diff options
Diffstat (limited to 'data/maps/the_entry')
| -rw-r--r-- | data/maps/the_entry/doors.txtpb | 34 |
1 files changed, 34 insertions, 0 deletions
| diff --git a/data/maps/the_entry/doors.txtpb b/data/maps/the_entry/doors.txtpb index c43020c..0ff0797 100644 --- a/data/maps/the_entry/doors.txtpb +++ b/data/maps/the_entry/doors.txtpb | |||
| @@ -3,12 +3,14 @@ doors { | |||
| 3 | type: STANDARD | 3 | type: STANDARD |
| 4 | receivers: "Components/Doors/side_1" | 4 | receivers: "Components/Doors/side_1" |
| 5 | panels { room: "Starting Room" name: "TRICK" } | 5 | panels { room: "Starting Room" name: "TRICK" } |
| 6 | location_room: "Starting Room" | ||
| 6 | } | 7 | } |
| 7 | doors { | 8 | doors { |
| 8 | name: "Link Area Entrance" | 9 | name: "Link Area Entrance" |
| 9 | type: STANDARD | 10 | type: STANDARD |
| 10 | receivers: "Components/Doors/side_2" | 11 | receivers: "Components/Doors/side_2" |
| 11 | panels { room: "Trick Room" name: "INK" answer: "link" } | 12 | panels { room: "Trick Room" name: "INK" answer: "link" } |
| 13 | location_room: "Trick Room" | ||
| 12 | } | 14 | } |
| 13 | # side_3 is vanilla because I don't think it's real? | 15 | # side_3 is vanilla because I don't think it's real? |
| 14 | doors { | 16 | doors { |
| @@ -16,12 +18,14 @@ doors { | |||
| 16 | type: STANDARD | 18 | type: STANDARD |
| 17 | receivers: "Components/Doors/side_4" | 19 | receivers: "Components/Doors/side_4" |
| 18 | panels { room: "Starting Room" name: "TRICK" answer: "treat" } | 20 | panels { room: "Starting Room" name: "TRICK" answer: "treat" } |
| 21 | location_room: "Starting Room" | ||
| 19 | } | 22 | } |
| 20 | doors { | 23 | doors { |
| 21 | name: "Second Room Right Door" | 24 | name: "Second Room Right Door" |
| 22 | type: STANDARD | 25 | type: STANDARD |
| 23 | receivers: "Components/Doors/second_right" | 26 | receivers: "Components/Doors/second_right" |
| 24 | panels { room: "Starting Room" name: "HINT" } | 27 | panels { room: "Starting Room" name: "HINT" } |
| 28 | location_room: "Starting Room" | ||
| 25 | } | 29 | } |
| 26 | doors { | 30 | doors { |
| 27 | name: "Red Alcove Exit" | 31 | name: "Red Alcove Exit" |
| @@ -29,6 +33,7 @@ doors { | |||
| 29 | receivers: "Components/Doors/second_right2" | 33 | receivers: "Components/Doors/second_right2" |
| 30 | panels { room: "Red Alcove" name: "DEAD" } | 34 | panels { room: "Red Alcove" name: "DEAD" } |
| 31 | panels { room: "Red Alcove" name: "BROW" } | 35 | panels { room: "Red Alcove" name: "BROW" } |
| 36 | location_room: "Red Alcove" | ||
| 32 | } | 37 | } |
| 33 | doors { | 38 | doors { |
| 34 | name: "Four Corner Panels" | 39 | name: "Four Corner Panels" |
| @@ -43,6 +48,7 @@ doors { | |||
| 43 | type: STANDARD | 48 | type: STANDARD |
| 44 | receivers: "Components/Doors/second_right11" | 49 | receivers: "Components/Doors/second_right11" |
| 45 | panels { room: "Least Blue Last" name: "CORNERS" } | 50 | panels { room: "Least Blue Last" name: "CORNERS" } |
| 51 | location_room: "Least Blue Last" | ||
| 46 | } | 52 | } |
| 47 | doors { | 53 | doors { |
| 48 | name: "Blue Alcove Exit" | 54 | name: "Blue Alcove Exit" |
| @@ -50,6 +56,7 @@ doors { | |||
| 50 | receivers: "Components/Doors/second_right3" | 56 | receivers: "Components/Doors/second_right3" |
| 51 | panels { room: "Blue Alcove" name: "BLUE" } | 57 | panels { room: "Blue Alcove" name: "BLUE" } |
