about summary refs log tree commit diff stats
path: root/data/maps/daedalus/doors.txtpb
diff options
context:
space:
mode:
Diffstat (limited to 'data/maps/daedalus/doors.txtpb')
-rw-r--r--data/maps/daedalus/doors.txtpb195
1 files changed, 126 insertions, 69 deletions
diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb index a92f648..ace15a1 100644 --- a/data/maps/daedalus/doors.txtpb +++ b/data/maps/daedalus/doors.txtpb
@@ -188,16 +188,15 @@ doors {
188} 188}
189doors { 189doors {
190 name: "Welcome Back Secret Door" 190 name: "Welcome Back Secret Door"
191 type: STANDARD 191 type: ITEM_ONLY
192 receivers: "Components/Doors/Entry/entry_13" 192 receivers: "Components/Doors/Entry/entry_13"
193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" } 193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" }
194 panels { room: "West Spire" name: "BYE" } 194 panels { room: "West Spire" name: "BYE" }
195 location_room: "West Spire"
196} 195}
197doors { 196doors {
198 name: "Welcome Back Door" 197 name: "Welcome Back Door"
199 type: STANDARD 198 type: LOCATION_ONLY
200 receivers: "Components/Doors/Entry/entry_14" 199 #receivers: "Components/Doors/Entry/entry_14"
201 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } 200 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" }
202 location_room: "Welcome Back Area" 201 location_room: "Welcome Back Area"
203} 202}
@@ -296,6 +295,7 @@ doors {
296 panels { room: "Black Hex" name: "CLUES" } 295 panels { room: "Black Hex" name: "CLUES" }
297 panels { room: "Black Hex" name: "SECRET" } 296 panels { room: "Black Hex" name: "SECRET" }
298 location_room: "Black Hex" 297 location_room: "Black Hex"
298 location_name: "Black Hex"
299} 299}
300doors { 300doors {
301 name: "Splintering Exit Left Door" 301 name: "Splintering Exit Left Door"
@@ -382,6 +382,7 @@ doors {
382 panels { room: "Z2 Room" name: "CAPE" } 382 panels { room: "Z2 Room" name: "CAPE" }
383 panels { room: "Z2 Room" name: "GLANCE" } 383 panels { room: "Z2 Room" name: "GLANCE" }
384 location_room: "Z2 Room" 384 location_room: "Z2 Room"
385 location_name: "West Puzzles"
385} 386}
386doors { 387doors {
387 name: "Z2 Room Northwest Door" 388 name: "Z2 Room Northwest Door"
@@ -413,6 +414,7 @@ doors {
413 panels { room: "Z2 Room" name: "DISCORD" } 414 panels { room: "Z2 Room" name: "DISCORD" }
414 panels { room: "Z2 Room" name: "CAT" } 415 panels { room: "Z2 Room" name: "CAT" }
415 location_room: "Z2 Room" 416 location_room: "Z2 Room"
417 location_name: "East Puzzles"
416} 418}
417doors { 419doors {
418 name: "Z2 Room Southeast Door" 420 name: "Z2 Room Southeast Door"
@@ -517,6 +519,7 @@ doors {
517 panels { room: "Outside House" name: "BLITHELY" } 519 panels { room: "Outside House" name: "BLITHELY" }
518 panels { room: "Purple Room South" name: "THESE" } 520 panels { room: "Purple Room South" name: "THESE" }
519 location_room: "Outside House" 521 location_room: "Outside House"
522 location_name: "West Purple Vestibules"
520} 523}
521doors { 524doors {
522 name: "Purple West Area South Door" 525 name: "Purple West Area South Door"
@@ -545,6 +548,7 @@ doors {
545 panels { room: "Godot Room" name: "TRAIN" } 548 panels { room: "Godot Room" name: "TRAIN" }
546 panels { room: "Godot Room" name: "RECORDING" } 549 panels { room: "Godot Room" name: "RECORDING" }
547 location_room: "Godot Room" 550 location_room: "Godot Room"
551 location_name: "Godot Room"
548} 552}
549doors { 553doors {
550 name: "Beehalls Intersection" 554 name: "Beehalls Intersection"
@@ -576,6 +580,7 @@ doors {
576 panels { room: "Purple Room South" name: "ANY" } 580 panels { room: "Purple Room South" name: "ANY" }
577 panels { room: "Outside House" name: "A" } 581 panels { room: "Outside House" name: "A" }
578 location_room: "Outside House" 582 location_room: "Outside House"
583 location_name: "East Purple Vestibules"
579} 584}
580doors { 585doors {
581 name: "Purple East Area North Door" 586 name: "Purple East Area North Door"
@@ -593,6 +598,7 @@ doors {
593 panels { room: "Outside House" name: "BLITHELY" } 598 panels { room: "Outside House" name: "BLITHELY" }
594 panels { room: "Purple Room South" name: "THESE" } 599 panels { room: "Purple Room South" name: "THESE" }
