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-rw-r--r--data/maps/the_entry/doors.yaml210
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diff --git a/data/maps/the_entry/doors.yaml b/data/maps/the_entry/doors.yaml deleted file mode 100644 index b305354..0000000 --- a/data/maps/the_entry/doors.yaml +++ /dev/null
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1Trick Door:
2 door_id: "Components/Doors/side_1"
3 panels:
4 - ["Starting Room", "TRICK"]
5Link Area Entrance:
6 door_id: "Components/Doors/side_2"
7 panels:
8 - room: Trick Room
9 panel: INK
10 answer: LINK
11Trick To Shop Door:
12 door_id: "Components/Doors/side_4"
13 panels:
14 - room: Starting Room
15 panel: TRICK
16 answer: TREAT
17# side_3 is vanilla because I don't think it's real?
18Second Room Right Door:
19 door_id: "Components/Doors/second_right"
20 panels:
21 - ["Starting Room", "HINT"]
22Red Alcove Exit:
23 door_id: "Components/Doors/second_right2"
24 panels:
25 - ["Red Alcove", "DEAD"]
26 - ["Red Alcove", "BROW"]
27Four Corner Panels:
28 event: True
29 panels:
30 - ["Red Alcove", "DEAD"]
31 - ["Red Alcove", "BROW"]
32 - ["Blue Alcove", "BLUE"]
33 - ["Blue Alcove", "ARMY"]
34Corners Painting:
35 door_id: "Components/Doors/second_right11"
36 panels:
37 - ["Least Blue Last", "CORNERS"]
38Blue Alcove Exit:
39 door_id: "Components/Doors/second_right3"
40 panels:
41 - ["Blue Alcove", "BLUE"]
42 - ["Blue Alcove", "ARMY"]
43Rabbithole Door:
44 door_id: "Components/Doors/second_right8"
45 panels:
46 - ["Wrath Room", "RABBIT"]
47 - ["Wrath Room", "HOLE"]
48# second_right is vanilla because it's like LOST door.
49Noon Door:
50 door_id:
51 - "Components/Doors/second_right5"
52 - "Components/Doors/second_right10"
53 panels:
54 - ["Red Blue Halls", "CENTER DAY"]
55Scarf Door:
56 door_id: "Components/Doors/second_right6"
57 panels:
58 - ["Red Blue Halls", "RAIN WOMAN"]
59Blue Alcove Entrance:
60 door_id: "Components/Doors/second_right9"
61 panels:
62 - ["Wrath Room", "CORN"]
63Second Room Left Door:
64 door_id: "Components/Doors/second_left"
65 # There's also the special behavior with returning from The Digital.
66 panels:
67 - ["Starting Room", "THIN"]
68Flipped Second Room Right Door:
69 door_id: "Components/Doors/second_left_top"
70 panels:
71 - ["Flipped Second Room", "SLENDER"]
72Flipped Second Room Left Door:
73 door_id: "Components/Doors/second_right_top"
74 panels:
75 - ["Flipped Second Room", "CLUE"]
76Right Eye Entrance:
77 door_id: "Components/Doors/third_right"
78 panels:
79 - ["Trick Room", "INK"]
80Red Blue Area Left Door:
81 door_id: "Components/Doors/fourth_right"
82 panels:
83 - ["Right Eye", "WANDER"]
84Red Blue Area Right Door:
85 door_id: "Components/Doors/fifth_right"
86 panels:
87 - ["Right Eye", "WANDER"]
88# Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing.
89Orange Door Hider:
90 door_id: "Components/Doors/back_left_2"
91 panels:
92 # "wall" is supposed to also work. idk man
93 - room: Colored Doors Area
94 panel: OPEN
95 answer: orange
96Lime Room Entrance:
97 door_id: "Components/Doors/back_left_5"
98 panels:
99 - ["Ctrl Tutorial", "RIGHT"]
100Revitalized Entrance:
101 door_id:
102 - "Components/Doors/back_left_8"
103 - "Components/Doors/back_left_9"
104 panels:
105 - ["Lime Room", "HIDE"]
106 - ["Lime Room", "SEEK"]
107Control Center White Door:
108 door_id: "Components/Doors/back_left_7"
109 control_center_color: white
110# exit_1 should maybe just be removed.