| 52 | panels { room: "Blue Alcove" name: "ARMY" } | 58 | panels { room: "Blue Alcove" name: "ARMY" } |
| 59 | location_room: "Blue Alcove" | ||
| 53 | } | 60 | } |
| 54 | doors { | 61 | doors { |
| 55 | name: "Rabbithole Door" | 62 | name: "Rabbithole Door" |
| @@ -57,6 +64,7 @@ doors { | |||
| 57 | receivers: "Components/Doors/second_right8" | 64 | receivers: "Components/Doors/second_right8" |
| 58 | panels { room: "Wrath Room" name: "RABBIT" } | 65 | panels { room: "Wrath Room" name: "RABBIT" } |
| 59 | panels { room: "Wrath Room" name: "HOLE" } | 66 | panels { room: "Wrath Room" name: "HOLE" } |
| 67 | location_room: "Wrath Room" | ||
| 60 | } | 68 | } |
| 61 | # second_right is vanilla because it's like LOST door. | 69 | # second_right is vanilla because it's like LOST door. |
| 62 | doors { | 70 | doors { |
| @@ -65,18 +73,21 @@ doors { | |||
| 65 | receivers: "Components/Doors/second_right5" | 73 | receivers: "Components/Doors/second_right5" |
| 66 | receivers: "Components/Doors/second_right10" | 74 | receivers: "Components/Doors/second_right10" |
| 67 | panels { room: "Red Blue Halls" name: "CENTER DAY" } | 75 | panels { room: "Red Blue Halls" name: "CENTER DAY" } |
| 76 | location_room: "Red Blue Halls" | ||
| 68 | } | 77 | } |
| 69 | doors { | 78 | doors { |
| 70 | name: "Scarf Door" | 79 | name: "Scarf Door" |
| 71 | type: STANDARD | 80 | type: STANDARD |
| 72 | receivers: "Components/Doors/second_right6" | 81 | receivers: "Components/Doors/second_right6" |
| 73 | panels { room: "Red Blue Halls" name: "RAIN WOMAN" } | 82 | panels { room: "Red Blue Halls" name: "RAIN WOMAN" } |
| 83 | location_room: "Red Blue Halls" | ||
| 74 | } | 84 | } |
| 75 | doors { | 85 | doors { |
| 76 | name: "Blue Alcove Entrance" | 86 | name: "Blue Alcove Entrance" |
| 77 | type: STANDARD | 87 | type: STANDARD |
| 78 | receivers: "Components/Doors/second_right9" | 88 | receivers: "Components/Doors/second_right9" |
| 79 | panels { room: "Wrath Room" name: "CORN" } | 89 | panels { room: "Wrath Room" name: "CORN" } |
| 90 | location_room: "Wrath Room" | ||
| 80 | } | 91 | } |
| 81 | doors { | 92 | doors { |
| 82 | name: "Second Room Left Door" | 93 | name: "Second Room Left Door" |
| @@ -84,36 +95,42 @@ doors { | |||
| 84 | receivers: "Components/Doors/second_left" | 95 | receivers: "Components/Doors/second_left" |
| 85 | # There's also the special behavior with returning from The Digital. | 96 | # There's also the special behavior with returning from The Digital. |
| 86 | panels { room: "Starting Room" name: "THIN" } | 97 | panels { room: "Starting Room" name: "THIN" } |
| 98 | location_room: "Starting Room" | ||
| 87 | } | 99 | } |
| 88 | doors { | 100 | doors { |
| 89 | name: "Flipped Second Room Right Door" | 101 | name: "Flipped Second Room Right Door" |
| 90 | type: STANDARD | 102 | type: STANDARD |
| 91 | receivers: "Components/Doors/second_left_top" | 103 | receivers: "Components/Doors/second_left_top" |
| 92 | panels { room: "Flipped Second Room" name: "SLENDER" } | 104 | panels { room: "Flipped Second Room" name: "SLENDER" } |
| 105 | location_room: "Flipped Second Room" | ||
| 93 | } | 106 | } |
| 94 | doors { | 107 | doors { |
| 95 | name: "Flipped Second Room Left Door" | 108 | name: "Flipped Second Room Left Door" |
| 96 | type: STANDARD | 109 | type: STANDARD |