595 location_room: "Outside House" 600 location_room: "Outside House"
601 location_name: "Purple Vestibules"
596} 602}
597doors { 603doors {
598 name: "Purple Room South Entrance" 604 name: "Purple Room South Entrance"
@@ -622,6 +628,20 @@ doors {
622 panels { room: "Purple Room South" name: "THESE" } 628 panels { room: "Purple Room South" name: "THESE" }
623} 629}
624doors { 630doors {
631 name: "Purple Room"
632 type: LOCATION_ONLY
633 panels { room: "Purple Room" name: "HOIST" }
634 panels { room: "Purple Room" name: "CORE" }
635 panels { room: "Purple Room" name: "FISH" }
636 panels { room: "Purple Room" name: "ALLOW" }
637 panels { room: "Purple Room" name: "BIRD" }
638 panels { room: "Purple Room" name: "HONK" }
639 panels { room: "Purple Room" name: "APE" }
640 panels { room: "Purple Room" name: "APATHY" }
641 location_room: "Purple Room"
642 location_name: "Puzzles"
643}
644doors {
625 name: "Hedges Tower" 645 name: "Hedges Tower"
626 type: LOCATION_ONLY 646 type: LOCATION_ONLY
627 # TODO: Not making this an item right now in order to force the player to 647 # TODO: Not making this an item right now in order to force the player to
@@ -676,6 +696,7 @@ doors {
676 panels { room: "Blue Room" name: "CELEBRATORY" } 696 panels { room: "Blue Room" name: "CELEBRATORY" }
677 panels { room: "Blue Room" name: "DETECTIVE" } 697 panels { room: "Blue Room" name: "DETECTIVE" }
678 location_room: "Blue Room" 698 location_room: "Blue Room"
699 location_name: "Puzzles"
679} 700}
680doors { 701doors {
681 name: "O2 Prize" 702 name: "O2 Prize"
@@ -734,6 +755,7 @@ doors {
734 panels { room: "Composite Room S" name: "BLEAKCARD" } 755 panels { room: "Composite Room S" name: "BLEAKCARD" }
735 panels { room: "Composite Room S" name: "MISSIONMISSION" } 756 panels { room: "Composite Room S" name: "MISSIONMISSION" }
736 location_room: "Composite Room S" 757 location_room: "Composite Room S"
758 location_name: "East Rooms"
737} 759}
738doors { 760doors {
739 name: "Composite Room North Door" 761 name: "Composite Room North Door"
@@ -762,6 +784,7 @@ doors {
762 panels { room: "Composite Room NW" name: "OUTGARDEN" } 784 panels { room: "Composite Room NW" name: "OUTGARDEN" }
763 panels { room: "Composite Room NW" name: "HELLOTALE" } 785 panels { room: "Composite Room NW" name: "HELLOTALE" }
764 location_room: "Composite Room NE" 786 location_room: "Composite Room NE"
787 location_name: "North Rooms"
765} 788}
766doors { 789doors {
767 name: "Composite Room West Door" 790 name: "Composite Room West Door"
@@ -792,6 +815,7 @@ doors {
792 panels { room: "Composite Room S" name: "OUTEAT" } 815 panels { room: "Composite Room S" name: "OUTEAT" }
793 panels { room: "Composite Room S" name: "SUMMERIN" } 816 panels { room: "Composite Room S" name: "SUMMERIN" }
794 location_room: "Composite Room NW" 817 location_room: "Composite Room NW"
818 location_name: "West Rooms"
795} 819}
796doors { 820doors {
797 name: "Composite Room NW Entrance" 821 name: "Composite Room NW Entrance"
@@ -829,6 +853,7 @@ doors {
829 panels { room: "Composite Room S" name: "OUTEAT" } 853 panels { room: "Composite Room S" name: "OUTEAT" }
830 panels { room: "Composite Room S" name: "SUMMERIN" } 854 panels { room: "Composite Room S" name: "SUMMERIN" }
831 location_room: "Composite Room S" 855 location_room: "Composite Room S"
856 location_name: "South Rooms"
832} 857}
833doors { 858doors {
834 name: "O2 Room Back Door" 859 name: "O2 Room Back Door"
@@ -866,16 +891,12 @@ doors {
866} 891}
867doors { 892doors {
868 name: "White Hallway From Entry" 893 name: "White Hallway From Entry"
869 # TODO: This should be combined with the corresponding door in the_entry, at
870 # least when connections are not shuffled.
871 type: CONTROL_CENTER_COLOR 894 type: CONTROL_CENTER_COLOR
872 receivers: "Components/Doors/Halls/froom_6" 895 receivers: "Components/Doors/Halls/froom_6"
873 control_center_color: "white" 896 control_center_color: "white"
874} 897}
875doors { 898doors {
876 name: "Purple Hallway From Great" 899 name: "Purple Hallway From Great"
877 # TODO: This should be combined with the corresponding door in the_great, at
878 # least when connections are not shuffled.
