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Diffstat (limited to 'data/maps/the_entry/doors.txtpb')
-rw-r--r-- | data/maps/the_entry/doors.txtpb | 268 |
1 files changed, 268 insertions, 0 deletions
diff --git a/data/maps/the_entry/doors.txtpb b/data/maps/the_entry/doors.txtpb new file mode 100644 index 0000000..99e7e02 --- /dev/null +++ b/data/maps/the_entry/doors.txtpb | |||
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1 | doors { | ||
2 | name: "Trick Door" | ||
3 | type: STANDARD | ||
4 | receivers: "Components/Doors/side_1" | ||
5 | panels { room: "Starting Room" name: "TRICK" } | ||
6 | } | ||
7 | doors { | ||
8 | name: "Link Area Entrance" | ||
9 | type: STANDARD | ||
10 | receivers: "Components/Doors/side_2" | ||
11 | panels { room: "Trick Room" name: "INK" answer: "link" } | ||
12 | } | ||
13 | # side_3 is vanilla because I don't think it's real? | ||
14 | doors { | ||
15 | name: "Trick To Shop Door" | ||
16 | type: STANDARD | ||
17 | receivers: "Components/Doors/side_4" | ||
18 | panels { room: "Starting Room" name: "TRICK" answer: "treat" } | ||
19 | } | ||
20 | doors { | ||
21 | name: "Second Room Right Door" | ||
22 | type: STANDARD | ||
23 | receivers: "Components/Doors/second_right" | ||
24 | panels { room: "Starting Room" name: "HINT" } | ||
25 | } | ||
26 | doors { | ||
27 | name: "Red Alcove Exit" | ||
28 | type: STANDARD | ||
29 | receivers: "Components/Doors/second_right2" | ||
30 | panels { room: "Red Alcove" name: "DEAD" } | ||
31 | panels { room: "Red Alcove" name: "BROW" } | ||
32 | } | ||
33 | doors { | ||
34 | name: "Four Corner Panels" | ||
35 | type: EVENT | ||
36 | panels { room: "Red Alcove" name: "DEAD" } | ||
37 | panels { room: "Red Alcove" name: "BROW" } | ||
38 | panels { room: "Blue Alcove" name: "BLUE" } | ||
39 | panels { room: "Blue Alcove" name: "ARMY" } | ||
40 | } | ||
41 | doors { | ||
42 | name: "Corners Painting" | ||
43 | type: STANDARD | ||
44 | receivers: "Components/Doors/second_right11" | ||
45 | panels { room: "Least Blue Last" name: "CORNERS" } | ||
46 | } | ||
47 | doors { | ||
48 | name: "Blue Alcove Exit" | ||
49 | type: STANDARD | ||
50 | receivers: "Components/Doors/second_right3" | ||
51 | panels { room: "Blue Alcove" name: "BLUE" } | ||
52 | panels { room: "Blue Alcove" name: "ARMY" } | ||
53 | } | ||
54 | doors { | ||
55 | name: "Rabbithole Door" | ||
56 | type: STANDARD | ||
57 | receivers: "Components/Doors/second_right8" | ||
58 | panels { room: "Wrath Room" name: "RABBIT" } | ||
59 | panels { room: "Wrath Room" name: "HOLE" } | ||
60 | } | ||
61 | # second_right is vanilla because it's like LOST door. | ||
62 | doors { | ||
63 | name: "Noon Door" | ||
64 | type: STANDARD | ||
65 | receivers: "Components/Doors/second_right5" | ||
66 | receivers: "Components/Doors/second_right10" | ||
67 | panels { room: "Red Blue Halls" name: "CENTER DAY" } | ||
68 | } | ||
69 | doors { | ||
70 | name: "Scarf Door" | ||
71 | type: STANDARD | ||
72 | receivers: "Components/Doors/second_right6" | ||
73 | panels { room: "Red Blue Halls" name: "RAIN WOMAN" } | ||
74 | } | ||
75 | doors { | ||
76 | name: "Blue Alcove Entrance" | ||
77 | type: STANDARD | ||
78 | receivers: "Components/Doors/second_right9" | ||
79 | panels { room: "Wrath Room" name: "CORN" } | ||
80 | } | ||
81 | doors { | ||
82 | name: "Second Room Left Door" | ||
83 | type: STANDARD | ||
84 | receivers: "Components/Doors/second_left" | ||
85 | # There's also the special behavior with returning from The Digital. | ||
86 | panels { room: "Starting Room" name: "THIN" } | ||
