diff options
Diffstat (limited to 'data/maps/the_entry/rooms/Starting Room.txtpb')
| -rw-r--r-- | data/maps/the_entry/rooms/Starting Room.txtpb | 31 |
1 files changed, 5 insertions, 26 deletions
| diff --git a/data/maps/the_entry/rooms/Starting Room.txtpb b/data/maps/the_entry/rooms/Starting Room.txtpb index 93c9df5..8e8373b 100644 --- a/data/maps/the_entry/rooms/Starting Room.txtpb +++ b/data/maps/the_entry/rooms/Starting Room.txtpb | |||
| @@ -1,10 +1,11 @@ | |||
| 1 | name: "Starting Room" | 1 | name: "Starting Room" |
| 2 | display_name: "Starting Room" | 2 | panel_display_name: "Starting Room" |
| 3 | panels { | 3 | panels { |
| 4 | name: "HI" | 4 | name: "HI" |
| 5 | path: "Panels/Entry/entry_proxying_1" | 5 | path: "Panels/Entry/entry_proxying_1" |
| 6 | clue: "hi" | 6 | clue: "hi" |
| 7 | answer: "hi" | 7 | answer: "hi" |
| 8 | proxies { answer: "hi" path: "Panels/Entry/entry_proxied_1" } | ||
| 8 | proxies { answer: "bye" path: "Panels/Entry/entry_proxied_2" } | 9 | proxies { answer: "bye" path: "Panels/Entry/entry_proxied_2" } |
| 9 | proxies { answer: "hidden" path: "Panels/Entry/entry_proxied_5" } | 10 | proxies { answer: "hidden" path: "Panels/Entry/entry_proxied_5" } |
| 10 | proxies { answer: "high" path: "Panels/Entry/entry_proxied_3" } | 11 | proxies { answer: "high" path: "Panels/Entry/entry_proxied_3" } |
| @@ -23,7 +24,9 @@ panels { | |||
| 23 | path: "Panels/Entry/front_1" | 24 | path: "Panels/Entry/front_1" |
| 24 | clue: "eye" | 25 | clue: "eye" |
| 25 | answer: "i" | 26 | answer: "i" |
| 26 | symbols: "zero" | 27 | #symbols: ZERO |
| 28 | # This panel blocks getting N1 and T1. We will mod it to be I/I with no symbol | ||
| 29 | # when symbol shuffle is on. | ||
| 27 | } | 30 | } |
| 28 | panels { | 31 | panels { |
| 29 | name: "HINT" | 32 | name: "HINT" |
| @@ -77,27 +80,3 @@ paintings { | |||
| 77 | required_door { name: "Near D Room Painting" } | 80 | required_door { name: "Near D Room Painting" } |
| 78 | display_name: "Near D Room Painting" | 81 | display_name: "Near D Room Painting" |
| 79 | } | 82 | } |
| 80 | ports { | ||
| 81 | name: "DIGITAL" | ||
| 82 | path: "Components/Warps/worldport" | ||
| 83 | orientation: "west" | ||
| 84 | required_door { name: "Second Room Left Door" } | ||
| 85 | } | ||
| 86 | ports { | ||
| 87 | name: "DAEDALUS" | ||
| 88 | path: "Components/Warps/worldport6" | ||
| 89 | orientation: "west" | ||
| 90 | required_door { name: "Daedalus Entrance" } | ||
| 91 | } | ||
| 92 | ports { | ||
| 93 | name: "REPETITIVE" | ||
| 94 | path: "Components/Warps/worldport7" | ||
| 95 | orientation: "north" | ||
| 96 | required_door { name: "Repetitive Entrance" } | ||
| 97 | } | ||
| 98 | ports { | ||
| 99 | name: "COMPOSITE" | ||
| 100 | path: "Components/Warps/worldport12" | ||
| 101 | orientation: "east" | ||
| 102 | required_door { name: "Composite Room Entrance" } | ||
| 103 | } | ||