879 type: CONTROL_CENTER_COLOR 900 type: CONTROL_CENTER_COLOR
880 receivers: "Components/Doors/Halls/froom_7" 901 receivers: "Components/Doors/Halls/froom_7"
881 control_center_color: "purple" 902 control_center_color: "purple"
@@ -1004,6 +1025,7 @@ doors {
1004 panels { room: "Wonderland" name: "ARTS" } 1025 panels { room: "Wonderland" name: "ARTS" }
1005 panels { room: "Wonderland" name: "SONG" } 1026 panels { room: "Wonderland" name: "SONG" }
1006 location_room: "Wonderland" 1027 location_room: "Wonderland"
1028 location_name: "Wonderland"
1007} 1029}
1008doors { 1030doors {
1009 name: "Pyramid Entrance" 1031 name: "Pyramid Entrance"
@@ -1034,6 +1056,7 @@ doors {
1034 panels { room: "Orange Room" name: "COAL" } 1056 panels { room: "Orange Room" name: "COAL" }
1035 panels { room: "Orange Room" name: "OWED" } 1057 panels { room: "Orange Room" name: "OWED" }
1036 location_room: "Orange Room" 1058 location_room: "Orange Room"
1059 location_name: "Puzzles"
1037} 1060}
1038doors { 1061doors {
1039 name: "Hedges Entrance" 1062 name: "Hedges Entrance"
@@ -1052,6 +1075,7 @@ doors {
1052 panels { room: "Outside Snake Room" name: "SONG (South)" } 1075 panels { room: "Outside Snake Room" name: "SONG (South)" }
1053 panels { room: "West Castle Area" name: "SONG (2)" } 1076 panels { room: "West Castle Area" name: "SONG (2)" }
1054 location_room: "West Castle Area" 1077 location_room: "West Castle Area"
1078 location_name: "South SONGs"
1055} 1079}
1056doors { 1080doors {
1057 name: "Amber North Door" 1081 name: "Amber North Door"
@@ -1060,6 +1084,7 @@ doors {
1060 panels { room: "Outside Snake Room" name: "SONG (North)" } 1084 panels { room: "Outside Snake Room" name: "SONG (North)" }
1061 panels { room: "Amber North 2" name: "SONG" } 1085 panels { room: "Amber North 2" name: "SONG" }
1062 location_room: "Amber North 2" 1086 location_room: "Amber North 2"
1087 location_name: "North SONGs"
1063} 1088}
1064doors { 1089doors {
1065 name: "Amber East Doors" 1090 name: "Amber East Doors"
@@ -1182,70 +1207,37 @@ doors {
1182 type: ITEM_ONLY 1207 type: ITEM_ONLY
1183 receivers: "Components/Doors/Halls/connections_1" 1208 receivers: "Components/Doors/Halls/connections_1"
1184 receivers: "Components/Doors/Halls/connections_3" 1209 receivers: "Components/Doors/Halls/connections_3"
1210 # These have the same effect as the above, but including them here prevents
1211 # them from opening in door shuffle when the J2 door opens.
1212 receivers: "Components/Triggers/teleportListenerConnections3"
1213 receivers: "Components/Triggers/teleportListenerConnections4"
1214 # This door can open from either solving all panels, or just the smiley ones,
1215 # and the latter is obviously a subset of the former so let's just check for
1216 # that.
1185 panels { room: "Hotel" name: "PARKA" } 1217 panels { room: "Hotel" name: "PARKA" }
1186 panels { room: "Hotel" name: "MARLIN" }
1187 panels { room: "Hotel" name: "WHO" }
1188 panels { room: "Hotel" name: "CLOAK" } 1218 panels { room: "Hotel" name: "CLOAK" }
1189 panels { room: "Hotel" name: "MANE" }
1190 panels { room: "Hotel" name: "WHAT" }
1191 panels { room: "Hotel" name: "BLAZER" }
1192 panels { room: "Hotel" name: "WHERE" }
1193 panels { room: "Hotel" name: "DOROTHY" } 1219 panels { room: "Hotel" name: "DOROTHY" }
1194 panels { room: "Hotel" name: "JACKET" }
1195 panels { room: "Hotel" name: "TAIL" }
1196 panels { room: "Hotel" name: "JAWS" } 1220 panels { room: "Hotel" name: "JAWS" }
1197 panels { room: "Hotel" name: "FLOUNDER" }
1198 panels { room: "Hotel" name: "WHEN" } 1221 panels { room: "Hotel" name: "WHEN" }
1199 panels { room: "Hotel" name: "CLAWS" } 1222 panels { room: "Hotel" name: "CLAWS" }
1200 panels { room: "Hotel" name: "BRUCE" }
1201 panels { room: "Hotel" name: "POTATO" } 1223 panels { room: "Hotel" name: "POTATO" }
