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Diffstat (limited to 'data/maps/the_entry/doors.yaml')
-rw-r--r-- | data/maps/the_entry/doors.yaml | 210 |
1 files changed, 0 insertions, 210 deletions
diff --git a/data/maps/the_entry/doors.yaml b/data/maps/the_entry/doors.yaml deleted file mode 100644 index b305354..0000000 --- a/data/maps/the_entry/doors.yaml +++ /dev/null | |||
@@ -1,210 +0,0 @@ | |||
1 | Trick Door: | ||
2 | door_id: "Components/Doors/side_1" | ||
3 | panels: | ||
4 | - ["Starting Room", "TRICK"] | ||
5 | Link Area Entrance: | ||
6 | door_id: "Components/Doors/side_2" | ||
7 | panels: | ||
8 | - room: Trick Room | ||
9 | panel: INK | ||
10 | answer: LINK | ||
11 | Trick To Shop Door: | ||
12 | door_id: "Components/Doors/side_4" | ||
13 | panels: | ||
14 | - room: Starting Room | ||
15 | panel: TRICK | ||
16 | answer: TREAT | ||
17 | # side_3 is vanilla because I don't think it's real? | ||
18 | Second Room Right Door: | ||
19 | door_id: "Components/Doors/second_right" | ||
20 | panels: | ||
21 | - ["Starting Room", "HINT"] | ||
22 | Red Alcove Exit: | ||
23 | door_id: "Components/Doors/second_right2" | ||
24 | panels: | ||
25 | - ["Red Alcove", "DEAD"] | ||
26 | - ["Red Alcove", "BROW"] | ||
27 | Four Corner Panels: | ||
28 | event: True | ||
29 | panels: | ||
30 | - ["Red Alcove", "DEAD"] | ||
31 | - ["Red Alcove", "BROW"] | ||
32 | - ["Blue Alcove", "BLUE"] | ||
33 | - ["Blue Alcove", "ARMY"] | ||
34 | Corners Painting: | ||
35 | door_id: "Components/Doors/second_right11" | ||
36 | panels: | ||
37 | - ["Least Blue Last", "CORNERS"] | ||
38 | Blue Alcove Exit: | ||
39 | door_id: "Components/Doors/second_right3" | ||
40 | panels: | ||
41 | - ["Blue Alcove", "BLUE"] | ||
42 | - ["Blue Alcove", "ARMY"] | ||
43 | Rabbithole Door: | ||
44 | door_id: "Components/Doors/second_right8" | ||
45 | panels: | ||
46 | - ["Wrath Room", "RABBIT"] | ||
47 | - ["Wrath Room", "HOLE"] | ||
48 | # second_right is vanilla because it's like LOST door. | ||
49 | Noon Door: | ||
50 | door_id: | ||
51 | - "Components/Doors/second_right5" | ||
52 | - "Components/Doors/second_right10" | ||
53 | panels: | ||
54 | - ["Red Blue Halls", "CENTER DAY"] | ||
55 | Scarf Door: | ||
56 | door_id: "Components/Doors/second_right6" | ||
57 | panels: | ||
58 | - ["Red Blue Halls", "RAIN WOMAN"] | ||
59 | Blue Alcove Entrance: | ||
60 | door_id: "Components/Doors/second_right9" | ||
61 | panels: | ||
62 | - ["Wrath Room", "CORN"] | ||
63 | Second Room Left Door: | ||
64 | door_id: "Components/Doors/second_left" | ||
65 | # There's also the special behavior with returning from The Digital. | ||
66 | panels: | ||
67 | - ["Starting Room", "THIN"] | ||
68 | Flipped Second Room Right Door: | ||
69 | door_id: "Components/Doors/second_left_top" | ||
70 | panels: | ||
71 | - ["Flipped Second Room", "SLENDER"] | ||
72 | Flipped Second Room Left Door: | ||
73 | door_id: "Components/Doors/second_right_top" | ||
74 | panels: | ||
75 | - ["Flipped Second Room", "CLUE"] | ||
76 | Right Eye Entrance: | ||
77 | door_id: "Components/Doors/third_right" | ||
78 | panels: | ||
79 | - ["Trick Room", "INK"] | ||
80 | Red Blue Area Left Door: | ||
81 | door_id: "Components/Doors/fourth_right" | ||
82 | panels: | ||
83 | - ["Right Eye", "WANDER"] | ||
84 | Red Blue Area Right Door: | ||
85 | door_id: "Components/Doors/fifth_right" | ||
86 | panels: | ||
87 | - ["Right Eye", "WANDER"] | ||
88 | # Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing. | ||
89 | Orange Door Hider: | ||
90 | door_id: "Components/Doors/back_left_2" | ||
91 | panels: | ||
92 | # "wall" is supposed to also work. idk man | ||
93 | - room: Colored Doors Area | ||
94 | panel: OPEN | ||
95 | answer: orange | ||
96 | Lime Room Entrance: | ||
97 | door_id: "Components/Doors/back_left_5" | ||
98 | panels: | ||
99 | - ["Ctrl Tutorial", "RIGHT"] | ||
100 | Revitalized Entrance: | ||
101 | door_id: | ||
