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-rw-r--r--data/maps/daedalus/rooms/White Hallway From Entry.txtpb8
1 files changed, 2 insertions, 6 deletions
diff --git a/data/maps/daedalus/rooms/White Hallway From Entry.txtpb b/data/maps/daedalus/rooms/White Hallway From Entry.txtpb index a172313..8139a6c 100644 --- a/data/maps/daedalus/rooms/White Hallway From Entry.txtpb +++ b/data/maps/daedalus/rooms/White Hallway From Entry.txtpb
@@ -1,12 +1,8 @@
1name: "White Hallway From Entry" 1name: "White Hallway From Entry"
2panel_display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3# Not exactly sure what to do with this yet. In unshuffled connections, the door
4# here should be paired with the door on the other end (which is vanilla) even
5# if control center color doors are shuffled. But when connections are shuffled
6# maybe this should be shuffled separately? I might also want to find a way to
7# register when there's a door immediately outside of a connection so that when
8# two connections behind doors are shuffled together, their doors can be paired.
9ports { 3ports {
10 name: "ENTRY" 4 name: "ENTRY"
11 path: "Components/Warps/Worldports/worldport10" 5 path: "Components/Warps/Worldports/worldport10"
6 destination { x: -46 y: 0 z: 23 }
7 rotation: 90
12} 8}