1202 panels { room: "Hotel" name: "SALAD" }
1203 panels { room: "Hotel" name: "BATHING" }
1204 panels { room: "Hotel" name: "MICRO" } 1224 panels { room: "Hotel" name: "MICRO" }
1205 panels { room: "Hotel" name: "BUSINESS" }
1206 panels { room: "Hotel" name: "WEDDING" }
1207 panels { room: "Hotel" name: "TREE" }
1208 panels { room: "Hotel" name: "RIVER" }
1209 panels { room: "Hotel" name: "TUNING" } 1225 panels { room: "Hotel" name: "TUNING" }
1210 panels { room: "Hotel" name: "BOXING" }
1211 panels { room: "Hotel" name: "TELEPHONE" }
1212 panels { room: "Hotel" name: "LAW" } 1226 panels { room: "Hotel" name: "LAW" }
1213 panels { room: "Hotel" name: "POKER" }
1214 panels { room: "Hotel" name: "CARD" } 1227 panels { room: "Hotel" name: "CARD" }
1215 panels { room: "Hotel" name: "ROAD" } 1228 panels { room: "Hotel" name: "ROAD" }
1216 panels { room: "Hotel" name: "CHOCOLATE" }
1217 panels { room: "Hotel" name: "DEPART" } 1229 panels { room: "Hotel" name: "DEPART" }
1218 panels { room: "Hotel" name: "WITHDRAW" }
1219 panels { room: "Hotel" name: "QUIT" }
1220 panels { room: "Hotel" name: "LEAVE" } 1230 panels { room: "Hotel" name: "LEAVE" }
1221 panels { room: "Hotel" name: "PALE" }
1222 panels { room: "Hotel" name: "JUST" }
1223 panels { room: "Hotel" name: "NEW" }
1224 panels { room: "Hotel" name: "UNTALENTED" }
1225 panels { room: "Hotel" name: "SERVICE" } 1231 panels { room: "Hotel" name: "SERVICE" }
1226 panels { room: "Hotel" name: "FULL" }
1227 panels { room: "Hotel" name: "EVIL" }
1228 panels { room: "Hotel" name: "HONEY" } 1232 panels { room: "Hotel" name: "HONEY" }
1229 panels { room: "Hotel" name: "CRESCENT" }
1230 panels { room: "Hotel" name: "INVALID" } 1233 panels { room: "Hotel" name: "INVALID" }
1231 panels { room: "Hotel" name: "FESTIVAL" } 1234 panels { room: "Hotel" name: "FESTIVAL" }
1232 panels { room: "Hotel" name: "BEAUTIFUL" }
1233 panels { room: "Hotel" name: "WILTED" } 1235 panels { room: "Hotel" name: "WILTED" }
1234 panels { room: "Hotel" name: "DROOPED" }
1235 panels { room: "Hotel" name: "FADED" }
1236 panels { room: "Hotel" name: "WANED" } 1236 panels { room: "Hotel" name: "WANED" }
1237 panels { room: "Hotel" name: "TALL" }
1238 panels { room: "Hotel" name: "CANVAS" }
1239 panels { room: "Hotel" name: "LEVER" }
1240 panels { room: "Hotel" name: "SCULPTURE" }
1241 panels { room: "Hotel" name: "RAGE" } 1237 panels { room: "Hotel" name: "RAGE" }
1242 panels { room: "Hotel" name: "BALL" }
1243 panels { room: "Hotel" name: "FOOL" }
1244 panels { room: "Hotel" name: "VERGE" } 1238 panels { room: "Hotel" name: "VERGE" }
1245 panels { room: "Hotel" name: "ART" }
1246 panels { room: "Hotel" name: "EVER" } 1239 panels { room: "Hotel" name: "EVER" }
1247 panels { room: "Hotel" name: "PAIN" } 1240 panels { room: "Hotel" name: "PAIN" }
1248 panels { room: "Hotel" name: "FOOT" }
1249} 1241}
1250doors { 1242doors {
1251 name: "J2 Door 1" 1243 name: "J2 Door 1"
@@ -1389,7 +1381,7 @@ doors {
1389} 1381}
1390doors { 1382doors {
1391 name: "Roof Access" 1383 name: "Roof Access"
1392 type: STANDARD 1384 type: ITEM_ONLY
1393 receivers: "Components/Doors/Castle/entry_stairs_big" 1385 receivers: "Components/Doors/Castle/entry_stairs_big"
1394 receivers: "Components/Doors/Castle/entry_stairs_big2" 1386 receivers: "Components/Doors/Castle/entry_stairs_big2"
1395 receivers: "Meshes/Stairs/staircase31/teleportListener" 1387 receivers: "Meshes/Stairs/staircase31/teleportListener"
@@ -1398,6 +1390,23 @@ doors {
1398 panels { room: "North Castle Area" name: "A SUMMER PLACE" } 1390 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1399 panels { room: "West Castle Area" name: "SONG FACE" } 1391 panels { room: "West Castle Area" name: "SONG FACE" }
1400 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" } 1392 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
