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-rw-r--r--data/maps/the_keen/doors.txtpb45
1 files changed, 45 insertions, 0 deletions
diff --git a/data/maps/the_keen/doors.txtpb b/data/maps/the_keen/doors.txtpb new file mode 100644 index 0000000..e513f8e --- /dev/null +++ b/data/maps/the_keen/doors.txtpb
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1doors {
2 name: "K Panels"
3 type: EVENT
4 # TODO: This is a complete_at in the base game, but in normal progression you
5 # are forced to solve these specific panels. We should mod the game such that
6 # they are required even with non-standard progression.
7 panels { room: "Main Area" name: "TIN (1)" }
8 panels { room: "Main Area" name: "TIN (2)" }
9 panels { room: "Main Area" name: "NO (1)" }
10 panels { room: "Main Area" name: "I (1)" }
11}
12doors {
13 name: "Near Right Door"
14 type: EVENT
15 panels { room: "Main Area" name: "TIN (1)" }
16}
17doors {
18 name: "Near Left Door"
19 type: EVENT
20 panels { room: "Main Area" name: "TIN (2)" }
21}
22doors {
23 name: "Far Right Door"
24 type: EVENT
25 panels { room: "Main Area" name: "I (1)" }
26}
27doors {
28 name: "Far Left Door"
29 type: EVENT
30 panels { room: "Main Area" name: "NO (1)" }
31}
32doors {
33 name: "All Panels"
34 type: LOCATION_ONLY
35 panels { room: "Main Area" name: "TIN (1)" }
36 panels { room: "Main Area" name: "TIN (2)" }
37 panels { room: "Main Area" name: "TIN (3)" }
38 panels { room: "Main Area" name: "TIN (4)" }
39 panels { room: "Main Area" name: "TIN (5)" }
40 panels { room: "Main Area" name: "NO (1)" }
41 panels { room: "Main Area" name: "NO (2)" }
42 panels { room: "Main Area" name: "I (1)" }
43 panels { room: "Main Area" name: "I (2)" }
44 location_room: "Main Area"
45}