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-rw-r--r--data/maps/daedalus/connections.txtpb45
-rw-r--r--data/maps/daedalus/doors.txtpb109
-rw-r--r--data/maps/daedalus/rooms/C Keyholder.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Red Color Door.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Wonderland.txtpb1
5 files changed, 84 insertions, 75 deletions
diff --git a/data/maps/daedalus/connections.txtpb b/data/maps/daedalus/connections.txtpb index 09613ae..cb27c38 100644 --- a/data/maps/daedalus/connections.txtpb +++ b/data/maps/daedalus/connections.txtpb
@@ -100,6 +100,11 @@ connections {
100 oneway: true 100 oneway: true
101} 101}
102connections { 102connections {
103 from_room: "Outside House"
104 to_room: "Blue Hallway Tall Side"
105 door { name: "House Side Door" }
106}
107connections {
103 from_room: "Purple SE Vestibule" 108 from_room: "Purple SE Vestibule"
104 to_room: "Welcome Back Area" 109 to_room: "Welcome Back Area"
105 oneway: true 110 oneway: true
@@ -222,12 +227,12 @@ connections {
222connections { 227connections {
223 from_room: "West Castle Area" 228 from_room: "West Castle Area"
224 to_room: "Post Orange Smiley Three Way" 229 to_room: "Post Orange Smiley Three Way"
225 door { name: "Splintering Exit Left Door" } 230 door { name: "Splintering Exit North Door" }
226} 231}
227connections { 232connections {
228 from_room: "West Castle Area" 233 from_room: "West Castle Area"
229 to_room: "Amber North 2" 234 to_room: "Amber North 2"
230 door { name: "Splintering Exit Right Door" } 235 door { name: "Splintering Exit South Door" }
231} 236}
232connections { 237connections {
233 from_room: "Z2 Room" 238 from_room: "Z2 Room"
@@ -378,7 +383,7 @@ connections {
378connections { 383connections {
379 from_room: "O2 Room" 384 from_room: "O2 Room"
380 to_room: "Blue Smiley" 385 to_room: "Blue Smiley"
381 door { name: "Blue Smiley Entrance" } 386 door { name: "O2 Room Southeast Door" }
382} 387}
383connections { 388connections {
384 from_room: "O2 Room" 389 from_room: "O2 Room"
@@ -408,7 +413,7 @@ connections {
408connections { 413connections {
409 from_room: "O2 Room" 414 from_room: "O2 Room"
410 to_room: "Blue Hallway" 415 to_room: "Blue Hallway"
411 door { name: "O2 Room Back Door" } 416 door { name: "O2 Room Northeast Door" }
412} 417}
413connections { 418connections {
414 from_room: "O2 Room" 419 from_room: "O2 Room"
@@ -423,7 +428,7 @@ connections {
423connections { 428connections {
424 from_room: "Sweet Foyer" 429 from_room: "Sweet Foyer"
425 to_room: "F2 Room" 430 to_room: "F2 Room"
426 door { name: "F2 Room Entrance" } 431 door { name: "F2 Room Southeast Door" }
427} 432}
428connections { 433connections {
429 from_room: "Globe Room" 434 from_room: "Globe Room"
@@ -438,17 +443,17 @@ connections {
438connections { 443connections {
439 from_room: "F2 Room" 444 from_room: "F2 Room"
440 to_room: "Blue Hallway" 445 to_room: "Blue Hallway"
441 door { name: "F2 Room Back Right Door" } 446 door { name: "F2 Room Southwest Door" }
442} 447}
443connections { 448connections {
444 from_room: "F2 Room" 449 from_room: "F2 Room"
445 to_room: "Outside Salt Room" 450 to_room: "Outside Salt Room"
446 door { name: "F2 Room Back Left Door" } 451 door { name: "F2 Room Northwest Door" }
447} 452}
448connections { 453connections {
449 from_room: "F2 Room" 454 from_room: "F2 Room"
450 to_room: "Red Color Door" 455 to_room: "Red Color Door"
451 door { name: "F2 Room Back Middle Door" } 456 door { name: "F2 Room West Door" }
452 oneway: true 457 oneway: true
453 # This is the red backside, which has nothing in it. Maybe could be its own 458 # This is the red backside, which has nothing in it. Maybe could be its own
454 # region at some point. 459 # region at some point.
