarp
    panels:
      DECAY:
        id: Palindrome Room/Panel_decay_day
        colors: red
        tag: midred
      NOPE:
        id: Sun Room/Panel_nope_open
        colors: yellow
        tag: midyellow
      EIGHT:
        id: Backside Room/Panel_eight_eight_5
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Eights
      WE ROT:
        id: Shuffle Room/Panel_tower
        colors: yellow
        tag: midyellow
      WORDS:
        id: Shuffle Room/Panel_words_sword
        colors: yellow
        tag: midyellow
      SWORD:
        id: Shuffle Room/Panel_sword_words
        colors: yellow
        tag: midyellow
      TURN:
        id: Shuffle Room/Panel_turn_runt
        colors: yellow
        tag: midyellow
      BEND HI:
        id: Shuffle Room/Panel_behind
        colors: yellow
        tag: midyellow
      THE EYES:
        id: Shuffle Room/Panel_eyes_see_shuffle
        colors: yellow
        check: True
        exclude_reduce: True
        required_door:
          door: Hollow Hallway
        tag: midyellow
      CORNER:
        id: Shuffle Room/Panel_corner_corner
        required_door:
          door: Hollow Hallway
        tag: midwhite
      HOLLOW:
        id: Shuffle Room/Panel_hollow_hollow
        required_door:
          door: Hollow Hallway
        tag: midwhite
      SWAP:
        # In vanilla doors, solving this panel will open the way to Hub Room. This does not impact logic at all because
        # Hub Room is always sphere 1 in vanilla doors.
        id: Shuffle Room/Panel_swap_wasp
        colors: yellow
        tag: midyellow
      GEL:
        id: Shuffle Room/Panel_gel
        colors: yellow
        tag: topyellow
        required_door:
          door: Tower Entrance
      THOUGH:
        id: Shuffle Room/Panel_though
        colors: yellow
        tag: topyellow
        required_door:
          door: Tower Entrance
      CROSSROADS:
        id: Shuffle Room/Panel_crossroads_crossroads
        tag: midwhite
    doors:
      Tenacious Entrance:
        id: Palindrome Room Area Doors/Door_decay_day
        door_group: Entrances to The Tenacious
        item_group: Achievement Room Entrances
        panels:
          - DECAY
      Discerning Entrance:
        id: Shuffle Room Area Doors/Door_nope_open
        item_name: The Discerning - Entrance
        item_group: Achievement Room Entrances
        panels:
          - NOPE
      Tower Entrance:
        id:
          - Shuffle Room Area Doors/Door_tower
          - Shuffle Room Area Doors/Door_tower2
          - Shuffle Room Area Doors/Door_tower3
          - Shuffle Room Area Doors/Door_tower4
        door_group: Crossroads - Tower Entrances
        panels:
          - WE ROT
      Tower Back Entrance:
        id: Shuffle Room Area Doors/Door_runt
        location_name: Crossroads - TURN/RUNT
        door_group: Crossroads - Tower Entrances
        panels:
          - TURN
          - room: Orange Tower Fourth Floor
            panel: RUNT (1)
      Words Sword Door:
        id:
          - Shuffle Room Area Doors/Door_words_shuffle_3
          - Shuffle Room Area Doors/Door_words_shuffle_4
        door_group: Crossroads Doors
        panels:
          - WORDS
          - SWORD
      Eye Wall:
        id: Shuffle Room Area Doors/Door_behind
        door_group: Crossroads Doors
        panels:
          - BEND HI
      Hollow Hallway:
        id: Shuffle Room Area Doors/Door_crossroads6
        skip_location: True
        door_group: Crossroads Doors
        panels:
          - BEND HI
      Roof Access:
        id: Tower Room Area Doors/Door_level_6_2
        skip_location: True
        panels:
          - room: Orange Tower First Floor
            panel: DADS + ALE
          - room: Outside The Undeterred
            panel: ART + ART
          - room: Orange Tower Third Floor
            panel: DEER + WREN
          - room: Orange Tower Fourth Floor
            panel: LEARNS + UNSEW
          - room: Orange Tower Fifth Floor
            panel: DRAWL + RUNS
          - room: Owl Hallway
            panel: READS + RUST
          - room: Ending Area
            panel: THE END
    panel_doors:
      DECAY:
        panel_group: Tenacious Entrance Panels
        panels:
          - DECAY
      NOPE:
        panels:
          - NOPE
      WE ROT:
        panels:
          - WE ROT
      WORDS SWORD:
        panels:
          - WORDS
          - SWORD
      BEND HI:
        panels:
          - BEND HI
    paintings:
      - id: eye_painting
        disable: True
        orientation: east
        move: True
        required_door:
          door: Eye Wall
      - id: smile_painting_4
        orientation: south
    sunwarps:
      - dots: 1
        direction: exit
        entrance_indicator_pos: [ -17, 2.5, -41.01 ]
        orientation: north
    progression:
      Progressive Suits Area:
        panel_doors:
          - WORDS SWORD
          - room: Lost Area
            panel_door: LOST
          - room: Amen Name Area
            panel_door: AMEN NAME
  Lost Area:
    entrances:
      Outside The Agreeable:
        door: Exit
      Crossroads:
        room: Crossroads
        door: Words Sword Door
    panels:
      LOST (1):
        id: Shuffle Room/Panel_lost_lots
        colors: yellow
        tag: midyellow
      LOST (2):
        id: Shuffle Room/Panel_lost_slot
        colors: yellow
        tag: midyellow
    doors:
      Exit:
        id:
          - Shuffle Room Area Doors/Door_lost_shuffle_1
          - Shuffle Room Area Doors/Door_lost_shuffle_2
        location_name: Crossroads - LOST Pair
        panels:
          - LOST (1)
          - LOST (2)
    panel_doors:
      LOST:
        panels:
          - LOST (1)
          - LOST (2)
  Amen Name Area:
    entrances:
      Crossroads:
        room: Lost Area
        door: Exit
      Suits Area:
        door: Exit
    panels:
      AMEN:
        id: Shuffle Room/Panel_amen_mean
        colors: yellow
        tag: double midyellow
        subtag: left
        link: ana MEAN
      NAME:
        id: Shuffle Room/Panel_name_mean
        colors: yellow
        tag: double midyellow
        subtag: right
        link: ana MEAN
      NINE:
        id: Backside Room/Panel_nine_nine_3
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Nines
    doors:
      Exit:
        id: Shuffle Room Area Doors/Door_mean
        panels:
          - AMEN
          - NAME
    panel_doors:
      AMEN NAME:
        panels:
          - AMEN
          - NAME
  Suits Area:
    entrances:
      Amen Name Area:
        room: Amen Name Area
        door: Exit
      Roof: True
    panels:
      SPADES:
        id: Cross Room/Panel_spades_spades
        tag: midwhite
      CLUBS:
        id: Cross Room/Panel_clubs_clubs
        tag: midwhite
      HEARTS:
        id: Cross Room/Panel_hearts_hearts
        tag: midwhite
    paintings:
      - id: west_afar
        orientation: south
  The Tenacious:
    entrances:
      Hub Room:
        - room: Hub Room
          door: Tenacious Entrance
        - door: Shortcut to Hub Room
      Crossroads:
        room: Crossroads
        door: Tenacious Entrance
      Outside The Agreeable:
        room: Outside The Agreeable
        door: Tenacious Entrance
      Dread Hallway:
        room: Dread Hallway
        door: Tenacious Entrance
    panels:
      LEVEL (Black):
        id: Palindrome Room/Panel_level_level
        colors: black
        tag: midblack
      RACECAR (Black):
        id: Palindrome Room/Panel_racecar_racecar
        colors: black
        tag: palindrome
        copy_to_sign: sign4
      SOLOS (Black):
        id: Palindrome Room/Panel_solos_solos
        colors: black
        tag: palindrome
        copy_to_sign:
          - sign5
          - sign6
      LEVEL (White):
        id: Palindrome Room/Panel_level_level_2
        tag: midwhite
      RACECAR (White):
        id: Palindrome Room/Panel_racecar_racecar_2
        tag: midwhite
        copy_to_sign: sign3
      SOLOS (White):
        id: Palindrome Room/Panel_solos_solos_2
        tag: midwhite
        copy_to_sign:
          - sign1
          - sign2
      Achievement:
        id: Countdown Panels/Panel_tenacious_tenacious
        check: True
        tag: forbid
        required_panel:
          - panel: LEVEL (Black)
          - panel: RACECAR (Black)
          - panel: SOLOS (Black)
          - panel: LEVEL (White)
          - panel: RACECAR (White)
          - panel: SOLOS (White)
          - room: Hub Room
            panel: SLAUGHTER
          - room: Crossroads
            panel: DECAY
          - room: Outside The Agreeable
            panel: MASSACRED
          - room: Dread Hallway
            panel: DREAD
        achievement: The Tenacious
    doors:
      Shortcut to Hub Room:
        id:
          - Palindrome Room Area Doors/Door_level_level_1
          - Palindrome Room Area Doors/Door_racecar_racecar_1
          - Palindrome Room Area Doors/Door_solos_solos_1
        location_name: The Tenacious - Palindromes
        door_group: Entrances to The Tenacious
        panels:
          - LEVEL (Black)
          - RACECAR (Black)
          - SOLOS (Black)
      White Palindromes:
        location_name: The Tenacious - White Palindromes
        skip_item: True
        panels:
          - LEVEL (White)
          - RACECAR (White)
          - SOLOS (White)
    panel_doors:
      Black Palindromes:
        item_name: The Tenacious - Black Palindromes (Panels)
        panels:
          - LEVEL (Black)
          - RACECAR (Black)
          - SOLOS (Black)
  Near Far Area:
    entrances:
      Hub Room: True
      Warts Straw Area:
        door: Door
    panels:
      NEAR:
        id: Symmetry Room/Panel_near_far
        colors: black
        tag: botblack
      FAR:
        id: Symmetry Room/Panel_far_near
        colors: black
        tag: botblack
    doors:
      Door:
        id:
          - Symmetry Room Area Doors/Door_near_far
          - Symmetry Room Area Doors/Door_far_near
        door_group: Symmetry Doors
        item_name: Symmetry Room - Near Far Door
        location_name: Symmetry Room - NEAR, FAR
        panels:
          - NEAR
          - FAR
    panel_doors:
      NEAR FAR:
        item_name: Symmetry Room - NEAR, FAR (Panels)
        panel_group: Symmetry Room Panels
        panels:
          - NEAR
          - FAR
    progression:
      Progressive Symmetry Room:
        panel_doors:
          - NEAR FAR
          - room: Warts Straw Area
            panel_door: WARTS STRAW
          - room: Leaf Feel Area
            panel_door: LEAF FEEL
  Warts Straw Area:
    entrances:
      Near Far Area:
        room: Near Far Area
        door: Door
      Leaf Feel Area:
        door: Door
    panels:
      WARTS:
        id: Symmetry Room/Panel_warts_straw
        colors: black
        tag: midblack
      STRAW:
        id: Symmetry Room/Panel_straw_warts
        colors: black
        tag: midblack
    doors:
      Door:
        id:
          - Symmetry Room Area Doors/Door_warts_straw
          - Symmetry Room Area Doors/Door_straw_warts
        door_group: Symmetry Doors
        item_name: Symmetry Room - Warts Straw Door
        location_name: Symmetry Room - WARTS, STRAW
        panels:
          - WARTS
          - STRAW
    panel_doors:
      WARTS STRAW:
        item_name: Symmetry Room - WARTS, STRAW (Panels)
        panel_group: Symmetry Room Panels
        panels:
          - WARTS
          - STRAW
  Leaf Feel Area:
    entrances:
      Warts Straw Area:
        room: Warts Straw Area
        door: Door
      Outside The Agreeable:
        door: Door
    panels:
      LEAF:
        id: Symmetry Room/Panel_leaf_feel
        colors: black
        tag: topblack
      FEEL:
        id: Symmetry Room/Panel_feel_leaf
        colors: black
        tag: topblack
    doors:
      Door:
        id:
          - Symmetry Room Area Doors/Door_leaf_feel
          - Symmetry Room Area Doors/Door_feel_leaf
        door_group: Symmetry Doors
        item_name: Symmetry Room - Leaf Feel Door
        location_name: Symmetry Room - LEAF, FEEL
        panels:
          - LEAF
          - FEEL
    panel_doors:
      LEAF FEEL:
        item_name: Symmetry Room - LEAF, FEEL (Panels)
        panel_group: Symmetry Room Panels
        panels:
          - LEAF
          - FEEL
  Outside The Agreeable:
    entrances:
      Crossroads:
        warp: True
      Lost Area:
        room: Lost Area
        door: Exit
      The Tenacious:
        door: Tenacious Entrance
      The Agreeable:
        door: Agreeable Entrance
      Dread Hallway:
        door: Black Door
      Leaf Feel Area:
        room: Leaf Feel Area
        door: Door
      Starting Room:
        door: Painting Shortcut
        painting: True
      Hallway Room (1):
        warp: True
      Hedge Maze: True # through the door to the sectioned-off part of the hedge maze
      Compass Room:
        warp: True
    panels:
      MASSACRED:
        id: Palindrome Room/Panel_massacred_sacred
        colors: red
        tag: midred
      BLACK:
        id: Symmetry Room/Panel_black_white
        colors: black
        tag: botblack
      CLOSE:
        id: Antonym Room/Panel_close_open
        colors: black
        tag: botblack
      LEFT:
        id: Symmetry Room/Panel_left_right
        colors: black
        tag: botblack
      LEFT (2):
        id: Symmetry Room/Panel_left_wrong
        colors: black
        tag: bot black black
      RIGHT:
        id: Symmetry Room/Panel_right_left
        colors: black
        tag: botblack
      PURPLE:
        id: Color Arrow Room/Panel_purple_afar
        tag: midwhite
        hunt: True
        required_door:
          door: Purple Barrier
      FIVE (1):
        id: Backside Room/Panel_five_five_5
        tag: midwhite
        hunt: True
        required_door:
          room: Outside The Undeterred
          door: Fives
      FIVE (2):
        id: Backside Room/Panel_five_five_4
        tag: midwhite
        hunt: True
        required_door:
          room: Outside The Undeterred
          door: Fives
      HIDE:
        id: Maze Room/Panel_hide_seek_4
        colors: black
        tag: botblack
      DAZE:
        id: Maze Room/Panel_daze_maze
        colors: purple
        tag: midpurp
    doors:
      Tenacious Entrance:
        id: Palindrome Room Area Doors/Door_massacred_sacred
        door_group: Entrances to The Tenacious
        item_group: Achievement Room Entrances
        panels:
          - MASSACRED
      Black Door:
        id: Symmetry Room Area Doors/Door_black_white
        door_group: Entrances to The Tenacious
        panels:
          - BLACK
      Agreeable Entrance:
        id: Symmetry Room Area Doors/Door_close_open
        item_name: The Agreeable - Entrance
        item_group: Achievement Room Entrances
        panels:
          - CLOSE
      Painting Shortcut:
        item_name: Starting Room - Street Painting
        item_group: Paintings
        painting_id: eyes_yellow_painting2
        panels:
          - RIGHT
      Purple Barrier:
        id: Color Arrow Room Doors/Door_purple_3
        door_group: Color Hunt Barriers
        skip_location: True
        panels:
          - room: Color Hunt
            panel: PURPLE
    panel_doors:
      MASSACRED:
        panel_group: Tenacious Entrance Panels
        panels:
          - MASSACRED
      BLACK:
        panels:
          - BLACK
      CLOSE:
        panels:
          - CLOSE
      RIGHT:
        panels:
          - RIGHT
    paintings:
      - id: eyes_yellow_painting
        orientation: east
    sunwarps:
      - dots: 6
        direction: enter
        entrance_indicator_pos: [ 3, 2.5, -55.01 ]
        orientation: north
  Compass Room:
    entrances:
      Outside The Agreeable:
        warp: True
      Cellar:
        door: Lookout Entrance
        warp: True
    panels:
      NORTH:
        id: Cross Room/Panel_north_missing
        colors: green
        tag: forbid
        required_panel:
          - room: Outside The Bold
            panel: SOUND
          - room: Outside The Bold
            panel: YEAST
          - room: Outside The Bold
            panel: WET
      DIAMONDS:
        id: Cross Room/Panel_diamonds_missing
        colors: green
        tag: forbid
        required_room: Suits Area
      FIRE:
        id: Cross Room/Panel_fire_missing
        colors: green
        tag: forbid
        required_room: Elements Area
      WINTER:
        id: Cross Room/Panel_winter_missing
        colors: green
        tag: forbid
        required_room: Orange Tower Fifth Floor
    doors:
      Lookout Entrance:
        id: Cross Room Doors/Door_missing
        location_name: Outside The Agreeable - Lookout Panels
        panels:
          - NORTH
          - WINTER
          - DIAMONDS
          - FIRE
    panel_doors:
      Lookout:
        item_name: Compass Room Panels
        panels:
          - NORTH
          - WINTER
          - DIAMONDS
          - FIRE
    paintings:
      - id: pencil_painting7
        orientation: north
  Dread Hallway:
    entrances:
      Outside The Agreeable:
        room: Outside The Agreeable
        door: Black Door
      The Tenacious:
        door: Tenacious Entrance
    panels:
      DREAD:
        id: Palindrome Room/Panel_dread_dead
        colors: red
        tag: midred
    doors:
      Tenacious Entrance:
        id: Palindrome Room Area Doors/Door_dread_dead
        door_group: Entrances to The Tenacious
        item_group: Achievement Room Entrances
        panels:
          - DREAD
  The Agreeable:
    entrances:
      Outside The Agreeable:
        room: Outside The Agreeable
        door: Agreeable Entrance
      Hedge Maze:
        door: Shortcut to Hedge Maze
    panels:
      Achievement:
        id: Countdown Panels/Panel_disagreeable_agreeable
        colors: black
        tag: forbid
        required_room: Outside The Agreeable
        check: True
        achievement: The Agreeable
      BYE:
        id: Antonym Room/Panel_bye_hi
        colors: black
        tag: botblack
      RETOOL:
        id: Antonym Room/Panel_retool_looter
        colors: black
        tag: midblack
      DRAWER:
        id: Antonym Room/Panel_drawer_reward
        colors: black
        tag: midblack
      READ:
        id: Antonym Room/Panel_read_write
        colors: black
        tag: botblack
      DIFFERENT:
        id: Antonym Room/Panel_different_same
        colors: black
        tag: botblack
      LOW:
        id: Antonym Room/Panel_low_high
        colors: black
        tag: botblack
      ALIVE:
        id: Antonym Room/Panel_alive_dead
        colors: black
        tag: botblack
      THAT:
        id: Antonym Room/Panel_that_this
        colors: black
        tag: botblack
      STRESSED:
        id: Antonym Room/Panel_stressed_desserts
        colors: black
        tag: midblack
      STAR:
        id: Antonym Room/Panel_star_rats
        colors: black
        tag: midblack
      TUBE:
        id: Antonym Room/Panel_tame_mate
        colors: black
        tag: topblack
      CAT:
        id: Antonym Room/Panel_cat_tack
        colors: black
        tag: topblack
    doors:
      Shortcut to Hedge Maze:
        id: Symmetry Room Area Doors/Door_bye_hi
        item_group: Achievement Room Entrances
        door_group: Hedge Maze Doors
        panels:
          - BYE
  Hedge Maze:
    entrances:
      Hub Room:
        room: Hub Room
        door: Shortcut to Hedge Maze
      Color Hallways:
        warp: True
      The Agreeable:
        room: The Agreeable
        door: Shortcut to Hedge Maze
      The Perceptive: True
      The Observant:
        door: Observant Entrance
      Owl Hallway:
        room: Owl Hallway
        door: Shortcut to Hedge Maze
      Roof: True
    panels:
      DOWN:
        id: Maze Room/Panel_down_up
        colors: black
        tag: botblack
      HIDE (1):
        id: Maze Room/Panel_hide_seek
        colors: black
        tag: botblack
      HIDE (2):
        id: Maze Room/Panel_hide_seek_2
        colors: black
        tag: botblack
      HIDE (3):
        id: Maze Room/Panel_hide_seek_3
        colors: black
        tag: botblack
      MASTERY (1):
        id: Master Room/Panel_mastery_mastery5
        tag: midwhite
        hunt: True
        required_door:
          room: Orange Tower Seventh Floor
          door: Mastery
      MASTERY (2):
        id: Master Room/Panel_mastery_mastery9
        tag: midwhite
        hunt: True
        required_door:
          room: Orange Tower Seventh Floor
          door: Mastery
      PATH (1):
        id: Maze Room/Panel_path_lock
        colors: green
        tag: forbid
      PATH (2):
        id: Maze Room/Panel_path_knot
        colors: green
        tag: forbid
      PATH (3):
        id: Maze Room/Panel_path_lost
        colors: green
        tag: forbid
      PATH (4):
        id: Maze Room/Panel_path_open
        colors: green
        tag: forbid
      PATH (5):
        id: Maze Room/Panel_path_help
        colors: green
        tag: forbid
      PATH (6):
        id: Maze Room/Panel_path_hunt
        colors: green
        tag: forbid
      PATH (7):
        id: Maze Room/Panel_path_nest
        colors: green
        tag: forbid
      PATH (8):
        id: Maze Room/Panel_path_look
        colors: green
        tag: forbid
      REFLOW:
        id: Maze Room/Panel_reflow_flower
        colors: yellow
        tag: midyellow
      LEAP:
        id: Maze Room/Panel_leap_jump
        tag: botwhite
    doors:
      Perceptive Entrance:
        id: Maze Area Doors/Door_maze_maze
        item_name: The Perceptive - Entrance
        door_group: Hedge Maze Doors
        item_group: Achievement Room Entrances
        panels:
          - DOWN
      Painting Shortcut:
        painting_id: garden_painting_tower2
        item_name: Starting Room - Hedge Maze Painting
        item_group: Paintings
        skip_location: True
        panels:
          - DOWN
      Observant Entrance:
        id:
          - Maze Area Doors/Door_look_room_1
          - Maze Area Doors/Door_look_room_2
          - Maze Area Doors/Door_look_room_3
        skip_location: True
        item_name: The Observant - Entrance
        door_group: Observant Doors
        item_group: Achievement Room Entrances
        panels:
          - room: The Perceptive
            panel: GAZE
      Hide and Seek:
        skip_item: True
        location_name: Hedge Maze - Hide and Seek
        include_reduce: True
        panels:
          - HIDE (1)
          - HIDE (2)
          - HIDE (3)
          - room: Outside The Agreeable
            panel: HIDE
    panel_doors:
      DOWN:
        panels:
          - DOWN
  The Perceptive:
    entrances:
      Starting Room:
        room: Hedge Maze
        door: Painting Shortcut
        painting: True
      Hedge Maze:
        room: Hedge Maze
        door: Perceptive Entrance
    panels:
      Achievement:
        id: Countdown Panels/Panel_perceptive_perceptive
        colors: green
        tag: forbid
        check: True
        achievement: The Perceptive
      GAZE:
        id: Maze Room/Panel_look_look
        check: True
        exclude_reduce: True
        tag: botwhite
    panel_doors:
      GAZE:
        panels:
          - GAZE
    paintings:
      - id: garden_painting_tower
        orientation: north
  The Fearless (First Floor):
    entrances:
      The Perceptive:
        warp: True
    panels:
      SPAN:
        id: Naps Room/Panel_naps_span
        colors: black
        tag: midblack
      TEAM:
        id: Naps Room/Panel_team_meet
        colors: black
        tag: topblack
      TEEM:
        id: Naps Room/Panel_teem_meat
        colors: black
        tag: topblack
      IMPATIENT:
        id: Naps Room/Panel_impatient_doctor
        colors: black
        tag: bot black black
      EAT:
        id: Naps Room/Panel_eat_tea
        colors: black
        tag: topblack
    doors:
      Second Floor:
        id: Naps Room Doors/Door_hider_5
        location_name: The Fearless - First Floor Puzzles
        door_group: Fearless Doors
        panels:
          - SPAN
          - TEAM
          - TEEM