87 | } | ||
88 | doors { | ||
89 | name: "Flipped Second Room Right Door" | ||
90 | type: STANDARD | ||
91 | receivers: "Components/Doors/second_left_top" | ||
92 | panels { room: "Flipped Second Room" name: "SLENDER" } | ||
93 | } | ||
94 | doors { | ||
95 | name: "Flipped Second Room Left Door" | ||
96 | type: STANDARD | ||
97 | receivers: "Components/Doors/second_right_top" | ||
98 | panels { room: "Flipped Second Room" name: "CLUE" } | ||
99 | } | ||
100 | doors { | ||
101 | name: "Right Eye Entrance" | ||
102 | type: STANDARD | ||
103 | receivers: "Components/Doors/third_right" | ||
104 | panels { room: "Trick Room" name: "INK" } | ||
105 | } | ||
106 | doors { | ||
107 | name: "Red Blue Area Left Door" | ||
108 | type: STANDARD | ||
109 | receivers: "Components/Doors/fourth_right" | ||
110 | panels { room: "Right Eye" name: "WANDER" } | ||
111 | } | ||
112 | doors { | ||
113 | name: "Red Blue Area Right Door" | ||
114 | type: ITEM_ONLY | ||
115 | receivers: "Components/Doors/fifth_right" | ||
116 | panels { room: "Right Eye" name: "WANDER" } | ||
117 | } | ||
118 | # Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing. | ||
119 | doors { | ||
120 | name: "Orange Door Hider" | ||
121 | type: STANDARD | ||
122 | receivers: "Components/Doors/back_left_2" | ||
123 | panels { room: "Colored Doors Area" name: "OPEN" answer: "orange" } | ||
124 | # "wall" is supposed to also work. idk man | ||
125 | } | ||
126 | doors { | ||
127 | name: "Lime Room Entrance" | ||
128 | type: STANDARD | ||
129 | receivers: "Components/Doors/back_left_5" | ||
130 | panels { room: "Ctrl Tutorial" name: "RIGHT" } | ||
131 | } | ||
132 | doors { | ||
133 | name: "Revitalized Entrance" | ||
134 | type: STANDARD | ||
135 | receivers: "Components/Doors/back_left_8" | ||
136 | receivers: "Components/Doors/back_left_9" | ||
137 | panels { room: "Lime Room" name: "HIDE" } | ||
138 | panels { room: "Lime Room" name: "SEEK" } | ||
139 | } | ||
140 | doors { | ||
141 | name: "Control Center White Door" | ||
142 | type: CONTROL_CENTER_COLOR | ||
143 | receivers: "Components/Doors/back_left_7" | ||
144 | control_center_color: white | ||
145 | } | ||
146 | # exit_1 should maybe just be removed. | ||
147 | # entry_proxied_1 is part of the vanilla intro. | ||
148 | doors { | ||
149 | name: "X Area Entrance" | ||
150 | type: STANDARD | ||
151 | receivers: "Components/Doors/Entry/entry_proxied_2" | ||
152 | panels { room: "Starting Room" name: "HI" answer: "bye" } | ||
153 | } | ||
154 | doors { | ||
155 | name: "Composite Room Entrance" | ||
156 | type: STANDARD | ||
157 | receivers: "Components/Doors/Entry/entry_proxied_3" | ||
158 | panels { room: "Starting Room" name: "HI" answer: "hidden" } | ||
159 | } | ||
160 | doors { | ||
161 | name: "Flip Area Entrance" | ||
162 | type: STANDARD | ||
163 | receivers: "Components/Doors/Entry/entry_proxied_4" | ||
164 | panels { room: "Starting Room" name: "HI" answer: "high" } | ||
165 | } | ||
166 | doors { | ||
167 | name: "Daedalus Entrance" | ||
168 | type: STANDARD | ||
169 | receivers: "Components/Doors/Entry/entry_proxied_5" | ||
170 | panels { room: "Starting Room" name: "HI" answer: "hide" } | ||
171 | } | ||
172 | doors { | ||
173 | name: "Repetitive Entrance" | ||
174 | type: ITEM_ONLY | ||
175 | receivers: "Components/Doors/Entry/entry_proxied_9" | ||
176 | switches: "double_letters" | ||
177 | } | ||
178 | doors { | ||
179 | name: "Shop Entrance" | ||
180 | type: STANDARD | ||
181 | receivers: "Components/Doors/Entry/entry_proxied_6" | ||