1393}
1394doors {
1395 name: "North Castle Panel"
1396 type: LOCATION_ONLY
1397 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1398 location_room: "North Castle Area"
1399}
1400doors {
1401 name: "West Castle Panel"
1402 type: LOCATION_ONLY
1403 panels { room: "West Castle Area" name: "SONG FACE" }
1404 location_room: "West Castle Area"
1405}
1406doors {
1407 name: "South Castle Panel"
1408 type: LOCATION_ONLY
1409 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
1401 location_room: "South Castle Area" 1410 location_room: "South Castle Area"
1402} 1411}
1403doors { 1412doors {
@@ -1414,6 +1423,7 @@ doors {
1414 panels { room: "West Spire" name: "CUT" } 1423 panels { room: "West Spire" name: "CUT" }
1415 panels { room: "West Spire" name: "STONES" } 1424 panels { room: "West Spire" name: "STONES" }
1416 location_room: "West Spire" 1425 location_room: "West Spire"
1426 location_name: "Pairs Room Puzzles"
1417} 1427}
1418doors { 1428doors {
1419 name: "Pairs Room West Door" 1429 name: "Pairs Room West Door"
@@ -1456,87 +1466,87 @@ doors {
1456} 1466}
1457doors { 1467doors {
1458 name: "Red Rainbow Room" 1468 name: "Red Rainbow Room"
1459 type: ITEM_ONLY 1469 type: STANDARD
1460 receivers: "Components/Doors/Color Reading/door_3" 1470 receivers: "Components/Doors/Color Reading/door_3"
1461 panels { room: "Rainbow Start" name: "PAINTING" } 1471 panels { room: "Rainbow Start" name: "PAINTING" }
1462 panels { room: "Red Smiley" name: "SMILE" } 1472 location_room: "Rainbow Start"
1463} 1473}
1464doors { 1474doors {
1465 name: "Orange Rainbow Room" 1475 name: "Orange Rainbow Room"
1466 type: ITEM_ONLY 1476 type: ITEM_ONLY
1467 receivers: "Components/Doors/Color Reading/door_4" 1477 receivers: "Components/Doors/Color Reading/door_4"
1468 panels { room: "Rainbow Red" name: "THEME" } 1478 panels { room: "Rainbow Red" name: "THEME" }
1469 panels { room: "Outside Orange Room" name: "SMILE" } 1479 panels { room: "Red Smiley" name: "SMILE" }
1470} 1480}
1471doors { 1481doors {
1472 name: "Yellow Rainbow Room" 1482 name: "Yellow Rainbow Room"
1473 type: ITEM_ONLY 1483 type: ITEM_ONLY
1474 receivers: "Components/Doors/Color Reading/door_17" 1484 receivers: "Components/Doors/Color Reading/door_17"
1475 panels { room: "Rainbow Orange" name: "THEME" } 1485 panels { room: "Rainbow Orange" name: "THEME" }
1476 panels { room: "Hedges" name: "SMILE" } 1486 panels { room: "Outside Orange Room" name: "SMILE" }
1477} 1487}
1478doors { 1488doors {
1479 name: "Green Rainbow Room" 1489 name: "Green Rainbow Room"
1480 type: ITEM_ONLY 1490 type: ITEM_ONLY
1481 receivers: "Components/Doors/Color Reading/door_5" 1491 receivers: "Components/Doors/Color Reading/door_5"
1482 panels { room: "Rainbow Yellow" name: "THEME" } 1492 panels { room: "Rainbow Yellow" name: "THEME" }
1483 panels { room: "Green Smiley" name: "SMILE" } 1493 panels { room: "Hedges" name: "SMILE" }
1484} 1494}
1485doors { 1495doors {
1486 name: "Blue Rainbow Room" 1496 name: "Blue Rainbow Room"
1487 type: ITEM_ONLY 1497 type: ITEM_ONLY
1488 receivers: "Components/Doors/Color Reading/door_6" 1498 receivers: "Components/Doors/Color Reading/door_6"
1489 panels { room: "Rainbow Green" name: "THEME" } 1499 panels { room: "Rainbow Green" name: "THEME" }
1490 panels { room: "Blue Smiley" name: "SMILE" } 1500 panels { room: "Green Smiley" name: "SMILE" }
1491} 1501}
1492doors { 1502doors {
1493 name: "Purple Rainbow Room" 1503 name: "Purple Rainbow Room"
1494 type: ITEM_ONLY 1504 type: ITEM_ONLY
1495 receivers: "Components/Doors/Color Reading/door_7" 1505 receivers: "Components/Doors/Color Reading/door_7"
1496 panels { room: "Rainbow Blue" name: "THEME" } 1506 panels { room: "Rainbow Blue" name: "THEME" }
