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-rw-r--r--data/maps/the_entry/doors.txtpb268
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diff --git a/data/maps/the_entry/doors.txtpb b/data/maps/the_entry/doors.txtpb new file mode 100644 index 0000000..99e7e02 --- /dev/null +++ b/data/maps/the_entry/doors.txtpb
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1doors {
2 name: "Trick Door"
3 type: STANDARD
4 receivers: "Components/Doors/side_1"
5 panels { room: "Starting Room" name: "TRICK" }
6}
7doors {
8 name: "Link Area Entrance"
9 type: STANDARD
10 receivers: "Components/Doors/side_2"
11 panels { room: "Trick Room" name: "INK" answer: "link" }
12}
13# side_3 is vanilla because I don't think it's real?
14doors {
15 name: "Trick To Shop Door"
16 type: STANDARD
17 receivers: "Components/Doors/side_4"
18 panels { room: "Starting Room" name: "TRICK" answer: "treat" }
19}
20doors {
21 name: "Second Room Right Door"
22 type: STANDARD
23 receivers: "Components/Doors/second_right"
24 panels { room: "Starting Room" name: "HINT" }
25}
26doors {
27 name: "Red Alcove Exit"
28 type: STANDARD
29 receivers: "Components/Doors/second_right2"
30 panels { room: "Red Alcove" name: "DEAD" }
31 panels { room: "Red Alcove" name: "BROW" }
32}
33doors {
34 name: "Four Corner Panels"
35 type: EVENT
36 panels { room: "Red Alcove" name: "DEAD" }
37 panels { room: "Red Alcove" name: "BROW" }
38 panels { room: "Blue Alcove" name: "BLUE" }
39 panels { room: "Blue Alcove" name: "ARMY" }
40}
41doors {
42 name: "Corners Painting"
43 type: STANDARD
44 receivers: "Components/Doors/second_right11"
45 panels { room: "Least Blue Last" name: "CORNERS" }
46}
47doors {
48 name: "Blue Alcove Exit"
49 type: STANDARD
50 receivers: "Components/Doors/second_right3"
51 panels { room: "Blue Alcove" name: "BLUE" }
52 panels { room: "Blue Alcove" name: "ARMY" }
53}
54doors {
55 name: "Rabbithole Door"
56 type: STANDARD
57 receivers: "Components/Doors/second_right8"
58 panels { room: "Wrath Room" name: "RABBIT" }
59 panels { room: "Wrath Room" name: "HOLE" }
60}
61# second_right is vanilla because it's like LOST door.
62doors {
63 name: "Noon Door"
64 type: STANDARD
65 receivers: "Components/Doors/second_right5"
66 receivers: "Components/Doors/second_right10"
67 panels { room: "Red Blue Halls" name: "CENTER DAY" }
68}
69doors {
70 name: "Scarf Door"
71 type: STANDARD
72 receivers: "Components/Doors/second_right6"
73 panels { room: "Red Blue Halls" name: "RAIN WOMAN" }
74}
75doors {
76 name: "Blue Alcove Entrance"
77 type: STANDARD
78 receivers: "Components/Doors/second_right9"
79 panels { room: "Wrath Room" name: "CORN" }
80}
81doors {
82 name: "Second Room Left Door"
83 type: STANDARD
84 receivers: "Components/Doors/second_left"
85 # There's also the special behavior with returning from The Digital.
86 panels { room: "Starting Room" name: "THIN" }
87}
88doors {
89 name: "Flipped Second Room Right Door"
90 type: STANDARD
91 receivers: "Components/Doors/second_left_top"
92 panels { room: "Flipped Second Room" name: "SLENDER" }
93}
94doors {
95 name: "Flipped Second Room Left Door"
96 type: STANDARD
97 receivers: "Components/Doors/second_right_top"
98 panels { room: "Flipped Second Room" name: "CLUE" }
99}
100doors {
101 name: "Right Eye Entrance"
102 type: STANDARD
103 receivers: "Components/Doors/third_right"
104 panels { room: "Trick Room" name: "INK" }
105}
106doors {
107 name: "Red Blue Area Left Door"
108 type: STANDARD
109 receivers: "Components/Doors/fourth_right"
110 panels { room: "Right Eye" name: "WANDER" }
111}
112doors {
113 name: "Red Blue Area Right Door"
114 type: ITEM_ONLY
115 receivers: "Components/Doors/fifth_right"
116 panels { room: "Right Eye" name: "WANDER" }
117}
118# Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing.
119doors {
120 name: "Orange Door Hider"
121 type: STANDARD
122 receivers: "Components/Doors/back_left_2"
123 panels { room: "Colored Doors Area" name: "OPEN" answer: "orange" }
124 # "wall" is supposed to also work. idk man
125}
126doors {
127 name: "Lime Room Entrance"
128 type: STANDARD
129 receivers: "Components/Doors/back_left_5"
130 panels { room: "Ctrl Tutorial" name: "RIGHT" }
131}
132doors {
133 name: "Revitalized Entrance"
134 type: STANDARD
135 receivers: "Components/Doors/back_left_8"
136 receivers: "Components/Doors/back_left_9"
137 panels { room: "Lime Room" name: "HIDE" }
138 panels { room: "Lime Room" name: "SEEK" }
139}
140doors {
141 name: "Control Center White Door"
142 type: CONTROL_CENTER_COLOR
143 receivers: "Components/Doors/back_left_7"
144 control_center_color: white
145}
146# exit_1 should maybe just be removed.
