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-rw-r--r--data/maps/the_entry/rooms/Starting Room.yaml74
1 files changed, 74 insertions, 0 deletions
diff --git a/data/maps/the_entry/rooms/Starting Room.yaml b/data/maps/the_entry/rooms/Starting Room.yaml new file mode 100644 index 0000000..35ee50f --- /dev/null +++ b/data/maps/the_entry/rooms/Starting Room.yaml
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1name: Starting Room
2display_name: Starting Room
3panels:
4 HI:
5 id: "Panels/Entry/entry_proxying_1"
6 clue: hi
7 answer: hi
8 proxies:
9 bye: "Panels/Entry/entry_proxied_2"
10 hidden: "Panels/Entry/entry_proxied_5"
11 high: "Panels/Entry/entry_proxied_3"
12 hide: "Panels/Entry/entry_proxied_4"
13 thewords: "Components/Listeners/entry_proxied_6"
14 TRICK:
15 id: "Panels/Entry/side_1"
16 clue: trick
17 answer: trick
18 proxies:
19 treat: "Panels/Entry/side_proxy_1"
20 EYE:
21 id: "Panels/Entry/front_1"
22 clue: eye
23 answer: i
24 symbol:
25 - zero
26 HINT:
27 id: "Panels/Entry/second_right"
28 clue: hint
29 answer: hint
30 THIN:
31 id: "Panels/Entry/second_left"
32 clue: thin
33 answer: thin
34 THAN:
35 id: "Panels/D/d_entry"
36 clue: than
37 answer: than
38letters:
39 - h1
40 - i1
41 - n1
42 - t1
43paintings:
44 # Maze painting should stay vanilla as a hint.
45 OWL:
46 id: "Components/Paintings/owl"
47 move: True # how do
48 enter_only: True
49 orientation: north
50 required_door: Least Blue Last Panels
51 display_name: "Near Trick Painting"
52 PAINS:
53 id: "Components/Paintings/pains3"
54 enter_only: True
55 orientation: east
56 required_door: Near D Room Painting
57 display_name: Near D Room Painting
58ports:
59 DIGITAL:
60 id: "Components/Warps/worldport"
61 orientation: west
62 required_door: Second Room Left Door
63 DAEDALUS:
64 id: "Components/Warps/worldport6"
65 orientation: west
66 required_door: Daedalus Entrance
67 REPETITIVE:
68 id: "Components/Warps/worldport7"
69 orientation: north
70 required_door: Repetitive Entrance
71 COMPOSITE:
72 id: "Components/Warps/worldport12"
73 orientation: east
74 required_door: Composite Room Entrance