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1This map is a bit of a mess. The top areas should make sense but the bottom area
2is confusing because of the fact that many panels can be seen from multiple
3places in the grid, and it is intended for you to solve them through the
4transparent doors. The approach to this is threefold.
5
61. Panels that can be solved without opening any doors are all in the Entry
7 region. This includes the two panels physically accessible from the warp
8 hallways, as well as the two panels each that can be seen while standing next
9 to those panels, for a total of six panels in the Entry region (plus the two
10 that are actually upstairs).
112. The part of the grid behind where you enter is actually completely linear.
12 There is one region for each grid square in this area, except for the middle
13 two in the orange row. The regions are named after the positions you stand
14 in, not the panels at those positions in the grid. Instead, each region
15 contains the panel you can see from that position. This is why the two middle
16 orange grid squares do not have regions, because they are solvable from the
17 red row and entering the regions does nothing.
183. For the rest of the grid, each panel is visible from two other grid
19 positions. To handle this, there is a region for every grid position you can
20 stand in, and a region for every panel. The standing regions are connected to
21 each adjacent grid square using event doors, and there is a oneway connection
22 from each standing region into the panel regions for each panel that can be
23 seen from that standing position.