182 | panels { room: "Shop Entrance" name: "TURN" } | ||
183 | } | ||
184 | doors { | ||
185 | name: "Liberated Entrance" | ||
186 | type: STANDARD | ||
187 | receivers: "Components/Doors/Entry/entry_proxied_10" | ||
188 | panels { room: "Flipped Pyramid Area" name: "TURN (1)" } | ||
189 | } | ||
190 | doors { | ||
191 | name: "Flipped Pyramid Area Entrance" | ||
192 | type: ITEM_ONLY | ||
193 | receivers: "Components/Doors/Entry/entry_proxied_12" | ||
194 | switches: "double_letters" | ||
195 | } | ||
196 | doors { | ||
197 | name: "Literate Entrance" | ||
198 | type: STANDARD | ||
199 | receivers: "Components/Doors/Entry/entry_proxied_11" | ||
200 | panels { room: "Flipped Pyramid Area" name: "TURN (2)" } | ||
201 | } | ||
202 | doors { | ||
203 | name: "Parthenon Entrance" | ||
204 | type: STANDARD | ||
205 | receivers: "Components/Doors/Entry/entry_proxied_7" | ||
206 | panels { room: "Parthenon Return" name: "RETURN" } | ||
207 | } | ||
208 | doors { | ||
209 | name: "Colored Doors Area Entrance" | ||
210 | type: ITEM_ONLY | ||
211 | receivers: "Components/Doors/Entry/entry_proxied_8" | ||
212 | panels { room: "Parthenon Return" name: "RETURN" } | ||
213 | } | ||
214 | doors { | ||
215 | name: "D Room Entrance" | ||
216 | type: STANDARD | ||
217 | receivers: "Components/Doors/Entry/d_1" | ||
218 | panels { room: "Starting Room" name: "THAN" } | ||
219 | } | ||
220 | doors { | ||
221 | name: "Near D Room Painting" | ||
222 | type: ITEM_ONLY | ||
223 | receivers: "Components/Doors/Entry/d_3" | ||
224 | receivers: "Components/Doors/Entry/d_4" | ||
225 | switches: "double_letters" | ||
226 | } | ||
227 | doors { | ||
228 | name: "D Room Panels" | ||
229 | type: EVENT | ||
230 | receivers: "Components/Doors/Entry/d_2" | ||
231 | panels { room: "D Room" name: "BASEBALL" } | ||
232 | panels { room: "D Room" name: "BIKERS" } | ||
233 | panels { room: "D Room" name: "RED" } | ||
234 | panels { room: "D Room" name: "SUN" } | ||
235 | panels { room: "D Room" name: "BLACK" } | ||
236 | panels { room: "D Room" name: "COWBOY" } | ||
237 | panels { room: "D Room" name: "SPRAY" } | ||
238 | panels { room: "D Room" name: "BOWLER" } | ||
239 | panels { room: "D Room" name: "CARPENTER" } | ||
240 | } | ||
241 | doors { | ||
242 | name: "Gallery Entrance" | ||
243 | type: STANDARD | ||
244 | receivers: "Components/Doors/Entry/entry_return_1" | ||
245 | panels { room: "Gallery Return" name: "RETURN" } | ||
246 | } | ||
247 | # entry_front_1 - _6 are part of the vanilla intro. | ||
248 | doors { | ||
249 | name: "L Room Entrance" | ||
250 | type: STANDARD | ||
251 | receivers: "Components/Doors/Entry/entry_front_7" | ||
252 | receivers: "Components/Doors/Entry/entry_front_8" | ||
253 | panels { room: "Trick Room" name: "INK" } | ||
254 | } | ||
255 | doors { | ||
256 | name: "Least Blue Last Panels" | ||
257 | type: EVENT | ||
258 | move_paintings { room: "Starting Room" name: "OWL" } | ||
259 | panels { room: "Least Blue Last" name: "CAPABLE (1)" } | ||
260 | panels { room: "Least Blue Last" name: "CAPABLE (2)" } | ||
261 | panels { room: "Least Blue Last" name: "LUSTRE" } | ||
262 | panels { room: "Least Blue Last" name: "WANT" } | ||
263 | panels { room: "Least Blue Last" name: "STEALER" } | ||
264 | panels { room: "Least Blue Last" name: "OLD" } | ||
265 | panels { room: "Least Blue Last" name: "TRUST" } | ||
266 | panels { room: "Least Blue Last" name: "LABEL" } | ||
267 | panels { room: "Least Blue Last" name: "AIL" } | ||
268 | } \ No newline at end of file | ||