1497 panels { room: "Purple Smiley" name: "SMILE" } 1507 panels { room: "Blue Smiley" name: "SMILE" }
1498} 1508}
1499doors { 1509doors {
1500 name: "Red Rainbow Panel" 1510 name: "Red Rainbow Panel"
1501 type: LOCATION_ONLY 1511 type: LOCATION_ONLY
1502 panels { room: "Rainbow Start" name: "PAINTING" }
1503 location_room: "Rainbow Start"
1504}
1505doors {
1506 name: "Orange Rainbow Panel"
1507 type: LOCATION_ONLY
1508 panels { room: "Rainbow Red" name: "THEME" } 1512 panels { room: "Rainbow Red" name: "THEME" }
1509 location_room: "Rainbow Red" 1513 location_room: "Rainbow Red"
1510} 1514}
1511doors { 1515doors {
1512 name: "Yellow Rainbow Panel" 1516 name: "Orange Rainbow Panel"
1513 type: LOCATION_ONLY 1517 type: LOCATION_ONLY
1514 panels { room: "Rainbow Orange" name: "THEME" } 1518 panels { room: "Rainbow Orange" name: "THEME" }
1515 location_room: "Rainbow Orange" 1519 location_room: "Rainbow Orange"
1516} 1520}
1517doors { 1521doors {
1518 name: "Green Rainbow Panel" 1522 name: "Yellow Rainbow Panel"
1519 type: LOCATION_ONLY 1523 type: LOCATION_ONLY
1520 panels { room: "Rainbow Yellow" name: "THEME" } 1524 panels { room: "Rainbow Yellow" name: "THEME" }
1521 location_room: "Rainbow Yellow" 1525 location_room: "Rainbow Yellow"
1522} 1526}
1523doors { 1527doors {
1524 name: "Blue Rainbow Panel" 1528 name: "Green Rainbow Panel"
1525 type: LOCATION_ONLY 1529 type: LOCATION_ONLY
1526 panels { room: "Rainbow Green" name: "THEME" } 1530 panels { room: "Rainbow Green" name: "THEME" }
1527 location_room: "Rainbow Green" 1531 location_room: "Rainbow Green"
1528} 1532}
1529doors { 1533doors {
1530 name: "Purple Rainbow Panel" 1534 name: "Blue Rainbow Panel"
1531 type: LOCATION_ONLY 1535 type: LOCATION_ONLY
1532 panels { room: "Rainbow Blue" name: "THEME" } 1536 panels { room: "Rainbow Blue" name: "THEME" }
1533 location_room: "Rainbow Blue" 1537 location_room: "Rainbow Blue"
1534} 1538}
1535doors { 1539doors {
1536 name: "Cyan Rainbow Room" 1540 name: "Cyan Rainbow Room"
1537 type: STANDARD 1541 type: ITEM_ONLY
1538 receivers: "Components/Doors/Color Reading/door_18" 1542 receivers: "Components/Doors/Color Reading/door_18"
1539 panels { room: "Rainbow Purple" name: "THEME" } 1543 panels { room: "Rainbow Purple" name: "THEME" }
1544 panels { room: "Purple Smiley" name: "SMILE" }
1545}
1546doors {
1547 name: "Purple Rainbow Panel"
1548 type: LOCATION_ONLY
1549 panels { room: "Rainbow Purple" name: "THEME" }
1540 location_room: "Rainbow Purple" 1550 location_room: "Rainbow Purple"
1541} 1551}
1542doors { 1552doors {
@@ -1545,6 +1555,7 @@ doors {
1545 receivers: "Components/Doors/Color Reading/door_8" 1555 receivers: "Components/Doors/Color Reading/door_8"
1546 panels { room: "Rainbow Cyan" name: "THEME" } 1556 panels { room: "Rainbow Cyan" name: "THEME" }
1547 location_room: "Rainbow Cyan" 1557 location_room: "Rainbow Cyan"
1558 location_name: "Cyan Rainbow Panel"
1548} 1559}
1549doors { 1560doors {
1550 name: "Pepper Room Entrance" 1561 name: "Pepper Room Entrance"
@@ -1711,6 +1722,7 @@ doors {
1711 panels { room: "Cyan Room" name: "COLD" } 1722 panels { room: "Cyan Room" name: "COLD" }
1712 panels { room: "Cyan Room" name: "WORDWORD" } 1723 panels { room: "Cyan Room" name: "WORDWORD" }
1713 location_room: "Cyan Room" 1724 location_room: "Cyan Room"
1725 location_name: "Puzzles"
1714} 1726}
1715doors { 1727doors {
1716 name: "Green Room Entrance" 1728 name: "Green Room Entrance"
@@ -1734,6 +1746,7 @@ doors {
1734 panels { room: "Green Room" name: "DOUBLE" } 1746 panels { room: "Green Room" name: "DOUBLE" }
1735 panels { room: "Green Room" name: "BADMINTON" } 1747 panels { room: "Green Room" name: "BADMINTON" }
1736 location_room: "Green Room" 1748 location_room: "Green Room"
1749 location_name: "Puzzles"
1737} 1750}
1738doors { 1751doors {
1739 name: "Blue Hallway South Divider" 1752 name: "Blue Hallway South Divider"
