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Diffstat (limited to 'data/maps/the_entry/doors.yaml')
| -rw-r--r-- | data/maps/the_entry/doors.yaml | 210 |
1 files changed, 0 insertions, 210 deletions
| diff --git a/data/maps/the_entry/doors.yaml b/data/maps/the_entry/doors.yaml deleted file mode 100644 index b305354..0000000 --- a/data/maps/the_entry/doors.yaml +++ /dev/null | |||
| @@ -1,210 +0,0 @@ | |||
| 1 | Trick Door: | ||
| 2 | door_id: "Components/Doors/side_1" | ||
| 3 | panels: | ||
| 4 | - ["Starting Room", "TRICK"] | ||
| 5 | Link Area Entrance: | ||
| 6 | door_id: "Components/Doors/side_2" | ||
| 7 | panels: | ||
| 8 | - room: Trick Room | ||
| 9 | panel: INK | ||
| 10 | answer: LINK | ||
| 11 | Trick To Shop Door: | ||
| 12 | door_id: "Components/Doors/side_4" | ||
| 13 | panels: | ||
| 14 | - room: Starting Room | ||
| 15 | panel: TRICK | ||
| 16 | answer: TREAT | ||
| 17 | # side_3 is vanilla because I don't think it's real? | ||
| 18 | Second Room Right Door: | ||
| 19 | door_id: "Components/Doors/second_right" | ||
| 20 | panels: | ||
| 21 | - ["Starting Room", "HINT"] | ||
| 22 | Red Alcove Exit: | ||
| 23 | door_id: "Components/Doors/second_right2" | ||
| 24 | panels: | ||
| 25 | - ["Red Alcove", "DEAD"] | ||
| 26 | - ["Red Alcove", "BROW"] | ||
| 27 | Four Corner Panels: | ||
| 28 | event: True | ||
| 29 | panels: | ||
| 30 | - ["Red Alcove", "DEAD"] | ||
| 31 | - ["Red Alcove", "BROW"] | ||
| 32 | - ["Blue Alcove", "BLUE"] | ||
| 33 | - ["Blue Alcove", "ARMY"] | ||
| 34 | Corners Painting: | ||
| 35 | door_id: "Components/Doors/second_right11" | ||
| 36 | panels: | ||
| 37 | - ["Least Blue Last", "CORNERS"] | ||
| 38 | Blue Alcove Exit: | ||
| 39 | door_id: "Components/Doors/second_right3" | ||
| 40 | panels: | ||
| 41 | - ["Blue Alcove", "BLUE"] | ||
| 42 | - ["Blue Alcove", "ARMY"] | ||
| 43 | Rabbithole Door: | ||
| 44 | door_id: "Components/Doors/second_right8" | ||
| 45 | panels: | ||
| 46 | - ["Wrath Room", "RABBIT"] | ||
| 47 | - ["Wrath Room", "HOLE"] | ||
| 48 | # second_right is vanilla because it's like LOST door. | ||
| 49 | Noon Door: | ||
| 50 | door_id: | ||
| 51 | - "Components/Doors/second_right5" | ||
| 52 | - "Components/Doors/second_right10" | ||
| 53 | panels: | ||
| 54 | - ["Red Blue Halls", "CENTER DAY"] | ||
| 55 | Scarf Door: | ||
| 56 | door_id: "Components/Doors/second_right6" | ||
| 57 | panels: | ||
| 58 | - ["Red Blue Halls", "RAIN WOMAN"] | ||
| 59 | Blue Alcove Entrance: | ||
| 60 | door_id: "Components/Doors/second_right9" | ||
| 61 | panels: | ||
| 62 | - ["Wrath Room", "CORN"] | ||
| 63 | Second Room Left Door: | ||
| 64 | door_id: "Components/Doors/second_left" | ||
| 65 | # There's also the special behavior with returning from The Digital. | ||
| 66 | panels: | ||
| 67 | - ["Starting Room", "THIN"] | ||
| 68 | Flipped Second Room Right Door: | ||
| 69 | door_id: "Components/Doors/second_left_top" | ||
| 70 | panels: | ||
| 71 | - ["Flipped Second Room", "SLENDER"] | ||
| 72 | Flipped Second Room Left Door: | ||
| 73 | door_id: "Components/Doors/second_right_top" | ||
| 74 | panels: | ||
| 75 | - ["Flipped Second Room", "CLUE"] | ||
| 76 | Right Eye Entrance: | ||
| 77 | door_id: "Components/Doors/third_right" | ||
| 78 | panels: | ||
| 79 | - ["Trick Room", "INK"] | ||
| 80 | Red Blue Area Left Door: | ||
| 81 | door_id: "Components/Doors/fourth_right" | ||
| 82 | panels: | ||
| 83 | - ["Right Eye", "WANDER"] | ||
| 84 | Red Blue Area Right Door: | ||
| 85 | door_id: "Components/Doors/fifth_right" | ||
| 86 | panels: | ||
| 87 | - ["Right Eye", "WANDER"] | ||
| 88 | # Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing. | ||
| 89 | Orange Door Hider: | ||
| 90 | door_id: "Components/Doors/back_left_2" | ||
| 91 | panels: | ||
| 92 | # "wall" is supposed to also work. idk man | ||
| 93 | - room: Colored Doors Area | ||
| 94 | panel: OPEN | ||
| 95 | answer: orange | ||
| 96 | Lime Room Entrance: | ||
| 97 | door_id: "Components/Doors/back_left_5" | ||
| 98 | panels: | ||
| 99 | - ["Ctrl Tutorial", "RIGHT"] | ||
| 100 | Revitalized Entrance: | ||
| 101 | door_id: | ||
