about summary refs log tree commit diff stats
path: root/data/maps/the_bearer/rooms/Blue Animal.txtpb
diff options
context:
space:
mode:
Diffstat (limited to 'data/maps/the_bearer/rooms/Blue Animal.txtpb')
0 files changed, 0 insertions, 0 deletions
60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201
extends Node2D


func _ready():
	# Some helpful logging.
	if Steam.isSubscribed():
		global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId())
	else:
		global._print("Provisioning failed.")

	# Undo the load screen removing our cursor
	get_tree().get_root().set_disable_input(false)
	Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)

	# Increase the WebSocket input buffer size so that we can download large
	# data packages.
	ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192)

	# Create the global AP manager, if it doesn't already exist.
	if not global.has_node("Archipelago"):
		var ap_script = ResourceLoader.load("user://maps/Archipelago/manager.gd")
		var ap_instance = ap_script.new()
		ap_instance.name = "Archipelago"

		ap_instance.SCRIPT_client = load("user://maps/Archipelago/client.gd")
		ap_instance.SCRIPT_keyboard = load("user://maps/Archipelago/keyboard.gd")
		ap_instance.SCRIPT_locationListener = load("user://maps/Archipelago/locationListener.gd")
		ap_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd")
		ap_instance.SCRIPT_victoryListener = load("user://maps/Archipelago/victoryListener.gd")

		global.add_child(ap_instance)

		# Let's also inject any scripts we need to inject now.
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/animationListener.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/collectable.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/door.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolder.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolderChecker.gd"))
		installScriptExtension(
			ResourceLoader.load("user://maps/Archipelago/keyHolderResetterListener.gd")
		)
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panel.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pauseMenu.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/saver.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleportListener.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldportListener.gd"))

		var proto_script = load("user://maps/Archipelago/generated/proto.gd")
		var gamedata_script = load("user://maps/Archipelago/gamedata.gd")
		var gamedata_instance = gamedata_script.new(proto_script)
		gamedata_instance.load(
			FileAccess.get_file_as_bytes("user://maps/Archipelago/generated/data.binpb")
		)
		gamedata_instance.name = "Gamedata"
		global.add_child(gamedata_instance)

		var messages_script = load("user://maps/Archipelago/messages.gd")
		var messages_instance = messages_script.new()
		messages_instance.name = "Messages"
		global.add_child(messages_instance)

		var textclient_script = load("user://maps/Archipelago/textclient.gd")
		var textclient_instance = textclient_script.new()
		textclient_instance.name = "Textclient"
		global.add_child(textclient_instance)

	var ap = global.get_node("Archipelago")
	ap.connect("ap_connected", connectionSuccessful)
	ap.connect("could_not_connect", connectionUnsuccessful)
	ap.connect("connect_status", connectionStatus)

	# Populate textboxes with AP settings.
	$Panel/server_box.text = ap.ap_server
	$Panel/player_box.text = ap.ap_user
	$Panel/password_box.text = ap.ap_pass

	var history_box = $Panel/connection_history
	if ap.connection_history.is_empty():
		history_box.disabled = true
	else:
		history_box.disabled = false

		var i = 0
		for details in ap.connection_history:
			history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i)
			i += 1

	history_box.get_popup().connect("id_pressed", historySelected)

	# Show client version.
	$Panel/title.text = "ARCHIPELAGO (%s)" % ap.my_version

	# Increase font size in text boxes.
	$Panel/server_box.add_theme_font_size_override("font_size", 36)
	$Panel/player_box.add_theme_font_size_override("font_size", 36)
	$Panel/password_box.add_theme_font_size_override("font_size", 36)


# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd
func installScriptExtension(childScript: Resource):
	# Force Godot to compile the script now.
	# We need to do this here to ensure that the inheritance chain is
	# properly set up, and multiple mods can chain-extend the same
	# class multiple times.
	# This is also needed to make Godot instantiate the extended class
	# when creating singletons.
	# The actual instance is thrown away.
	childScript.new()

	var parentScript = childScript.get_base_script()
	var parentScriptPath = parentScript.resource_path
	global._print("ModLoader: Installing script extension over %s" % parentScriptPath)
	childScript.take_over_path(parentScriptPath)


func connectionStatus(message):
	var popup = self.get_node("Panel/AcceptDialog")
	popup.title = "Connecting to Archipelago"
	popup.dialog_text = message
	popup.exclusive = true
	popup.get_ok_button().visible = false
	popup.popup_centered()


func connectionSuccessful():
	var ap = global.get_node("Archipelago")

	# Save connection details
	var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass]
	if ap.connection_history.has(connection_details):
		ap.connection_history.erase(connection_details)
	ap.connection_history.push_front(connection_details)
	if ap.connection_history.size() > 10:
		ap.connection_history.resize(10)
	ap.saveSettings()

	# Switch to the_entry
	Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
	global.user = ap.getSaveFileName()
	global.universe = "lingo"
	global.map = "the_entry"

	unlocks.resetCollectables()
	unlocks.resetData()

	ap.setup_keys()

	unlocks.loadCollectables()
	unlocks.loadData()
	unlocks.unlockKey("capslock", 1)

	clearResourceCache("res://objects/meshes/gridDoor.tscn")
	clearResourceCache("res://objects/nodes/collectable.tscn")
	clearResourceCache("res://objects/nodes/door.tscn")
	clearResourceCache("res://objects/nodes/keyHolder.tscn")
	clearResourceCache("res://objects/nodes/listeners/animationListener.tscn")
	clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn")
	clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn")
	clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn")
	clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn")
	clearResourceCache("res://objects/nodes/panel.tscn")
	clearResourceCache("res://objects/nodes/player.tscn")
	clearResourceCache("res://objects/nodes/saver.tscn")
	clearResourceCache("res://objects/scenes/menus/pause_menu.tscn")

	var paintings_dir = DirAccess.open("res://objects/meshes/paintings")
	if paintings_dir:
		paintings_dir.list_dir_begin()
		var file_name = paintings_dir.get_next()
		while file_name != "":
			if not paintings_dir.current_is_dir() and file_name.ends_with(".tscn"):
				clearResourceCache("res://objects/meshes/paintings/" + file_name)
			file_name = paintings_dir.get_next()

	switcher.switch_map.call_deferred("res://objects/scenes/the_entry.tscn")


func connectionUnsuccessful(error_message):
	$Panel/connect_button.disabled = false

	var popup = $Panel/AcceptDialog
	popup.title = "Could not connect to Archipelago"
	popup.dialog_text = error_message
	popup.exclusive = true
	popup.get_ok_button().visible = true
	popup.popup_centered()


func historySelected(index):
	var ap = global.get_node("Archipelago")
	var details = ap.connection_history[index]

	$Panel/server_box.text = details[0]
	$Panel/player_box.text = details[1]
	$Panel/password_box.text = details[2]


func clearResourceCache(path):
	ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_REPLACE)