@@ -1772,6 +1785,7 @@ doors {
1772 panels { room: "Red Room" name: "TESTAMENT" } 1785 panels { room: "Red Room" name: "TESTAMENT" }
1773 panels { room: "Red Room" name: "TAKEOUT" } 1786 panels { room: "Red Room" name: "TAKEOUT" }
1774 location_room: "Red Room" 1787 location_room: "Red Room"
1788 location_name: "Puzzles"
1775} 1789}
1776doors { 1790doors {
1777 name: "Blue Hallway To Red Room" 1791 name: "Blue Hallway To Red Room"
@@ -1785,6 +1799,7 @@ doors {
1785 panels { room: "Blue Hallway" name: "CHOP" } 1799 panels { room: "Blue Hallway" name: "CHOP" }
1786 panels { room: "Blue Hallway Tall Side" name: "TALL" } 1800 panels { room: "Blue Hallway Tall Side" name: "TALL" }
1787 location_room: "Blue Hallway Tall Side" 1801 location_room: "Blue Hallway Tall Side"
1802 location_name: "CHOP, TALL"
1788} 1803}
1789doors { 1804doors {
1790 name: "Near Yellow Room Door" 1805 name: "Near Yellow Room Door"
@@ -1797,6 +1812,7 @@ doors {
1797 panels { room: "Blue Hallway Tall Side" name: "CHILD" } 1812 panels { room: "Blue Hallway Tall Side" name: "CHILD" }
1798 panels { room: "Blue Hallway Tall Side" name: "NEW" } 1813 panels { room: "Blue Hallway Tall Side" name: "NEW" }
1799 location_room: "Blue Hallway Tall Side" 1814 location_room: "Blue Hallway Tall Side"
1815 location_name: "Pink Hex"
1800} 1816}
1801doors { 1817doors {
1802 name: "House Side Door" 1818 name: "House Side Door"
@@ -1833,6 +1849,7 @@ doors {
1833 panels { room: "Yellow Room" name: "PROTON" } 1849 panels { room: "Yellow Room" name: "PROTON" }
1834 panels { room: "Yellow Room" name: "SPIRIT" } 1850 panels { room: "Yellow Room" name: "SPIRIT" }
1835 location_room: "Yellow Room" 1851 location_room: "Yellow Room"
1852 location_name: "Puzzles"
1836} 1853}
1837doors { 1854doors {
1838 name: "Dark Light Room Entrance" 1855 name: "Dark Light Room Entrance"
@@ -1868,6 +1885,7 @@ doors {
1868 type: LOCATION_ONLY 1885 type: LOCATION_ONLY
1869 panels { room: "Dark Light Exit" name: "GASKET" } 1886 panels { room: "Dark Light Exit" name: "GASKET" }
1870 location_room: "Dark Light Exit" 1887 location_room: "Dark Light Exit"
1888 location_name: "GASKET"
1871} 1889}
1872doors { 1890doors {
1873 name: "Dark Light Room Divider" 1891 name: "Dark Light Room Divider"
@@ -1887,6 +1905,7 @@ doors {
1887 # Not technically true; it's complete_at=11 with both rooms, but you couldn't 1905 # Not technically true; it's complete_at=11 with both rooms, but you couldn't
1888 # get to the other side in vanilla doors anyway. 1906 # get to the other side in vanilla doors anyway.
1889 location_room: "Dark Light Room" 1907 location_room: "Dark Light Room"
1908 location_name: "Main Puzzles"
1890} 1909}
1891doors { 1910doors {
1892 name: "Near Sweet Blue Door" 1911 name: "Near Sweet Blue Door"
@@ -1899,6 +1918,7 @@ doors {
1899 panels { room: "Gray Color Backside" name: "LAST" } 1918 panels { room: "Gray Color Backside" name: "LAST" }
1900 panels { room: "Gray Color Backside" name: "RISE" } 1919 panels { room: "Gray Color Backside" name: "RISE" }
1901 location_room: "Gray Color Backside" 1920 location_room: "Gray Color Backside"
1921 location_name: "Light Green Hex"
1902} 1922}
1903doors { 1923doors {
1904 name: "South Castle Area Back Door" 1924 name: "South Castle Area Back Door"
@@ -1938,6 +1958,7 @@ doors {
1938 panels { room: "Plum Room" name: "SNAKE" } 1958 panels { room: "Plum Room" name: "SNAKE" }
1939 panels { room: "Plum Room" name: "CENTER" } 1959 panels { room: "Plum Room" name: "CENTER" }
1940 location_room: "Plum Room" 1960 location_room: "Plum Room"
1961 location_name: "Plum Room"
1941} 1962}
1942doors { 1963doors {
1943 name: "D Keyholder Blocker" 1964 name: "D Keyholder Blocker"
@@ -2039,6 +2060,7 @@ doors {