102 | - "Components/Doors/back_left_8" | ||
103 | - "Components/Doors/back_left_9" | ||
104 | panels: | ||
105 | - ["Lime Room", "HIDE"] | ||
106 | - ["Lime Room", "SEEK"] | ||
107 | Control Center White Door: | ||
108 | door_id: "Components/Doors/back_left_7" | ||
109 | control_center_color: white | ||
110 | # exit_1 should maybe just be removed. | ||
111 | # entry_proxied_1 is part of the vanilla intro. | ||
112 | X Area Entrance: | ||
113 | door_id: "Components/Doors/Entry/entry_proxied_2" | ||
114 | panels: | ||
115 | - room: Starting Room | ||
116 | panel: HI | ||
117 | answer: bye | ||
118 | Composite Room Entrance: | ||
119 | door_id: "Components/Doors/Entry/entry_proxied_3" | ||
120 | panels: | ||
121 | - room: Starting Room | ||
122 | panel: HI | ||
123 | answer: hidden | ||
124 | Flip Area Entrance: | ||
125 | door_id: "Components/Doors/Entry/entry_proxied_4" | ||
126 | panels: | ||
127 | - room: Starting Room | ||
128 | panel: HI | ||
129 | answer: high | ||
130 | Daedalus Entrance: | ||
131 | door_id: "Components/Doors/Entry/entry_proxied_5" | ||
132 | panels: | ||
133 | - room: Starting Room | ||
134 | panel: HI | ||
135 | answer: hide | ||
136 | Repetitive Entrance: | ||
137 | door_id: "Components/Doors/Entry/entry_proxied_9" | ||
138 | switches: | ||
139 | - double_letters | ||
140 | Shop Entrance: | ||
141 | door_id: "Components/Doors/Entry/entry_proxied_6" | ||
142 | panels: | ||
143 | - ["Shop Entrance", "TURN"] | ||
144 | Liberated Entrance: | ||
145 | door_id: "Components/Doors/Entry/entry_proxied_10" | ||
146 | panels: | ||
147 | - ["Flipped Pyramid Area", "TURN (1)"] | ||
148 | Flipped Pyramid Area Entrance: | ||
149 | door_id: "Components/Doors/Entry/entry_proxied_12" | ||
150 | switches: | ||
151 | - double_letters | ||
152 | Literate Entrance: | ||
153 | door_id: "Components/Doors/Entry/entry_proxied_11" | ||
154 | panels: | ||
155 | - ["Flipped Pyramid Area", "TURN (2)"] | ||
156 | Parthenon Entrance: | ||
157 | door_id: "Components/Doors/Entry/entry_proxied_7" | ||
158 | panels: | ||
159 | - ["Parthenon Return", "RETURN"] | ||
160 | Colored Doors Area Entrance: | ||
161 | door_id: "Components/Doors/Entry/entry_proxied_8" | ||
162 | panels: | ||
163 | - ["Parthenon Return", "RETURN"] | ||
164 | D Room Entrance: | ||
165 | door_id: "Components/Doors/Entry/d_1" | ||
166 | panels: | ||
167 | - ["Starting Room", "THAN"] | ||
168 | Near D Room Painting: | ||
169 | door_id: | ||
170 | - "Components/Doors/Entry/d_3" | ||
171 | - "Components/Doors/Entry/d_4" | ||
172 | switches: | ||
173 | - double_letters | ||
174 | D Room Panels: | ||
175 | event: True | ||
176 | door_id: "Components/Doors/Entry/d_2" | ||
177 | panels: | ||
178 | - ["D Room", "BASEBALL"] | ||
179 | - ["D Room", "BIKERS"] | ||
180 | - ["D Room", "RED"] | ||
181 | - ["D Room", "SUN"] | ||
182 | - ["D Room", "BLACK"] | ||
183 | - ["D Room", "COWBOY"] | ||
184 | - ["D Room", "SPRAY"] | ||
185 | - ["D Room", "BOWLER"] | ||
186 | - ["D Room", "CARPENTER"] | ||
187 | Gallery Entrance: | ||
188 | door_id: "Components/Doors/Entry/entry_return_1" | ||
189 | panels: | ||
190 | - ["Gallery Return", "RETURN"] | ||
191 | # entry_front_1 - _6 are part of the vanilla intro. | ||
192 | L Room Entrance: | ||
193 | door_id: | ||
194 | - "Components/Doors/Entry/entry_front_7" | ||
195 | - "Components/Doors/Entry/entry_front_8" | ||
196 | panels: | ||
197 | - ["Trick Room", "INK"] | ||
198 | Least Blue Last Panels: | ||
199 | paintings: | ||
200 | - ["Starting Room", "OWL"] | ||
201 | panels: | ||
202 | - ["Least Blue Last", "CAPABLE (1)"] | ||
203 | - ["Least Blue Last", "CAPABLE (2)"] | ||
204 | - ["Least Blue Last", "LUSTRE"] | ||
205 | - ["Least Blue Last", "WANT"] | ||
206 | - ["Least Blue Last", "STEALER"] | ||
207 | - ["Least Blue Last", "OLD"] | ||
208 | - ["Least Blue Last", "TRUST"] | ||
209 | - ["Least Blue Last", "LABEL"] | ||
210 | - ["Least Blue Last", "AIL"] | ||