147# entry_proxied_1 is part of the vanilla intro.
148doors {
149 name: "X Area Entrance"
150 type: STANDARD
151 receivers: "Components/Doors/Entry/entry_proxied_2"
152 panels { room: "Starting Room" name: "HI" answer: "bye" }
153}
154doors {
155 name: "Composite Room Entrance"
156 type: STANDARD
157 receivers: "Components/Doors/Entry/entry_proxied_3"
158 panels { room: "Starting Room" name: "HI" answer: "hidden" }
159}
160doors {
161 name: "Flip Area Entrance"
162 type: STANDARD
163 receivers: "Components/Doors/Entry/entry_proxied_4"
164 panels { room: "Starting Room" name: "HI" answer: "high" }
165}
166doors {
167 name: "Daedalus Entrance"
168 type: STANDARD
169 receivers: "Components/Doors/Entry/entry_proxied_5"
170 panels { room: "Starting Room" name: "HI" answer: "hide" }
171}
172doors {
173 name: "Repetitive Entrance"
174 type: ITEM_ONLY
175 receivers: "Components/Doors/Entry/entry_proxied_9"
176 switches: "double_letters"
177}
178doors {
179 name: "Shop Entrance"
180 type: STANDARD
181 receivers: "Components/Doors/Entry/entry_proxied_6"
182 panels { room: "Shop Entrance" name: "TURN" }
183}
184doors {
185 name: "Liberated Entrance"
186 type: STANDARD
187 receivers: "Components/Doors/Entry/entry_proxied_10"
188 panels { room: "Flipped Pyramid Area" name: "TURN (1)" }
189}
190doors {
191 name: "Flipped Pyramid Area Entrance"
192 type: ITEM_ONLY
193 receivers: "Components/Doors/Entry/entry_proxied_12"
194 switches: "double_letters"
195}
196doors {
197 name: "Literate Entrance"
198 type: STANDARD
199 receivers: "Components/Doors/Entry/entry_proxied_11"
200 panels { room: "Flipped Pyramid Area" name: "TURN (2)" }
201}
202doors {
203 name: "Parthenon Entrance"
204 type: STANDARD
205 receivers: "Components/Doors/Entry/entry_proxied_7"
206 panels { room: "Parthenon Return" name: "RETURN" }
207}
208doors {
209 name: "Colored Doors Area Entrance"
210 type: ITEM_ONLY
211 receivers: "Components/Doors/Entry/entry_proxied_8"
212 panels { room: "Parthenon Return" name: "RETURN" }
213}
214doors {
215 name: "D Room Entrance"
216 type: STANDARD
217 receivers: "Components/Doors/Entry/d_1"
218 panels { room: "Starting Room" name: "THAN" }
219}
220doors {
221 name: "Near D Room Painting"
222 type: ITEM_ONLY
223 receivers: "Components/Doors/Entry/d_3"
224 receivers: "Components/Doors/Entry/d_4"
225 switches: "double_letters"
226}
227doors {
228 name: "D Room Panels"
229 type: EVENT
230 receivers: "Components/Doors/Entry/d_2"
231 panels { room: "D Room" name: "BASEBALL" }
232 panels { room: "D Room" name: "BIKERS" }
233 panels { room: "D Room" name: "RED" }
234 panels { room: "D Room" name: "SUN" }
235 panels { room: "D Room" name: "BLACK" }
236 panels { room: "D Room" name: "COWBOY" }
237 panels { room: "D Room" name: "SPRAY" }
238 panels { room: "D Room" name: "BOWLER" }
239 panels { room: "D Room" name: "CARPENTER" }
240}
241doors {
242 name: "Gallery Entrance"
243 type: STANDARD
244 receivers: "Components/Doors/Entry/entry_return_1"
245 panels { room: "Gallery Return" name: "RETURN" }
246}
247# entry_front_1 - _6 are part of the vanilla intro.
248doors {
249 name: "L Room Entrance"
250 type: STANDARD
251 receivers: "Components/Doors/Entry/entry_front_7"
252 receivers: "Components/Doors/Entry/entry_front_8"
253 panels { room: "Trick Room" name: "INK" }
254}
255doors {
256 name: "Least Blue Last Panels"
257 type: EVENT
258 move_paintings { room: "Starting Room" name: "OWL" }
259 panels { room: "Least Blue Last" name: "CAPABLE (1)" }
260 panels { room: "Least Blue Last" name: "CAPABLE (2)" }
261 panels { room: "Least Blue Last" name: "LUSTRE" }
262 panels { room: "Least Blue Last" name: "WANT" }
263 panels { room: "Least Blue Last" name: "STEALER" }
264 panels { room: "Least Blue Last" name: "OLD" }
265 panels { room: "Least Blue Last" name: "TRUST" }
266 panels { room: "Least Blue Last" name: "LABEL" }
267 panels { room: "Least Blue Last" name: "AIL" }
268} \ No newline at end of file