@@ -461,7 +466,7 @@ connections {
461connections { 466connections {
462 from_room: "U2 Room" 467 from_room: "U2 Room"
463 to_room: "Maze Paintings Area" 468 to_room: "Maze Paintings Area"
464 door { name: "U2 Room Shortcut" } 469 door { name: "U2 Room Southeast Door" }
465} 470}
466connections { 471connections {
467 from_room: "Maze Paintings Area" 472 from_room: "Maze Paintings Area"
@@ -476,17 +481,17 @@ connections {
476connections { 481connections {
477 from_room: "U2 Room" 482 from_room: "U2 Room"
478 to_room: "Purple SE Vestibule" 483 to_room: "Purple SE Vestibule"
479 door { name: "U2 Room Back Right Door" } 484 door { name: "U2 Room Southwest Door" }
480} 485}
481connections { 486connections {
482 from_room: "U2 Room" 487 from_room: "U2 Room"
483 to_room: "Purple Room East" 488 to_room: "Purple Room East"
484 door { name: "U2 Room Back Door" } 489 door { name: "U2 Room West Door" }
485} 490}
486connections { 491connections {
487 from_room: "Maze" 492 from_room: "Maze"
488 to_room: "U2 Room" 493 to_room: "U2 Room"
489 door { name: "U2 Room Entrance" } 494 door { name: "U2 Room East Door" }
490} 495}
491connections { 496connections {
492 from_room: "Outside Magic Room" 497 from_room: "Outside Magic Room"
@@ -511,7 +516,7 @@ connections {
511connections { 516connections {
512 from_room: "Wonderland" 517 from_room: "Wonderland"
513 to_room: "Black Hex" 518 to_room: "Black Hex"
514 door { name: "Wonderland Right Door" } 519 door { name: "Wonderland South Door" }
515} 520}
516connections { 521connections {
517 from_room: "Outside Pyramid" 522 from_room: "Outside Pyramid"
@@ -601,7 +606,7 @@ connections {
601connections { 606connections {
602 from_room: "Wonderland" 607 from_room: "Wonderland"
603 to_room: "Number Paintings Area" 608 to_room: "Number Paintings Area"
604 door { name: "Wonderland Left Door" } 609 door { name: "Wonderland North Door" }
605} 610}
606connections { 611connections {
607 from_room: "Outside House" 612 from_room: "Outside House"
@@ -1857,3 +1862,15 @@ connections {
1857 oneway: true 1862 oneway: true
1858 roof_access: true 1863 roof_access: true
1859} 1864}
1865connections {
1866 from_room: "Roof"
1867 to_room: "F Keyholder"
1868 oneway: true
1869 roof_access: true
1870}
1871connections {
1872 from_room: "Roof"
1873 to_room: "Yellow Color Backside"
1874 oneway: true
1875 roof_access: true
1876}
diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb index ccbf3f0..95a3537 100644 --- a/data/maps/daedalus/doors.txtpb +++ b/data/maps/daedalus/doors.txtpb
@@ -195,8 +195,8 @@ doors {
195} 195}
196doors { 196doors {
197 name: "Welcome Back Door" 197 name: "Welcome Back Door"
198 type: STANDARD 198 type: LOCATION_ONLY
199 receivers: "Components/Doors/Entry/entry_14" 199 #receivers: "Components/Doors/Entry/entry_14"
200 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } 200 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" }
201 location_room: "Welcome Back Area" 201 location_room: "Welcome Back Area"
202} 202}
@@ -298,7 +298,7 @@ doors {
298 location_name: "Black Hex" 298 location_name: "Black Hex"
299} 299}
300doors { 300doors {
301 name: "Splintering Exit Left Door" 301 name: "Splintering Exit North Door"
302 type: STANDARD 302 type: STANDARD
303 receivers: "Components/Doors/Entry/gate_4" 303 receivers: "Components/Doors/Entry/gate_4"
304 panels { room: "West Castle Area" name: "EVER" } 304 panels { room: "West Castle Area" name: "EVER" }