| 97 | receivers: "Components/Doors/second_right_top" | 110 | receivers: "Components/Doors/second_right_top" |
| 98 | panels { room: "Flipped Second Room" name: "CLUE" } | 111 | panels { room: "Flipped Second Room" name: "CLUE" } |
| 112 | location_room: "Flipped Second Room" | ||
| 99 | } | 113 | } |
| 100 | doors { | 114 | doors { |
| 101 | name: "Right Eye Entrance" | 115 | name: "Right Eye Entrance" |
| 102 | type: STANDARD | 116 | type: STANDARD |
| 103 | receivers: "Components/Doors/third_right" | 117 | receivers: "Components/Doors/third_right" |
| 104 | panels { room: "Trick Room" name: "INK" } | 118 | panels { room: "Trick Room" name: "INK" } |
| 119 | location_room: "Trick Room" | ||
| 105 | } | 120 | } |
| 106 | doors { | 121 | doors { |
| 107 | name: "Red Blue Area Left Door" | 122 | name: "Red Blue Area Left Door" |
| 108 | type: STANDARD | 123 | type: STANDARD |
| 109 | receivers: "Components/Doors/fourth_right" | 124 | receivers: "Components/Doors/fourth_right" |
| 110 | panels { room: "Right Eye" name: "WANDER" } | 125 | panels { room: "Right Eye" name: "WANDER" } |
| 126 | location_room: "Right Eye" | ||
| 111 | } | 127 | } |
| 112 | doors { | 128 | doors { |
| 113 | name: "Red Blue Area Right Door" | 129 | name: "Red Blue Area Right Door" |
| 114 | type: ITEM_ONLY | 130 | type: ITEM_ONLY |
| 115 | receivers: "Components/Doors/fifth_right" | 131 | receivers: "Components/Doors/fifth_right" |
| 116 | panels { room: "Right Eye" name: "WANDER" } | 132 | panels { room: "Right Eye" name: "WANDER" } |
| 133 | location_room: "Right Eye" | ||
| 117 | } | 134 | } |
| 118 | # Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing. | 135 | # Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing. |
| 119 | doors { | 136 | doors { |
| @@ -122,12 +139,14 @@ doors { | |||
| 122 | receivers: "Components/Doors/back_left_2" | 139 | receivers: "Components/Doors/back_left_2" |
| 123 | panels { room: "Colored Doors Area" name: "OPEN" answer: "orange" } | 140 | panels { room: "Colored Doors Area" name: "OPEN" answer: "orange" } |
| 124 | # "wall" is supposed to also work. idk man | 141 | # "wall" is supposed to also work. idk man |
| 142 | location_room: "Colored Doors Area" | ||
| 125 | } | 143 | } |
| 126 | doors { | 144 | doors { |
| 127 | name: "Lime Room Entrance" | 145 | name: "Lime Room Entrance" |
| 128 | type: STANDARD | 146 | type: STANDARD |
| 129 | receivers: "Components/Doors/back_left_5" | 147 | receivers: "Components/Doors/back_left_5" |
| 130 | panels { room: "Ctrl Tutorial" name: "RIGHT" } | 148 | panels { room: "Ctrl Tutorial" name: "RIGHT" } |
| 149 | location_room: "Ctrl Tutorial" | ||
| 131 | } | 150 | } |
| 132 | doors { | 151 | doors { |
| 133 | name: "Revitalized Entrance" | 152 | name: "Revitalized Entrance" |
| @@ -136,6 +155,7 @@ doors { | |||
| 136 | receivers: "Components/Doors/back_left_9" | 155 | receivers: "Components/Doors/back_left_9" |
| 137 | panels { room: "Lime Room" name: "HIDE" } | 156 | panels { room: "Lime Room" name: "HIDE" } |
| 138 | panels { room: "Lime Room" name: "SEEK" } | 157 | panels { room: "Lime Room" name: "SEEK" } |
| 158 | location_room: "Lime Room" | ||
| 139 | } | 159 | } |
| 140 | doors { | 160 | doors { |
| 141 | name: "Control Center White Door" | 161 | name: "Control Center White Door" |
| @@ -150,24 +170,28 @@ doors { | |||
| 150 | type: STANDARD | 170 | type: STANDARD |