          - IMPATIENT
          - EAT
    progression:
      Progressive Fearless:
        doors:
          - Second Floor
          - room: The Fearless (Second Floor)
            door: Third Floor
  The Fearless (Second Floor):
    entrances:
      The Fearless (First Floor):
        room: The Fearless (First Floor)
        door: Second Floor
        warp: True
    panels:
      NONE:
        id: Naps Room/Panel_one_many
        colors: black
        tag: bot black top white
      SUM:
        id: Naps Room/Panel_one_none
        colors: black
        tag: top white bot black
      FUNNY:
        id: Naps Room/Panel_funny_enough
        colors: black
        tag: topblack
      MIGHT:
        id: Naps Room/Panel_might_time
        colors: black
        tag: topblack
      SAFE:
        id: Naps Room/Panel_safe_face
        colors: black
        tag: topblack
      SAME:
        id: Naps Room/Panel_same_mace
        colors: black
        tag: topblack
      CAME:
        id: Naps Room/Panel_came_make
        colors: black
        tag: topblack
    doors:
      Third Floor:
        id:
          - Naps Room Doors/Door_hider_1b2
          - Naps Room Doors/Door_hider_new1
        location_name: The Fearless - Second Floor Puzzles
        door_group: Fearless Doors
        panels:
          - NONE
          - SUM
          - FUNNY
          - MIGHT
          - SAFE
          - SAME
          - CAME
  The Fearless:
    entrances:
      The Fearless (First Floor):
        room: The Fearless (Second Floor)
        door: Third Floor
        warp: True
    panels:
      Achievement:
        id: Countdown Panels/Panel_fearless_fearless
        colors: black
        tag: forbid
        check: True
        achievement: The Fearless
      EASY:
        id: Naps Room/Panel_easy_soft
        colors: black
        tag: bot black black
      SOMETIMES:
        id: Naps Room/Panel_sometimes_always
        colors: black
        tag: bot black black
      DARK:
        id: Naps Room/Panel_dark_extinguish
        colors: black
        tag: bot black black
      EVEN:
        id: Naps Room/Panel_even_ordinary
        colors: black
        tag: bot black black
  The Observant:
    entrances:
      Hedge Maze:
        room: Hedge Maze
        door: Observant Entrance
      The Incomparable:
        warp: True
    panels:
      Achievement:
        id: Countdown Panels/Panel_observant_observant
        colors: green
        check: True
        tag: forbid
        required_door:
          door: Stairs
        required_panel:
          - panel: FOUR (1)
          - panel: FOUR (2)
          - panel: SIX
        achievement: The Observant
      FOUR (1):
        id: Look Room/Panel_four_back
        colors: green
        tag: forbid
      FOUR (2):
        id: Look Room/Panel_four_side
        colors: green
        tag: forbid
      BACKSIDE:
        id: Backside Room/Panel_backside_2
        tag: midwhite
        hunt: True
        required_door:
          door: Backside Door
      SIX:
        id: Look Room/Panel_six_stairs
        colors: green
        tag: forbid
      FOUR (3):
        id: Look Room/Panel_four_ways
        colors: green
        tag: forbid
      TWO (1):
        id: Look Room/Panel_two_on
        colors: green
        tag: forbid
      TWO (2):
        id: Look Room/Panel_two_up
        colors: green
        tag: forbid
      FIVE:
        id: Look Room/Panel_five_swims
        colors: green
        tag: forbid
      BELOW (1):
        id: Look Room/Panel_eight_upstairs
        colors: green
        tag: forbid
        required_door:
          door: Stairs
      BLUE:
        id: Look Room/Panel_blue_toil
        colors: green
        tag: forbid
        required_door:
          door: Stairs
      BELOW (2):
        id: Look Room/Panel_four_stop
        colors: green
        tag: forbid
        required_door:
          door: Stairs
      MINT (1):
        id: Look Room/Panel_aqua_top
        colors: green
        tag: forbid
        required_door:
          door: Stairs
      ESACREWOL:
        id: Look Room/Panel_blue_hi
        colors: green
        tag: forbid
        required_door:
          door: Stairs
      EULB:
        id: Look Room/Panel_blue_hi2
        colors: green
        tag: forbid
        required_door:
          door: Stairs
      NUMBERS (1):
        id: Look Room/Panel_numbers_31
        colors: green
        tag: forbid
        required_door:
          door: Stairs
      NUMBERS (2):
        id: Look Room/Panel_numbers_52
        colors: green
        tag: forbid
        required_door:
          door: Stairs
      MINT (2):
        id: Look Room/Panel_aqua_oil
        colors: green
        tag: forbid
        required_door:
          door: Stairs
      GREEN (1):
        id: Look Room/Panel_eight_backside
        colors: green
        tag: forbid
        required_door:
          door: Stairs
      GREEN (2):
        id: Look Room/Panel_eight_sideways
        colors: green
        tag: forbid
        required_door:
          door: Stairs
    doors:
      Backside Door:
        id: Maze Area Doors/Door_backside
        door_group: Backside Doors
        panels:
          - FOUR (1)
          - FOUR (2)
      Stairs:
        id: Maze Area Doors/Door_stairs
        door_group: Observant Doors
        panels:
          - SIX
    panel_doors:
      BACKSIDE:
        item_name: The Observant - Backside Entrance Panels
        panel_group: Backside Entrance Panels
        panels:
          - FOUR (1)
          - FOUR (2)
      STAIRS:
        panels:
          - SIX
  The Incomparable:
    entrances:
      The Observant:
        warp: True
      Eight Room: True
      Eight Alcove:
        door: Eight Door
      Orange Tower Sixth Floor:
        painting: True
    panels:
      Achievement:
        id: Countdown Panels/Panel_incomparable_incomparable
        colors: blue
        check: True
        tag: forbid
        required_room:
          - Eight Room
        required_panel:
          - room: Courtyard
            panel: I
          - room: Elements Area
            panel: A
        achievement: The Incomparable
      A (One):
        id: Strand Room/Panel_blank_a
        colors: blue
        tag: forbid
      A (Two):
        id: Strand Room/Panel_a_an
        colors: blue
        tag: forbid
      A (Three):
        id: Strand Room/Panel_a_and
        colors: blue
        tag: forbid
      A (Four):
        id: Strand Room/Panel_a_sand
        colors: blue
        tag: forbid
      A (Five):
        id: Strand Room/Panel_a_stand
        colors: blue
        tag: forbid
      A (Six):
        id: Strand Room/Panel_a_strand
        colors: blue
        tag: forbid
      I (One):
        id: Strand Room/Panel_blank_i
        colors: blue
        tag: forbid
      I (Two):
        id: Strand Room/Panel_i_in
        colors: blue
        tag: forbid
      I (Three):
        id: Strand Room/Panel_i_sin
        colors: blue
        tag: forbid
      I (Four):
        id: Strand Room/Panel_i_sing
        colors: blue
        tag: forbid
      I (Five):
        id: Strand Room/Panel_i_sting
        colors: blue
        tag: forbid
      I (Six):
        id: Strand Room/Panel_i_string
        colors: blue
        tag: forbid
      I (Seven):
        id: Strand Room/Panel_i_strings
        colors: blue
        tag: forbid
    doors:
      Eight Door:
        id: Red Blue Purple Room Area Doors/Door_a_strands
        location_name: Giant Sevens
        door_group: Observant Doors
        panels:
          - I (Seven)
          - room: Courtyard
            panel: I
          - room: Elements Area
            panel: A
    panel_doors:
      Giant Sevens:
        item_name: Giant Seven Panels
        panels:
          - I (Seven)
          - room: Courtyard
            panel: I
          - room: Elements Area
            panel: A
    paintings:
      - id: crown_painting
        orientation: east
  Eight Alcove:
    entrances:
      The Incomparable:
        room: The Incomparable
        door: Eight Door
      Outside The Initiated:
        room: Outside The Initiated
        door: Eight Door
    paintings:
      - id: eight_painting2
        orientation: north
  Eight Room:
    entrances:
      Eight Alcove:
        painting: True
    panels:
      Eight Back:
        id: Strand Room/Panel_i_starling
        colors: blue
        tag: forbid
      Eight Front:
        id: Strand Room/Panel_i_starting
        colors: blue
        tag: forbid
      Nine:
        id: Strand Room/Panel_i_startling
        colors: blue
        tag: forbid
    paintings:
      - id: eight_painting
        orientation: south
        exit_only: True
        required: True
  Orange Tower:
    # This is a special, meta-ish room.
    entrances:
      Menu: True
    doors:
      Second Floor:
        id: Tower Room Area Doors/Door_level_1
        skip_location: True
        panels:
          - room: Orange Tower First Floor
            panel: DADS + ALE
      Third Floor:
        id: Tower Room Area Doors/Door_level_2
        skip_location: True
        panels:
          - room: Orange Tower First Floor
            panel: DADS + ALE
          - room: Outside The Undeterred
            panel: ART + ART
      Fourth Floor:
        id: Tower Room Area Doors/Door_level_3
        skip_location: True
        panels:
          - room: Orange Tower First Floor
            panel: DADS + ALE
          - room: Outside The Undeterred
            panel: ART + ART
          - room: Orange Tower Third Floor
            panel: DEER + WREN
      Fifth Floor:
        id: Tower Room Area Doors/Door_level_4
        skip_location: True
        panels:
          - room: Orange Tower First Floor
            panel: DADS + ALE
          - room: Outside The Undeterred
            panel: ART + ART
          - room: Orange Tower Third Floor
            panel: DEER + WREN
          - room: Orange Tower Fourth Floor
            panel: LEARNS + UNSEW
      Sixth Floor:
        id: Tower Room Area Doors/Door_level_5
        skip_location: True
        panels:
          - room: Orange Tower First Floor
            panel: DADS + ALE
          - room: Outside The Undeterred
            panel: ART + ART
          - room: Orange Tower Third Floor
            panel: DEER + WREN
          - room: Orange Tower Fourth Floor
            panel: LEARNS + UNSEW
          - room: Orange Tower Fifth Floor
            panel: DRAWL + RUNS
      Seventh Floor:
        id: Tower Room Area Doors/Door_level_6
        skip_location: True
        panels:
          - room: Orange Tower First Floor
            panel: DADS + ALE
          - room: Outside The Undeterred
            panel: ART + ART
          - room: Orange Tower Third Floor
            panel: DEER + WREN
          - room: Orange Tower Fourth Floor
            panel: LEARNS + UNSEW
          - room: Orange Tower Fifth Floor
            panel: DRAWL + RUNS
          - room: Owl Hallway
            panel: READS + RUST
    panel_doors:
      Access:
        item_name: Orange Tower Panels
        panels:
          - room: Orange Tower First Floor
            panel: DADS + ALE
          - room: Outside The Undeterred
            panel: ART + ART
          - room: Orange Tower Third Floor
            panel: DEER + WREN
          - room: Orange Tower Fourth Floor
            panel: LEARNS + UNSEW
          - room: Orange Tower Fifth Floor
            panel: DRAWL + RUNS
          - room: Owl Hallway
            panel: READS + RUST
    progression:
      Progressive Orange Tower:
        doors:
          - Second Floor
          - Third Floor
          - Fourth Floor
          - Fifth Floor
          - Sixth Floor
          - Seventh Floor
  Orange Tower First Floor:
    entrances:
      Hub Room:
        door: Shortcut to Hub Room
      Outside The Wanderer:
        room: Outside The Wanderer
        door: Tower Entrance
        warp: True
      Orange Tower Second Floor:
        room: Orange Tower
        door: Second Floor
        warp: True
      Directional Gallery:
        door: Salt Pepper Door
      Roof: True # through the sunwarp
    panels:
      SECRET:
        id: Shuffle Room/Panel_secret_secret
        tag: midwhite
      DADS + ALE:
        id: Tower Room/Panel_dads_ale_dead_1
        colors: orange
        check: True
        tag: midorange
      SALT:
        id: Backside Room/Panel_salt_pepper
        colors: black
        tag: botblack
    doors:
      Shortcut to Hub Room:
        id: Shuffle Room Area Doors/Door_secret_secret
        door_group: Orange Tower First Floor - Shortcuts
        panels:
          - SECRET
      Salt Pepper Door:
        id: Count Up Room Area Doors/Door_salt_pepper
        location_name: Orange Tower First Floor - Salt Pepper Door
        door_group: Orange Tower First Floor - Shortcuts
        panels:
          - SALT
          - room: Directional Gallery
            panel: PEPPER
    panel_doors:
      SECRET:
        panels:
          - SECRET
    sunwarps:
      - dots: 4
        direction: enter
        entrance_indicator_pos: [ -32, 2.5, -14.99 ]
        orientation: south
  Orange Tower Second Floor:
    entrances:
      Orange Tower First Floor:
        room: Orange Tower
        door: Second Floor
        warp: True
      Orange Tower Third Floor:
        room: Orange Tower
        door: Third Floor
        warp: True
      Outside The Undeterred:
        warp: True
  Orange Tower Third Floor:
    entrances:
      Knight Night Exit:
        room: Knight Night (Final)
        door: Exit
      Orange Tower Second Floor:
        room: Orange Tower
        door: Third Floor
        warp: True
      Orange Tower Fourth Floor:
        room: Orange Tower
        door: Fourth Floor
        warp: True
      Hot Crusts Area:
        room: Sunwarps
        door: 2 Sunwarp
        sunwarp: True
      Bearer Side Area:
        room: Bearer Side Area
        door: Shortcut to Tower
      Rhyme Room (Smiley):
        door: Rhyme Room Entrance
      Art Gallery:
        warp: True
      Roof: True # by parkouring through the Bearer shortcut
    panels:
      RED:
        id: Color Arrow Room/Panel_red_afar
        tag: midwhite
        hunt: True
        required_door:
          door: Red Barrier
      DEER + WREN:
        id: Tower Room/Panel_deer_wren_rats_3
        colors: orange
        check: True
        tag: midorange
    doors:
      Red Barrier:
        id: Color Arrow Room Doors/Door_red_6
        door_group: Color Hunt Barriers
        skip_location: True
        panels:
          - room: Color Hunt
            panel: RED
      Rhyme Room Entrance:
        id: Double Room Area Doors/Door_room_entry_stairs2
        skip_location: True
        door_group: Rhyme Room Doors
        panels:
          - room: The Tenacious
            panel: LEVEL (Black)
          - room: The Tenacious
            panel: RACECAR (Black)
          - room: The Tenacious
            panel: SOLOS (Black)
      Orange Barrier: # see note in Outside The Initiated
        id:
          - Color Arrow Room Doors/Door_orange_hider_1
          - Color Arrow Room Doors/Door_orange_hider_2
          - Color Arrow Room Doors/Door_orange_hider_3
        location_name: Color Barriers - RED and YELLOW
        door_group: Color Hunt Barriers
        item_name: Color Hunt - Orange Barrier
        panels:
          - RED
          - room: Directional Gallery
            panel: YELLOW
    paintings:
      - id: arrows_painting_6
        orientation: east
      - id: flower_painting_5
        orientation: south
    sunwarps:
      - dots: 2
        direction: exit
        entrance_indicator_pos: [ 24.01, 2.5, 38 ]
        orientation: west
      - dots: 3
        direction: enter
        entrance_indicator_pos: [ 28.01, 2.5, 29 ]
        orientation: west
  Orange Tower Fourth Floor:
    entrances:
      Orange Tower Third Floor:
        room: Orange Tower
        door: Fourth Floor
        warp: True
      Orange Tower Fifth Floor:
        room: Orange Tower
        door: Fifth Floor
        warp: True
      Hot Crusts Area:
        door: Hot Crusts Door
      Crossroads:
        - room: Crossroads
          door: Tower Entrance
        - room: Crossroads
          door: Tower Back Entrance
      Courtyard:
        - warp: True
        - room: Crossroads
          door: Tower Entrance
      Roof: True # through the sunwarp
    panels:
      RUNT (1):
        id: Shuffle Room/Panel_turn_runt2
        colors: yellow
        tag: midyellow
      RUNT (2):
        id: Shuffle Room/Panel_runt3
        colors:
          - yellow
          - blue
        tag: mid yellow blue
      LEARNS + UNSEW:
        id: Tower Room/Panel_learns_unsew_unrest_4
        colors: orange
        check: True
        tag: midorange
      HOT CRUSTS:
        id: Shuffle Room/Panel_shortcuts
        colors: yellow
        tag: midyellow
      IRK HORN:
        id: Shuffle Room/Panel_corner
        colors: yellow
        check: True
        exclude_reduce: True
        tag: topyellow
    doors:
      Hot Crusts Door:
        id: Shuffle Room Area Doors/Door_hotcrust_shortcuts
        panels:
          - HOT CRUSTS
    panel_doors:
      HOT CRUSTS:
        panels:
          - HOT CRUSTS
    sunwarps:
      - dots: 5
        direction: enter
        entrance_indicator_pos: [ -20, 3, -64.01 ]
        orientation: north
  Hot Crusts Area:
    entrances:
      Orange Tower Fourth Floor:
        room: Orange Tower Fourth Floor
        door: Hot Crusts Door
      Roof: True # through the sunwarp
    panels:
      EIGHT:
        id: Backside Room/Panel_eight_eight_3
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Eights
    paintings:
      - id: smile_painting_8
        orientation: north
    sunwarps:
      - dots: 2
        direction: enter
        entrance_indicator_pos: [ -26, 3.5, -80.01 ]
        orientation: north
  Orange Tower Fifth Floor:
    entrances:
      Orange Tower Fourth Floor:
        room: Orange Tower
        door: Fifth Floor
        warp: True
      Orange Tower Sixth Floor:
        room: Orange Tower
        door: Sixth Floor
        warp: True
      Cellar:
        room: Room Room
        door: Cellar Exit
        warp: True
      Welcome Back Area:
        door: Welcome Back
      Outside The Initiated:
        room: Art Gallery
        door: Exit
        warp: True
    panels:
      SIZE (Small):
        id: Entry Room/Panel_size_small
        colors: gray
        tag: forbid
      SIZE (Big):
        id: Entry Room/Panel_size_big
        colors: gray
        tag: forbid
      DRAWL + RUNS:
        id: Tower Room/Panel_drawl_runs_enter_5
        colors: orange
        check: True
        tag: midorange
      NINE:
        id: Backside Room/Panel_nine_nine_2
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Nines
      SUMMER:
        id: Entry Room/Panel_summer_summer
        tag: midwhite
      AUTUMN:
        id: Entry Room/Panel_autumn_autumn
        tag: midwhite
      SPRING:
        id: Entry Room/Panel_spring_spring
        tag: midwhite
      PAINTING (1):
        id: Panel Room/Panel_painting_flower
        colors: green
        tag: forbid
        required_room: Cellar
      PAINTING (2):
        id: Panel Room/Panel_painting_eye
        colors: green
        tag: forbid
        required_room: Cellar
      PAINTING (3):
        id: Panel Room/Panel_painting_snowman
        colors: green
        tag: forbid
        required_room: Cellar
      PAINTING (4):
        id: Panel Room/Panel_painting_owl
        colors: green
        tag: forbid
        required_room: Cellar
      PAINTING (5):
        id: Panel Room/Panel_painting_panda
        colors: green
        tag: forbid
        required_room: Cellar
      ROOM:
        id: Panel Room/Panel_room_stairs
        colors: gray
        tag: forbid
        required_room: Cellar
    doors:
      Welcome Back:
        id: Entry Room Area Doors/Door_sizes
        door_group: Welcome Back Doors
        panels:
          - SIZE (Small)
          - SIZE (Big)
    panel_doors:
      SIZE:
        item_name: Orange Tower Fifth Floor - SIZE Panels
        panels:
          - SIZE (Small)
          - SIZE (Big)
    paintings:
      - id: hi_solved_painting3
        orientation: south
      - id: hi_solved_painting2
        orientation: south
      - id: east_afar
        orientation: north
  Orange Tower Sixth Floor:
    entrances:
      Orange Tower Fifth Floor:
        room: Orange Tower
        door: Sixth Floor
        warp: True
      The Scientific:
        painting: True
    paintings:
      - id: arrows_painting_10
        orientation: east
      - id: owl_painting_3
        orientation: north
      - id: clock_painting
        orientation: west
      - id: scenery_painting_5d_2
        orientation: south
      - id: symmetry_painting_b_7
        orientation: north
      - id: panda_painting_2
        orientation: south
      - id: crown_painting2
        orientation: north
      - id: colors_painting2
        orientation: south
      - id: cherry_painting2
        orientation: east
      - id: hi_solved_painting
        orientation: west
  Ending Area:
    entrances:
      Orange Tower Sixth Floor:
        room: Orange Tower
        door: Seventh Floor
        warp: True
    panels:
      THE END:
        id: EndPanel/Panel_end_end
        check: True
        tag: forbid
        non_counting: True
        location_name: Orange Tower Seventh Floor - THE END
    doors:
      End:
        event: True
        panels:
          - THE END
  Orange Tower Seventh Floor:
    entrances:
      Ending Area:
        room: Ending Area
        door: End
    panels:
      THE MASTER:
        # We will set up special rules for this in code.
        id: Countdown Panels/Panel_master_master
        check: True
        tag: forbid
      MASTERY:
        # This is the MASTERY on the other side of THE FEARLESS. It can only be
        # accessed by jumping from the top of the tower.
        id: Master Room/Panel_mastery_mastery8
        location_name: The Fearless - MASTERY
        tag: midwhite
        hunt: True
        required_door:
          door: Mastery
    doors:
      Mastery:
        id:
          - Master Room Doors/Door_tower_down
          - Master Room Doors/Door_master_master
          - Master Room Doors/Door_master_master_2
          - Master Room Doors/Door_master_master_3
          - Master Room Doors/Door_master_master_4
          - Master Room Doors/Door_master_master_5
          - Master Room Doors/Door_master_master_6
          - Master Room Doors/Door_master_master_10
          - Master Room Doors/Door_master_master_11
          - Master Room Doors/Door_master_master_12
          - Master Room Doors/Door_master_master_13
          - Master Room Doors/Door_master_master_14
          - Master Room Doors/Door_master_master_15
          - Master Room Doors/Door_master_down
          - Master Room Doors/Door_master_down2
        skip_location: True
        item_name: Mastery
        panels:
          - THE MASTER
      Mastery Panels:
        skip_item: True
        location_name: Mastery Panels
        panels:
          - room: Room Room
            panel: MASTERY
          - room: The Steady (Topaz)
            panel: MASTERY
          - room: Orange Tower Basement
            panel: MASTERY
          - room: Arrow Garden
            panel: MASTERY
          - room: Hedge Maze
            panel: MASTERY (1)
          - room: Behind A Smile
            panel: MASTERY
          - room: Sixteen Colorful Squares
            panel: MASTERY
          - MASTERY
          - room: Hedge Maze
            panel: MASTERY (2)
          - room: Among Treetops
            panel: MASTERY
          - room: Horizon's Edge
            panel: MASTERY
          - room: Beneath The Lookout
            panel: MASTERY
          - room: Elements Area
            panel: MASTERY
          - room: Pilgrim Antechamber
            panel: MASTERY
          - room: Rooftop Staircase
            panel: MASTERY
    paintings:
      - id: map_painting2
        orientation: north
        enter_only: True # otherwise you might just skip the whole game!