@@ -308,7 +308,7 @@ doors {
308 location_room: "West Castle Area" 308 location_room: "West Castle Area"
309} 309}
310doors { 310doors {
311 name: "Splintering Exit Right Door" 311 name: "Splintering Exit South Door"
312 type: ITEM_ONLY 312 type: ITEM_ONLY
313 receivers: "Components/Doors/Entry/gate_5" 313 receivers: "Components/Doors/Entry/gate_5"
314 panels { room: "West Castle Area" name: "EVER" } 314 panels { room: "West Castle Area" name: "EVER" }
@@ -493,7 +493,6 @@ doors {
493 panels { room: "Outside House" name: "WALLS" } 493 panels { room: "Outside House" name: "WALLS" }
494 panels { room: "Outside House" name: "LOCK" } 494 panels { room: "Outside House" name: "LOCK" }
495 location_room: "Outside House" 495 location_room: "Outside House"
496 location_name: "North Purple Vestibules"
497} 496}
498doors { 497doors {
499 name: "Purple NW Vestibule" 498 name: "Purple NW Vestibule"
@@ -716,7 +715,7 @@ doors {
716 panels { room: "O2 Room" name: "UNBLOCKED" } 715 panels { room: "O2 Room" name: "UNBLOCKED" }
717} 716}
718doors { 717doors {
719 name: "Blue Smiley Entrance" 718 name: "O2 Room Southeast Door"
720 type: STANDARD 719 type: STANDARD
721 receivers: "Components/Doors/Halls/oroom_2" 720 receivers: "Components/Doors/Halls/oroom_2"
722 panels { room: "O2 Room" name: "HONEST" } 721 panels { room: "O2 Room" name: "HONEST" }
@@ -822,7 +821,7 @@ doors {
822 name: "Composite Room NW Entrance" 821 name: "Composite Room NW Entrance"
823 type: STANDARD 822 type: STANDARD
824 receivers: "Components/Doors/Halls/oroom_10" 823 receivers: "Components/Doors/Halls/oroom_10"
825 panels { room: "Red Color Door" name: "Left" } 824 panels { room: "Red Color Door" name: "Near Obscured Puzzles" }
826 location_room: "Red Color Door" 825 location_room: "Red Color Door"
827} 826}
828doors { 827doors {
@@ -857,7 +856,7 @@ doors {
857 location_name: "South Rooms" 856 location_name: "South Rooms"
858} 857}
859doors { 858doors {
860 name: "O2 Room Back Door" 859 name: "O2 Room Northeast Door"
861 type: STANDARD 860 type: STANDARD
862 receivers: "Components/Doors/Halls/oroom_4" 861 receivers: "Components/Doors/Halls/oroom_4"
863 panels { room: "O2 Room" name: "UNBLOCKED" } 862 panels { room: "O2 Room" name: "UNBLOCKED" }
@@ -884,7 +883,7 @@ doors {
884 panels { room: "F2 Room" name: "SHAPE" } 883 panels { room: "F2 Room" name: "SHAPE" }
885} 884}
886doors { 885doors {
887 name: "F2 Room Entrance" 886 name: "F2 Room Southeast Door"
888 type: STANDARD 887 type: STANDARD
889 receivers: "Components/Doors/Halls/froom_2" 888 receivers: "Components/Doors/Halls/froom_2"
890 panels { room: "Sweet Foyer" name: "RENT (1)" } 889 panels { room: "Sweet Foyer" name: "RENT (1)" }
@@ -903,21 +902,21 @@ doors {
903 control_center_color: "purple" 902 control_center_color: "purple"
904} 903}
905doors { 904doors {
906 name: "F2 Room Back Right Door" 905 name: "F2 Room Southwest Door"
907 type: STANDARD 906 type: STANDARD
908 receivers: "Components/Doors/Halls/froom_3" 907 receivers: "Components/Doors/Halls/froom_3"
909 panels { room: "F2 Room" name: "RISKY" } 908 panels { room: "F2 Room" name: "RISKY" }
910 location_room: "F2 Room" 909 location_room: "F2 Room"
911} 910}
912doors { 911doors {
913 name: "F2 Room Back Left Door" 912 name: "F2 Room Northwest Door"
914 type: STANDARD 913 type: STANDARD
915 receivers: "Components/Doors/Halls/froom_4" 914 receivers: "Components/Doors/Halls/froom_4"
