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#include "game_data.h"

#include <hkutil/string.h>
#include <iostream>
#include <yaml-cpp/yaml.h>

LingoColor GetColorForString(const std::string &str) {
  if (str == "black") {
    return LingoColor::kBlack;
  } else if (str == "red") {
    return LingoColor::kRed;
  } else if (str == "blue") {
    return LingoColor::kBlue;
  } else if (str == "yellow") {
    return LingoColor::kYellow;
  } else if (str == "orange") {
    return LingoColor::kOrange;
  } else if (str == "green") {
    return LingoColor::kGreen;
  } else if (str == "gray") {
    return LingoColor::kGray;
  } else if (str == "brown") {
    return LingoColor::kBrown;
  } else if (str == "purple") {
    return LingoColor::kPurple;
  } else {
    std::cout << "Invalid color: " << str << std::endl;
    return LingoColor::kNone;
  }
}

GameData::GameData() {
  YAML::Node lingo_config = YAML::LoadFile("assets/LL1.yaml");
  YAML::Node areas_config = YAML::LoadFile("assets/areas.yaml");

  rooms_.reserve(lingo_config.size() + 1); // The +1 is for Menu

  for (const auto &room_it : lingo_config) {
    int room_id = AddOrGetRoom(room_it.first.as<std::string>());
    Room &room_obj = rooms_[room_id];

    for (const auto &entrance_it : room_it.second["entrances"]) {
      int from_room_id = AddOrGetRoom(entrance_it.first.as<std::string>());
      Room &from_room_obj = rooms_[from_room_id];

      switch (entrance_it.second.Type()) {
      case YAML::NodeType::Scalar: {
        // This is just "true".
        from_room_obj.exits.push_back({.destination_room = room_id});
        break;
      }
      case YAML::NodeType::Map: {
        Exit exit_obj;
        exit_obj.destination_room = room_id;

        if (entrance_it.second["door"]) {
          std::string door_room = room_obj.name;
          if (entrance_it.second["room"]) {
            door_room = entrance_it.second["room"].as<std::string>();
          }
          exit_obj.door = AddOrGetDoor(
              door_room, entrance_it.second["door"].as<std::string>());
        }

        from_room_obj.exits.push_back(exit_obj);
        break;
      }
      case YAML::NodeType::Sequence: {
        for (const auto &option : entrance_it.second) {
          Exit exit_obj;
          exit_obj.destination_room = room_id;

          std::string door_room = room_obj.name;
          if (option["room"]) {
            door_room = option["room"].as<std::string>();
          }
          exit_obj.door =
              AddOrGetDoor(door_room, option["door"].as<std::string>());

          from_room_obj.exits.push_back(exit_obj);
        }

        break;
      }
      default: {
        // This shouldn't happen.
        std::cout << "Error reading game data: " << entrance_it << std::endl;
        break;
      }
      }
    }

    if (room_it.second["panels"]) {
      for (const auto &panel_it : room_it.second["panels"]) {
        int panel_id =
            AddOrGetPanel(room_obj.name, panel_it.first.as<std::string>());
        Panel &panel_obj = panels_[panel_id];

        if (panel_it.second["colors"]) {
          if (panel_it.second["colors"].IsScalar()) {
            panel_obj.colors.push_back(
                GetColorForString(panel_it.second["colors"].as<std::string>()));
          } else {
            for (const auto &color_node : panel_it.second["colors"]) {
              panel_obj.colors.push_back(
                  GetColorForString(color_node.as<std::string>()));
            }
          }
        }

        if (panel_it.second["required_room"]) {
          if (panel_it.second["required_room"].IsScalar()) {
            panel_obj.required_rooms.push_back(AddOrGetRoom(
                panel_it.second["required_room"].as<std::string>()));
          } else {
            for (const auto &rr_node : panel_it.second["required_room"]) {
              panel_obj.required_rooms.push_back(
                  AddOrGetRoom(rr_node.as<std::string>()));
            }
          }
        }