2039 panels { room: "Computer Room" name: "MOUSE (2)" } 2060 panels { room: "Computer Room" name: "MOUSE (2)" }
2040 panels { room: "Computer Room" name: "KEYBOARD (2)" } 2061 panels { room: "Computer Room" name: "KEYBOARD (2)" }
2041 location_room: "Computer Room" 2062 location_room: "Computer Room"
2063 location_name: "Main Puzzles"
2042} 2064}
2043doors { 2065doors {
2044 name: "Computer Room Entrance" 2066 name: "Computer Room Entrance"
@@ -2051,12 +2073,17 @@ doors {
2051 panels { room: "Rainbow Color Doors" name: "MISCHIEF" } 2073 panels { room: "Rainbow Color Doors" name: "MISCHIEF" }
2052 panels { room: "Rainbow Color Doors" name: "CASUAL" } 2074 panels { room: "Rainbow Color Doors" name: "CASUAL" }
2053 location_room: "Rainbow Color Doors" 2075 location_room: "Rainbow Color Doors"
2076 location_name: "Red Tower"
2054} 2077}
2055doors { 2078doors {
2056 name: "C Keyholder Blocker" 2079 name: "C Keyholder Blocker"
2057 type: EVENT 2080 type: EVENT
2058 # Components/Doors/Unincorporated/temple_foyer_7 2081 receivers: "Components/Doors/Unincorporated/temple_foyer_7"
2059 switches: "lavender_cubes" 2082 panels {
2083 map: "the_ancient"
2084 room: "Inside"
2085 name: "COLOR"
2086 }
2060} 2087}
2061doors { 2088doors {
2062 name: "Computer Room Back Door" 2089 name: "Computer Room Back Door"
@@ -2118,6 +2145,7 @@ doors {
2118 panels { room: "Book Room" name: "BOOK (11)" } 2145 panels { room: "Book Room" name: "BOOK (11)" }
2119 panels { room: "Book Room" name: "BOOK (12)" } 2146 panels { room: "Book Room" name: "BOOK (12)" }
2120 location_room: "Book Room" 2147 location_room: "Book Room"
2148 location_name: "Book Room"
2121} 2149}
2122doors { 2150doors {
2123 name: "Sticks And Stones Door" 2151 name: "Sticks And Stones Door"
@@ -2125,6 +2153,7 @@ doors {
2125 receivers: "Components/Doors/Unincorporated/temple_foyer_6" 2153 receivers: "Components/Doors/Unincorporated/temple_foyer_6"
2126 panels { room: "Globe Room" name: "WORD" } 2154 panels { room: "Globe Room" name: "WORD" }
2127 location_room: "Globe Room" 2155 location_room: "Globe Room"
2156 location_name: "Sticks and Stones"
2128} 2157}
2129doors { 2158doors {
2130 name: "Castle Numbers Puzzle" 2159 name: "Castle Numbers Puzzle"
@@ -2144,6 +2173,7 @@ doors {
2144 panels { room: "Black Hex" name: "BARK" } 2173 panels { room: "Black Hex" name: "BARK" }
2145 panels { room: "Zoo N" name: "LEAF" } 2174 panels { room: "Zoo N" name: "LEAF" }
2146 location_room: "Zoo N" 2175 location_room: "Zoo N"
2176 location_name: "BARK, LEAF"
2147} 2177}
2148doors { 2178doors {
2149 name: "Zoo East Entrance" 2179 name: "Zoo East Entrance"
@@ -2237,3 +2267,30 @@ doors {
2237 panels { room: "South Castle Area" name: "COLOR (3)" answer: "purple" } 2267 panels { room: "South Castle Area" name: "COLOR (3)" answer: "purple" }
2238 panels { room: "South Castle Area" name: "COLOR (4)" answer: "green" } 2268 panels { room: "South Castle Area" name: "COLOR (4)" answer: "green" }
2239} 2269}
2270doors {
2271 name: "Eye Painting"
2272 type: ITEM_ONLY
2273 receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener"
2274 double_letters: true
2275}
2276doors {
2277 name: "Lime Hexes"
2278 type: LOCATION_ONLY
2279 panels { room: "Tree Entrance" name: "RAT" }
2280 panels { room: "Tree Entrance" name: "DIFFERENCE" }
2281 panels { room: "Tree Entrance" name: "LEANS" }
2282 panels { room: "Tree Entrance" name: "QUESTION" }
2283 panels { room: "Tree Entrance" name: "WHERE" }
2284 panels { room: "Tree Entrance" name: "SUNDER" }
2285 location_room: "Tree Entrance"
2286}
2287doors {
2288 name: "Theo Panels"
2289 type: LOCATION_ONLY
2290 panels { room: "House" name: "GOAT" }
2291 panels { room: "House" name: "AMAZE" }
2292 panels { room: "House" name: "SKINNYHIM" }
2293 panels { room: "House" name: "THEO" }
2294 location_room: "House"
2295 location_name: "All Puzzles"
2296}