916 panels { room: "F2 Room" name: "SHAPE" } 915 panels { room: "F2 Room" name: "SHAPE" }
917 location_room: "F2 Room" 916 location_room: "F2 Room"
918} 917}
919doors { 918doors {
920 name: "F2 Room Back Middle Door" 919 name: "F2 Room West Door"
921 type: STANDARD 920 type: STANDARD
922 receivers: "Components/Doors/Halls/froom_5" 921 receivers: "Components/Doors/Halls/froom_5"
923 panels { room: "F2 Room" name: "DIRT" } 922 panels { room: "F2 Room" name: "DIRT" }
@@ -938,7 +937,7 @@ doors {
938 panels { room: "U2 Room" name: "HEAVEN" } 937 panels { room: "U2 Room" name: "HEAVEN" }
939} 938}
940doors { 939doors {
941 name: "U2 Room Shortcut" 940 name: "U2 Room Southeast Door"
942 type: STANDARD 941 type: STANDARD
943 receivers: "Components/Doors/Halls/uroom_2" 942 receivers: "Components/Doors/Halls/uroom_2"
944 panels { room: "U2 Room" name: "WICKED" } 943 panels { room: "U2 Room" name: "WICKED" }
@@ -959,21 +958,21 @@ doors {
959 location_room: "House Entrance" 958 location_room: "House Entrance"
960} 959}
961doors { 960doors {
962 name: "U2 Room Back Right Door" 961 name: "U2 Room Southwest Door"
963 type: STANDARD 962 type: STANDARD
964 receivers: "Components/Doors/Halls/uroom_3" 963 receivers: "Components/Doors/Halls/uroom_3"
965 panels { room: "U2 Room" name: "HEAVEN" } 964 panels { room: "U2 Room" name: "HEAVEN" }
966 location_room: "U2 Room" 965 location_room: "U2 Room"
967} 966}
968doors { 967doors {
969 name: "U2 Room Back Door" 968 name: "U2 Room West Door"
970 type: ITEM_ONLY 969 type: ITEM_ONLY
971 receivers: "Components/Doors/Halls/uroom_5" 970 receivers: "Components/Doors/Halls/uroom_5"
972 panels { room: "Purple Room South" name: "ANY" } 971 panels { room: "Purple Room South" name: "ANY" }
973 panels { room: "Outside House" name: "A" } 972 panels { room: "Outside House" name: "A" }
974} 973}
975doors { 974doors {
976 name: "U2 Room Entrance" 975 name: "U2 Room East Door"
977 type: ITEM_ONLY 976 type: ITEM_ONLY
978 receivers: "Components/Doors/Halls/uroom_4" 977 receivers: "Components/Doors/Halls/uroom_4"
979 panels { room: "Outside Magic Room" name: "WIZARD" } 978 panels { room: "Outside Magic Room" name: "WIZARD" }
@@ -1017,7 +1016,7 @@ doors {
1017 panels { room: "Outside Magic Room" name: "WIZARD" } 1016 panels { room: "Outside Magic Room" name: "WIZARD" }
1018} 1017}
1019doors { 1018doors {
1020 name: "Wonderland Right Door" 1019 name: "Wonderland South Door"
1021 type: STANDARD 1020 type: STANDARD
1022 receivers: "Components/Doors/Halls/wonderland_1" 1021 receivers: "Components/Doors/Halls/wonderland_1"
1023 panels { room: "Wonderland" name: "APRIL" } 1022 panels { room: "Wonderland" name: "APRIL" }
@@ -1208,70 +1207,37 @@ doors {
1208 type: ITEM_ONLY 1207 type: ITEM_ONLY
1209 receivers: "Components/Doors/Halls/connections_1" 1208 receivers: "Components/Doors/Halls/connections_1"
1210 receivers: "Components/Doors/Halls/connections_3" 1209 receivers: "Components/Doors/Halls/connections_3"
1210 # These have the same effect as the above, but including them here prevents
1211 # them from opening in door shuffle when the J2 door opens.
1212 receivers: "Components/Triggers/teleportListenerConnections3"
1213 receivers: "Components/Triggers/teleportListenerConnections4"
1214 # This door can open from either solving all panels, or just the smiley ones,
1215 # and the latter is obviously a subset of the former so let's just check for
1216 # that.
