about summary refs log tree commit diff stats
path: root/data/maps/daedalus/rooms/Ending.txtpb
diff options
context:
space:
mode:
Diffstat (limited to 'data/maps/daedalus/rooms/Ending.txtpb')
0 files changed, 0 insertions, 0 deletions
2'>102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187
#pragma once
#include "Memory.h"
#include <memory>

class Randomizer {
public:
	void Randomize();
	bool GameIsRandomized();

	void AdjustSpeed();
	void RandomizeLasers();
	void PreventSnipes();

	void ClearOffsets() {_memory->ClearOffsets();}

	enum SWAP {
		NONE = 0,
		TARGETS = 1,
		LINES = 2,
		AUDIO_NAMES = 4,
		COLORS = 8,
	};

private:
	int _lastRandomizedFrame = 1 << 30;
	void RandomizeTutorial();
	void RandomizeSymmetry();
	void RandomizeDesert();
	void RandomizeQuarry();
	void RandomizeTreehouse();
	void RandomizeKeep();
	void RandomizeShadows();
	void RandomizeTown();
	void RandomizeMonastery();
	void RandomizeBunker();
	void RandomizeJungle();
	void RandomizeSwamp();
	void RandomizeMountain();
	void RandomizeChallenge();
	void RandomizeAudioLogs();

	void Randomize(std::vector<int>& panels, int flags);
	void RandomizeRange(std::vector<int> &panels, int flags, size_t startIndex, size_t endIndex);
	void SwapPanels(int panel1, int panel2, int flags);
	void ReassignTargets(const std::vector<int>& panels, const std::vector<int>& order, std::vector<int> targets = {});
	void ReassignNames(const std::vector<int>& panels, const std::vector<int>& order);

	std::shared_ptr<Memory> _memory = std::make_shared<Memory>(L"witness64_d3d11.exe");

	friend class SwapTests_Shipwreck_Test;
};