        req_blocked_when_no_doors: True # owl hallway in vanilla doors
  Roof:
    entrances:
      Orange Tower Seventh Floor: True
      Crossroads:
        room: Crossroads
        door: Roof Access
  Behind A Smile:
    entrances:
      Roof: True
    panels:
      MASTERY:
        id: Master Room/Panel_mastery_mastery6
        tag: midwhite
        hunt: True
        required_door:
          room: Orange Tower Seventh Floor
          door: Mastery
      STAIRCASE:
        id: Open Areas/Panel_staircase
        tag: midwhite
  Sixteen Colorful Squares:
    entrances:
      Roof: True
    panels:
      MASTERY:
        id: Master Room/Panel_mastery_mastery7
        tag: midwhite
        hunt: True
        required_door:
          room: Orange Tower Seventh Floor
          door: Mastery
  Among Treetops:
    entrances:
      Roof: True
    panels:
      MASTERY:
        id: Master Room/Panel_mastery_mastery10
        tag: midwhite
        hunt: True
        required_door:
          room: Orange Tower Seventh Floor
          door: Mastery
  Horizon's Edge:
    entrances:
      Roof: True
    panels:
      MASTERY:
        id: Master Room/Panel_mastery_mastery11
        tag: midwhite
        hunt: True
        required_door:
          room: Orange Tower Seventh Floor
          door: Mastery
  Beneath The Lookout:
    entrances:
      Roof: True
    panels:
      MASTERY:
        id: Master Room/Panel_mastery_mastery12
        tag: midwhite
        hunt: True
        required_door:
          room: Orange Tower Seventh Floor
          door: Mastery
  Rooftop Staircase:
    entrances:
      Roof: True
    panels:
      MASTERY:
        id: Master Room/Panel_mastery_mastery15
        tag: midwhite
        hunt: True
        required_door:
          room: Orange Tower Seventh Floor
          door: Mastery
  Orange Tower Basement:
    entrances:
      Orange Tower Sixth Floor:
        room: Orange Tower Seventh Floor
        door: Mastery
    panels:
      MASTERY:
        id: Master Room/Panel_mastery_mastery3
        tag: midwhite
        hunt: True
      THE LIBRARY:
        id: EndPanel/Panel_library
        check: True
        tag: forbid
        non_counting: True
    paintings:
      - id: arrows_painting_11
        orientation: east
        req_blocked_when_no_doors: True # owl hallway in vanilla doors
  Courtyard:
    entrances:
      Roof: True
      Orange Tower Fourth Floor:
        - warp: True
        - room: Crossroads
          door: Tower Entrance
      Arrow Garden:
        painting: True
      Starting Room:
        door: Painting Shortcut
        painting: True
      Yellow Backside Area:
        room: First Second Third Fourth
        door: Backside Door
      The Colorful (White): True
    panels:
      I:
        id: Strand Room/Panel_i_staring
        colors: blue
        tag: forbid
        hunt: True
      GREEN:
        id: Color Arrow Room/Panel_green_afar
        tag: midwhite
        hunt: True
        required_door:
          door: Green Barrier
      PINECONE:
        id: Shuffle Room/Panel_pinecone_pine
        colors: brown
        tag: botbrown
      ACORN:
        id: Shuffle Room/Panel_acorn_oak
        colors: brown
        tag: botbrown
    doors:
      Painting Shortcut:
        painting_id: flower_painting_8
        item_name: Starting Room - Flower Painting
        item_group: Paintings
        skip_location: True
        panels:
          - room: First Second Third Fourth
            panel: FIRST
          - room: First Second Third Fourth
            panel: SECOND
          - room: First Second Third Fourth
            panel: THIRD
          - room: First Second Third Fourth
            panel: FOURTH
      Green Barrier:
        id: Color Arrow Room Doors/Door_green_5
        door_group: Color Hunt Barriers
        skip_location: True
        panels:
          - room: Color Hunt
            panel: GREEN
    paintings:
      - id: flower_painting_7
        orientation: north
  Yellow Backside Area:
    entrances:
      Courtyard:
        room: First Second Third Fourth
        door: Backside Door
      Roof: True
    panels:
      BACKSIDE:
        id: Backside Room/Panel_backside_3
        tag: midwhite
        hunt: True
      NINE:
        id: Backside Room/Panel_nine_nine_8
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Nines
    paintings:
      - id: blueman_painting
        orientation: east
  First Second Third Fourth:
    # We are separating this door + its panels into its own room because they
    # are accessible from two distinct regions (Courtyard and Yellow Backside
    # Area). We need to do this because painting shuffle makes it possible to
    # have access to Yellow Backside Area without having access to Courtyard,
    # and we want it to still be in logic to solve these panels.
    entrances:
      Courtyard: True
      Yellow Backside Area: True
    panels:
      FIRST:
        id: Backside Room/Panel_first_first
        tag: midwhite
      SECOND:
        id: Backside Room/Panel_second_second
        tag: midwhite
      THIRD:
        id: Backside Room/Panel_third_third
        tag: midwhite
      FOURTH:
        id: Backside Room/Panel_fourth_fourth
        tag: midwhite
    doors:
      Backside Door:
        id: Count Up Room Area Doors/Door_yellow_backside
        door_group: Backside Doors
        location_name: Courtyard - FIRST, SECOND, THIRD, FOURTH
        item_name: Courtyard - Backside Door
        panels:
          - FIRST
          - SECOND
          - THIRD
          - FOURTH
    panel_doors:
      FIRST SECOND THIRD FOURTH:
        item_name: Courtyard - Ordinal Panels
        panel_group: Backside Entrance Panels
        panels:
          - FIRST
          - SECOND
          - THIRD
          - FOURTH
  The Colorful (White):
    entrances:
      Courtyard: True
      The Colorful (Black):
        door: Progress Door
    panels:
      BEGIN:
        id: Doorways Room/Panel_begin_start
        tag: botwhite
    doors:
      Progress Door:
        id: Doorway Room Doors/Door_white
        item_name: The Colorful - White Door
        door_group: Colorful Doors
        location_name: The Colorful - White
        panels:
          - BEGIN
    panel_doors:
      BEGIN:
        item_name: The Colorful - BEGIN (Panel)
        panel_group: Colorful Panels
        panels:
          - BEGIN
  The Colorful (Black):
    entrances:
      The Colorful (White):
        room: The Colorful (White)
        door: Progress Door
      The Colorful (Red):
        door: Progress Door
    panels:
      FOUND:
        id: Doorways Room/Panel_found_lost
        colors: black
        tag: botblack
    doors:
      Progress Door:
        id: Doorway Room Doors/Door_black
        item_name: The Colorful - Black Door
        location_name: The Colorful - Black
        door_group: Colorful Doors
        panels:
          - FOUND
    panel_doors:
      FOUND:
        item_name: The Colorful - FOUND (Panel)
        panel_group: Colorful Panels
        panels:
          - FOUND
  The Colorful (Red):
    entrances:
      The Colorful (Black):
        room: The Colorful (Black)
        door: Progress Door
      The Colorful (Yellow):
        door: Progress Door
    panels:
      LOAF:
        id: Doorways Room/Panel_loaf_crust
        colors: red
        tag: botred
    doors:
      Progress Door:
        id: Doorway Room Doors/Door_red
        item_name: The Colorful - Red Door
        location_name: The Colorful - Red
        door_group: Colorful Doors
        panels:
          - LOAF
    panel_doors:
      LOAF:
        item_name: The Colorful - LOAF (Panel)
        panel_group: Colorful Panels
        panels:
          - LOAF
  The Colorful (Yellow):
    entrances:
      The Colorful (Red):
        room: The Colorful (Red)
        door: Progress Door
      The Colorful (Blue):
        door: Progress Door
    panels:
      CREAM:
        id: Doorways Room/Panel_eggs_breakfast
        colors: yellow
        tag: botyellow
    doors:
      Progress Door:
        id: Doorway Room Doors/Door_yellow
        item_name: The Colorful - Yellow Door
        location_name: The Colorful - Yellow
        door_group: Colorful Doors
        panels:
          - CREAM
    panel_doors:
      CREAM:
        item_name: The Colorful - CREAM (Panel)
        panel_group: Colorful Panels
        panels:
          - CREAM
  The Colorful (Blue):
    entrances:
      The Colorful (Yellow):
        room: The Colorful (Yellow)
        door: Progress Door
      The Colorful (Purple):
        door: Progress Door
    panels:
      SUN:
        id: Doorways Room/Panel_sun_sky
        colors: blue
        tag: botblue
    doors:
      Progress Door:
        id: Doorway Room Doors/Door_blue
        item_name: The Colorful - Blue Door
        location_name: The Colorful - Blue
        door_group: Colorful Doors
        panels:
          - SUN
    panel_doors:
      SUN:
        item_name: The Colorful - SUN (Panel)
        panel_group: Colorful Panels
        panels:
          - SUN
  The Colorful (Purple):
    entrances:
      The Colorful (Blue):
        room: The Colorful (Blue)
        door: Progress Door
      The Colorful (Orange):
        door: Progress Door
    panels:
      SPOON:
        id: Doorways Room/Panel_teacher_substitute
        colors: purple
        tag: botpurple
    doors:
      Progress Door:
        id: Doorway Room Doors/Door_purple
        item_name: The Colorful - Purple Door
        location_name: The Colorful - Purple
        door_group: Colorful Doors
        panels:
          - SPOON
    panel_doors:
      SPOON:
        item_name: The Colorful - SPOON (Panel)
        panel_group: Colorful Panels
        panels:
          - SPOON
  The Colorful (Orange):
    entrances:
      The Colorful (Purple):
        room: The Colorful (Purple)
        door: Progress Door
      The Colorful (Green):
        door: Progress Door
    panels:
      LETTERS:
        id: Doorways Room/Panel_walnuts_orange
        colors: orange
        tag: botorange
    doors:
      Progress Door:
        id: Doorway Room Doors/Door_orange
        item_name: The Colorful - Orange Door
        location_name: The Colorful - Orange
        door_group: Colorful Doors
        panels:
          - LETTERS
    panel_doors:
      LETTERS:
        item_name: The Colorful - LETTERS (Panel)
        panel_group: Colorful Panels
        panels:
          - LETTERS
  The Colorful (Green):
    entrances:
      The Colorful (Orange):
        room: The Colorful (Orange)
        door: Progress Door
      The Colorful (Brown):
        door: Progress Door
    panels:
      WALLS:
        id: Doorways Room/Panel_path_i
        colors: green
        tag: forbid
    doors:
      Progress Door:
        id: Doorway Room Doors/Door_green
        item_name: The Colorful - Green Door
        location_name: The Colorful - Green
        door_group: Colorful Doors
        panels:
          - WALLS
    panel_doors:
      WALLS:
        item_name: The Colorful - WALLS (Panel)
        panel_group: Colorful Panels
        panels:
          - WALLS
  The Colorful (Brown):
    entrances:
      The Colorful (Green):
        room: The Colorful (Green)
        door: Progress Door
      The Colorful (Gray):
        door: Progress Door
    panels:
      IRON:
        id: Doorways Room/Panel_iron_rust
        colors: brown
        tag: botbrown
    doors:
      Progress Door:
        id: Doorway Room Doors/Door_brown
        item_name: The Colorful - Brown Door
        location_name: The Colorful - Brown
        door_group: Colorful Doors
        panels:
          - IRON
    panel_doors:
      IRON:
        item_name: The Colorful - IRON (Panel)
        panel_group: Colorful Panels
        panels:
          - IRON
  The Colorful (Gray):
    entrances:
      The Colorful (Brown):
        room: The Colorful (Brown)
        door: Progress Door
      The Colorful:
        door: Progress Door
    panels:
      OBSTACLE:
        id: Doorways Room/Panel_obstacle_door
        colors: gray
        tag: forbid
    doors:
      Progress Door:
        id: Doorway Room Doors/Door_gray
        item_name: The Colorful - Gray Door
        location_name: The Colorful - Gray
        door_group: Colorful Doors
        panels:
          - OBSTACLE
    panel_doors:
      OBSTACLE:
        item_name: The Colorful - OBSTACLE (Panel)
        panel_group: Colorful Panels
        panels:
          - OBSTACLE
  The Colorful:
    entrances:
      The Colorful (Gray):
        room: The Colorful (Gray)
        door: Progress Door
      Roof: True
    panels:
      Achievement:
        id: Countdown Panels/Panel_colorful_colorful
        check: True
        tag: forbid
        required_panel:
          - room: The Colorful (White)
            panel: BEGIN
          - room: The Colorful (Black)
            panel: FOUND
          - room: The Colorful (Red)
            panel: LOAF
          - room: The Colorful (Yellow)
            panel: CREAM
          - room: The Colorful (Blue)
            panel: SUN
          - room: The Colorful (Purple)
            panel: SPOON
          - room: The Colorful (Orange)
            panel: LETTERS
          - room: The Colorful (Green)
            panel: WALLS
          - room: The Colorful (Brown)
            panel: IRON
          - room: The Colorful (Gray)
            panel: OBSTACLE
        achievement: The Colorful
    paintings:
      - id: arrows_painting_12
        orientation: north
    progression:
      Progressive Colorful:
        doors:
          - room: The Colorful (White)
            door: Progress Door
          - room: The Colorful (Black)
            door: Progress Door
          - room: The Colorful (Red)
            door: Progress Door
          - room: The Colorful (Yellow)
            door: Progress Door
          - room: The Colorful (Blue)
            door: Progress Door
          - room: The Colorful (Purple)
            door: Progress Door
          - room: The Colorful (Orange)
            door: Progress Door
          - room: The Colorful (Green)
            door: Progress Door
          - room: The Colorful (Brown)
            door: Progress Door
          - room: The Colorful (Gray)
            door: Progress Door
        panel_doors:
          - room: The Colorful (White)
            panel_door: BEGIN
          - room: The Colorful (Black)
            panel_door: FOUND
          - room: The Colorful (Red)
            panel_door: LOAF
          - room: The Colorful (Yellow)
            panel_door: CREAM
          - room: The Colorful (Blue)
            panel_door: SUN
          - room: The Colorful (Purple)
            panel_door: SPOON
          - room: The Colorful (Orange)
            panel_door: LETTERS
          - room: The Colorful (Green)
            panel_door: WALLS
          - room: The Colorful (Brown)
            panel_door: IRON
          - room: The Colorful (Gray)
            panel_door: OBSTACLE
  Welcome Back Area:
    entrances:
      Starting Room:
        door: Shortcut to Starting Room
      Hub Room:
        warp: True
      Outside The Wondrous:
        warp: True
      Outside The Undeterred:
        warp: True
      Outside The Agreeable:
        warp: True
      Outside The Wanderer:
        warp: True
      The Observant:
        warp: True
      Art Gallery:
        warp: True
      The Scientific:
        warp: True
      Cellar:
        warp: True
      Orange Tower Fifth Floor:
        room: Orange Tower Fifth Floor
        door: Welcome Back
      Challenge Room:
        room: Challenge Room
        door: Welcome Door
    panels:
      WELCOME BACK:
        id: Entry Room/Panel_return_return
        tag: midwhite
      SECRET:
        id: Entry Room/Panel_secret_secret
        tag: midwhite
      CLOCKWISE:
        id: Shuffle Room/Panel_clockwise_counterclockwise
        colors: black
        check: True
        exclude_reduce: True
        tag: botblack
    doors:
      Shortcut to Starting Room:
        id: Entry Room Area Doors/Door_return_return
        door_group: Welcome Back Doors
        include_reduce: True
        panels:
          - WELCOME BACK
  Owl Hallway:
    entrances:
      Hidden Room:
        painting: True
      Hedge Maze:
        door: Shortcut to Hedge Maze
      Orange Tower Sixth Floor:
        painting: True
    panels:
      STRAYS:
        id: Maze Room/Panel_strays_maze
        colors: purple
        tag: toppurp
      READS + RUST:
        id: Tower Room/Panel_reads_rust_lawns_6
        colors: orange
        check: True
        tag: midorange
    doors:
      Shortcut to Hedge Maze:
        id: Maze Area Doors/Door_strays_maze
        door_group: Hedge Maze Doors
        panels:
          - STRAYS
    panel_doors:
      STRAYS:
        panels:
          - STRAYS
    paintings:
      - id: arrows_painting_8
        orientation: south
      - id: maze_painting_2
        orientation: north
      - id: owl_painting_2
        orientation: south
        required_when_no_doors: True
      - id: clock_painting_4
        orientation: north
  Outside The Initiated:
    entrances:
      Hub Room:
        door: Shortcut to Hub Room
      Knight Night Exit:
        room: Knight Night (Final)
        door: Exit
      Orange Tower Third Floor:
        room: Sunwarps
        door: 3 Sunwarp
        sunwarp: True
      Orange Tower Fifth Floor:
        room: Art Gallery
        door: Exit
        warp: True
      Art Gallery:
        room: Art Gallery
        door: Exit
        warp: True
      The Bearer:
        room: Art Gallery
        door: Exit
      Eight Alcove:
        door: Eight Door
      The Optimistic: True
    panels:
      SEVEN (1):
        id: Backside Room/Panel_seven_seven_5
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Sevens
      SEVEN (2):
        id: Backside Room/Panel_seven_seven_6
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Sevens
      EIGHT:
        id: Backside Room/Panel_eight_eight_7
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Eights
      NINE:
        id: Backside Room/Panel_nine_nine_4
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Nines
      BLUE:
        id: Color Arrow Room/Panel_blue_afar
        tag: midwhite
        hunt: True
        required_door:
          door: Blue Barrier
      ORANGE:
        id: Color Arrow Room/Panel_orange_afar
        tag: midwhite
        hunt: True
        required_door:
          door: Orange Barrier
      UNCOVER:
        id: Appendix Room/Panel_discover_recover
        colors: purple
        tag: midpurp
      OXEN:
        id: Rhyme Room/Panel_locked_knocked
        colors: purple
        tag: midpurp
      PAST (1):
        id: Shuffle Room/Panel_past_present
        colors: brown
        tag: botbrown
      FUTURE (1):
        id: Shuffle Room/Panel_future_present
        colors:
          - brown
          - black
        tag: bot brown black
      FUTURE (2):
        id: Shuffle Room/Panel_future_past
        colors: black
        tag: botblack
      PAST (2):
        id: Shuffle Room/Panel_past_future
        colors: black
        tag: botblack
      PRESENT:
        id: Shuffle Room/Panel_past_past
        colors:
          - brown
          - black
        tag: bot brown black
      SMILE:
        id: Open Areas/Panel_smile_smile
        tag: midwhite
      ANGERED:
        id: Open Areas/Panel_angered_enraged
        colors:
          - yellow
        tag: syn anagram
        copy_to_sign: sign18
      VOTE:
        id: Open Areas/Panel_vote_veto
        colors:
          - yellow
          - black
        tag: ant anagram
        copy_to_sign: sign17
    doors:
      Shortcut to Hub Room:
        id: Appendix Room Area Doors/Door_recover_discover
        panels:
          - UNCOVER
      Blue Barrier:
        id: Color Arrow Room Doors/Door_blue_3
        door_group: Color Hunt Barriers
        skip_location: True
        panels:
          - room: Color Hunt
            panel: BLUE
      Orange Barrier:
        id: Color Arrow Room Doors/Door_orange_3
        door_group: Color Hunt Barriers
        skip_location: True
        panels:
          - room: Color Hunt
            panel: ORANGE
      Initiated Entrance:
        id: Red Blue Purple Room Area Doors/Door_locked_knocked
        item_name: The Initiated - Entrance
        item_group: Achievement Room Entrances
        panels:
          - OXEN
      # These would be more appropriate in Champion's Rest, but as currently
      # implemented, locations need to include at least one panel from the
      # containing region.
      Green Barrier:
        id: Color Arrow Room Doors/Door_green_hider_1
        location_name: Color Barriers - BLUE and YELLOW
        item_name: Color Hunt - Green Barrier
        door_group: Color Hunt Barriers
        panels:
          - BLUE
          - room: Directional Gallery
            panel: YELLOW
      Purple Barrier:
        id:
          - Color Arrow Room Doors/Door_purple_hider_1
          - Color Arrow Room Doors/Door_purple_hider_2
          - Color Arrow Room Doors/Door_purple_hider_3
        location_name: Color Barriers - RED and BLUE
        item_name: Color Hunt - Purple Barrier
        door_group: Color Hunt Barriers
        panels:
          - BLUE
          - room: Orange Tower Third Floor
            panel: RED
      Entrance:
        id:
          - Color Arrow Room Doors/Door_all_hider_1
          - Color Arrow Room Doors/Door_all_hider_2
          - Color Arrow Room Doors/Door_all_hider_3
        location_name: Color Barriers - GREEN, ORANGE and PURPLE
        item_name: Champion's Rest - Entrance
        panels:
          - ORANGE
          - room: Courtyard
            panel: GREEN
          - room: Outside The Agreeable
            panel: PURPLE
      Eight Door:
        id: Red Blue Purple Room Area Doors/Door_a_strands2
        item_group: Achievement Room Entrances
        skip_location: True
        panels:
          - room: The Incomparable
            panel: I (Seven)
          - room: Courtyard
            panel: I
          - room: Elements Area
            panel: A
    panel_doors:
      UNCOVER:
        panels:
          - UNCOVER
      OXEN:
        panels:
          - OXEN
    paintings:
      - id: clock_painting_5
        orientation: east
      - id: smile_painting_1
        orientation: north
    sunwarps:
      - dots: 3
        direction: exit
        entrance_indicator_pos: [ 89.99, 2.5, 1 ]
        orientation: east
  The Initiated:
    entrances:
      Outside The Initiated:
        room: Outside The Initiated
        door: Initiated Entrance
    panels:
      Achievement:
        id: Countdown Panels/Panel_illuminated_initiated
        colors: purple
        tag: forbid
        check: True
        achievement: The Initiated
      DAUGHTER:
        id: Rhyme Room/Panel_daughter_laughter
        colors: purple
        tag: midpurp
      START:
        id: Rhyme Room/Panel_move_love
        colors: purple
        tag: double midpurp
        subtag: left
        link: change STARS
      STARE:
        id: Rhyme Room/Panel_stove_love
        colors: purple
        tag: double midpurp
        subtag: right
        link: change STARS
      HYPE:
        id: Rhyme Room/Panel_scope_type
        colors: purple
        tag: midpurp and rhyme
        copy_to_sign: sign16
      ABYSS:
        id: Rhyme Room/Panel_abyss_this
        colors: purple
        tag: toppurp
      SWEAT:
        id: Rhyme Room/Panel_sweat_great
        colors: purple
        tag: double midpurp
        subtag: left
        link: change GREAT
      BEAT:
        id: Rhyme Room/Panel_beat_great
        colors: purple
        tag: double midpurp
        subtag: right
        link: change GREAT
      ALUMNI:
        id: Rhyme Room/Panel_alumni_hi
        colors: purple
        tag: midpurp and rhyme
        copy_to_sign: sign14
      PATS:
        id: Rhyme Room/Panel_wrath_path
        colors: purple
        tag: forbid
      KNIGHT:
        id: Rhyme Room/Panel_knight_write
        colors: purple
        tag: double toppurp
        subtag: left
        link: change WRITE
      BYTE:
        id: Rhyme Room/Panel_byte_write
        colors: purple
        tag: double toppurp
        subtag: right
        link: change WRITE
      MAIM:
        id: Rhyme Room/Panel_maim_same
        colors: purple
        tag: toppurp
      MORGUE:
        id: Rhyme Room/Panel_chair_bear
        colors: purple
        tag: purple rhyme change stack
        subtag: top
        link: prcs CYBORG
      CHAIR:
        id: Rhyme Room/Panel_bare_bear
        colors: purple
        tag: toppurp
      HUMAN:
        id: Rhyme Room/Panel_cost_most
        colors: purple
        tag: purple rhyme change stack
        subtag: bot
        link: prcs CYBORG
      BED:
        id: Rhyme Room/Panel_bed_dead
        colors: purple
        tag: toppurp
  The Optimistic:
    entrances:
      Outside The Initiated: True
    panels:
      BACKSIDE:
        id: Backside Room/Panel_backside_1
        tag: midwhite
      Achievement:
        id: Countdown Panels/Panel_optimistic_optimistic
        check: True
        tag: forbid
        required_panel:
          - panel: BACKSIDE
          - room: The Observant
            panel: BACKSIDE
          - room: Yellow Backside Area
            panel: BACKSIDE
          - room: Directional Gallery
            panel: BACKSIDE
          - room: The Bearer
            panel: BACKSIDE
        achievement: The Optimistic
  The Traveled:
    entrances:
      Hub Room:
        room: Hub Room
        door: Traveled Entrance
      Color Hallways:
        door: Color Hallways Entrance
    panels:
      Achievement:
        id: Countdown Panels/Panel_traveled_traveled
        required_room: Hub Room
        tag: forbid
        check: True
        achievement: The Traveled
      CLOSE:
        id: Synonym Room/Panel_close_near
        tag: botwhite
      COMPOSE:
        id: Synonym Room/Panel_compose_write
        tag: double botwhite
        subtag: left
        link: syn WRITE
      RECORD:
        id: Synonym Room/Panel_record_write
        tag: double botwhite
        subtag: right
        link: syn WRITE
      CATEGORY:
        id: Synonym Room/Panel_category_type
        tag: botwhite
      HELLO:
        id: Synonym Room/Panel_hello_hi
        tag: botwhite
      DUPLICATE:
        id: Synonym Room/Panel_duplicate_same
        tag: double botwhite
        subtag: left
        link: syn SAME
      IDENTICAL:
        id: Synonym Room/Panel_identical_same
        tag: double botwhite
        subtag: right
        link: syn SAME
      DISTANT:
        id: Synonym Room/Panel_distant_far
        tag: botwhite
      HAY:
        id: Synonym Room/Panel_hay_straw
        tag: botwhite
      GIGGLE:
        id: Synonym Room/Panel_giggle_laugh
        tag: double botwhite
        subtag: left
        link: syn LAUGH
      CHUCKLE:
        id: Synonym Room/Panel_chuckle_laugh
        tag: double botwhite
        subtag: right
        link: syn LAUGH
      SNITCH:
        id: Synonym Room/Panel_snitch_rat
        tag: botwhite
      CONCEALED:
        id: Synonym Room/Panel_concealed_hidden
        tag: botwhite
      PLUNGE:
        id: Synonym Room/Panel_plunge_fall
        tag: double botwhite
        subtag: left
        link: syn FALL
      AUTUMN:
        id: Synonym Room/Panel_autumn_fall
        tag: double botwhite
        subtag: right
        link: syn FALL
      ROAD:
        id: Synonym Room/Panel_growths_warts
        tag: botwhite
      FOUR:
        id: Backside Room/Panel_four_four_4
        tag: midwhite
        hunt: True
        required_door:
          room: Outside The Undeterred
          door: Fours
    doors:
      Color Hallways Entrance:
        id: Appendix Room Area Doors/Door_hello_hi
        door_group: Entrance to The Traveled
        item_group: Achievement Room Entrances
        panels:
          - HELLO
  Color Hallways:
    entrances:
      The Traveled:
        room: The Traveled
        door: Color Hallways Entrance
      Outside The Bold:
        warp: True
      Outside The Undeterred:
        warp: True
      Crossroads:
        warp: True
      Hedge Maze:
        warp: True
      The Optimistic:
        warp: True # backside
      Directional Gallery:
        warp: True # backside
      Yellow Backside Area:
        warp: True
      The Bearer:
        room: The Bearer
        door: Backside Door
        warp: True
      The Observant:
        room: The Observant
        door: Backside Door
        warp: True
  Outside The Bold:
    entrances:
      Color Hallways:
        warp: True
      Color Hunt:
        room: Color Hunt
        door: Shortcut to The Steady
      The Bearer:
        room: The Bearer
        door: Entrance
      Directional Gallery:
        # There is a painting warp here from the Directional Gallery, but it
        # only appears when the sixes are revealed. It could be its own item if
        # we wanted.
        room: Number Hunt
        door: Sixes
        painting: True
      Starting Room:
        door: Painting Shortcut
        painting: True
      Room Room: True # trapdoor
      Compass Room:
        painting: True
    panels:
      UNOPEN:
        id: Truncate Room/Panel_unopened_open
        colors: red
        tag: midred
      BEGIN:
        id: Rock Room/Panel_begin_begin
        tag: midwhite
      SIX:
        id: Backside Room/Panel_six_six_4
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Sixes
      NINE:
        id: Backside Room/Panel_nine_nine_5
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Nines
      LEFT:
        id: Shuffle Room/Panel_left_left_2
        tag: midwhite
      RIGHT:
        id: Shuffle Room/Panel_right_right_2
        tag: midwhite
      RISE (Horizon):
        id: Open Areas/Panel_rise_horizon
        colors: blue
        tag: double topblue
        subtag: left
        link: expand HORIZON
      RISE (Sunrise):
        id: Open Areas/Panel_rise_sunrise
        colors: blue
        tag: double topblue
        subtag: left
        link: expand SUNRISE
      ZEN:
        id: Open Areas/Panel_son_horizon
        colors: blue
        tag: double topblue
        subtag: right
        link: expand HORIZON
      SON:
        id: Open Areas/Panel_son_sunrise
        colors: blue
        tag: double topblue
        subtag: right
        link: expand SUNRISE
      STARGAZER:
        id: Open Areas/Panel_stargazer_stargazer
        tag: midwhite
        required_door:
          door: Stargazer Door
      SOUND:
        id: Cross Room/Panel_mouth_south
        colors: purple
        tag: midpurp
      YEAST:
        id: Cross Room/Panel_yeast_east
        colors: red
        tag: midred
      WET:
        id: Cross Room/Panel_wet_west
        colors: blue
        tag: midblue
    doors:
      Bold Entrance:
        id: Red Blue Purple Room Area Doors/Door_unopened_open
        item_name: The Bold - Entrance
        item_group: Achievement Room Entrances
        panels:
          - UNOPEN
      Painting Shortcut:
        painting_id: pencil_painting6
        skip_location: True
        item_name: Starting Room - Pencil Painting
        item_group: Paintings
        panels:
          - UNOPEN
      Steady Entrance:
        id: Rock Room Doors/Door_2
        item_name: The Steady - Entrance
        item_group: Achievement Room Entrances
        panels:
          - BEGIN
      Lilac Entrance:
        event: True
        panels:
          - room: The Steady (Rose)
            panel: SOAR
      Stargazer Door:
        event: True
        panels:
          - RISE (Horizon)
          - RISE (Sunrise)
          - ZEN
          - SON
    panel_doors:
      UNOPEN:
        panels:
          - UNOPEN
      BEGIN:
        panels:
          - BEGIN
    paintings:
      - id: pencil_painting2
        orientation: west
      - id: north_missing2
        orientation: north
  The Bold:
    entrances:
      Outside The Bold:
        room: Outside The Bold
        door: Bold Entrance
    panels:
      Achievement:
        id: Countdown Panels/Panel_emboldened_bold
        colors: red
        tag: forbid
        check: True
        achievement: The Bold
      FOOT:
        id: Truncate Room/Panel_foot_toe
        colors: red
        tag: botred
      NEEDLE:
        id: Truncate Room/Panel_needle_eye
        colors: red
        tag: double botred
        subtag: left
        link: mero EYE
      FACE:
        id: Truncate Room/Panel_face_eye
        colors: red
        tag: double botred
        subtag: right
        link: mero EYE
      SIGN:
        id: Truncate Room/Panel_sign_sigh
        colors: red
        tag: topred
      HEARTBREAK:
        id: Truncate Room/Panel_heartbreak_brake
        colors: red
        tag: topred
      UNDEAD:
        id: Truncate Room/Panel_undead_dead
        colors: red
        tag: double midred
        subtag: left
        link: trunc DEAD
      DEADLINE:
        id: Truncate Room/Panel_deadline_dead
        colors: red
        tag: double midred
        subtag: right
        link: trunc DEAD
      SUSHI:
        id: Truncate Room/Panel_sushi_hi
        colors: red
        tag: midred
      THISTLE:
        id: Truncate Room/Panel_thistle_this
        colors: red
        tag: midred
      LANDMASS:
        id: Truncate Room/Panel_landmass_mass
        colors: red
        tag: double midred
        subtag: left
        link: trunc MASS
      MASSACRED:
        id: Truncate Room/Panel_massacred_mass
        colors: red
        tag: double midred
        subtag: right
        link: trunc MASS
      AIRPLANE:
        id: Truncate Room/Panel_airplane_plain
        colors: red
        tag: topred
      NIGHTMARE:
        id: Truncate Room/Panel_nightmare_knight
        colors: red
        tag: topred
      MOUTH:
        id: Truncate Room/Panel_mouth_teeth
        colors: red
        tag: double botred
        subtag: left
        link: mero TEETH
      SAW:
        id: Truncate Room/Panel_saw_teeth
        colors: red
        tag: double botred
        subtag: right
        link: mero TEETH
      HAND:
        id: Truncate Room/Panel_hand_finger
        colors: red
        tag: botred
  Outside The Undeterred:
    entrances:
      Color Hallways:
        warp: True
      Orange Tower First Floor:
        room: Sunwarps
        door: 4 Sunwarp
        sunwarp: True
      Orange Tower Second Floor:
        warp: True
      The Artistic (Smiley):
        warp: True
      The Artistic (Panda):
        warp: True
      The Artistic (Apple):
        warp: True
      The Artistic (Lattice):
        warp: True
      Yellow Backside Area:
        painting: True
      Number Hunt:
        door: Number Hunt
      Directional Gallery:
        room: Directional Gallery
        door: Shortcut to The Undeterred
      Starting Room:
        door: Painting Shortcut
        painting: True
    panels:
      HOLLOW:
        id: Hallway Room/Panel_hollow_hollow
        tag: midwhite
      ART + ART:
        id: Tower Room/Panel_art_art_eat_2
        colors: orange
        check: True
        tag: midorange
      PEN:
        id: Blue Room/Panel_pen_open
        colors: blue
        tag: midblue
      HUSTLING:
        id: Open Areas/Panel_hustling_sunlight
        colors: yellow
        tag: midyellow
      SUNLIGHT:
        id: Open Areas/Panel_sunlight_light
        colors: red
        tag: midred
        required_panel:
          panel: HUSTLING
      LIGHT:
        id: Open Areas/Panel_light_bright
        colors: purple
        tag: midpurp
        required_panel:
          panel: SUNLIGHT
      BRIGHT:
        id: Open Areas/Panel_bright_sunny
        tag: botwhite
        required_panel:
          panel: LIGHT
      SUNNY:
        id: Open Areas/Panel_sunny_rainy
        colors: black
        tag: botblack
        required_panel:
          panel: BRIGHT
      RAINY:
        id: Open Areas/Panel_rainy_rainbow
        colors: brown
        tag: botbrown
        required_panel:
          panel: SUNNY
        check: True
      ZERO:
        id: Backside Room/Panel_zero_zero
        tag: midwhite
        required_door:
          room: Number Hunt
          door: Zero Door
      ONE:
        id: Backside Room/Panel_one_one
        tag: midwhite
      TWO (1):
        id: Backside Room/Panel_two_two
        tag: midwhite
        required_door:
          door: Twos
      TWO (2):
        id: Backside Room/Panel_two_two_2
        tag: midwhite
        required_door:
          door: Twos
      THREE (1):
        id: Backside Room/Panel_three_three
        tag: midwhite
        required_door:
          door: Threes
      THREE (2):
        id: Backside Room/Panel_three_three_2
        tag: midwhite
        required_door:
          door: Threes
      THREE (3):
        id: Backside Room/Panel_three_three_3
        tag: midwhite
        required_door:
          door: Threes
      FOUR:
        id: Backside Room/Panel_four_four
        tag: midwhite
        required_door:
          door: Fours
    doors:
      Undeterred Entrance:
        id: Red Blue Purple Room Area Doors/Door_pen_open
        item_name: The Undeterred - Entrance
        item_group: Achievement Room Entrances
        panels:
          - PEN
      Painting Shortcut:
        painting_id:
          - blueman_painting_3
          - arrows_painting3
        skip_location: True
        item_name: Starting Room - Blue Painting
        item_group: Paintings
        panels:
          - PEN
      Green Painting:
        painting_id: maze_painting_3
        skip_location: True
        item_group: Paintings
        panels:
          - FOUR
      Twos:
        id:
          - Count Up Room Area Doors/Door_two_hider
          - Count Up Room Area Doors/Door_two_hider_2
        include_reduce: True
        item_group: Numbers
        panels:
          - ONE
      Threes:
        id:
          - Count Up Room Area Doors/Door_three_hider
          - Count Up Room Area Doors/Door_three_hider_2
          - Count Up Room Area Doors/Door_three_hider_3
        location_name: Twos
        include_reduce: True
        item_group: Numbers
        panels:
          - TWO (1)
          - TWO (2)
      Number Hunt:
        id: Count Up Room Area Doors/Door_three_unlocked
        location_name: Threes
        include_reduce: True
        panels:
          - THREE (1)
          - THREE (2)
          - THREE (3)
      Fours:
        id:
          - Count Up Room Area Doors/Door_four_hider
          - Count Up Room Area Doors/Door_four_hider_2
          - Count Up Room Area Doors/Door_four_hider_3
          - Count Up Room Area Doors/Door_four_hider_4
        skip_location: True
        item_group: Numbers
        panels:
          - THREE (1)
          - THREE (2)
          - THREE (3)
      Fives:
        id:
          - Count Up Room Area Doors/Door_five_hider
          - Count Up Room Area Doors/Door_five_hider_4
          - Count Up Room Area Doors/Door_five_hider_5
        location_name: Fours
        item_name: Number Hunt - Fives
        item_group: Numbers
        include_reduce: True
        panels:
          - FOUR
          - room: Hub Room
            panel: FOUR
          - room: Dead End Area
            panel: FOUR
          - room: The Traveled
            panel: FOUR
      Challenge Entrance:
        id: Count Up Room Area Doors/Door_zero_unlocked
        item_name: Number Hunt - Challenge Entrance
        item_group: Achievement Room Entrances
        panels:
          - ZERO
    panel_doors:
      ZERO:
        panels:
          - ZERO
      PEN:
        panels:
          - PEN
      TWO:
        item_name: Two Panels
        panels:
          - TWO (1)
          - TWO (2)
      THREE:
        item_name: Three Panels
        panels:
          - THREE (1)
          - THREE (2)
          - THREE (3)
      FOUR:
        item_name: Four Panels
        panels:
          - FOUR
          - room: Hub Room
            panel: FOUR
          - room: Dead End Area
            panel: FOUR
          - room: The Traveled
            panel: FOUR
    paintings:
      - id: maze_painting_3
        enter_only: True
        orientation: north
        move: True
        required_door:
          door: Green Painting
      - id: blueman_painting_2
        orientation: east
    sunwarps:
      - dots: 4
        direction: exit
        entrance_indicator_pos: [ -89.01, 2.5, 4 ]
        orientation: east
  The Undeterred:
    entrances:
      Outside The Undeterred:
        room: Outside The Undeterred
        door: Undeterred Entrance
    panels:
      Achievement:
        id: Countdown Panels/Panel_deterred_undeterred
        colors: blue
        tag: forbid
        check: True
        achievement: The Undeterred
      BONE:
        id: Blue Room/Panel_bone_skeleton
        colors: blue
        tag: botblue
      EYE (1):
        id: Blue Room/Panel_mouth_face
        colors: blue
        tag: double botblue
        subtag: left
        link: holo FACE
      MOUTH:
        id: Blue Room/Panel_eye_face
        colors: blue
        tag: double botblue
        subtag: right
        link: holo FACE
      IRIS:
        id: Blue Room/Panel_toucan_bird
        colors: blue
        tag: botblue
      EYE (2):
        id: Blue Room/Panel_two_toucan
        colors: blue
        tag: topblue
      ICE:
        id: Blue Room/Panel_ice_eyesight
        colors: blue
        tag: double topblue
        subtag: left
        link: hex EYESIGHT
      HEIGHT:
        id: Blue Room/Panel_height_eyesight
        colors: blue
        tag: double topblue
        subtag: right
        link: hex EYESIGHT
      EYE (3):
        id: Blue Room/Panel_eye_hi
        colors: blue
        tag: topblue
      NOT:
        id: Blue Room/Panel_not_notice
        colors: blue
        tag: midblue
      JUST:
        id: Blue Room/Panel_just_readjust
        colors: blue
        tag: double midblue
        subtag: left
        link: exp READJUST
      READ:
        id: Blue Room/Panel_read_readjust
        colors: blue
        tag: double midblue
        subtag: right
        link: exp READJUST
      FATHER:
        id: Blue Room/Panel_ate_primate
        colors: blue
        tag: midblue
      FEATHER:
        id: Blue Room/Panel_primate_mammal
        colors: blue
        tag: botblue
      CONTINENT:
        id: Blue Room/Panel_continent_planet
        colors: blue
        tag: double botblue
        subtag: left
        link: holo PLANET
      OCEAN:
        id: Blue Room/Panel_ocean_planet
        colors: blue
        tag: double botblue
        subtag: right
        link: holo PLANET
      WALL:
        id: Blue Room/Panel_wall_room
        colors: blue
        tag: botblue
  Number Hunt:
    # This works a little differently than in the base game. The door to the
    # initial number in each set opens at the same time as the rest of the doors
    # in that set.
    entrances:
      Outside The Undeterred:
        room: Outside The Undeterred
        door: Number Hunt
      Directional Gallery:
        door: Door to Directional Gallery
      Challenge Room:
        room: Outside The Undeterred
        door: Challenge Entrance
    panels:
      FIVE:
        id: Backside Room/Panel_five_five
        tag: midwhite
        required_door:
          room: Outside The Undeterred
          door: Fives
      SIX:
        id: Backside Room/Panel_six_six
        tag: midwhite
        required_door:
          door: Sixes
      SEVEN:
        id: Backside Room/Panel_seven_seven
        tag: midwhite
        required_door:
          door: Sevens
      EIGHT:
        id: Backside Room/Panel_eight_eight
        tag: midwhite
        required_door:
          door: Eights
      NINE:
        id: Backside Room/Panel_nine_nine
        tag: midwhite
        required_door:
          door: Nines
    doors:
      Door to Directional Gallery:
        id: Count Up Room Area Doors/Door_five_unlocked
        door_group: Directional Gallery Doors
        skip_location: True
        panels:
          - FIVE
      Sixes:
        id:
          - Count Up Room Area Doors/Door_six_hider
          - Count Up Room Area Doors/Door_six_hider_2
          - Count Up Room Area Doors/Door_six_hider_3
          - Count Up Room Area Doors/Door_six_hider_4
          - Count Up Room Area Doors/Door_six_hider_5
          - Count Up Room Area Doors/Door_six_hider_6
        painting_id: pencil_painting3 # See note in Outside The Bold
        location_name: Fives
        item_group: Numbers
        include_reduce: True
        panels:
          - FIVE
          - room: Outside The Agreeable
            panel: FIVE (1)
          - room: Outside The Agreeable
            panel: FIVE (2)
          - room: Directional Gallery
            panel: FIVE (1)
          - room: Directional Gallery
            panel: FIVE (2)
      First Six:
        event: True
        panels:
          - SIX
      Sevens:
        id:
          - Count Up Room Area Doors/Door_seven_hider
          - Count Up Room Area Doors/Door_seven_unlocked
          - Count Up Room Area Doors/Door_seven_hider_2
          - Count Up Room Area Doors/Door_seven_hider_3
          - Count Up Room Area Doors/Door_seven_hider_4
          - Count Up Room Area Doors/Door_seven_hider_5
          - Count Up Room Area Doors/Door_seven_hider_6
          - Count Up Room Area Doors/Door_seven_hider_7
        location_name: Sixes
        item_group: Numbers
        include_reduce: True
        panels:
          - SIX
          - room: Outside The Bold
            panel: SIX
          - room: Directional Gallery
            panel: SIX (1)
          - room: Directional Gallery
            panel: SIX (2)
          - room: The Bearer (East)
            panel: SIX
          - room: The Bearer (South)
            panel: SIX
      Eights:
        id:
          - Count Up Room Area Doors/Door_eight_hider
          - Count Up Room Area Doors/Door_eight_unlocked
          - Count Up Room Area Doors/Door_eight_hider_2
          - Count Up Room Area Doors/Door_eight_hider_3
          - Count Up Room Area Doors/Door_eight_hider_4
          - Count Up Room Area Doors/Door_eight_hider_5
          - Count Up Room Area Doors/Door_eight_hider_6
          - Count Up Room Area Doors/Door_eight_hider_7
          - Count Up Room Area Doors/Door_eight_hider_8
        location_name: Sevens
        item_group: Numbers
        include_reduce: True
        panels:
          - SEVEN
          - room: Directional Gallery
            panel: SEVEN
          - room: Knight Night Exit
            panel: SEVEN (1)
          - room: Knight Night Exit
            panel: SEVEN (2)
          - room: Knight Night Exit
            panel: SEVEN (3)
          - room: Outside The Initiated
            panel: SEVEN (1)
          - room: Outside The Initiated
            panel: SEVEN (2)
      Nines:
        id:
          - Count Up Room Area Doors/Door_nine_hider
          - Count Up Room Area Doors/Door_nine_hider_2
          - Count Up Room Area Doors/Door_nine_hider_3
          - Count Up Room Area Doors/Door_nine_hider_4
          - Count Up Room Area Doors/Door_nine_hider_5
          - Count Up Room Area Doors/Door_nine_hider_6
          - Count Up Room Area Doors/Door_nine_hider_7
          - Count Up Room Area Doors/Door_nine_hider_8
          - Count Up Room Area Doors/Door_nine_hider_9
        location_name: Eights
        item_group: Numbers
        include_reduce: True
        panels:
          - EIGHT
          - room: Directional Gallery
            panel: EIGHT
          - room: The Eyes They See
            panel: EIGHT
          - room: Dead End Area
            panel: EIGHT
          - room: Crossroads
            panel: EIGHT
          - room: Hot Crusts Area
            panel: EIGHT
          - room: Art Gallery
            panel: EIGHT
          - room: Outside The Initiated
            panel: EIGHT
      Zero Door:
        # The black wall isn't a door, so we can't ever hide it.
        id: Count Up Room Area Doors/Door_zero_hider_2
        location_name: Nines
        item_name: Outside The Undeterred - Zero Door
        item_group: Numbers
        include_reduce: True
        panels:
          - NINE
          - room: Directional Gallery
            panel: NINE
          - room: Amen Name Area
            panel: NINE
          - room: Yellow Backside Area
            panel: NINE
          - room: Outside The Initiated
            panel: NINE
          - room: Outside The Bold
            panel: NINE
          - room: Rhyme Room (Cross)
            panel: NINE
          - room: Orange Tower Fifth Floor
            panel: NINE
          - room: Elements Area
            panel: NINE
    panel_doors:
      FIVE:
        item_name: Five Panels
        panels:
          - FIVE
          - room: Outside The Agreeable
            panel: FIVE (1)
          - room: Outside The Agreeable
            panel: FIVE (2)
          - room: Directional Gallery
            panel: FIVE (1)
          - room: Directional Gallery
            panel: FIVE (2)
      SIX:
        item_name: Six Panels
        panels:
          - SIX
          - room: Outside The Bold
            panel: SIX
          - room: Directional Gallery
            panel: SIX (1)
          - room: Directional Gallery
            panel: SIX (2)
          - room: The Bearer (East)
            panel: SIX
          - room: The Bearer (South)
            panel: SIX
      SEVEN:
        item_name: Seven Panels
        panels:
          - SEVEN
          - room: Directional Gallery
            panel: SEVEN
          - room: Knight Night Exit
            panel: SEVEN (1)
          - room: Knight Night Exit
            panel: SEVEN (2)
          - room: Knight Night Exit
            panel: SEVEN (3)
          - room: Outside The Initiated
            panel: SEVEN (1)
          - room: Outside The Initiated
            panel: SEVEN (2)
      EIGHT:
        item_name: Eight Panels
        panels:
          - EIGHT
          - room: Directional Gallery
            panel: EIGHT
          - room: The Eyes They See
            panel: EIGHT
          - room: Dead End Area
            panel: EIGHT
          - room: Crossroads
            panel: EIGHT
          - room: Hot Crusts Area
            panel: EIGHT
          - room: Art Gallery
            panel: EIGHT
          - room: Outside The Initiated
            panel: EIGHT
      NINE:
        item_name: Nine Panels
        panels:
          - NINE
          - room: Directional Gallery
            panel: NINE
          - room: Amen Name Area
            panel: NINE
          - room: Yellow Backside Area
            panel: NINE
          - room: Outside The Initiated
            panel: NINE
          - room: Outside The Bold
            panel: NINE
          - room: Rhyme Room (Cross)
            panel: NINE
          - room: Orange Tower Fifth Floor
            panel: NINE
          - room: Elements Area
            panel: NINE
    paintings:
      - id: smile_painting_5
        enter_only: True
        orientation: east
        required_door:
          door: Eights
    progression:
      Progressive Number Hunt:
        panel_doors:
          - room: Outside The Undeterred
            panel_door: TWO
          - room: Outside The Undeterred
            panel_door: THREE
          - room: Outside The Undeterred
            panel_door: FOUR
          - FIVE
          - SIX
          - SEVEN
          - EIGHT
          - NINE
          - room: Outside The Undeterred
            panel_door: ZERO
  Directional Gallery:
    entrances:
      Outside The Agreeable:
        room: Sunwarps
        door: 6 Sunwarp
        sunwarp: True
      Orange Tower First Floor:
        room: Orange Tower First Floor
        door: Salt Pepper Door
      Outside The Undeterred:
        door: Shortcut to The Undeterred
      Number Hunt:
        room: Number Hunt
        door: Door to Directional Gallery
      Roof: True # through ceiling of sunwarp
    panels:
      PEPPER:
        id: Backside Room/Panel_pepper_salt
        colors: black
        tag: botblack
      TURN:
        id: Backside Room/Panel_turn_return
        colors: blue
        tag: midblue
      LEARN:
        id: Backside Room/Panel_learn_return
        colors: purple
        tag: midpurp
      FIVE (1):
        id: Backside Room/Panel_five_five_3
        tag: midwhite
        hunt: True
        required_panel:
          panel: LIGHT
      FIVE (2):
        id: Backside Room/Panel_five_five_2
        tag: midwhite
        hunt: True
        required_panel:
          panel: WARD
      SIX (1):
        id: Backside Room/Panel_six_six_3
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Sixes
      SIX (2):
        id: Backside Room/Panel_six_six_2
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Sixes
      SEVEN:
        id: Backside Room/Panel_seven_seven_2
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Sevens
      EIGHT:
        id: Backside Room/Panel_eight_eight_2
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Eights
      NINE:
        id: Backside Room/Panel_nine_nine_6
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Nines
      BACKSIDE:
        id: Backside Room/Panel_backside_4
        tag: midwhite
        hunt: True
      "834283054":
        id: Tower Room/Panel_834283054_undaunted
        colors: orange
        check: True
        exclude_reduce: True
        tag: midorange
        required_door:
          room: Number Hunt
          door: First Six
      PARANOID:
        id: Backside Room/Panel_paranoid_paranoid
        tag: midwhite
        check: True
        exclude_reduce: True
        required_door:
          room: Number Hunt
          door: First Six
      YELLOW:
        id: Color Arrow Room/Panel_yellow_afar
        tag: midwhite
        hunt: True
        required_door:
          door: Yellow Barrier
      WADED + WEE:
        id: Tower Room/Panel_waded_wee_warts_7
        colors: orange
        check: True
        exclude_reduce: True
        tag: midorange
      THE EYES:
        id: Shuffle Room/Panel_theeyes_theeyes
        tag: midwhite
      LEFT:
        id: Shuffle Room/Panel_left_left
        tag: midwhite
      RIGHT:
        id: Shuffle Room/Panel_right_right
        tag: midwhite
      MIDDLE:
        id: Shuffle Room/Panel_middle_middle
        tag: midwhite
      WARD:
        id: Backside Room/Panel_ward_forward
        colors: blue
        tag: midblue
      HIND:
        id: Backside Room/Panel_hind_behind
        colors: blue
        tag: midblue
      RIG:
        id: Backside Room/Panel_rig_right
        colors: blue
        tag: midblue
      WINDWARD:
        id: Backside Room/Panel_windward_forward
        colors: purple
        tag: midpurp
      LIGHT:
        id: Backside Room/Panel_light_right
        colors: purple
        tag: midpurp
      REWIND:
        id: Backside Room/Panel_rewind_behind
        colors: purple
        tag: midpurp
    doors:
      Shortcut to The Undeterred:
        id: Count Up Room Area Doors/Door_return_double
        door_group: Directional Gallery Doors
        panels:
          - TURN
          - LEARN
      Yellow Barrier:
        id: Color Arrow Room Doors/Door_yellow_4
        door_group: Color Hunt Barriers
        skip_location: True
        panels:
          - room: Color Hunt
            panel: YELLOW
    panel_doors:
      TURN LEARN:
        panels:
          - TURN
          - LEARN
    paintings:
      - id: smile_painting_7
        orientation: south
      - id: flower_painting_4
        orientation: south
      - id: pencil_painting3
        enter_only: True
        orientation: east
        move: True
        required_door:
          room: Number Hunt
          door: First Six
      - id: boxes_painting
        orientation: south
      - id: cherry_painting
        orientation: east
    sunwarps:
      - dots: 6
        direction: exit
        entrance_indicator_pos: [ -39, 2.5, -7.01 ]
        orientation: north
  Color Hunt:
    entrances:
      Outside The Bold:
        door: Shortcut to The Steady
      Orange Tower Fourth Floor:
        room: Sunwarps
        door: 5 Sunwarp
        sunwarp: True
      Roof: True # through ceiling of sunwarp
      Champion's Rest:
        room: Outside The Initiated
        door: Entrance
    panels:
      EXIT:
        id: Rock Room/Panel_red_red
        tag: midwhite
      HUES:
        id: Color Arrow Room/Panel_hues_colors
        tag: botwhite
      RED:
        id: Color Arrow Room/Panel_red_near
        check: True
        tag: midwhite
      BLUE:
        id: Color Arrow Room/Panel_blue_near
        check: True
        tag: midwhite
      YELLOW:
        id: Color Arrow Room/Panel_yellow_near
        check: True
        tag: midwhite
      GREEN:
        id: Color Arrow Room/Panel_green_near
        check: True
        tag: midwhite
        required_door:
          room: Outside The Initiated
          door: Green Barrier
      PURPLE:
        id: Color Arrow Room/Panel_purple_near
        check: True
        tag: midwhite
        required_door:
          room: Outside The Initiated
          door: Purple Barrier
      ORANGE:
        id: Color Arrow Room/Panel_orange_near
        check: True
        tag: midwhite
        required_door:
          room: Orange Tower Third Floor
          door: Orange Barrier
    doors:
      Shortcut to The Steady:
        id: Rock Room Doors/Door_hint
        panels:
          - EXIT
    panel_doors:
      EXIT:
        panels:
          - EXIT
      RED:
        panel_group: Color Hunt Panels
        panels:
          - RED
      BLUE:
        panel_group: Color Hunt Panels
        panels:
          - BLUE
      YELLOW:
        panel_group: Color Hunt Panels
        panels:
          - YELLOW
      ORANGE:
        panel_group: Color Hunt Panels
        panels:
          - ORANGE
      PURPLE:
        panel_group: Color Hunt Panels
        panels:
          - PURPLE
      GREEN:
        panel_group: Color Hunt Panels
        panels:
          - GREEN
    paintings:
      - id: arrows_painting_7
        orientation: east
      - id: fruitbowl_painting3
        orientation: west
        enter_only: True
        required_door:
          room: Outside The Initiated
          door: Entrance
    sunwarps:
      - dots: 5
        direction: exit
        entrance_indicator_pos: [ 54, 2.5, 69.99 ]
        orientation: north
  Champion's Rest:
    entrances:
      Color Hunt:
        room: Outside The Initiated
        door: Entrance
    panels:
      YOU:
        id: Color Arrow Room/Panel_you
        check: True
        colors: gray
        tag: forbid
      ME:
        id: Color Arrow Room/Panel_me
        colors: gray
        tag: forbid
      SECRET BLUE:
        # Pretend this and the other two are white, because they are snipes.
        # TODO: Extract them and randomize them?
        id: Color Arrow Room/Panel_secret_blue
        tag: forbid
      SECRET YELLOW:
        id: Color Arrow Room/Panel_secret_yellow
        tag: forbid
      SECRET RED:
        id: Color Arrow Room/Panel_secret_red
        tag: forbid
    paintings:
      - id: colors_painting
        orientation: south
  The Bearer:
    entrances:
      Outside The Bold:
        door: Entrance
      Outside The Initiated:
        room: Art Gallery
        door: Exit
      The Bearer (East): True
      The Bearer (North): True
      The Bearer (South): True
      The Bearer (West): True
      Roof: True
    panels:
      Achievement:
        id: Countdown Panels/Panel_bearer_bearer
        check: True
        tag: forbid
        required_panel:
          - panel: PART
          - panel: HEART
          - room: Cross Tower (East)
            panel: WINTER
          - room: The Bearer (East)
            panel: PEACE
          - room: Cross Tower (North)
            panel: NORTH
          - room: The Bearer (North)
            panel: SILENT (1)
          - room: The Bearer (North)
            panel: SILENT (2)
          - room: The Bearer (North)
            panel: SPACE
          - room: The Bearer (North)
            panel: WARTS
          - room: Cross Tower (South)
            panel: FIRE
          - room: The Bearer (South)
            panel: TENT
          - room: The Bearer (South)
            panel: BOWL
          - room: Cross Tower (West)
            panel: DIAMONDS
          - room: The Bearer (West)
            panel: SNOW
          - room: The Bearer (West)
            panel: SMILE
          - room: Bearer Side Area
            panel: SHORTCUT
          - room: Bearer Side Area
            panel: POTS
        achievement: The Bearer
      MIDDLE:
        id: Shuffle Room/Panel_middle_middle_2
        tag: midwhite
      FARTHER:
        id: Backside Room/Panel_farther_far
        colors: red
        tag: midred
      BACKSIDE:
        id: Backside Room/Panel_backside_5
        tag: midwhite
        hunt: True
        required_door:
          door: Backside Door
      PART:
        id: Cross Room/Panel_part_rap
        colors:
          - red
          - yellow
        tag: mid red yellow
        required_panel:
          room: The Bearer (East)
          panel: PEACE
      HEART:
        id: Cross Room/Panel_heart_tar
        colors:
          - red
          - yellow
        tag: mid red yellow
    doors:
      Entrance:
        id: Red Blue Purple Room Area Doors/Door_middle_middle
        item_group: Achievement Room Entrances
        panels:
          - MIDDLE
      Backside Door:
        id: Red Blue Purple Room Area Doors/Door_locked_knocked2 # yeah...
        door_group: Backside Doors
        panels:
          - FARTHER
      East Entrance:
        event: True
        panels:
          - HEART
    panel_doors:
      FARTHER:
        panel_group: Backside Entrance Panels
        panels:
          - FARTHER
      MIDDLE:
        panels:
          - MIDDLE
  The Bearer (East):
    entrances:
      Cross Tower (East): True
      Bearer Side Area:
        door: Side Area Access
      Roof: True
    panels:
      SIX:
        id: Backside Room/Panel_six_six_5
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Sixes
      PEACE:
        id: Cross Room/Panel_peace_ape
        colors:
          - red
          - yellow
        tag: mid red yellow
    doors:
      North Entrance:
        event: True
        panels:
          - room: The Bearer
            panel: PART
      Side Area Access:
        event: True
        panels:
          - room: The Bearer (North)
            panel: SPACE
  The Bearer (North):
    entrances:
      Cross Tower (East): True
      Roof: True
    panels:
      SILENT (1):
        id: Cross Room/Panel_silent_list
        colors:
          - red
          - yellow
        tag: mid red yellow
        required_panel:
          room: The Bearer (West)
          panel: SMILE
      SILENT (2):
        id: Cross Room/Panel_silent_list_2
        colors:
          - red
          - yellow
        tag: mid yellow red
        required_panel:
          room: The Bearer (West)
          panel: SMILE
      SPACE:
        id: Cross Room/Panel_space_cape
        colors:
          - red
          - yellow
        tag: mid red yellow
      WARTS:
        id: Cross Room/Panel_warts_star
        colors:
          - red
          - yellow
        tag: mid red yellow
        required_panel:
          room: The Bearer (West)
          panel: SNOW
    doors:
      South Entrance:
        event: True
        panels:
          - room: Bearer Side Area
            panel: POTS
  The Bearer (South):
    entrances:
      Cross Tower (North): True
      Bearer Side Area:
        door: Side Area Shortcut
      Roof: True
    panels:
      SIX:
        id: Backside Room/Panel_six_six_6
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Sixes
      TENT:
        id: Cross Room/Panel_tent_net
        colors:
          - red
          - yellow
        tag: mid red yellow
      BOWL:
        id: Cross Room/Panel_bowl_low
        colors:
          - red
          - yellow
        tag: mid red yellow
        required_panel:
          panel: TENT
    doors:
      Side Area Shortcut:
        event: True
        panels:
          - room: The Bearer (North)
            panel: SILENT (1)
  The Bearer (West):
    entrances:
      Cross Tower (West): True
      Bearer Side Area:
        door: Side Area Shortcut
      Roof: True
    panels:
      SMILE:
        id: Cross Room/Panel_smile_lime
        colors:
          - red
          - yellow
        tag: mid yellow red
        required_panel:
          room: The Bearer (North)
          panel: WARTS
      SNOW:
        id: Cross Room/Panel_snow_won
        colors:
          - red
          - yellow
        tag: mid red yellow
    doors:
      Side Area Shortcut:
        event: True
        panels:
          - room: Cross Tower (East)
            panel: WINTER
          - room: Cross Tower (North)
            panel: NORTH
          - room: Cross Tower (South)
            panel: FIRE
          - room: Cross Tower (West)
            panel: DIAMONDS
  Bearer Side Area:
    entrances:
      The Bearer (East):
        room: The Bearer (East)
        door: Side Area Access
      The Bearer (South):
        room: The Bearer (South)
        door: Side Area Shortcut
      The Bearer (West):
        room: The Bearer (West)
        door: Side Area Shortcut
      Orange Tower Third Floor:
        door: Shortcut to Tower
      Roof: True
    panels:
      SHORTCUT:
        id: Cross Room/Panel_shortcut_shortcut
        tag: midwhite
      POTS:
        id: Cross Room/Panel_pots_top
        colors:
          - red
          - yellow
        tag: mid yellow red
    doors:
      Shortcut to Tower:
        id: Cross Room Doors/Door_shortcut
        item_name: The Bearer - Shortcut to Tower
        location_name: The Bearer - SHORTCUT
        panels:
          - SHORTCUT
      West Entrance:
        event: True
        panels:
          - room: The Bearer (South)
            panel: BOWL
  Cross Tower (East):
    entrances:
      The Bearer:
        room: The Bearer
        door: East Entrance
      Roof: True
    panels:
      WINTER:
        id: Cross Room/Panel_winter_winter
        colors: blue
        tag: forbid
        required_panel:
          room: The Bearer (North)
          panel: SPACE
        required_room: Orange Tower Fifth Floor
  Cross Tower (North):
    entrances:
      The Bearer (East):
        room: The Bearer (East)
        door: North Entrance
      Roof: True
    panels:
      NORTH:
        id: Cross Room/Panel_north_north
        colors: blue
        tag: forbid
        required_panel:
          - room: The Bearer (West)
            panel: SMILE
          - room: Outside The Bold
            panel: SOUND
          - room: Outside The Bold
            panel: YEAST
          - room: Outside The Bold
            panel: WET
  Cross Tower (South):
    entrances: # No roof access
      The Bearer (North):
        room: The Bearer (North)
        door: South Entrance
    panels:
      FIRE:
        id: Cross Room/Panel_fire_fire
        colors: blue
        tag: forbid
        required_panel:
          room: The Bearer (North)
          panel: SILENT (1)
        required_room: Elements Area
  Cross Tower (West):
    entrances:
      Bearer Side Area:
        room: Bearer Side Area
        door: West Entrance
      Roof: True
    panels:
      DIAMONDS:
        id: Cross Room/Panel_diamonds_diamonds
        colors: blue
        tag: forbid
        required_panel:
          room: The Bearer (North)
          panel: WARTS
        required_room: Suits Area
  The Steady (Rose):
    entrances:
      Outside The Bold:
        room: Outside The Bold
        door: Steady Entrance
      The Steady (Lilac):
        room: The Steady
        door: Reveal
      The Steady (Ruby):
        door: Forward Exit
      The Steady (Carnation):
        door: Right Exit
    panels:
      SOAR:
        id: Rock Room/Panel_soar_rose
        colors: black
        tag: topblack
    doors:
      Forward Exit:
        event: True
        panels:
          - SOAR
      Right Exit:
        event: True
        panels:
          - room: The Steady (Lilac)
            panel: LIE LACK
  The Steady (Ruby):
    entrances:
      The Steady (Rose):
        room: The Steady (Rose)
        door: Forward Exit
      The Steady (Amethyst):
        room: The Steady
        door: Reveal
      The Steady (Cherry):
        door: Forward Exit
      The Steady (Amber):
        door: Right Exit
    panels:
      BURY:
        id: Rock Room/Panel_bury_ruby
        colors: yellow
        tag: midyellow
    doors:
      Forward Exit:
        event: True
        panels:
          - room: The Steady (Lime)
            panel: LIMELIGHT
      Right Exit:
        event: True
        panels:
          - room: The Steady (Carnation)
            panel: INCARNATION
  The Steady (Carnation):
    entrances:
      The Steady (Rose):
        room: The Steady (Rose)
        door: Right Exit
      Outside The Bold:
        room: The Steady
        door: Reveal
      The Steady (Amber):
        room: The Steady
        door: Reveal
      The Steady (Sunflower):
        door: Right Exit
    panels:
      INCARNATION:
        id: Rock Room/Panel_incarnation_carnation
        colors: red
        tag: midred
    doors:
      Right Exit:
        event: True
        panels:
          - room: The Steady (Amethyst)
            panel: PACIFIST
  The Steady (Sunflower):
    entrances:
      The Steady (Carnation):
        room: The Steady (Carnation)
        door: Right Exit
      The Steady (Topaz):
        room: The Steady (Topaz)
        door: Back Exit
    panels:
      SUN:
        id: Rock Room/Panel_sun_sunflower
        colors: blue
        tag: midblue
    doors:
      Back Exit:
        event: True
        panels:
          - SUN
  The Steady (Plum):
    entrances:
      The Steady (Amethyst):
        room: The Steady
        door: Reveal
      The Steady (Blueberry):
        room: The Steady
        door: Reveal
      The Steady (Cherry):
        room: The Steady (Cherry)
        door: Left Exit
    panels:
      LUMP:
        id: Rock Room/Panel_lump_plum
        colors: yellow
        tag: midyellow
  The Steady (Lime):
    entrances:
      The Steady (Sunflower):
        warp: True
      The Steady (Emerald):
        room: The Steady
        door: Reveal
      The Steady (Blueberry):
        door: Right Exit
    panels:
      LIMELIGHT:
        id: Rock Room/Panel_limelight_lime
        colors: red
        tag: midred
    doors:
      Right Exit:
        event: True
        panels:
          - room: The Steady (Amber)
            panel: ANTECHAMBER
    paintings:
      - id: pencil_painting5
        orientation: south
  The Steady (Lemon):
    entrances:
      The Steady (Emerald):
        warp: True
      The Steady (Orange):
        room: The Steady
        door: Reveal
      The Steady (Topaz):
        door: Back Exit
    panels:
      MELON:
        id: Rock Room/Panel_melon_lemon
        colors: yellow
        tag: midyellow
    doors:
      Back Exit:
        event: True
        panels:
          - MELON
    paintings:
      - id: pencil_painting4
        orientation: south
  The Steady (Topaz):
    entrances:
      The Steady (Lemon):
        room: The Steady (Lemon)
        door: Back Exit
      The Steady (Amber):
        room: The Steady
        door: Reveal
      The Steady (Sunflower):
        door: Back Exit
    panels:
      TOP:
        id: Rock Room/Panel_top_topaz
        colors: blue
        tag: midblue
      MASTERY:
        id: Master Room/Panel_mastery_mastery2
        tag: midwhite
        hunt: True
        required_door:
          room: Orange Tower Seventh Floor
          door: Mastery
    doors:
      Back Exit:
        event: True
        panels:
          - TOP
  The Steady (Orange):
    entrances:
      The Steady (Cherry):
        room: The Steady
        door: Reveal
      The Steady (Lemon):
        room: The Steady
        door: Reveal
      The Steady (Amber):
        room: The Steady (Amber)
        door: Forward Exit
    panels:
      BLUE:
        id: Rock Room/Panel_blue_orange
        colors: black
        tag: botblack
  The Steady (Sapphire):
    entrances:
      The Steady (Emerald):
        door: Left Exit
      The Steady (Blueberry):
        room: The Steady
        door: Reveal
      The Steady (Amethyst):
        room: The Steady (Amethyst)
        door: Left Exit
    panels:
      SAP:
        id: Rock Room/Panel_sap_sapphire
        colors: blue
        tag: midblue
    doors:
      Left Exit:
        event: True
        panels:
          - room: The Steady (Plum)
            panel: LUMP
          - room: The Steady (Orange)
            panel: BLUE
  The Steady (Blueberry):
    entrances:
      The Steady (Lime):
        room: The Steady (Lime)
        door: Right Exit
      The Steady (Sapphire):
        room: The Steady
        door: Reveal
      The Steady (Plum):
        room: The Steady
        door: Reveal
    panels:
      BLUE:
        id: Rock Room/Panel_blue_blueberry
        colors: blue
        tag: midblue
  The Steady (Amber):
    entrances:
      The Steady (Ruby):
        room: The Steady (Ruby)
        door: Right Exit
      The Steady (Carnation):
        room: The Steady
        door: Reveal
      The Steady (Orange):
        door: Forward Exit
      The Steady (Topaz):
        room: The Steady
        door: Reveal
    panels:
      ANTECHAMBER:
        id: Rock Room/Panel_antechamber_amber
        colors: red
        tag: midred
    doors:
      Forward Exit:
        event: True
        panels:
          - room: The Steady (Blueberry)
            panel: BLUE
  The Steady (Emerald):
    entrances:
      The Steady (Sapphire):
        room: The Steady (Sapphire)
        door: Left Exit
      The Steady (Lime):
        room: The Steady
        door: Reveal
    panels:
      HERALD:
        id: Rock Room/Panel_herald_emerald
        colors: purple
        tag: midpurp
  The Steady (Amethyst):
    entrances:
      The Steady (Lilac):
        room: The Steady (Lilac)
        door: Forward Exit
      The Steady (Sapphire):
        door: Left Exit
      The Steady (Plum):
        room: The Steady
        door: Reveal
      The Steady (Ruby):
        room: The Steady
        door: Reveal
    panels:
      PACIFIST:
        id: Rock Room/Panel_thistle_amethyst
        colors: purple
        tag: toppurp
    doors:
      Left Exit:
        event: True
        panels:
          - room: The Steady (Sunflower)
            panel: SUN
  The Steady (Lilac):
    entrances:
      Outside The Bold:
        room: Outside The Bold
        door: Lilac Entrance
      The Steady (Amethyst):
        door: Forward Exit
      The Steady (Rose):
        room: The Steady
        door: Reveal
    panels:
      LIE LACK:
        id: Rock Room/Panel_lielack_lilac
        tag: topwhite
    doors:
      Forward Exit:
        event: True
        panels:
          - room: The Steady (Ruby)
            panel: BURY
  The Steady (Cherry):
    entrances:
      The Steady (Plum):
        door: Left Exit
      The Steady (Orange):