1211 panels { room: "Hotel" name: "PARKA" } 1217 panels { room: "Hotel" name: "PARKA" }
1212 panels { room: "Hotel" name: "MARLIN" }
1213 panels { room: "Hotel" name: "WHO" }
1214 panels { room: "Hotel" name: "CLOAK" } 1218 panels { room: "Hotel" name: "CLOAK" }
1215 panels { room: "Hotel" name: "MANE" }
1216 panels { room: "Hotel" name: "WHAT" }
1217 panels { room: "Hotel" name: "BLAZER" }
1218 panels { room: "Hotel" name: "WHERE" }
1219 panels { room: "Hotel" name: "DOROTHY" } 1219 panels { room: "Hotel" name: "DOROTHY" }
1220 panels { room: "Hotel" name: "JACKET" }
1221 panels { room: "Hotel" name: "TAIL" }
1222 panels { room: "Hotel" name: "JAWS" } 1220 panels { room: "Hotel" name: "JAWS" }
1223 panels { room: "Hotel" name: "FLOUNDER" }
1224 panels { room: "Hotel" name: "WHEN" } 1221 panels { room: "Hotel" name: "WHEN" }
1225 panels { room: "Hotel" name: "CLAWS" } 1222 panels { room: "Hotel" name: "CLAWS" }
1226 panels { room: "Hotel" name: "BRUCE" }
1227 panels { room: "Hotel" name: "POTATO" } 1223 panels { room: "Hotel" name: "POTATO" }
1228 panels { room: "Hotel" name: "SALAD" }
1229 panels { room: "Hotel" name: "BATHING" }
1230 panels { room: "Hotel" name: "MICRO" } 1224 panels { room: "Hotel" name: "MICRO" }
1231 panels { room: "Hotel" name: "BUSINESS" }
1232 panels { room: "Hotel" name: "WEDDING" }
1233 panels { room: "Hotel" name: "TREE" }
1234 panels { room: "Hotel" name: "RIVER" }
1235 panels { room: "Hotel" name: "TUNING" } 1225 panels { room: "Hotel" name: "TUNING" }
1236 panels { room: "Hotel" name: "BOXING" }
1237 panels { room: "Hotel" name: "TELEPHONE" }
1238 panels { room: "Hotel" name: "LAW" } 1226 panels { room: "Hotel" name: "LAW" }
1239 panels { room: "Hotel" name: "POKER" }
1240 panels { room: "Hotel" name: "CARD" } 1227 panels { room: "Hotel" name: "CARD" }
1241 panels { room: "Hotel" name: "ROAD" } 1228 panels { room: "Hotel" name: "ROAD" }
1242 panels { room: "Hotel" name: "CHOCOLATE" }
1243 panels { room: "Hotel" name: "DEPART" } 1229 panels { room: "Hotel" name: "DEPART" }
1244 panels { room: "Hotel" name: "WITHDRAW" }
1245 panels { room: "Hotel" name: "QUIT" }
1246 panels { room: "Hotel" name: "LEAVE" } 1230 panels { room: "Hotel" name: "LEAVE" }
1247 panels { room: "Hotel" name: "PALE" }
1248 panels { room: "Hotel" name: "JUST" }
1249 panels { room: "Hotel" name: "NEW" }
1250 panels { room: "Hotel" name: "UNTALENTED" }
1251 panels { room: "Hotel" name: "SERVICE" } 1231 panels { room: "Hotel" name: "SERVICE" }
1252 panels { room: "Hotel" name: "FULL" }
1253 panels { room: "Hotel" name: "EVIL" }
1254 panels { room: "Hotel" name: "HONEY" } 1232 panels { room: "Hotel" name: "HONEY" }
1255 panels { room: "Hotel" name: "CRESCENT" }
1256 panels { room: "Hotel" name: "INVALID" } 1233 panels { room: "Hotel" name: "INVALID" }
1257 panels { room: "Hotel" name: "FESTIVAL" } 1234 panels { room: "Hotel" name: "FESTIVAL" }
1258 panels { room: "Hotel" name: "BEAUTIFUL" }
1259 panels { room: "Hotel" name: "WILTED" } 1235 panels { room: "Hotel" name: "WILTED" }
1260 panels { room: "Hotel" name: "DROOPED" }
1261 panels { room: "Hotel" name: "FADED" }
1262 panels { room: "Hotel" name: "WANED" } 1236 panels { room: "Hotel" name: "WANED" }
