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-rw-r--r--data/maps/the_great/rooms/Question Room What.txtpb2
1 files changed, 1 insertions, 1 deletions
diff --git a/data/maps/the_great/rooms/Question Room What.txtpb b/data/maps/the_great/rooms/Question Room What.txtpb index e909614..9cfd667 100644 --- a/data/maps/the_great/rooms/Question Room What.txtpb +++ b/data/maps/the_great/rooms/Question Room What.txtpb
@@ -5,7 +5,7 @@ panels {
5 path: "Panels/Questions/question_4" 5 path: "Panels/Questions/question_4"
6 clue: "question" 6 clue: "question"
7 answer: "what" 7 answer: "what"
8 symbols: "example" 8 symbols: EXAMPLE
9 proxies { answer: "why" path: "Panels/Question Proxies/question_4_proxied" } 9 proxies { answer: "why" path: "Panels/Question Proxies/question_4_proxied" }
10 proxies { answer: "who" path: "Panels/Question Proxies/question_4_proxied2" } 10 proxies { answer: "who" path: "Panels/Question Proxies/question_4_proxied2" }
11 proxies { answer: "where" path: "Panels/Question Proxies/question_4_proxied3" } 11 proxies { answer: "where" path: "Panels/Question Proxies/question_4_proxied3" }
#22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
connections {
  from_room: "Entry"
  to_room: "Main Area"
  door { name: "Front Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Stormy Entrance"
  door { name: "Stormy Entrance" }
}
connections {
  from_room: "Entry"
  to_room: "Hide Room"
  door { name: "Hidden Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Mint Ending"
  door { name: "Mint Ending Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Entry Entrance"
  door { name: "X1 Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Unkempt Entrance"
  door { name: "Unkempt Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Partial Entrance"
  door { name: "Partial Door" }
}
connections {
  from_room: "Main Area"
  to_room: "White Ending"
  door { name: "White Ending Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Repetitive Entrance"
  door { name: "Repetitive Entrance" }
}
connections {
  from_room: "Main Area"
  to_room: "Perceptive Entrance"
  door { name: "Perceptive From Outside" }
}
connections {
  from_room: "Main Area"
  to_room: "Perceptive Entrance"
  door { name: "Perceptive From Inside" }
}
connections {
  from_room: "Main Area"
  to_room: "Ancient Entrance"
  door { name: "Ancient Entrance" }
}
connections {
  from_room: "Main Area"
  to_room: "Between Entrance"
  door { name: "Between Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Desert Room"
  door { name: "Desert Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Shop Entrance"
  door { name: "Shop Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Tenacious Entrance"
  door { name: "Tenacious Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Unyielding Entrance"
  door { name: "Unyielding Door" }
}