        room: The Steady
        door: Reveal
      The Steady (Ruby):
        room: The Steady (Ruby)
        door: Forward Exit
    panels:
      HAIRY:
        id: Rock Room/Panel_hairy_cherry
        colors: blue
        tag: topblue
    doors:
      Left Exit:
        event: True
        panels:
          - room: The Steady (Sapphire)
            panel: SAP
  The Steady:
    entrances:
      The Steady (Sunflower):
        room: The Steady (Sunflower)
        door: Back Exit
    panels:
      Achievement:
        id: Countdown Panels/Panel_steady_steady
        required_panel:
          - room: The Steady (Rose)
            panel: SOAR
          - room: The Steady (Carnation)
            panel: INCARNATION
          - room: The Steady (Sunflower)
            panel: SUN
          - room: The Steady (Ruby)
            panel: BURY
          - room: The Steady (Plum)
            panel: LUMP
          - room: The Steady (Lime)
            panel: LIMELIGHT
          - room: The Steady (Lemon)
            panel: MELON
          - room: The Steady (Topaz)
            panel: TOP
          - room: The Steady (Orange)
            panel: BLUE
          - room: The Steady (Sapphire)
            panel: SAP
          - room: The Steady (Blueberry)
            panel: BLUE
          - room: The Steady (Amber)
            panel: ANTECHAMBER
          - room: The Steady (Emerald)
            panel: HERALD
          - room: The Steady (Amethyst)
            panel: PACIFIST
          - room: The Steady (Lilac)
            panel: LIE LACK
          - room: The Steady (Cherry)
            panel: HAIRY
        tag: forbid
        check: True
        achievement: The Steady
    doors:
      Reveal:
        event: True
        panels:
          - Achievement
  Knight Night (Outer Ring):
    entrances:
      Hidden Room:
        room: Hidden Room
        door: Knight Night Entrance
      Knight Night Exit: True
    panels:
      NIGHT:
        id: Appendix Room/Panel_night_knight
        colors: blue
        tag: homophone midblue
        copy_to_sign: sign7
      KNIGHT:
        id: Appendix Room/Panel_knight_night
        colors: red
        tag: homophone midred
        copy_to_sign: sign8
      BEE:
        id: Appendix Room/Panel_bee_be
        colors: red
        tag: homophone midred
        copy_to_sign: sign9
      NEW:
        id: Appendix Room/Panel_new_knew
        colors: blue
        tag: homophone midblue
        copy_to_sign: sign11
      FORE:
        id: Appendix Room/Panel_fore_for
        colors: red
        tag: homophone midred
        copy_to_sign: sign10
      TRUSTED (1):
        id: Appendix Room/Panel_trusted_trust
        colors: red
        tag: midred
        required_panel:
          room: Knight Night (Right Lower Segment)
          panel: BEFORE
      TRUSTED (2):
        id: Appendix Room/Panel_trusted_rusted
        colors: red
        tag: midred
        required_panel:
          room: Knight Night (Right Lower Segment)
          panel: BEFORE
      ENCRUSTED:
        id: Appendix Room/Panel_encrusted_rust
        colors: red
        tag: midred
        required_panel:
          - panel: TRUSTED (1)
          - panel: TRUSTED (2)
      ADJUST (1):
        id: Appendix Room/Panel_adjust_readjust
        colors: blue
        tag: midblue and phone
        required_panel:
          room: Knight Night (Right Lower Segment)
          panel: BE
      ADJUST (2):
        id: Appendix Room/Panel_adjust_adjusted
        colors: blue
        tag: midblue and phone
        required_panel:
          room: Knight Night (Right Lower Segment)
          panel: BE
      RIGHT:
        id: Appendix Room/Panel_right_right
        tag: midwhite
        required_panel:
          room: Knight Night (Right Lower Segment)
          panel: ADJUST
      TRUST:
        id: Appendix Room/Panel_trust_crust
        colors:
          - red
          - blue
        tag: chain mid red blue
        required_panel:
          - room: Knight Night (Right Lower Segment)
            panel: ADJUST
          - room: Knight Night (Right Lower Segment)
            panel: LEFT
    doors:
      Fore Door:
        event: True
        panels:
          - FORE
      New Door:
        event: True
        panels:
          - NEW
      To End:
        event: True
        panels:
          - RIGHT
          - room: Knight Night (Right Lower Segment)
            panel: LEFT
  Knight Night (Right Upper Segment):
    entrances:
      Knight Night Exit: True
      Knight Night (Outer Ring):
        room: Knight Night (Outer Ring)
        door: Fore Door
        warp: True
      Knight Night (Right Lower Segment):
        door: Segment Door
        warp: True
    panels:
      RUST (1):
        id: Appendix Room/Panel_rust_trust
        colors: blue
        tag: midblue
        required_panel:
          room: Knight Night (Outer Ring)
          panel: BEE
      RUST (2):
        id: Appendix Room/Panel_rust_crust
        colors: blue
        tag: midblue
        required_panel:
          room: Knight Night (Outer Ring)
          panel: BEE
    doors:
      Segment Door:
        event: True
        panels:
          - RUST (2)
          - room: Knight Night (Right Lower Segment)
            panel: BEFORE
  Knight Night (Right Lower Segment):
    entrances:
      Knight Night Exit: True
      Knight Night (Right Upper Segment):
        room: Knight Night (Right Upper Segment)
        door: Segment Door
        warp: True
      Knight Night (Outer Ring):
        room: Knight Night (Outer Ring)
        door: New Door
        warp: True
    panels:
      ADJUST:
        id: Appendix Room/Panel_adjust_readjusted
        colors: blue
        tag: midblue
        required_panel:
          - room: Knight Night (Outer Ring)
            panel: ADJUST (1)
          - room: Knight Night (Outer Ring)
            panel: ADJUST (2)
      BEFORE:
        id: Appendix Room/Panel_before_fore
        colors: red
        tag: midred and phone
        required_panel:
          room: Knight Night (Right Upper Segment)
          panel: RUST (1)
      BE:
        id: Appendix Room/Panel_be_before
        colors: blue
        tag: midblue and phone
        required_panel:
          room: Knight Night (Right Upper Segment)
          panel: RUST (1)
      LEFT:
        id: Appendix Room/Panel_left_left
        tag: midwhite
        required_panel:
          room: Knight Night (Outer Ring)
          panel: ENCRUSTED
      TRUST:
        id: Appendix Room/Panel_trust_crust_2
        colors: purple
        tag: midpurp
        required_panel:
          - room: Knight Night (Outer Ring)
            panel: ENCRUSTED
          - room: Knight Night (Outer Ring)
            panel: RIGHT
  Knight Night (Final):
    entrances:
      Knight Night Exit: True
      Knight Night (Outer Ring):
        room: Knight Night (Outer Ring)
        door: To End
        warp: True
      Knight Night (Right Upper Segment):
        room: Knight Night (Outer Ring)
        door: To End
        warp: True
    panels:
      TRUSTED:
        id: Appendix Room/Panel_trusted_readjusted
        colors: purple
        tag: midpurp
    doors:
      Exit:
        id:
          - Appendix Room Area Doors/Door_trusted_readjusted
          - Appendix Room Area Doors/Door_trusted_readjusted2
          - Appendix Room Area Doors/Door_trusted_readjusted3
          - Appendix Room Area Doors/Door_trusted_readjusted4
          - Appendix Room Area Doors/Door_trusted_readjusted5
          - Appendix Room Area Doors/Door_trusted_readjusted6
          - Appendix Room Area Doors/Door_trusted_readjusted7
          - Appendix Room Area Doors/Door_trusted_readjusted8
          - Appendix Room Area Doors/Door_trusted_readjusted9
          - Appendix Room Area Doors/Door_trusted_readjusted10
          - Appendix Room Area Doors/Door_trusted_readjusted11
          - Appendix Room Area Doors/Door_trusted_readjusted12
          - Appendix Room Area Doors/Door_trusted_readjusted13
        include_reduce: True
        location_name: Knight Night Room - TRUSTED
        item_name: Knight Night Room - Exit
        panels:
          - TRUSTED
    panel_doors:
      TRUSTED:
        item_name: Knight Night Room - TRUSTED (Panel)
        panels:
          - TRUSTED
  Knight Night Exit:
    entrances:
      Knight Night (Outer Ring):
        room: Knight Night (Final)
        door: Exit
      Orange Tower Third Floor:
        room: Knight Night (Final)
        door: Exit
      Outside The Initiated:
        room: Knight Night (Final)
        door: Exit
    panels:
      SEVEN (1):
        id: Backside Room/Panel_seven_seven_7
        tag: midwhite
        hunt: True
        required_door:
          - room: Number Hunt
            door: Sevens
      SEVEN (2):
        id: Backside Room/Panel_seven_seven_3
        tag: midwhite
        hunt: True
        required_door:
          - room: Number Hunt
            door: Sevens
      SEVEN (3):
        id: Backside Room/Panel_seven_seven_4
        tag: midwhite
        hunt: True
        required_door:
          - room: Number Hunt
            door: Sevens
      DEAD END:
        id: Appendix Room/Panel_deadend_deadend
        tag: midwhite
      WARNER:
        id: Appendix Room/Panel_warner_corner
        colors: purple
        tag: toppurp
  The Artistic (Smiley):
    entrances:
      Dead End Area:
        painting: True
      Crossroads:
        painting: True
      Hot Crusts Area:
        painting: True
      Outside The Initiated:
        painting: True
      Directional Gallery:
        painting: True
      Number Hunt:
        room: Number Hunt
        door: Eights
        painting: True
      Art Gallery:
        painting: True
      The Eyes They See:
        painting: True
      The Artistic (Panda):
        door: Door to Panda
      The Artistic (Apple):
        room: The Artistic (Apple)
        door: Door to Smiley
      Elements Area:
        room: Hallway Room (4)
        door: Exit
    panels:
      Achievement:
        id: Countdown Panels/Panel_artistic_artistic
        colors:
          - red
          - black
          - yellow
          - blue
        tag: forbid
        required_room:
          - The Artistic (Panda)
          - The Artistic (Apple)
          - The Artistic (Lattice)
        check: True
        location_name: The Artistic - Achievement
        achievement: The Artistic
      FINE:
        id: Ceiling Room/Panel_yellow_top_5
        colors:
          - yellow
          - blue
        tag: yellow top blue bot
        subtag: top
        link: yxu KNIFE
      BLADE:
        id: Ceiling Room/Panel_blue_bot_5
        colors:
          - blue
          - yellow
        tag: yellow top blue bot
        subtag: bot
        link: yxu KNIFE
      RED:
        id: Ceiling Room/Panel_blue_top_6
        colors:
          - blue
          - yellow
        tag: blue top yellow mid
        subtag: top
        link: uyx BREAD
      BEARD:
        id: Ceiling Room/Panel_yellow_mid_6
        colors:
          - yellow
          - blue
        tag: blue top yellow mid
        subtag: mid
        link: uyx BREAD
      ICE:
        id: Ceiling Room/Panel_blue_mid_7
        colors:
          - blue
          - yellow
        tag: blue mid yellow bot
        subtag: mid
        link: xuy SPICE
      ROOT:
        id: Ceiling Room/Panel_yellow_bot_7
        colors:
          - yellow
          - blue
        tag: blue mid yellow bot
        subtag: bot
        link: xuy SPICE
    doors:
      Door to Panda:
        id:
          - Ceiling Room Doors/Door_blue
          - Ceiling Room Doors/Door_blue2
        location_name: The Artistic - Smiley and Panda
        door_group: Artistic Doors
        panels:
          - FINE
          - BLADE
          - RED
          - BEARD
          - ICE
          - ROOT
          - room: The Artistic (Panda)
            panel: EYE (Top)
          - room: The Artistic (Panda)
            panel: EYE (Bottom)
          - room: The Artistic (Panda)
            panel: LADYLIKE
          - room: The Artistic (Panda)
            panel: WATER
          - room: The Artistic (Panda)
            panel: OURS
          - room: The Artistic (Panda)
            panel: DAYS
          - room: The Artistic (Panda)
            panel: NIGHTTIME
          - room: The Artistic (Panda)
            panel: NIGHT
    paintings:
      - id: smile_painting_9
        orientation: north
        exit_only: True
  The Artistic (Panda):
    entrances:
      Orange Tower Sixth Floor:
        painting: True
      Hallway Room (1):
        painting: True
      The Artistic (Smiley):
        room: The Artistic (Smiley)
        door: Door to Panda
      The Artistic (Lattice):
        door: Door to Lattice
    panels:
      EYE (Top):
        id: Ceiling Room/Panel_blue_top_1
        colors:
          - blue
          - red
        tag: blue top red bot
        subtag: top
        link: uxr IRIS
      EYE (Bottom):
        id: Ceiling Room/Panel_red_bot_1
        colors:
          - red
          - blue
        tag: blue top red bot
        subtag: bot
        link: uxr IRIS
      LADYLIKE:
        id: Ceiling Room/Panel_red_mid_2
        colors:
          - red
          - blue
        tag: red mid blue bot
        subtag: mid
        link: xru LAKE
      WATER:
        id: Ceiling Room/Panel_blue_bot_2
        colors:
          - blue
          - red
        tag: red mid blue bot
        subtag: bot
        link: xru LAKE
      OURS:
        id: Ceiling Room/Panel_blue_mid_3
        colors:
          - blue
          - red
        tag: blue mid red bot
        subtag: mid
        link: xur HOURS
      DAYS:
        id: Ceiling Room/Panel_red_bot_3
        colors:
          - red
          - blue
        tag: blue mid red bot
        subtag: bot
        link: xur HOURS
      NIGHTTIME:
        id: Ceiling Room/Panel_red_top_4
        colors:
          - red
          - blue
        tag: red top mid blue
        subtag: top
        link: rux KNIGHT
      NIGHT:
        id: Ceiling Room/Panel_blue_mid_4
        colors:
          - blue
          - red
        tag: red top mid blue
        subtag: mid
        link: rux KNIGHT
    doors:
      Door to Lattice:
        id:
          - Ceiling Room Doors/Door_red
          - Ceiling Room Doors/Door_red2
        location_name: The Artistic - Panda and Lattice
        door_group: Artistic Doors
        panels:
          - EYE (Top)
          - EYE (Bottom)
          - LADYLIKE
          - WATER
          - OURS
          - DAYS
          - NIGHTTIME
          - NIGHT
          - room: The Artistic (Lattice)
            panel: POSH
          - room: The Artistic (Lattice)
            panel: MALL
          - room: The Artistic (Lattice)
            panel: DEICIDE
          - room: The Artistic (Lattice)
            panel: WAVER
          - room: The Artistic (Lattice)
            panel: REPAID
          - room: The Artistic (Lattice)
            panel: BABY
          - room: The Artistic (Lattice)
            panel: LOBE
          - room: The Artistic (Lattice)
            panel: BOWELS
    paintings:
      - id: panda_painting_3
        exit_only: True
        orientation: south
        required_when_no_doors: True
  The Artistic (Lattice):
    entrances:
      Directional Gallery:
        painting: True
      The Artistic (Panda):
        room: The Artistic (Panda)
        door: Door to Lattice
      The Artistic (Apple):
        door: Door to Apple
    panels:
      POSH:
        id: Ceiling Room/Panel_black_top_12
        colors:
          - black
          - red
        tag: black top red bot
        subtag: top
        link: bxr SHOP
      MALL:
        id: Ceiling Room/Panel_red_bot_12
        colors:
          - red
          - black
        tag: black top red bot
        subtag: bot
        link: bxr SHOP
      DEICIDE:
        id: Ceiling Room/Panel_red_top_13
        colors:
          - red
          - black
        tag: red top black bot
        subtag: top
        link: rxb DECIDE
      WAVER:
        id: Ceiling Room/Panel_black_bot_13
        colors:
          - black
          - red
        tag: red top black bot
        subtag: bot
        link: rxb DECIDE
      REPAID:
        id: Ceiling Room/Panel_black_mid_14
        colors:
          - black
          - red
        tag: black mid red bot
        subtag: mid
        link: xbr DIAPER
      BABY:
        id: Ceiling Room/Panel_red_bot_14
        colors:
          - red
          - black
        tag: black mid red bot
        subtag: bot
        link: xbr DIAPER
      LOBE:
        id: Ceiling Room/Panel_black_top_15
        colors:
          - black
          - red
        tag: black top red mid
        subtag: top
        link: brx BOWL
      BOWELS:
        id: Ceiling Room/Panel_red_mid_15
        colors:
          - red
          - black
        tag: black top red mid
        subtag: mid
        link: brx BOWL
    doors:
      Door to Apple:
        id:
          - Ceiling Room Doors/Door_black
          - Ceiling Room Doors/Door_black2
        location_name: The Artistic - Lattice and Apple
        door_group: Artistic Doors
        panels:
          - POSH
          - MALL
          - DEICIDE
          - WAVER
          - REPAID
          - BABY
          - LOBE
          - BOWELS
          - room: The Artistic (Apple)
            panel: SPRIG
          - room: The Artistic (Apple)
            panel: RELEASES
          - room: The Artistic (Apple)
            panel: MUCH
          - room: The Artistic (Apple)
            panel: FISH
          - room: The Artistic (Apple)
            panel: MASK
          - room: The Artistic (Apple)
            panel: HILL
          - room: The Artistic (Apple)
            panel: TINE
          - room: The Artistic (Apple)
            panel: THING
    paintings:
      - id: boxes_painting2
        orientation: south
        exit_only: True
        required_when_no_doors: True
  The Artistic (Apple):
    entrances:
      Orange Tower Sixth Floor:
        painting: True
      Directional Gallery:
        painting: True
      The Artistic (Lattice):
        room: The Artistic (Lattice)
        door: Door to Apple
      The Artistic (Smiley):
        door: Door to Smiley
    panels:
      SPRIG:
        id: Ceiling Room/Panel_yellow_mid_8
        colors:
          - yellow
          - black
        tag: yellow mid black bot
        subtag: mid
        link: xyb GRIPS
      RELEASES:
        id: Ceiling Room/Panel_black_bot_8
        colors:
          - black
          - yellow
        tag: yellow mid black bot
        subtag: bot
        link: xyb GRIPS
      MUCH:
        id: Ceiling Room/Panel_black_top_9
        colors:
          - black
          - yellow
        tag: black top yellow bot
        subtag: top
        link: bxy CHUM
      FISH:
        id: Ceiling Room/Panel_yellow_bot_9
        colors:
          - yellow
          - black
        tag: black top yellow bot
        subtag: bot
        link: bxy CHUM
      MASK:
        id: Ceiling Room/Panel_yellow_top_10
        colors:
          - yellow
          - black
        tag: yellow top black bot
        subtag: top
        link: yxb CHASM
      HILL:
        id: Ceiling Room/Panel_black_bot_10
        colors:
          - black
          - yellow
        tag: yellow top black bot
        subtag: bot
        link: yxb CHASM
      TINE:
        id: Ceiling Room/Panel_black_top_11
        colors:
          - black
          - yellow
        tag: black top yellow mid
        subtag: top
        link: byx NIGHT
      THING:
        id: Ceiling Room/Panel_yellow_mid_11
        colors:
          - yellow
          - black
        tag: black top yellow mid
        subtag: mid
        link: byx NIGHT
    doors:
      Door to Smiley:
        id:
          - Ceiling Room Doors/Door_yellow
          - Ceiling Room Doors/Door_yellow2
        location_name: The Artistic - Apple and Smiley
        door_group: Artistic Doors
        panels:
          - SPRIG
          - RELEASES
          - MUCH
          - FISH
          - MASK
          - HILL
          - TINE
          - THING
          - room: The Artistic (Smiley)
            panel: FINE
          - room: The Artistic (Smiley)
            panel: BLADE
          - room: The Artistic (Smiley)
            panel: RED
          - room: The Artistic (Smiley)
            panel: BEARD
          - room: The Artistic (Smiley)
            panel: ICE
          - room: The Artistic (Smiley)
            panel: ROOT
    paintings:
      - id: cherry_painting3
        orientation: north
        exit_only: True
        required_when_no_doors: True
  The Artistic (Hint Room):
    entrances:
      The Artistic (Lattice):
        room: The Artistic (Lattice)
        door: Door to Apple
    panels:
      THEME:
        id: Ceiling Room/Panel_answer_1
        colors: red
        tag: midred
      PAINTS:
        id: Ceiling Room/Panel_answer_2
        colors: yellow
        tag: botyellow
      I:
        id: Ceiling Room/Panel_answer_3
        colors: blue
        tag: midblue
      KIT:
        id: Ceiling Room/Panel_answer_4
        colors: black
        tag: topblack
  The Discerning:
    entrances:
      Crossroads:
        room: Crossroads
        door: Discerning Entrance
    panels:
      Achievement:
        id: Countdown Panels/Panel_discerning_scramble
        colors: yellow
        tag: forbid
        check: True
        achievement: The Discerning
      HITS:
        id: Sun Room/Panel_hits_this
        colors: yellow
        tag: midyellow
      WARRED:
        id: Sun Room/Panel_warred_drawer
        colors: yellow
        tag: double midyellow
        subtag: left
        link: ana DRAWER
      REDRAW:
        id: Sun Room/Panel_redraw_drawer
        colors: yellow
        tag: double midyellow
        subtag: right
        link: ana DRAWER
      ADDER:
        id: Sun Room/Panel_adder_dread
        colors: yellow
        tag: midyellow
      LAUGHTERS:
        id: Sun Room/Panel_laughters_slaughter
        colors: yellow
        tag: midyellow
      STONE:
        id: Sun Room/Panel_stone_notes
        colors: yellow
        tag: double midyellow
        subtag: left
        link: ana NOTES
      ONSET:
        id: Sun Room/Panel_onset_notes
        colors: yellow
        tag: double midyellow
        subtag: right
        link: ana NOTES
      RAT:
        id: Sun Room/Panel_rat_art
        colors: yellow
        tag: midyellow
      DUSTY:
        id: Sun Room/Panel_dusty_study
        colors: yellow
        tag: midyellow
      ARTS:
        id: Sun Room/Panel_arts_star
        colors: yellow
        tag: double midyellow
        subtag: left
        link: ana STAR
      TSAR:
        id: Sun Room/Panel_tsar_star
        colors: yellow
        tag: double midyellow
        subtag: right
        link: ana STAR
      STATE:
        id: Sun Room/Panel_state_taste
        colors: yellow
        tag: midyellow
      REACT:
        id: Sun Room/Panel_react_trace
        colors: yellow
        tag: midyellow
      DEAR:
        id: Sun Room/Panel_dear_read
        colors: yellow
        tag: double midyellow
        subtag: left
        link: ana READ
      DARE:
        id: Sun Room/Panel_dare_read
        colors: yellow
        tag: double midyellow
        subtag: right
        link: ana READ
      SEAM:
        id: Sun Room/Panel_seam_same
        colors: yellow
        tag: midyellow
  The Eyes They See:
    entrances:
      Crossroads:
        room: Crossroads
        door: Eye Wall
        painting: True
      Wondrous Lobby:
        door: Exit
      Directional Gallery:
        warp: True
    panels:
      NEAR:
        id: Shuffle Room/Panel_near_near
        tag: midwhite
      EIGHT:
        id: Backside Room/Panel_eight_eight_4
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Eights
    doors:
      Exit:
        id: Count Up Room Area Doors/Door_near_near
        door_group: Crossroads Doors
        panels:
          - NEAR
    paintings:
      - id: eye_painting_2
        orientation: west
      - id: smile_painting_2
        orientation: north
  Far Window:
    entrances:
      Crossroads:
        room: Crossroads
        door: Eye Wall
      The Eyes They See: True
    panels:
      FAR:
        id: Shuffle Room/Panel_far_far
        tag: midwhite
  Wondrous Lobby:
    entrances:
      Directional Gallery:
        warp: True
      The Eyes They See:
        room: The Eyes They See
        door: Exit
    paintings:
      - id: arrows_painting_5
        orientation: east
  Outside The Wondrous:
    entrances:
      Wondrous Lobby:
        warp: True
      The Wondrous (Doorknob):
        door: Wondrous Entrance
      The Wondrous (Window):
        warp: True
    panels:
      SHRINK:
        id: Wonderland Room/Panel_shrink_shrink
        tag: midwhite
    doors:
      Wondrous Entrance:
        id: Red Blue Purple Room Area Doors/Door_wonderland
        item_name: The Wondrous - Entrance
        item_group: Achievement Room Entrances
        panels:
          - SHRINK
    panel_doors:
      SHRINK:
        panels:
          - SHRINK
  The Wondrous (Doorknob):
    entrances:
      Outside The Wondrous:
        room: Outside The Wondrous
        door: Wondrous Entrance
      Starting Room:
        door: Painting Shortcut
        painting: True
      The Wondrous (Chandelier):
        painting: True
      The Wondrous (Table):
        - painting: True
        - warp: True
    doors:
      Painting Shortcut:
        painting_id:
          - symmetry_painting_a_starter
          - arrows_painting2
        skip_location: True
        item_name: Starting Room - Symmetry Painting
        item_group: Paintings
        panels:
          - room: Outside The Wondrous
            panel: SHRINK
    paintings:
      - id: symmetry_painting_a_1
        orientation: east
        exit_only: True
      - id: symmetry_painting_b_1
        orientation: south
  The Wondrous (Bookcase):
    entrances:
      The Wondrous (Doorknob): True
    panels:
      CASE:
        id: Wonderland Room/Panel_case_bookcase
        colors: blue
        tag: midblue
    paintings:
      - id: symmetry_painting_a_3
        orientation: west
        exit_only: True
      - id: symmetry_painting_b_3
        disable: True
  The Wondrous (Chandelier):
    entrances:
      The Wondrous (Bookcase): True
    panels:
      CANDLE HEIR:
        id: Wonderland Room/Panel_candleheir_chandelier
        colors: yellow
        tag: midyellow
    paintings:
      - id: symmetry_painting_a_5
        orientation: east
      - id: symmetry_painting_b_5
        disable: True
  The Wondrous (Window):
    entrances:
      The Wondrous (Bookcase): True
    panels:
      GLASS:
        id: Wonderland Room/Panel_glass_window
        colors: brown
        tag: botbrown
    paintings:
      - id: symmetry_painting_b_4
        orientation: north
        exit_only: True
      - id: symmetry_painting_a_4
        disable: True
  The Wondrous (Table):
    entrances:
      The Wondrous (Doorknob):
        painting: True
      The Wondrous:
        painting: True
    panels:
      WOOD:
        id: Wonderland Room/Panel_wood_table
        colors: brown
        tag: botbrown
      BROOK NOD:
        # This panel, while physically being in the first room, is facing upward
        # and is only really solvable while standing on the windowsill, which is
        # a location you can only get to from Table.
        id: Wonderland Room/Panel_brooknod_doorknob
        colors: yellow
        tag: midyellow
    paintings:
      - id: symmetry_painting_a_2
        orientation: west
      - id: symmetry_painting_b_2
        orientation: south
        exit_only: True
        required: True
  The Wondrous:
    entrances:
      The Wondrous (Table):
        warp: True
      Arrow Garden:
        door: Exit
    panels:
      FIREPLACE:
        id: Wonderland Room/Panel_fireplace_fire
        colors: red
        tag: midred
      Achievement:
        id: Countdown Panels/Panel_wondrous_wondrous
        required_panel:
          - panel: FIREPLACE
          - room: The Wondrous (Table)
            panel: BROOK NOD
          - room: The Wondrous (Bookcase)
            panel: CASE
          - room: The Wondrous (Chandelier)
            panel: CANDLE HEIR
          - room: The Wondrous (Window)
            panel: GLASS
          - room: The Wondrous (Table)
            panel: WOOD
        tag: forbid
        achievement: The Wondrous
    doors:
      Exit:
        id: Red Blue Purple Room Area Doors/Door_wonderland_exit
        item_group: Paintings
        painting_id: arrows_painting_9
        include_reduce: True
        panels:
          - Achievement
    paintings:
      - id: arrows_painting_9
        enter_only: True
        orientation: south
        move: True
        required_door:
          door: Exit
        req_blocked_when_no_doors: True # the wondrous (table) in vanilla doors
      - id: symmetry_painting_a_6
        orientation: west
        exit_only: True
      - id: symmetry_painting_b_6
        orientation: north
        req_blocked_when_no_doors: True # the wondrous (table) in vanilla doors
  Arrow Garden:
    entrances:
      The Wondrous:
        room: The Wondrous
        door: Exit
      Roof: True
    panels:
      MASTERY:
        id: Master Room/Panel_mastery_mastery4
        tag: midwhite
        hunt: True
        required_door:
          room: Orange Tower Seventh Floor
          door: Mastery
      SHARP:
        id: Open Areas/Panel_rainy_rainbow2
        tag: midwhite
    paintings:
      - id: flower_painting_6
        orientation: south
  Hallway Room (1):
    entrances:
      Outside The Agreeable:
        warp: True
      Hallway Room (2):
        warp: True
      Hallway Room (3):
        warp: True
      Hallway Room (4):
        warp: True
    panels:
      OUT:
        id: Hallway Room/Panel_out_out
        check: True
        exclude_reduce: True
        tag: midwhite
      WALL:
        id: Hallway Room/Panel_castle_1
        colors: blue
        tag: quad bot blue
        link: qbb CASTLE
      KEEP:
        id: Hallway Room/Panel_castle_2
        colors: blue
        tag: quad bot blue
        link: qbb CASTLE
      BAILEY:
        id: Hallway Room/Panel_castle_3
        colors: blue
        tag: quad bot blue
        link: qbb CASTLE
      TOWER:
        id: Hallway Room/Panel_castle_4
        colors: blue
        tag: quad bot blue
        link: qbb CASTLE
    doors:
      Exit:
        id: Red Blue Purple Room Area Doors/Door_room_2
        door_group: Hallway Room Doors
        location_name: Hallway Room - First Room
        panels:
          - WALL
          - KEEP
          - BAILEY
          - TOWER
    panel_doors:
      CASTLE:
        item_name: Hallway Room - First Room Panels
        panel_group: Hallway Room Panels
        panels:
          - WALL
          - KEEP
          - BAILEY
          - TOWER
    paintings:
      - id: panda_painting
        orientation: south
    progression:
      Progressive Hallway Room:
        doors:
          - Exit
          - room: Hallway Room (2)
            door: Exit
          - room: Hallway Room (3)
            door: Exit
          - room: Hallway Room (4)
            door: Exit
        panel_doors:
          - CASTLE
          - room: Hallway Room (2)
            panel_door: COUNTERCLOCKWISE
          - room: Hallway Room (3)
            panel_door: TRANSFORMATION
          - room: Hallway Room (4)
            panel_door: WHEELBARROW
  Hallway Room (2):
    entrances:
      Hallway Room (1):
        room: Hallway Room (1)
        door: Exit
        warp: True
      Elements Area: True
    panels:
      WISE:
        id: Hallway Room/Panel_counterclockwise_1
        colors: blue
        tag: quad mid blue
        link: qmb COUNTERCLOCKWISE
      CLOCK:
        id: Hallway Room/Panel_counterclockwise_2
        colors: blue
        tag: quad mid blue
        link: qmb COUNTERCLOCKWISE
      ER:
        id: Hallway Room/Panel_counterclockwise_3
        colors: blue
        tag: quad mid blue
        link: qmb COUNTERCLOCKWISE
      COUNT:
        id: Hallway Room/Panel_counterclockwise_4
        colors: blue
        tag: quad mid blue
        link: qmb COUNTERCLOCKWISE
    doors:
      Exit:
        id: Red Blue Purple Room Area Doors/Door_room_3
        location_name: Hallway Room - Second Room
        door_group: Hallway Room Doors
        panels:
          - WISE
          - CLOCK
          - ER
          - COUNT
    panel_doors:
      COUNTERCLOCKWISE:
        item_name: Hallway Room - Second Room Panels
        panel_group: Hallway Room Panels
        panels:
          - WISE
          - CLOCK
          - ER
          - COUNT
  Hallway Room (3):
    entrances:
      Hallway Room (2):
        room: Hallway Room (2)
        door: Exit
        warp: True
      # No entrance from Elements Area. The winding hallway does not connect.
    panels:
      TRANCE:
        id: Hallway Room/Panel_transformation_1
        colors: blue
        tag: quad top blue
        link: qtb TRANSFORMATION
      FORM:
        id: Hallway Room/Panel_transformation_2
        colors: blue
        tag: quad top blue
        link: qtb TRANSFORMATION
      A:
        id: Hallway Room/Panel_transformation_3
        colors: blue
        tag: quad top blue
        link: qtb TRANSFORMATION
      SHUN:
        id: Hallway Room/Panel_transformation_4
        colors: blue
        tag: quad top blue
        link: qtb TRANSFORMATION
    doors:
      Exit:
        id: Red Blue Purple Room Area Doors/Door_room_4
        location_name: Hallway Room - Third Room
        door_group: Hallway Room Doors
        panels:
          - TRANCE
          - FORM
          - A
          - SHUN
    panel_doors:
      TRANSFORMATION:
        item_name: Hallway Room - Third Room Panels
        panel_group: Hallway Room Panels
        panels:
          - TRANCE
          - FORM
          - A
          - SHUN
  Hallway Room (4):
    entrances:
      Hallway Room (3):
        room: Hallway Room (3)
        door: Exit
        warp: True
      Elements Area: True
    panels:
      WHEEL:
        id: Hallway Room/Panel_room_5
        colors: blue
        tag: full stack blue
    doors:
      Exit:
        id:
          - Red Blue Purple Room Area Doors/Door_room_5
          - Red Blue Purple Room Area Doors/Door_room_6 # this is the connection to The Artistic
        door_group: Hallway Room Doors
        location_name: Hallway Room - Fourth Room
        panels:
          - WHEEL
        include_reduce: True
    panel_doors:
      WHEELBARROW:
        item_name: Hallway Room - WHEEL
        panel_group: Hallway Room Panels
        panels:
          - WHEEL
  Elements Area:
    entrances:
      Roof: True
      Hallway Room (4):
        room: Hallway Room (4)
        door: Exit
        # If this door is open, then a non-warp entrance from the first hallway room is available
      The Artistic (Smiley):
        room: Hallway Room (4)
        door: Exit
    panels:
      A:
        id: Strand Room/Panel_a_strands
        colors: blue
        tag: forbid
        hunt: True
      NINE:
        id: Backside Room/Panel_nine_nine_7
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Nines
      UNDISTRACTED:
        id: Open Areas/Panel_undistracted
        check: True
        exclude_reduce: True
        tag: midwhite
      MASTERY:
        id: Master Room/Panel_mastery_mastery13
        tag: midwhite
        hunt: True
        required_door:
          room: Orange Tower Seventh Floor
          door: Mastery
      EARTH:
        id: Cross Room/Panel_earth_earth
        tag: midwhite
      WATER:
        id: Cross Room/Panel_water_water
        tag: midwhite
      AIR:
        id: Cross Room/Panel_air_air
        tag: midwhite
    paintings:
      - id: south_afar
        orientation: south
  Outside The Wanderer:
    entrances:
      Orange Tower First Floor:
        door: Tower Entrance
        warp: True
      Rhyme Room (Cross):
        room: Rhyme Room (Cross)
        door: Exit
      Roof: True
    panels:
      WANDERLUST:
        id: Tower Room/Panel_wanderlust_1234567890
        colors: orange
        tag: midorange
    doors:
      Wanderer Entrance:
        id: Tower Room Area Doors/Door_wanderer_entrance
        item_name: The Wanderer - Entrance
        item_group: Achievement Room Entrances
        panels:
          - WANDERLUST
      Tower Entrance:
        id: Tower Room Area Doors/Door_wanderlust_start
        skip_location: True
        panels:
          - room: The Wanderer
            panel: Achievement
    panel_doors:
      WANDERLUST:
        panels:
          - WANDERLUST
  The Wanderer:
    entrances:
      Outside The Wanderer:
        room: Outside The Wanderer
        door: Wanderer Entrance
        warp: True
    panels:
      Achievement:
        id: Countdown Panels/Panel_1234567890_wanderlust
        colors: orange
        check: True
        tag: forbid
        achievement: The Wanderer
      "7890":
        id: Orange Room/Panel_lust
        colors: orange
        tag: midorange
      "6524":
        id: Orange Room/Panel_read
        colors: orange
        tag: midorange
      "951":
        id: Orange Room/Panel_sew
        colors: orange
        tag: midorange
      "4524":
        id: Orange Room/Panel_dead
        colors: orange
        tag: midorange
      LEARN:
        id: Orange Room/Panel_learn
        colors: orange
        tag: midorange
      DUST:
        id: Orange Room/Panel_dust
        colors: orange
        tag: midorange
      STAR:
        id: Orange Room/Panel_star
        colors: orange
        tag: midorange
      WANDER:
        id: Orange Room/Panel_wander
        colors: orange
        tag: midorange
  Art Gallery:
    entrances:
      Orange Tower Third Floor:
        warp: True
      Art Gallery (Second Floor):
        warp: True
      Art Gallery (Third Floor):
        warp: True
      Art Gallery (Fourth Floor):
        warp: True
      Outside The Initiated:
        door: Exit
        warp: True
    panels:
      EIGHT:
        id: Backside Room/Panel_eight_eight_6
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Eights
      EON:
        id: Painting Room/Panel_eon_one
        colors: yellow
        tag: midyellow
      TRUSTWORTHY:
        id: Painting Room/Panel_to_two
        colors: red
        tag: midred
      FREE:
        id: Painting Room/Panel_free_three
        colors: purple
        tag: midpurp
      OUR:
        id: Painting Room/Panel_our_four
        colors: blue
        tag: midblue
      ORDER:
        id: Painting Room/Panel_order_onepathmanyturns
        tag: forbid
        colors:
          - yellow
          - blue
          - gray
          - brown
          - orange
        required_door:
          door: Fifth Floor
    doors:
      Second Floor:
        painting_id:
          - scenery_painting_2b
          - scenery_painting_2c
        skip_location: True
        panels:
          - EON
      First Floor Puzzles:
        skip_item: True
        location_name: Art Gallery - First Floor Puzzles
        panels:
          - EON
          - TRUSTWORTHY
          - FREE
          - OUR
      Third Floor:
        painting_id:
          - scenery_painting_3b
          - scenery_painting_3c
        skip_location: True
        panels:
          - room: Art Gallery (Second Floor)
            panel: PATH
      Fourth Floor:
        painting_id:
          - scenery_painting_4b
          - scenery_painting_4c
        skip_location: True
        panels:
          - room: Art Gallery (Third Floor)
            panel: ANY
      Fifth Floor:
        id: Tower Room Area Doors/Door_painting_backroom
        painting_id:
          - scenery_painting_5b
          - scenery_painting_5c
        skip_location: True
        panels:
          - room: Art Gallery (Fourth Floor)
            panel: SEND - USE
      Exit:
        id: Tower Room Area Doors/Door_painting_exit
        include_reduce: True
        item_name: Orange Tower Fifth Floor - Quadruple Intersection
        item_group: Achievement Room Entrances
        panels:
          - ORDER
    panel_doors:
      ORDER:
        panels:
          - ORDER
    paintings:
      - id: smile_painting_3
        orientation: west
      - id: flower_painting_2
        orientation: east
      - id: scenery_painting_0a
        orientation: north
      - id: map_painting
        orientation: east
      - id: fruitbowl_painting4
        orientation: south
    progression:
      Progressive Art Gallery:
        doors:
          - Second Floor
          - Third Floor
          - Fourth Floor
          - Fifth Floor
  Art Gallery (Second Floor):
    entrances:
      Art Gallery:
        room: Art Gallery
        door: Second Floor
    panels:
      HOUSE:
        id: Painting Room/Panel_house_neighborhood
        colors: blue
        tag: botblue
      PATH:
        id: Painting Room/Panel_path_road
        colors: brown
        tag: botbrown
      PARK:
        id: Painting Room/Panel_park_drive
        colors: black
        tag: botblack
      CARRIAGE:
        id: Painting Room/Panel_carriage_horse
        colors: red
        tag: botred
    doors:
      Puzzles:
        skip_item: True
        location_name: Art Gallery - Second Floor Puzzles
        panels:
          - HOUSE
          - PATH
          - PARK
          - CARRIAGE
  Art Gallery (Third Floor):
    entrances:
      Art Gallery:
        room: Art Gallery
        door: Third Floor
    panels:
      AN:
        id: Painting Room/Panel_an_many
        colors: blue
        tag: midblue
      MAY:
        id: Painting Room/Panel_may_many
        colors: blue
        tag: midblue
      ANY:
        id: Painting Room/Panel_any_many
        colors: blue
        tag: midblue
      MAN:
        id: Painting Room/Panel_man_many
        colors: blue
        tag: midblue
    doors:
      Puzzles:
        skip_item: True
        location_name: Art Gallery - Third Floor Puzzles
        panels:
          - AN
          - MAY
          - ANY
          - MAN
  Art Gallery (Fourth Floor):
    entrances:
      Art Gallery:
        room: Art Gallery
        door: Fourth Floor
    panels:
      URNS:
        id: Painting Room/Panel_urns_turns
        colors: blue
        tag: midblue
      LEARNS:
        id: Painting Room/Panel_learns_turns
        colors: purple
        tag: midpurp
      RUNTS:
        id: Painting Room/Panel_runts_turns
        colors: yellow
        tag: midyellow
      SEND - USE:
        id: Painting Room/Panel_send_use_turns
        colors: orange
        tag: midorange
      TRUST:
        id: Painting Room/Panel_trust_06890
        colors: orange
        tag: midorange
      "062459":
        id: Painting Room/Panel_06890_trust
        colors: orange
        tag: midorange
    doors:
      Puzzles:
        skip_item: True
        location_name: Art Gallery - Fourth Floor Puzzles
        panels:
          - URNS
          - LEARNS
          - RUNTS
          - SEND - USE
          - TRUST
          - "062459"
  Rhyme Room (Smiley):
    entrances:
      Orange Tower Third Floor:
        room: Orange Tower Third Floor
        door: Rhyme Room Entrance
      Rhyme Room (Circle):
        room: Rhyme Room (Circle)
        door: Door to Smiley
      Rhyme Room (Cross): True # one-way
    panels:
      LOANS:
        id: Double Room/Panel_bones_rhyme
        colors: purple
        tag: syn rhyme
        subtag: top
        link: rhyme BONES
      SKELETON:
        id: Double Room/Panel_bones_syn
        tag: syn rhyme
        colors: purple
        subtag: bot
        link: rhyme BONES
      REPENTANCE:
        id: Double Room/Panel_sentence_rhyme
        colors:
          - purple
          - blue
        tag: whole rhyme
        subtag: top
        link: rhyme SENTENCE
      WORD:
        id: Double Room/Panel_sentence_whole
        colors:
          - purple
          - blue
        tag: whole rhyme
        subtag: bot
        link: rhyme SENTENCE
      SCHEME:
        id: Double Room/Panel_dream_rhyme
        colors: purple
        tag: syn rhyme
        subtag: top
        link: rhyme DREAM
      FANTASY:
        id: Double Room/Panel_dream_syn
        colors: purple
        tag: syn rhyme
        subtag: bot
        link: rhyme DREAM
      HISTORY:
        id: Double Room/Panel_mystery_rhyme
        colors: purple
        tag: syn rhyme
        subtag: top
        link: rhyme MYSTERY
      SECRET:
        id: Double Room/Panel_mystery_syn
        colors: purple
        tag: syn rhyme
        subtag: bot
        link: rhyme MYSTERY
    doors:
      # This is complicated. I want the location in here to just be the four
      # panels against the wall toward Target. But in vanilla, you also need to
      # solve the panels in Circle that are against the Smiley wall. Logic needs
      # to know this so that it can handle no door shuffle properly. So we split
      # the item and location up.
      Door to Target:
        id:
          - Double Room Area Doors/Door_room_3a
          - Double Room Area Doors/Door_room_3bc
        skip_location: True
        door_group: Rhyme Room Doors
        panels:
          - SCHEME
          - FANTASY
          - HISTORY
          - SECRET
          - room: Rhyme Room (Circle)
            panel: BIRD
          - room: Rhyme Room (Circle)
            panel: LETTER
          - room: Rhyme Room (Circle)
            panel: VIOLENT
          - room: Rhyme Room (Circle)
            panel: MUTE
      Door to Target (Location):
        location_name: Rhyme Room (Smiley) - Puzzles Toward Target
        skip_item: True
        panels:
          - SCHEME
          - FANTASY
          - HISTORY
          - SECRET
  Rhyme Room (Cross):
    entrances:
      Rhyme Room (Target): # one-way
        room: Rhyme Room (Target)
        door: Door to Cross
      Rhyme Room (Looped Square):
        room: Rhyme Room (Looped Square)
        door: Door to Cross
    panels:
      NINE:
        id: Backside Room/Panel_nine_nine_9
        tag: midwhite
        hunt: True
        required_door:
          room: Number Hunt
          door: Nines
      FERN:
        id: Double Room/Panel_return_rhyme
        colors:
          - purple
          - black
        tag: ant rhyme
        subtag: top
        link: rhyme RETURN
      STAY:
        id: Double Room/Panel_return_ant
        colors:
          - purple
          - black
        tag: ant rhyme
        subtag: bot
        link: rhyme RETURN
      FRIEND:
        id: Double Room/Panel_descend_rhyme
        colors:
          - purple
          - black
        tag: ant rhyme
        subtag: top
        link: rhyme DESCEND
      RISE:
        id: Double Room/Panel_descend_ant
        colors:
          - purple
          - black
        tag: ant rhyme
        subtag: bot
        link: rhyme DESCEND
      PLUMP:
        id: Double Room/Panel_jump_rhyme
        colors: purple
        tag: syn rhyme
        subtag: top
        link: rhyme JUMP
      BOUNCE:
        id: Double Room/Panel_jump_syn
        colors: purple
        tag: syn rhyme
        subtag: bot
        link: rhyme JUMP
      SCRAWL:
        id: Double Room/Panel_fall_rhyme
        colors: purple
        tag: syn rhyme
        subtag: top
        link: rhyme FALL
      PLUNGE:
        id: Double Room/Panel_fall_syn
        colors: purple
        tag: syn rhyme
        subtag: bot
        link: rhyme FALL
    doors:
      Exit:
        id: Double Room Area Doors/Door_room_exit
        location_name: Rhyme Room (Cross) - Exit Puzzles
        door_group: Rhyme Room Doors
        panels:
          - PLUMP
          - BOUNCE
          - SCRAWL
          - PLUNGE
  Rhyme Room (Circle):
    entrances:
      Rhyme Room (Looped Square):
        room: Rhyme Room (Looped Square)
        door: Door to Circle
      Hidden Room:
        room: Hidden Room
        door: Rhyme Room Entrance
      Rhyme Room (Smiley):
        door: Door to Smiley
    panels:
      BIRD:
        id: Double Room/Panel_word_rhyme
        colors:
          - purple
          - blue
        tag: whole rhyme
        subtag: top
        link: rhyme WORD
      LETTER:
        id: Double Room/Panel_word_whole
        colors:
          - purple
          - blue
        tag: whole rhyme
        subtag: bot
        link: rhyme WORD
      FORBIDDEN:
        id: Double Room/Panel_hidden_rhyme
        colors: purple
        tag: syn rhyme
        subtag: top
        link: rhyme HIDDEN
      CONCEALED:
        id: Double Room/Panel_hidden_syn
        colors: purple
        tag: syn rhyme
        subtag: bot
        link: rhyme HIDDEN
      VIOLENT:
        id: Double Room/Panel_silent_rhyme
        colors: purple
        tag: syn rhyme
        subtag: top
        link: rhyme SILENT
      MUTE:
        id: Double Room/Panel_silent_syn
        colors: purple
        tag: syn rhyme
        subtag: bot
        link: rhyme SILENT
    doors:
      Door to Smiley:
        id:
          - Double Room Area Doors/Door_room_2b
          - Double Room Area Doors/Door_room_3b
        location_name: Rhyme Room - Circle/Smiley Wall
        door_group: Rhyme Room Doors
        panels:
          - BIRD
          - LETTER
          - VIOLENT
          - MUTE
          - room: Rhyme Room (Smiley)
            panel: LOANS
          - room: Rhyme Room (Smiley)
            panel: SKELETON
          - room: Rhyme Room (Smiley)
            panel: REPENTANCE
          - room: Rhyme Room (Smiley)
            panel: WORD
    paintings:
      - id: arrows_painting_3
        orientation: north
  Rhyme Room (Looped Square):
    entrances:
      Starting Room:
        room: Starting Room
        door: Rhyme Room Entrance
      Rhyme Room (Circle):
        door: Door to Circle
      Rhyme Room (Cross):
        door: Door to Cross
      Rhyme Room (Target):
        door: Door to Target
    panels:
      WALKED:
        id: Double Room/Panel_blocked_rhyme
        colors: purple
        tag: syn rhyme
        subtag: top
        link: rhyme BLOCKED
      OBSTRUCTED:
        id: Double Room/Panel_blocked_syn
        colors: purple
        tag: syn rhyme
        subtag: bot
        link: rhyme BLOCKED
      SKIES:
        id: Double Room/Panel_rise_rhyme
        colors: purple
        tag: syn rhyme
        subtag: top
        link: rhyme RISE
      SWELL:
        id: Double Room/Panel_rise_syn
        colors: purple
        tag: syn rhyme
        subtag: bot
        link: rhyme RISE
      PENNED:
        id: Double Room/Panel_ascend_rhyme
        colors: purple
        tag: syn rhyme
        subtag: top
        link: rhyme ASCEND
      CLIMB:
        id: Double Room/Panel_ascend_syn
        colors: purple
        tag: syn rhyme
        subtag: bot
        link: rhyme ASCEND
      TROUBLE:
        id: Double Room/Panel_double_rhyme
        colors: purple
        tag: syn rhyme
        subtag: top
        link: rhyme DOUBLE
      DUPLICATE:
        id: Double Room/Panel_double_syn
        colors: purple
        tag: syn rhyme
        subtag: bot
        link: rhyme DOUBLE
    doors:
      Door to Circle:
        id:
          - Double Room Area Doors/Door_room_2a
          - Double Room Area Doors/Door_room_1c
        location_name: Rhyme Room - Circle/Looped Square Wall
        door_group: Rhyme Room Doors
        panels:
          - WALKED
          - OBSTRUCTED
          - SKIES
          - SWELL
          - room: Rhyme Room (Circle)
            panel: BIRD
          - room: Rhyme Room (Circle)
            panel: LETTER
          - room: Rhyme Room (Circle)
            panel: FORBIDDEN
          - room: Rhyme Room (Circle)
            panel: CONCEALED
      Door to Cross:
        id:
          - Double Room Area Doors/Door_room_1a
          - Double Room Area Doors/Door_room_5a
        location_name: Rhyme Room - Cross/Looped Square Wall
        door_group: Rhyme Room Doors
        panels:
          - SKIES
          - SWELL
          - PENNED
          - CLIMB
          - room: Rhyme Room (Cross)
            panel: FERN
          - room: Rhyme Room (Cross)
            panel: STAY
          - room: Rhyme Room (Cross)
            panel: FRIEND
          - room: Rhyme Room (Cross)
            panel: RISE
      Door to Target:
        id:
          - Double Room Area Doors/Door_room_1b
          - Double Room Area Doors/Door_room_4b
        location_name: Rhyme Room - Target/Looped Square Wall
        door_group: Rhyme Room Doors
        panels:
          - PENNED
          - CLIMB
          - TROUBLE
          - DUPLICATE
          - room: Rhyme Room (Target)
            panel: WILD
          - room: Rhyme Room (Target)
            panel: KID
          - room: Rhyme Room (Target)
            panel: PISTOL
          - room: Rhyme Room (Target)
            panel: GEM
  Rhyme Room (Target):
    entrances:
      Rhyme Room (Smiley): # one-way
        room: Rhyme Room (Smiley)
        door: Door to Target
        warp: True
      Rhyme Room (Looped Square):
        room: Rhyme Room (Looped Square)
        door: Door to Target
    panels:
      WILD:
        id: Double Room/Panel_child_rhyme
        colors: purple
        tag: syn rhyme
        subtag: top
        link: rhyme CHILD
      KID:
        id: Double Room/Panel_child_syn
        colors: purple
        tag: syn rhyme
        subtag: bot
        link: rhyme CHILD
      PISTOL:
        id: Double Room/Panel_crystal_rhyme
        colors: purple
        tag: syn rhyme
        subtag: top
        link: rhyme CRYSTAL
      GEM:
        id: Double Room/Panel_crystal_syn
        colors: purple
        tag: syn rhyme
        subtag: bot
        link: rhyme CRYSTAL
      INNOVATIVE (Top):
        id: Double Room/Panel_creative_rhyme
        colors: purple
        tag: syn rhyme
        subtag: top
        link: rhyme CREATIVE
      INNOVATIVE (Bottom):
        id: Double Room/Panel_creative_syn
        colors: purple
        tag: syn rhyme
        subtag: bot
        link: rhyme CREATIVE
      LEAP:
        id: Double Room/Panel_leap_leap
        tag: midwhite
    doors:
      Door to Cross:
        id: Double Room Area Doors/Door_room_4a
        location_name: Rhyme Room (Target) - Puzzles Toward Cross
        door_group: Rhyme Room Doors
        panels:
          - PISTOL
          - GEM
          - INNOVATIVE (Top)
          - INNOVATIVE (Bottom)
    paintings:
      - id: arrows_painting_4
        orientation: north
  Room Room:
    # This is a bit of a weird room. You can't really get to it from the roof.
    # And even if you were to go through the shortcut on the fifth floor into
    # the basement and up the stairs, you'd be blocked by the backsides of the
    # ROOM panels, which isn't ideal. So we will, at least for now, say that
    # this room is vanilla.
    #
    # For pretty much the same reason, I don't want to shuffle the paintings in
    # here.
    entrances:
      Orange Tower Fourth Floor:
        warp: True
    panels:
      DOOR (1):
        id: Panel Room/Panel_room_door_1
        colors: gray
        tag: forbid
      DOOR (2):
        id: Panel Room/Panel_room_door_2
        colors: gray
        tag: forbid
      WINDOW:
        id: Panel Room/Panel_room_window_1
        colors: gray
        tag: forbid
      STAIRS:
        id: Panel Room/Panel_room_stairs_1
        colors: gray
        tag: forbid
      PAINTING:
        id: Panel Room/Panel_room_painting_1
        colors: gray
        tag: forbid
      FLOOR (1):
        id: Panel Room/Panel_room_floor_1
        colors: gray
        tag: forbid
      FLOOR (2):
        id: Panel Room/Panel_room_floor_2
        colors: gray
        tag: forbid
      FLOOR (3):
        id: Panel Room/Panel_room_floor_3
        colors: gray
        tag: forbid
      FLOOR (4):
        id: Panel Room/Panel_room_floor_4
        colors: gray
        tag: forbid
      FLOOR (5):
        id: Panel Room/Panel_room_floor_5
        colors: gray
        tag: forbid
      FLOOR (6):
        id: Panel Room/Panel_room_floor_7
        colors: gray
        tag: forbid
      FLOOR (7):
        id: Panel Room/Panel_room_floor_8
        colors: gray
        tag: forbid
      FLOOR (8):
        id: Panel Room/Panel_room_floor_9
        colors: gray
        tag: forbid
      CEILING (1):
        id: Panel Room/Panel_room_ceiling_1
        colors: gray
        tag: forbid
      CEILING (2):
        id: Panel Room/Panel_room_ceiling_2
        colors: gray
        tag: forbid
      CEILING (3):
        id: Panel Room/Panel_room_ceiling_3
        colors: gray
        tag: forbid
      CEILING (4):
        id: Panel Room/Panel_room_ceiling_4
        colors: gray
        tag: forbid
      CEILING (5):
        id: Panel Room/Panel_room_ceiling_5
        colors: gray
        tag: forbid
      CEILING (6):
        id: Panel Room/Panel_room_floor_10
        colors: gray
        tag: forbid
      WALL (1):
        id: Panel Room/Panel_room_wall_1
        colors: gray
        tag: forbid
      WALL (2):
        id: Panel Room/Panel_room_wall_2
        colors: gray
        tag: forbid
      WALL (3):
        id: Panel Room/Panel_room_wall_3
        colors: gray
        tag: forbid
      WALL (4):
        id: Panel Room/Panel_room_wall_4
        colors: gray
        tag: forbid
      WALL (5):
        id: Panel Room/Panel_room_wall_5
        colors: gray
        tag: forbid
      WALL (6):
        id: Panel Room/Panel_room_wall_6
        colors: gray
        tag: forbid
      WALL (7):
        id: Panel Room/Panel_room_wall_7
        colors: gray
        tag: forbid
      WALL (8):
        id: Panel Room/Panel_room_wall_8
        colors: gray
        tag: forbid
      WALL (9):
        id: Panel Room/Panel_room_wall_9
        colors: gray
        tag: forbid
      WALL (10):
        id: Panel Room/Panel_room_wall_10
        colors: gray
        tag: forbid
      WALL (11):
        id: Panel Room/Panel_room_wall_11
        colors: gray
        tag: forbid
      WALL (12):
        id: Panel Room/Panel_room_wall_12
        colors: gray
        tag: forbid
      WALL (13):
        id: Panel Room/Panel_room_wall_13
        colors: gray
        tag: forbid
      WALL (14):
        id: Panel Room/Panel_room_wall_14
        colors: gray
        tag: forbid
      WALL (15):
        id: Panel Room/Panel_room_wall_15
        colors: gray
        tag: forbid
      WALL (16):
        id: Panel Room/Panel_room_wall_16
        colors: gray
        tag: forbid
      WALL (17):
        id: Panel Room/Panel_room_wall_17
        colors: gray
        tag: forbid
      WALL (18):
        id: Panel Room/Panel_room_wall_18
        colors: gray
        tag: forbid
      WALL (19):
        id: Panel Room/Panel_room_wall_19
        colors: gray
        tag: forbid
      WALL (20):
        id: Panel Room/Panel_room_wall_20
        colors: gray
        tag: forbid
      WALL (21):
        id: Panel Room/Panel_room_wall_21
        colors: gray
        tag: forbid
      BROOMED:
        id: Panel Room/Panel_broomed_bedroom
        colors: yellow
        tag: midyellow
        required_panel:
          panel: WALL (1)
      LAYS:
        id: Panel Room/Panel_lays_maze
        colors: purple
        tag: toppurp
        required_panel:
          panel: BROOMED
      BASE:
        id: Panel Room/Panel_base_basement
        colors: blue
        tag: midblue
        required_panel:
          panel: LAYS
      MASTERY:
        id: Master Room/Panel_mastery_mastery
        tag: midwhite
        hunt: True
        required_door:
          room: Orange Tower Seventh Floor
          door: Mastery
        required_panel:
          room: Room Room
          panel: WALL (2)
    doors:
      Excavation:
        event: True
        panels:
          - STAIRS
      Cellar Exit:
        id:
          - Tower Room Area Doors/Door_panel_basement
          - Tower Room Area Doors/Door_panel_basement2
        panels:
          - BASE
    panel_doors:
      STAIRS:
        panel_group: Room Room Panels
        panels:
          - STAIRS
      Colors:
        panel_group: Room Room Panels
        panels:
          - BROOMED
          - LAYS
          - BASE
  Cellar:
    entrances:
      Room Room:
        room: Room Room
        door: Excavation
      Orange Tower Fifth Floor:
        room: Room Room
        door: Cellar Exit
        warp: True
      Compass Room:
        room: Compass Room
        door: Lookout Entrance
        warp: True
  Outside The Wise:
    entrances:
      Orange Tower Sixth Floor:
        painting: True
      Outside The Initiated:
        painting: True
    panels:
      KITTEN:
        id: Clock Room/Panel_kitten_cat
        colors: brown
        tag: botbrown
      CAT:
        id: Clock Room/Panel_cat_kitten
        tag: bot brown black
        colors:
          - brown
          - black
    doors:
      Wise Entrance:
        id: Clock Room Area Doors/Door_time_start
        item_name: The Wise - Entrance
        item_group: Achievement Room Entrances
        panels:
          - KITTEN
          - CAT
    panel_doors:
      KITTEN CAT:
        panels:
          - KITTEN
          - CAT
    paintings:
      - id: arrows_painting_2
        orientation: east
      - id: clock_painting_2
        orientation: east
        exit_only: True
        required: True
  The Wise:
    entrances:
      Outside The Wise:
        room: Outside The Wise
        door: Wise Entrance
        warp: True # The Wise is so full of warps
    panels:
      Achievement:
        id: Countdown Panels/Panel_intelligent_wise
        colors:
          - brown
          - black
        tag: forbid
        check: True
        achievement: The Wise
      PUPPY:
        id: Clock Room/Panel_puppy_dog
        colors: brown
        tag: botbrown
      ADULT:
        id: Clock Room/Panel_adult_child
        colors:
          - brown
          - black
        tag: bot brown black
      BREAD:
        id: Clock Room/Panel_bread_mold
        colors: brown
        tag: botbrown
      DINOSAUR:
        id: Clock Room/Panel_dinosaur_fossil
        colors: brown
        tag: botbrown
      OAK:
        id: Clock Room/Panel_oak_acorn
        colors:
          - brown
          - black
        tag: bot brown black
      CORPSE:
        id: Clock Room/Panel_corpse_skeleton
        colors: brown
        tag: botbrown
      BEFORE:
        id: Clock Room/Panel_before_ere
        colors:
          - brown
          - black
        tag: mid brown black
      YOUR:
        id: Clock Room/Panel_your_thy
        colors:
          - brown
          - black
        tag: mid brown black
      BETWIXT:
        id: Clock Room/Panel_betwixt_between
        colors: brown
        tag: midbrown
      NIGH:
        id: Clock Room/Panel_nigh_near
        colors: brown
        tag: midbrown
      CONNEXION:
        id: Clock Room/Panel_connexion_connection
        colors: brown
        tag: midbrown
      THOU:
        id: Clock Room/Panel_thou_you
        colors: brown
        tag: midbrown
    paintings:
      - id: clock_painting_3
        orientation: east
        req_blocked: True # outside the wise (with or without door shuffle)
  The Red:
    entrances:
      Roof: True
    panels:
      Achievement:
        id: Countdown Panels/Panel_grandfathered_red
        colors: red
        tag: forbid
        check: True
        achievement: The Red
      PANDEMIC (1):
        id: Hangry Room/Panel_red_top_1
        colors: red
        tag: topred
      TRINITY:
        id: Hangry Room/Panel_red_top_2
        colors: red
        tag: topred
      CHEMISTRY:
        id: Hangry Room/Panel_red_top_3
        colors: red
        tag: topred
      FLUSTERED:
        id: Hangry Room/Panel_red_top_4
        colors: red
        tag: topred
      PANDEMIC (2):
        id: Hangry Room/Panel_red_mid_1
        colors: red
        tag: midred
      COUNTERCLOCKWISE:
        id: Hangry Room/Panel_red_mid_2
        colors: red
        tag: red top red mid black bot
      FEARLESS:
        id: Hangry Room/Panel_red_mid_3
        colors: red
        tag: midred
      DEFORESTATION:
        id: Hangry Room/Panel_red_mid_4
        colors: red
        tag: red mid bot
        subtag: mid
        link: rmb FORE
      CRAFTSMANSHIP:
        id: Hangry Room/Panel_red_mid_5
        colors: red
        tag: red mid bot
        subtag: mid
        link: rmb AFT
      CAMEL:
        id: Hangry Room/Panel_red_bot_1
        colors: red
        tag: botred
      LION:
        id: Hangry Room/Panel_red_bot_2
        colors: red
        tag: botred
      TIGER:
        id: Hangry Room/Panel_red_bot_3
        colors: red
        tag: botred
      SHIP (1):
        id: Hangry Room/Panel_red_bot_4
        colors: red
        tag: red mid bot
        subtag: bot
        link: rmb FORE
      SHIP (2):
        id: Hangry Room/Panel_red_bot_5
        colors: red
        tag: red mid bot
        subtag: bot
        link: rmb AFT
      GIRAFFE:
        id: Hangry Room/Panel_red_bot_6
        colors: red
        tag: botred
  The Ecstatic:
    entrances:
      Roof: True
    panels:
      Achievement:
        id: Countdown Panels/Panel_ecstatic_ecstatic
        colors: yellow
        tag: forbid
        check: True
        achievement: The Ecstatic
      FORM (1):
        id: Smiley Room/Panel_soundgram_1
        colors: yellow
        tag: yellow top bot
        subtag: bottom
        link: ytb FORM
      WIND:
        id: Smiley Room/Panel_soundgram_2
        colors: yellow
        tag: botyellow
      EGGS:
        id: Smiley Room/Panel_scrambled_1
        colors: yellow
        tag: botyellow
      VEGETABLES:
        id: Smiley Room/Panel_scrambled_2
        colors: yellow
        tag: botyellow
      WATER:
        id: Smiley Room/Panel_anagram_6_1
        colors: yellow
        tag: botyellow
      FRUITS:
        id: Smiley Room/Panel_anagram_6_2
        colors: yellow
        tag: botyellow
      LEAVES:
        id: Smiley Room/Panel_anagram_7_1
        colors: yellow
        tag: topyellow
      VINES:
        id: Smiley Room/Panel_anagram_7_2
        colors: yellow
        tag: topyellow
      ICE:
        id: Smiley Room/Panel_anagram_7_3
        colors: yellow
        tag: topyellow
      STYLE:
        id: Smiley Room/Panel_anagram_7_4
        colors: yellow
        tag: topyellow
      FIR:
        id: Smiley Room/Panel_anagram_8_1
        colors: yellow
        tag: topyellow
      REEF:
        id: Smiley Room/Panel_anagram_8_2
        colors: yellow
        tag: topyellow
      ROTS:
        id: Smiley Room/Panel_anagram_8_3
        colors: yellow
        tag: topyellow
      FORM (2):
        id: Smiley Room/Panel_anagram_9_1
        colors: yellow
        tag: yellow top bot
        subtag: top
        link: ytb FORM
  Outside The Scientific:
    entrances:
      Roof: True
      The Scientific:
        door: Scientific Entrance
    panels:
      OPEN:
        id: Chemistry Room/Panel_open
        tag: midwhite
      CLOSE:
        id: Chemistry Room/Panel_close
        colors: black
        tag: botblack
      AHEAD:
        id: Chemistry Room/Panel_ahead
        colors: black
        tag: botblack
    doors:
      Scientific Entrance:
        id: Red Blue Purple Room Area Doors/Door_chemistry_lab
        item_name: The Scientific - Entrance
        item_group: Achievement Room Entrances
        panels:
          - OPEN
    panel_doors:
      OPEN:
        panels:
          - OPEN
  The Scientific:
    entrances:
      Outside The Scientific:
        room: Outside The Scientific
        door: Scientific Entrance
    panels:
      Achievement:
        id: Countdown Panels/Panel_scientific_scientific
        colors:
          - yellow
          - red
          - blue
          - brown
          - black
          - purple
        tag: forbid
        check: True
        achievement: The Scientific
      HYDROGEN (1):
        id: Chemistry Room/Panel_blue_bot_3
        colors: blue
        tag: tri botblue
        link: tbb WATER
      OXYGEN:
        id: Chemistry Room/Panel_blue_bot_2
        colors: blue
        tag: tri botblue
        link: tbb WATER
      HYDROGEN (2):
        id: Chemistry Room/Panel_blue_bot_4
        colors: blue
        tag: tri botblue
        link: tbb WATER
      SUGAR (1):
        id: Chemistry Room/Panel_sugar_1
        colors: red
        tag: botred
      SUGAR (2):
        id: Chemistry Room/Panel_sugar_2
        colors: red
        tag: botred
      SUGAR (3):
        id: Chemistry Room/Panel_sugar_3
        colors: red
        tag: botred
      CHLORINE:
        id: Chemistry Room/Panel_blue_bot_5
        colors: blue
        tag: double botblue
        subtag: left
        link: holo SALT
      SODIUM:
        id: Chemistry Room/Panel_blue_bot_6
        colors: blue
        tag: double botblue
        subtag: right
        link: holo SALT
      FOREST:
        id: Chemistry Room/Panel_long_bot_1
        colors:
          - red
          - blue
        tag: chain red bot blue top
      POUND:
        id: Chemistry Room/Panel_long_top_1
        colors:
          - red
          - blue
        tag: chain blue mid red bot
      ICE:
        id: Chemistry Room/Panel_brown_bot_1
        colors: brown
        tag: botbrown
      FISSION:
        id: Chemistry Room/Panel_black_bot_1
        colors: black
        tag: botblack
      FUSION:
        id: Chemistry Room/Panel_black_bot_2
        colors: black
        tag: botblack
      MISS:
        id: Chemistry Room/Panel_blue_top_1
        colors: blue
        tag: double topblue
        subtag: left
        link: exp CHEMISTRY
      TREE (1):
        id: Chemistry Room/Panel_blue_top_2
        colors: blue
        tag: double topblue
        subtag: right
        link: exp CHEMISTRY
      BIOGRAPHY:
        id: Chemistry Room/Panel_biology_9
        colors: purple
        tag: midpurp
      CACTUS:
        id: Chemistry Room/Panel_biology_4
        colors: red
        tag: double botred
        subtag: right
        link: mero SPINE
      VERTEBRATE:
        id: Chemistry Room/Panel_biology_8
        colors: red
        tag: double botred
        subtag: left
        link: mero SPINE
      ROSE:
        id: Chemistry Room/Panel_biology_2
        colors: red
        tag: botred
      TREE (2):
        id: Chemistry Room/Panel_biology_3
        colors: red
        tag: botred
      FRUIT:
        id: Chemistry Room/Panel_biology_1
        colors: red
        tag: botred
      MAMMAL:
        id: Chemistry Room/Panel_biology_5
        colors: red
        tag: botred
      BIRD:
        id: Chemistry Room/Panel_biology_6
        colors: red
        tag: botred
      FISH:
        id: Chemistry Room/Panel_biology_7
        colors: red
        tag: botred
      GRAVELY:
        id: Chemistry Room/Panel_physics_9
        colors: purple
        tag: double midpurp
        subtag: left
        link: change GRAVITY
      BREVITY:
        id: Chemistry Room/Panel_biology_10
        colors: purple
        tag: double midpurp
        subtag: right
        link: change GRAVITY
      PART:
        id: Chemistry Room/Panel_physics_2
        colors:
          - blue
          - red
        tag: blue mid red bot
        subtag: mid
        link: xur PARTICLE
      MATTER:
        id: Chemistry Room/Panel_physics_1
        colors:
          - blue
          - red
        tag: blue mid red bot
        subtag: bot
        link: xur PARTICLE
      ELECTRIC:
        id: Chemistry Room/Panel_physics_6
        colors:
          - purple
          - red
        tag: purple mid red bot
        subtag: mid
        link: xpr ELECTRON
      ATOM (1):
        id: Chemistry Room/Panel_physics_3
        colors:
          - purple
          - red
        tag: purple mid red bot
        subtag: bot
        link: xpr ELECTRON
      NEUTRAL:
        id: Chemistry Room/Panel_physics_7
        colors:
          - purple
          - red
        tag: purple mid red bot
        subtag: mid
        link: xpr NEUTRON
      ATOM (2):
        id: Chemistry Room/Panel_physics_4
        colors:
          - purple
          - red
        tag: purple mid red bot
        subtag: bot
        link: xpr NEUTRON
      PROPEL:
        id: Chemistry Room/Panel_physics_8
        colors:
          - purple
          - red
        tag: purple mid red bot
        subtag: mid
        link: xpr PROTON
      ATOM (3):
        id: Chemistry Room/Panel_physics_5
        colors:
          - purple
          - red
        tag: purple mid red bot
        subtag: bot
        link: xpr PROTON
      ORDER:
        id: Chemistry Room/Panel_physics_11
        colors: brown
        tag: botbrown
      OPTICS:
        id: Chemistry Room/Panel_physics_10
        colors: yellow
        tag: midyellow
      GRAPHITE:
        id: Chemistry Room/Panel_yellow_bot_1
        colors: yellow
        tag: botyellow
      HOT RYE:
        id: Chemistry Room/Panel_anagram_1
        colors: yellow
        tag: midyellow
      SIT SHY HOPE:
        id: Chemistry Room/Panel_anagram_2
        colors: yellow
        tag: midyellow
      ME NEXT PIER:
        id: Chemistry Room/Panel_anagram_3
        colors: yellow
        tag: midyellow
      RUT LESS:
        id: Chemistry Room/Panel_anagram_4
        colors: yellow
        tag: midyellow
      SON COUNCIL:
        id: Chemistry Room/Panel_anagram_5
        colors: yellow
        tag: midyellow
    doors:
      Chemistry Puzzles:
        skip_item: True
        location_name: The Scientific - Chemistry Puzzles
        panels:
          - HYDROGEN (1)
          - OXYGEN
          - HYDROGEN (2)
          - SUGAR (1)
          - SUGAR (2)
          - SUGAR (3)
          - CHLORINE
          - SODIUM
          - FOREST
          - POUND
          - ICE
          - FISSION
          - FUSION
          - MISS
          - TREE (1)
      Biology Puzzles:
        skip_item: True
        location_name: The Scientific - Biology Puzzles
        panels:
          - BIOGRAPHY
          - CACTUS
          - VERTEBRATE
          - ROSE
          - TREE (2)
          - FRUIT
          - MAMMAL
          - BIRD
          - FISH
      Physics Puzzles:
        skip_item: True
        location_name: The Scientific - Physics Puzzles
        panels:
          - GRAVELY
          - BREVITY
          - PART
          - MATTER
          - ELECTRIC
          - ATOM (1)
          - NEUTRAL
          - ATOM (2)
          - PROPEL
          - ATOM (3)
          - ORDER
          - OPTICS
    paintings:
      - id: hi_solved_painting4
        orientation: south
        req_blocked_when_no_doors: True # owl hallway in vanilla doors
  Challenge Room:
    entrances:
      Welcome Back Area:
        door: Welcome Door
      Number Hunt:
        room: Outside The Undeterred
        door: Challenge Entrance
    panels:
      WELCOME:
        id: Challenge Room/Panel_welcome_welcome
        tag: midwhite
      CHALLENGE:
        id: Challenge Room/Panel_challenge_challenge
        tag: midwhite
      Achievement:
        id: Countdown Panels/Panel_challenged_unchallenged
        check: True
        colors:
          - black
          - gray
          - red
          - blue
          - yellow
          - purple
          - brown
          - orange
        tag: forbid
        achievement: The Unchallenged
      OPEN:
        id: Challenge Room/Panel_open_nepotism
        colors:
          - black
          - blue
        tag: chain mid black !!! blue
      SINGED:
        id: Challenge Room/Panel_singed_singsong
        colors:
          - red
          - blue
        tag: chain mid red blue
      NEVER TRUSTED:
        id: Challenge Room/Panel_nevertrusted_maladjusted
        colors: purple
        tag: midpurp
      CORNER:
        id: Challenge Room/Panel_corner_corn
        colors: red
        tag: midred
      STRAWBERRIES:
        id: Challenge Room/Panel_strawberries_mold
        colors: brown
        tag: double botbrown
        subtag: left
        link: time MOLD
      GRUB:
        id: Challenge Room/Panel_grub_burger
        colors:
          - black
          - blue
        tag: chain mid black blue
      CHEESE:
        id: Challenge Room/Panel_bread_mold
        colors: brown
        tag: double botbrown
        subtag: right
        link: time MOLD
      COLOR:
        id: Challenge Room/Panel_color_gray
        colors: gray
        tag: forbid
      WRITER:
        id: Challenge Room/Panel_writer_songwriter
        colors: blue
        tag: midblue
      "02759":
        id: Challenge Room/Panel_tales_stale
        colors:
          - orange
          - yellow
        tag: chain mid orange yellow
      REAL EYES:
        id: Challenge Room/Panel_realeyes_realize
        tag: topwhite
      LOBS:
        id: Challenge Room/Panel_lobs_lobster
        colors: blue
        tag: midblue
      PEST ALLY:
        id: Challenge Room/Panel_double_anagram_1
        colors: yellow
        tag: midyellow
      GENIAL HALO:
        id: Challenge Room/Panel_double_anagram_2
        colors: yellow
        tag: midyellow
      DUCK LOGO:
        id: Challenge Room/Panel_double_anagram_3
        colors: yellow
        tag: midyellow
      AVIAN GREEN:
        id: Challenge Room/Panel_double_anagram_4
        colors: yellow
        tag: midyellow
      FEVER TEAR:
        id: Challenge Room/Panel_double_anagram_5
        colors: yellow
        tag: midyellow
      FACTS (Chain):
        id: Challenge Room/Panel_facts
        colors:
          - red
          - blue
        tag: forbid
      FACTS (1):
        id: Challenge Room/Panel_facts2
        colors: red
        tag: forbid
      FACTS (2):
        id: Challenge Room/Panel_facts3
        tag: forbid
      FACTS (3):
        id: Challenge Room/Panel_facts4
        colors: blue
        tag: forbid
      FACTS (4):
        id: Challenge Room/Panel_facts5
        colors: blue
        tag: forbid
      FACTS (5):
        id: Challenge Room/Panel_facts6
        colors: blue
        tag: forbid
      LAPEL SHEEP:
        id: Challenge Room/Panel_double_anagram_6
        colors: yellow
        tag: midyellow
    doors:
      Welcome Door:
        id: Entry Room Area Doors/Door_challenge_challenge
        item_group: Achievement Room Entrances
        panels:
          - WELCOME