| 102 | - "Components/Doors/back_left_8" | ||
| 103 | - "Components/Doors/back_left_9" | ||
| 104 | panels: | ||
| 105 | - ["Lime Room", "HIDE"] | ||
| 106 | - ["Lime Room", "SEEK"] | ||
| 107 | Control Center White Door: | ||
| 108 | door_id: "Components/Doors/back_left_7" | ||
| 109 | control_center_color: white | ||
| 110 | # exit_1 should maybe just be removed. | ||
| 111 | # entry_proxied_1 is part of the vanilla intro. | ||
| 112 | X Area Entrance: | ||
| 113 | door_id: "Components/Doors/Entry/entry_proxied_2" | ||
| 114 | panels: | ||
| 115 | - room: Starting Room | ||
| 116 | panel: HI | ||
| 117 | answer: bye | ||
| 118 | Composite Room Entrance: | ||
| 119 | door_id: "Components/Doors/Entry/entry_proxied_3" | ||
| 120 | panels: | ||
| 121 | - room: Starting Room | ||
| 122 | panel: HI | ||
| 123 | answer: hidden | ||
| 124 | Flip Area Entrance: | ||
| 125 | door_id: "Components/Doors/Entry/entry_proxied_4" | ||
| 126 | panels: | ||
| 127 | - room: Starting Room | ||
| 128 | panel: HI | ||
| 129 | answer: high | ||
| 130 | Daedalus Entrance: | ||
| 131 | door_id: "Components/Doors/Entry/entry_proxied_5" | ||
| 132 | panels: | ||
| 133 | - room: Starting Room | ||
| 134 | panel: HI | ||
| 135 | answer: hide | ||
| 136 | Repetitive Entrance: | ||
| 137 | door_id: "Components/Doors/Entry/entry_proxied_9" | ||
| 138 | switches: | ||
| 139 | - double_letters | ||
| 140 | Shop Entrance: | ||
| 141 | door_id: "Components/Doors/Entry/entry_proxied_6" | ||
| 142 | panels: | ||
| 143 | - ["Shop Entrance", "TURN"] | ||
| 144 | Liberated Entrance: | ||
| 145 | door_id: "Components/Doors/Entry/entry_proxied_10" | ||
| 146 | panels: | ||
| 147 | - ["Flipped Pyramid Area", "TURN (1)"] | ||
| 148 | Flipped Pyramid Area Entrance: | ||
| 149 | door_id: "Components/Doors/Entry/entry_proxied_12" | ||
| 150 | switches: | ||
| 151 | - double_letters | ||
| 152 | Literate Entrance: | ||
| 153 | door_id: "Components/Doors/Entry/entry_proxied_11" | ||
| 154 | panels: | ||
| 155 | - ["Flipped Pyramid Area", "TURN (2)"] | ||
| 156 | Parthenon Entrance: | ||
| 157 | door_id: "Components/Doors/Entry/entry_proxied_7" | ||
| 158 | panels: | ||
| 159 | - ["Parthenon Return", "RETURN"] | ||
| 160 | Colored Doors Area Entrance: | ||
| 161 | door_id: "Components/Doors/Entry/entry_proxied_8" | ||
| 162 | panels: | ||
| 163 | - ["Parthenon Return", "RETURN"] | ||
| 164 | D Room Entrance: | ||
| 165 | door_id: "Components/Doors/Entry/d_1" | ||
| 166 | panels: | ||
| 167 | - ["Starting Room", "THAN"] | ||
| 168 | Near D Room Painting: | ||
| 169 | door_id: | ||
| 170 | - "Components/Doors/Entry/d_3" | ||
| 171 | - "Components/Doors/Entry/d_4" | ||
| 172 | switches: | ||
| 173 | - double_letters | ||
| 174 | D Room Panels: | ||
| 175 | event: True | ||
| 176 | door_id: "Components/Doors/Entry/d_2" | ||
| 177 | panels: | ||
| 178 | - ["D Room", "BASEBALL"] | ||
| 179 | - ["D Room", "BIKERS"] | ||
| 180 | - ["D Room", "RED"] | ||
| 181 | - ["D Room", "SUN"] | ||
| 182 | - ["D Room", "BLACK"] | ||
| 183 | - ["D Room", "COWBOY"] | ||
| 184 | - ["D Room", "SPRAY"] | ||
| 185 | - ["D Room", "BOWLER"] | ||
| 186 | - ["D Room", "CARPENTER"] | ||
| 187 | Gallery Entrance: | ||
| 188 | door_id: "Components/Doors/Entry/entry_return_1" | ||
| 189 | panels: | ||
| 190 | - ["Gallery Return", "RETURN"] | ||
| 191 | # entry_front_1 - _6 are part of the vanilla intro. | ||
| 192 | L Room Entrance: | ||
| 193 | door_id: | ||
| 194 | - "Components/Doors/Entry/entry_front_7" | ||
| 195 | - "Components/Doors/Entry/entry_front_8" | ||
| 196 | panels: | ||
| 197 | - ["Trick Room", "INK"] | ||
| 198 | Least Blue Last Panels: | ||
| 199 | paintings: | ||
| 200 | - ["Starting Room", "OWL"] | ||
| 201 | panels: | ||
| 202 | - ["Least Blue Last", "CAPABLE (1)"] | ||
| 203 | - ["Least Blue Last", "CAPABLE (2)"] | ||
| 204 | - ["Least Blue Last", "LUSTRE"] | ||
| 205 | - ["Least Blue Last", "WANT"] | ||
| 206 | - ["Least Blue Last", "STEALER"] | ||
| 207 | - ["Least Blue Last", "OLD"] | ||
| 208 | - ["Least Blue Last", "TRUST"] | ||
| 209 | - ["Least Blue Last", "LABEL"] | ||
| 210 | - ["Least Blue Last", "AIL"] | ||