| 151 | receivers: "Components/Doors/Entry/entry_proxied_2" | 171 | receivers: "Components/Doors/Entry/entry_proxied_2" |
| 152 | panels { room: "Starting Room" name: "HI" answer: "bye" } | 172 | panels { room: "Starting Room" name: "HI" answer: "bye" } |
| 173 | location_room: "Starting Room" | ||
| 153 | } | 174 | } |
| 154 | doors { | 175 | doors { |
| 155 | name: "Composite Room Entrance" | 176 | name: "Composite Room Entrance" |
| 156 | type: STANDARD | 177 | type: STANDARD |
| 157 | receivers: "Components/Doors/Entry/entry_proxied_3" | 178 | receivers: "Components/Doors/Entry/entry_proxied_3" |
| 158 | panels { room: "Starting Room" name: "HI" answer: "hidden" } | 179 | panels { room: "Starting Room" name: "HI" answer: "hidden" } |
| 180 | location_room: "Starting Room" | ||
| 159 | } | 181 | } |
| 160 | doors { | 182 | doors { |
| 161 | name: "Flip Area Entrance" | 183 | name: "Flip Area Entrance" |
| 162 | type: STANDARD | 184 | type: STANDARD |
| 163 | receivers: "Components/Doors/Entry/entry_proxied_4" | 185 | receivers: "Components/Doors/Entry/entry_proxied_4" |
| 164 | panels { room: "Starting Room" name: "HI" answer: "high" } | 186 | panels { room: "Starting Room" name: "HI" answer: "high" } |
| 187 | location_room: "Starting Room" | ||
| 165 | } | 188 | } |
| 166 | doors { | 189 | doors { |
| 167 | name: "Daedalus Entrance" | 190 | name: "Daedalus Entrance" |
| 168 | type: STANDARD | 191 | type: STANDARD |
| 169 | receivers: "Components/Doors/Entry/entry_proxied_5" | 192 | receivers: "Components/Doors/Entry/entry_proxied_5" |
| 170 | panels { room: "Starting Room" name: "HI" answer: "hide" } | 193 | panels { room: "Starting Room" name: "HI" answer: "hide" } |
| 194 | location_room: "Starting Room" | ||
| 171 | } | 195 | } |
| 172 | doors { | 196 | doors { |
| 173 | name: "Repetitive Entrance" | 197 | name: "Repetitive Entrance" |
| @@ -180,12 +204,14 @@ doors { | |||
| 180 | type: STANDARD | 204 | type: STANDARD |
| 181 | receivers: "Components/Doors/Entry/entry_proxied_6" | 205 | receivers: "Components/Doors/Entry/entry_proxied_6" |
| 182 | panels { room: "Shop Entrance" name: "TURN" } | 206 | panels { room: "Shop Entrance" name: "TURN" } |
| 207 | location_room: "Shop Entrance" | ||
| 183 | } | 208 | } |
| 184 | doors { | 209 | doors { |
| 185 | name: "Liberated Entrance" | 210 | name: "Liberated Entrance" |
| 186 | type: STANDARD | 211 | type: STANDARD |
| 187 | receivers: "Components/Doors/Entry/entry_proxied_10" | 212 | receivers: "Components/Doors/Entry/entry_proxied_10" |
| 188 | panels { room: "Flipped Pyramid Area" name: "TURN (1)" } | 213 | panels { room: "Flipped Pyramid Area" name: "TURN (1)" } |
| 214 | location_room: "Flipped Pyramid Area" | ||
| 189 | } | 215 | } |
| 190 | doors { | 216 | doors { |
| 191 | name: "Flipped Pyramid Area Entrance" | 217 | name: "Flipped Pyramid Area Entrance" |
| @@ -198,24 +224,28 @@ doors { | |||
| 198 | type: STANDARD | 224 | type: STANDARD |
| 199 | receivers: "Components/Doors/Entry/entry_proxied_11" | 225 | receivers: "Components/Doors/Entry/entry_proxied_11" |
| 200 | panels { room: "Flipped Pyramid Area" name: "TURN (2)" } | 226 | panels { room: "Flipped Pyramid Area" name: "TURN (2)" } |
| 227 | location_room: "Flipped Pyramid Area" | ||
| 201 | } | 228 | } |
| 202 | doors { | 229 | doors { |
| 203 | name: "Parthenon Entrance" | 230 | name: "Parthenon Entrance" |