1263 panels { room: "Hotel" name: "TALL" }
1264 panels { room: "Hotel" name: "CANVAS" }
1265 panels { room: "Hotel" name: "LEVER" }
1266 panels { room: "Hotel" name: "SCULPTURE" }
1267 panels { room: "Hotel" name: "RAGE" } 1237 panels { room: "Hotel" name: "RAGE" }
1268 panels { room: "Hotel" name: "BALL" }
1269 panels { room: "Hotel" name: "FOOL" }
1270 panels { room: "Hotel" name: "VERGE" } 1238 panels { room: "Hotel" name: "VERGE" }
1271 panels { room: "Hotel" name: "ART" }
1272 panels { room: "Hotel" name: "EVER" } 1239 panels { room: "Hotel" name: "EVER" }
1273 panels { room: "Hotel" name: "PAIN" } 1240 panels { room: "Hotel" name: "PAIN" }
1274 panels { room: "Hotel" name: "FOOT" }
1275} 1241}
1276doors { 1242doors {
1277 name: "J2 Door 1" 1243 name: "J2 Door 1"
@@ -1307,7 +1273,7 @@ doors {
1307 panels { room: "J2 Vestibule" name: "COLORFUL" } 1273 panels { room: "J2 Vestibule" name: "COLORFUL" }
1308} 1274}
1309doors { 1275doors {
1310 name: "Wonderland Left Door" 1276 name: "Wonderland North Door"
1311 type: ITEM_ONLY 1277 type: ITEM_ONLY
1312 receivers: "Components/Doors/Halls/wonderland_2" 1278 receivers: "Components/Doors/Halls/wonderland_2"
1313 panels { room: "Wonderland" name: "APRIL" } 1279 panels { room: "Wonderland" name: "APRIL" }
@@ -1648,6 +1614,7 @@ doors {
1648 # Components/Doors/Smileys/blue_1 1614 # Components/Doors/Smileys/blue_1
1649 panels { room: "Blue Smiley" name: "SMILE" } 1615 panels { room: "Blue Smiley" name: "SMILE" }
1650 location_room: "Blue Smiley" 1616 location_room: "Blue Smiley"
1617 location_name: "Blue SMILE"
1651} 1618}
1652doors { 1619doors {
1653 name: "Blue Smiley Annex" 1620 name: "Blue Smiley Annex"
@@ -1679,6 +1646,7 @@ doors {
1679 receivers: "Components/Doors/Smileys/yellow_2" 1646 receivers: "Components/Doors/Smileys/yellow_2"
1680 panels { room: "Hedges" name: "SMILE" } 1647 panels { room: "Hedges" name: "SMILE" }
1681 location_room: "Hedges" 1648 location_room: "Hedges"
1649 location_name: "Yellow SMILE"
1682} 1650}
1683doors { 1651doors {
1684 name: "Green Smiley" 1652 name: "Green Smiley"
@@ -1687,6 +1655,7 @@ doors {
1687 receivers: "Components/Doors/Smileys/green_2" 1655 receivers: "Components/Doors/Smileys/green_2"
1688 panels { room: "Green Smiley" name: "SMILE" } 1656 panels { room: "Green Smiley" name: "SMILE" }
1689 location_room: "Green Smiley" 1657 location_room: "Green Smiley"
1658 location_name: "Green SMILE"
1690} 1659}
1691doors { 1660doors {
1692 name: "Orange Smiley Exit" 1661 name: "Orange Smiley Exit"
@@ -1694,6 +1663,7 @@ doors {
1694 receivers: "Components/Doors/Smileys/orange_1" 1663 receivers: "Components/Doors/Smileys/orange_1"
1695 panels { room: "Outside Orange Room" name: "SMILE" } 1664 panels { room: "Outside Orange Room" name: "SMILE" }
1696 location_room: "Outside Orange Room" 1665 location_room: "Outside Orange Room"
1666 location_name: "Orange SMILE"
1697} 1667}
1698doors { 1668doors {
1699 name: "F Keyholder Door" 1669 name: "F Keyholder Door"
@@ -1718,6 +1688,7 @@ doors {
1718 type: LOCATION_ONLY 1688 type: LOCATION_ONLY
1719 panels { room: "Red Smiley" name: "SMILE" } 1689 panels { room: "Red Smiley" name: "SMILE" }