111# entry_proxied_1 is part of the vanilla intro.
112X Area Entrance:
113 door_id: "Components/Doors/Entry/entry_proxied_2"
114 panels:
115 - room: Starting Room
116 panel: HI
117 answer: bye
118Composite Room Entrance:
119 door_id: "Components/Doors/Entry/entry_proxied_3"
120 panels:
121 - room: Starting Room
122 panel: HI
123 answer: hidden
124Flip Area Entrance:
125 door_id: "Components/Doors/Entry/entry_proxied_4"
126 panels:
127 - room: Starting Room
128 panel: HI
129 answer: high
130Daedalus Entrance:
131 door_id: "Components/Doors/Entry/entry_proxied_5"
132 panels:
133 - room: Starting Room
134 panel: HI
135 answer: hide
136Repetitive Entrance:
137 door_id: "Components/Doors/Entry/entry_proxied_9"
138 switches:
139 - double_letters
140Shop Entrance:
141 door_id: "Components/Doors/Entry/entry_proxied_6"
142 panels:
143 - ["Shop Entrance", "TURN"]
144Liberated Entrance:
145 door_id: "Components/Doors/Entry/entry_proxied_10"
146 panels:
147 - ["Flipped Pyramid Area", "TURN (1)"]
148Flipped Pyramid Area Entrance:
149 door_id: "Components/Doors/Entry/entry_proxied_12"
150 switches:
151 - double_letters
152Literate Entrance:
153 door_id: "Components/Doors/Entry/entry_proxied_11"
154 panels:
155 - ["Flipped Pyramid Area", "TURN (2)"]
156Parthenon Entrance:
157 door_id: "Components/Doors/Entry/entry_proxied_7"
158 panels:
159 - ["Parthenon Return", "RETURN"]
160Colored Doors Area Entrance:
161 door_id: "Components/Doors/Entry/entry_proxied_8"
162 panels:
163 - ["Parthenon Return", "RETURN"]
164D Room Entrance:
165 door_id: "Components/Doors/Entry/d_1"
166 panels:
167 - ["Starting Room", "THAN"]
168Near D Room Painting:
169 door_id:
170 - "Components/Doors/Entry/d_3"
171 - "Components/Doors/Entry/d_4"
172 switches:
173 - double_letters
174D Room Panels:
175 event: True
176 door_id: "Components/Doors/Entry/d_2"
177 panels:
178 - ["D Room", "BASEBALL"]
179 - ["D Room", "BIKERS"]
180 - ["D Room", "RED"]
181 - ["D Room", "SUN"]
182 - ["D Room", "BLACK"]
183 - ["D Room", "COWBOY"]
184 - ["D Room", "SPRAY"]
185 - ["D Room", "BOWLER"]
186 - ["D Room", "CARPENTER"]
187Gallery Entrance:
188 door_id: "Components/Doors/Entry/entry_return_1"
189 panels:
190 - ["Gallery Return", "RETURN"]
191# entry_front_1 - _6 are part of the vanilla intro.
192L Room Entrance:
193 door_id:
194 - "Components/Doors/Entry/entry_front_7"
195 - "Components/Doors/Entry/entry_front_8"
196 panels:
197 - ["Trick Room", "INK"]
198Least Blue Last Panels:
199 paintings:
200 - ["Starting Room", "OWL"]
201 panels:
202 - ["Least Blue Last", "CAPABLE (1)"]
203 - ["Least Blue Last", "CAPABLE (2)"]
204 - ["Least Blue Last", "LUSTRE"]
205 - ["Least Blue Last", "WANT"]
206 - ["Least Blue Last", "STEALER"]
207 - ["Least Blue Last", "OLD"]
208 - ["Least Blue Last", "TRUST"]
209 - ["Least Blue Last", "LABEL"]
210 - ["Least Blue Last", "AIL"]