        if (panel_it.second["required_door"]) {
          if (panel_it.second["required_door"].IsMap()) {
            std::string rd_room = room_obj.name;
            if (panel_it.second["required_door"]["room"]) {
              rd_room =
                  panel_it.second["required_door"]["room"].as<std::string>();
            }

            panel_obj.required_doors.push_back(AddOrGetDoor(
                rd_room,
                panel_it.second["required_door"]["door"].as<std::string>()));
          } else {
            for (const auto &rr_node : panel_it.second["required_door"]) {
              std::string rd_room = room_obj.name;
              if (rr_node["room"]) {
                rd_room = rr_node["room"].as<std::string>();
              }

              panel_obj.required_doors.push_back(
                  AddOrGetDoor(rd_room, rr_node["door"].as<std::string>()));
            }
          }
        }

        if (panel_it.second["check"]) {
          panel_obj.check = panel_it.second["check"].as<bool>();
        }

        if (panel_it.second["exclude_reduce"]) {
          panel_obj.exclude_reduce =
              panel_it.second["exclude_reduce"].as<bool>();
        }
      }
    }

    if (room_it.second["doors"]) {
      for (const auto &door_it : room_it.second["doors"]) {
        int door_id =
            AddOrGetDoor(room_obj.name, door_it.first.as<std::string>());
        Door &door_obj = doors_[door_id];

        bool has_external_panels = false;
        std::vector<std::string> panel_names;

        for (const auto &panel_node : door_it.second["panels"]) {
          if (panel_node.IsScalar()) {
            panel_names.push_back(panel_node.as<std::string>());
            door_obj.panels.push_back(
                AddOrGetPanel(room_obj.name, panel_node.as<std::string>()));
          } else {
            has_external_panels = true;
            panel_names.push_back(panel_node["panel"].as<std::string>());
            door_obj.panels.push_back(
                AddOrGetPanel(panel_node["room"].as<std::string>(),
                              panel_node["panel"].as<std::string>()));
          }
        }

        if (door_it.second["skip_location"]) {
          door_obj.skip_location = door_it.second["skip_location"].as<bool>();
        }

        if (door_it.second["item_name"]) {
          door_obj.item_name = door_it.second["item_name"].as<std::string>();
        } else if (!door_it.second["skip_item"] && !door_it.second["event"]) {
          door_obj.item_name = room_obj.name + " - " + door_obj.name;
        }

        if (door_it.second["group"]) {
          door_obj.group_name = door_it.second["group"].as<std::string>();
        }

        if (door_it.second["location_name"]) {
          door_obj.location_name =
              door_it.second["location_name"].as<std::string>();
        } else if (!door_it.second["skip_location"] &&
                   !door_it.second["event"]) {
          if (has_external_panels) {
            std::cout
                << room_obj.name << " - " << door_obj.name
                << " has panels from other rooms but does not have an explicit "
                   "location name and is not marked skip_location or event"
                << std::endl;
          }

          door_obj.location_name =
              room_obj.name + " - " + hatkirby::implode(panel_names, ", ");
        }

        if (door_it.second["include_reduce"]) {
          door_obj.exclude_reduce =
              !door_it.second["include_reduce"].as<bool>();
        }
      }
    }
  }
}

int GameData::AddOrGetRoom(std::string room) {
  if (!room_by_id_.count(room)) {
    room_by_id_[room] = rooms_.size();
    rooms_.push_back({.name = room});
  }

  return room_by_id_[room];
}

int GameData::AddOrGetDoor(std::string room, std::string door) {
  std::string full_name = room + " - " + door;

  if (!door_by_id_.count(full_name)) {
    door_by_id_[full_name] = doors_.size();
    doors_.push_back({.name = door, .room = AddOrGetRoom(room)});
  }

  return door_by_id_[full_name];
}

int GameData::AddOrGetPanel(std::string room, std::string panel) {
  std::string full_name = room + " - " + panel;

  if (!panel_by_id_.count(full_name)) {
    panel_by_id_[full_name] = panels_.size();
    panels_.push_back({.name = panel, .room = AddOrGetRoom(room)});
  }

  return panel_by_id_[full_name];
}

const GameData &GetGameData() {
  static GameData *instance = new GameData();
  return *instance;
}