| 204 | type: STANDARD | 231 | type: STANDARD |
| 205 | receivers: "Components/Doors/Entry/entry_proxied_7" | 232 | receivers: "Components/Doors/Entry/entry_proxied_7" |
| 206 | panels { room: "Parthenon Return" name: "RETURN" } | 233 | panels { room: "Parthenon Return" name: "RETURN" } |
| 234 | location_room: "Parthenon Return" | ||
| 207 | } | 235 | } |
| 208 | doors { | 236 | doors { |
| 209 | name: "Colored Doors Area Entrance" | 237 | name: "Colored Doors Area Entrance" |
| 210 | type: ITEM_ONLY | 238 | type: ITEM_ONLY |
| 211 | receivers: "Components/Doors/Entry/entry_proxied_8" | 239 | receivers: "Components/Doors/Entry/entry_proxied_8" |
| 212 | panels { room: "Parthenon Return" name: "RETURN" } | 240 | panels { room: "Parthenon Return" name: "RETURN" } |
| 241 | location_room: "Parthenon Return" | ||
| 213 | } | 242 | } |
| 214 | doors { | 243 | doors { |
| 215 | name: "D Room Entrance" | 244 | name: "D Room Entrance" |
| 216 | type: STANDARD | 245 | type: STANDARD |
| 217 | receivers: "Components/Doors/Entry/d_1" | 246 | receivers: "Components/Doors/Entry/d_1" |
| 218 | panels { room: "Starting Room" name: "THAN" } | 247 | panels { room: "Starting Room" name: "THAN" } |
| 248 | location_room: "Starting Room" | ||
| 219 | } | 249 | } |
| 220 | doors { | 250 | doors { |
| 221 | name: "Near D Room Painting" | 251 | name: "Near D Room Painting" |
| @@ -243,6 +273,7 @@ doors { | |||
| 243 | type: STANDARD | 273 | type: STANDARD |
| 244 | receivers: "Components/Doors/Entry/entry_return_1" | 274 | receivers: "Components/Doors/Entry/entry_return_1" |
| 245 | panels { room: "Gallery Return" name: "RETURN" } | 275 | panels { room: "Gallery Return" name: "RETURN" } |
| 276 | location_room: "Gallery Return" | ||
| 246 | } | 277 | } |
| 247 | # entry_front_1 - _6 are part of the vanilla intro. | 278 | # entry_front_1 - _6 are part of the vanilla intro. |
| 248 | doors { | 279 | doors { |
| @@ -251,6 +282,7 @@ doors { | |||
| 251 | receivers: "Components/Doors/Entry/entry_front_7" | 282 | receivers: "Components/Doors/Entry/entry_front_7" |
| 252 | receivers: "Components/Doors/Entry/entry_front_8" | 283 | receivers: "Components/Doors/Entry/entry_front_8" |
| 253 | panels { room: "Trick Room" name: "INK" } | 284 | panels { room: "Trick Room" name: "INK" } |
| 285 | location_room: "Trick Room" | ||
| 254 | } | 286 | } |
| 255 | doors { | 287 | doors { |
| 256 | name: "Least Blue Last Panels" | 288 | name: "Least Blue Last Panels" |
| @@ -271,10 +303,12 @@ doors { | |||
| 271 | type: STANDARD | 303 | type: STANDARD |
| 272 | move_paintings { room: "Right Eye" name: "PSYCHIC" } | 304 | move_paintings { room: "Right Eye" name: "PSYCHIC" } |
| 273 | panels { room: "Right Eye" name: "FAINT" } | 305 | panels { room: "Right Eye" name: "FAINT" } |
| 306 | location_room: "Right Eye" | ||
| 274 | } | 307 | } |
| 275 | doors { | 308 | doors { |
| 276 | name: "Third Eye Painting" | 309 | name: "Third Eye Painting" |
| 277 | type: STANDARD | 310 | type: STANDARD |
| 278 | move_paintings { room: "Eye Room" name: "GALLERY" } | 311 | move_paintings { room: "Eye Room" name: "GALLERY" } |
| 279 | panels { room: "Eye Room" name: "I" } | 312 | panels { room: "Eye Room" name: "I" } |
| 313 | location_room: "Eye Room" | ||
| 280 | } \ No newline at end of file | 314 | } \ No newline at end of file |