#if GLOBALS == 0x5B28C0
#define PATH_COLOR 0xC8
#define REFLECTION_PATH_COLOR 0xD8
#define DOT_COLOR 0xF8
#define ACTIVE_COLOR 0x108
#define BACKGROUND_REGION_COLOR 0x118
#define SUCCESS_COLOR_A 0x128
#define SUCCESS_COLOR_B 0x138
#define STROBE_COLOR_A 0x148
#define STROBE_COLOR_B 0x158
#define ERROR_COLOR 0x168
#define PATTERN_POINT_COLOR 0x188
#define PATTERN_POINT_COLOR_A 0x198
#define PATTERN_POINT_COLOR_B 0x1A8
#define SYMBOL_A 0x1B8
#define SYMBOL_B 0x1C8
#define SYMBOL_C 0x1D8
#define SYMBOL_D 0x1E8
#define SYMBOL_E 0x1F8
#define PUSH_SYMBOL_COLORS 0x208
#define OUTER_BACKGROUND 0x20C
#define OUTER_BACKGROUND_MODE 0x21C
#define TRACED_EDGES 0x230
#define AUDIO_PREFIX 0x278
#define POWER 0x2A8
#define TARGET 0x2BC
#define POWER_OFF_ON_FAIL 0x2C0
#define IS_CYLINDER 0x2FC
#define CYLINDER_Z0 0x300
#define CYLINDER_Z1 0x304
#define CYLINDER_RADIUS 0x308
#define CURSOR_SPEED_SCALE 0x358
#define NEEDS_REDRAW 0x384
#define SPECULAR_ADD 0x398
#define SPECULAR_POWER 0x39C
#define PATH_WIDTH_SCALE 0x3A4
#define STARTPOINT_SCALE 0x3A8
#define NUM_DOTS 0x3B8
#define NUM_CONNECTIONS 0x3BC
#define MAX_BROADCAST_DISTANCE 0x3C0
#define DOT_POSITIONS 0x3C8
#define DOT_FLAGS 0x3D0
#define DOT_CONNECTION_A 0x3D8
#define DOT_CONNECTION_B 0x3E0
#define DECORATIONS 0x420
#define DECORATION_FLAGS 0x428
#define DECORATION_COLORS 0x430
#define NUM_DECORATIONS 0x438
#define REFLECTION_DATA 0x440
#define GRID_SIZE_X 0x448
#define GRID_SIZE_Y 0x44C
#define STYLE_FLAGS 0x450
#define SEQUENCE_LEN 0x45C
#define SEQUENCE 0x460
#define DOT_SEQUENCE_LEN 0x468
#define DOT_SEQUENCE 0x470
#define DOT_SEQUENCE_LEN_REFLECTION 0x478
#define DOT_SEQUENCE_REFLECTION 0x480
#define NUM_COLORED_REGIONS 0x4A0
#define COLORED_REGIONS 0x4A8
#define PANEL_TARGET 0x4B0
#define SPECULAR_TEXTURE 0x4D8
#define CABLE_TARGET_2 0xD8
#define AUDIO_LOG_NAME 0xC8
#define OPEN_RATE 0xE8
#define METADATA 0xF2 // sizeof(short)
#define HOTEL_EP_NAME 0x4BC640
#elif GLOBALS == 0x62D0A0
#define PATH_COLOR 0xC0
#define REFLECTION_PATH_COLOR 0xD0
#define DOT_COLOR 0xF0
#define ACTIVE_COLOR 0x100
#define BACKGROUND_REGION_COLOR 0x110
#define SUCCESS_COLOR_A 0x120
#define SUCCESS_COLOR_B 0x130
#define STROBE_COLOR_A 0x140
#define STROBE_COLOR_B 0x150
#define ERROR_COLOR 0x160
#define PATTERN_POINT_COLOR 0x180
#define PATTERN_POINT_COLOR_A 0x190
#define PATTERN_POINT_COLOR_B 0x1A0
#define SYMBOL_A 0x1B0
#define SYMBOL_B 0x1C0
#define SYMBOL_C 0x1D0
#define SYMBOL_D 0x1E0
#define SYMBOL_E 0x1F0
#define PUSH_SYMBOL_COLORS 0x200
#define OUTER_BACKGROUND 0x204
#define OUTER_BACKGROUND_MODE 0x214
#define TRACED_EDGES 0x228
#define AUDIO_PREFIX 0x270
#define POWER 0x2A0
#define TARGET 0x2B4
#define POWER_OFF_ON_FAIL 0x2B8
#define IS_CYLINDER 0x2F4
#define CYLINDER_Z0 0x2F8
#define CYLINDER_Z1 0x2FC
#define CYLINDER_RADIUS 0x300
#define CURSOR_SPEED_SCALE 0x350
#define NEEDS_REDRAW 0x37C
#define SPECULAR_ADD 0x38C
#define SPECULAR_POWER 0x390
#define PATH_WIDTH_SCALE 0x39C
#define STARTPOINT_SCALE 0x3A0
#define NUM_DOTS 0x3B4
#define NUM_CONNECTIONS 0x3B8
#define MAX_BROADCAST_DISTANCE 0x3BC
#define DOT_POSITIONS 0x3C0
#define DOT_FLAGS 0x3C8
#define DOT_CONNECTION_A 0x3D0
#define DOT_CONNECTION_B 0x3D8
#define DECORATIONS 0x418
#define DECORATION_FLAGS 0x420
#define DECORATION_COLORS 0x428
#define NUM_DECORATIONS 0x430
#define REFLECTION_DATA 0x438
#define GRID_SIZE_X 0x440
#define GRID_SIZE_Y 0x444
#define STYLE_FLAGS 0x448
#define SEQUENCE_LEN 0x454
#define SEQUENCE 0x458
#define DOT_SEQUENCE_LEN 0x460
#define DOT_SEQUENCE 0x468
#define DOT_SEQUENCE_LEN_REFLECTION 0x470
#define DOT_SEQUENCE_REFLECTION 0x478
#define NUM_COLORED_REGIONS 0x498
#define COLORED_REGIONS 0x4A0
#define PANEL_TARGET 0x4A8
#define SPECULAR_TEXTURE 0x4D0
#define CABLE_TARGET_2 0xD0
#define AUDIO_LOG_NAME 0x0
#define OPEN_RATE 0xE0
#define METADATA 0x13A // sizeof(short)
#define HOTEL_EP_NAME 0x51E340
#endif