1720 location_room: "Red Smiley" 1690 location_room: "Red Smiley"
1691 location_name: "Red SMILE"
1721} 1692}
1722doors { 1693doors {
1723 name: "Pink Hallway" 1694 name: "Pink Hallway"
@@ -2187,6 +2158,7 @@ doors {
2187 receivers: "Components/Doors/Unincorporated/temple_foyer_6" 2158 receivers: "Components/Doors/Unincorporated/temple_foyer_6"
2188 panels { room: "Globe Room" name: "WORD" } 2159 panels { room: "Globe Room" name: "WORD" }
2189 location_room: "Globe Room" 2160 location_room: "Globe Room"
2161 location_name: "Sticks and Stones"
2190} 2162}
2191doors { 2163doors {
2192 name: "Castle Numbers Puzzle" 2164 name: "Castle Numbers Puzzle"
@@ -2306,3 +2278,24 @@ doors {
2306 receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener" 2278 receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener"
2307 double_letters: true 2279 double_letters: true
2308} 2280}
2281doors {
2282 name: "Lime Hexes"
2283 type: LOCATION_ONLY
2284 panels { room: "Tree Entrance" name: "RAT" }
2285 panels { room: "Tree Entrance" name: "DIFFERENCE" }
2286 panels { room: "Tree Entrance" name: "LEANS" }
2287 panels { room: "Tree Entrance" name: "QUESTION" }
2288 panels { room: "Tree Entrance" name: "WHERE" }
2289 panels { room: "Tree Entrance" name: "SUNDER" }
2290 location_room: "Tree Entrance"
2291}
2292doors {
2293 name: "Theo Panels"
2294 type: LOCATION_ONLY
2295 panels { room: "House" name: "GOAT" }
2296 panels { room: "House" name: "AMAZE" }
2297 panels { room: "House" name: "SKINNYHIM" }
2298 panels { room: "House" name: "THEO" }
2299 location_room: "House"
2300 location_name: "All Puzzles"
2301}
diff --git a/data/maps/daedalus/rooms/C Keyholder.txtpb b/data/maps/daedalus/rooms/C Keyholder.txtpb index ef10a90..28793b2 100644 --- a/data/maps/daedalus/rooms/C Keyholder.txtpb +++ b/data/maps/daedalus/rooms/C Keyholder.txtpb
@@ -1,5 +1,5 @@
1name: "C Keyholder" 1name: "C Keyholder"
2panel_display_name: "North Area" 2panel_display_name: "East Area"
3keyholders { 3keyholders {
4 name: "C" 4 name: "C"
5 path: "Components/KeyHolders/keyHolderC" 5 path: "Components/KeyHolders/keyHolderC"
diff --git a/data/maps/daedalus/rooms/Red Color Door.txtpb b/data/maps/daedalus/rooms/Red Color Door.txtpb index f7eab21..344193e 100644 --- a/data/maps/daedalus/rooms/Red Color Door.txtpb +++ b/data/maps/daedalus/rooms/Red Color Door.txtpb
@@ -1,7 +1,7 @@
1name: "Red Color Door" 1name: "Red Color Door"
2panel_display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3panels { 3panels {
4 name: "Left" 4 name: "Near Obscured Puzzles"
5 path: "Panels/Halls/wb_1" 5 path: "Panels/Halls/wb_1"
6 clue: "" 6 clue: ""
7 answer: "sidewalk" 7 answer: "sidewalk"
diff --git a/data/maps/daedalus/rooms/Wonderland.txtpb b/data/maps/daedalus/rooms/Wonderland.txtpb index 4b69e99..ae9b3f1 100644 --- a/data/maps/daedalus/rooms/Wonderland.txtpb +++ b/data/maps/daedalus/rooms/Wonderland.txtpb
@@ -1,6 +1,5 @@
1name: "Wonderland" 1name: "Wonderland"
2panel_display_name: "Northwest Area" 2panel_display_name: "Northwest Area"
3# TODO: There's a warp from The Entry into here.
4panels { 3panels {
5 name: "APRIL" 4 name: "APRIL"
6 path: "Panels/Wonderland/wonderland_1" 5 path: "Panels/Wonderland/wonderland_1"