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diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb new file mode 100644 index 0000000..ace15a1 --- /dev/null +++ b/data/maps/daedalus/doors.txtpb
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1doors {
2 name: "Snake Room First Door"
3 type: EVENT
4 panels { room: "Snake Room" name: "HISS" answer: "cat" }
5}
6doors {
7 name: "Snake Room Second Door"
8 type: EVENT
9 panels { room: "Snake Room" name: "SQUEAK" answer: "bat" }
10}
11doors {
12 name: "Snake Room Third Door"
13 type: EVENT
14 panels { room: "Snake Room" name: "SQUEAK" answer: "bat" }
15 panels { room: "Snake Room" name: "BUZZ" answer: "fly" }
16}
17doors {
18 name: "West Sticks And Stones Door"
19 type: EVENT
20 panels { room: "West Castle Area" name: "SKELETON" }
21}
22doors {
23 name: "Castle West Hider"
24 type: EVENT
25 panels { room: "West Castle Area" name: "SONG (1)" }
26 panels { room: "West Castle Area" name: "FACE" }
27}
28doors {
29 name: "Castle South Hider"
30 type: EVENT
31 panels { room: "South Castle Area" name: "AN" }
32 panels { room: "South Castle Area" name: "OFFER" }
33 panels { room: "South Castle Area" name: "VILLAGE" }
34 panels { room: "South Castle Area" name: "BEFORE" }
35 panels { room: "South Castle Area" name: "LAIR" }
36}
37doors {
38 name: "Southwest Sticks And Stones Door"
39 type: EVENT
40 panels { room: "Globe Room" name: "TICK" answer: "sticks" }
41 panels { room: "Globe Room" name: "TONE" answer: "stones" }
42 panels { room: "Globe Room" name: "BONE" }
43}
44doors {
45 name: "Castle North Hider"
46 type: EVENT
47 panels { room: "North Castle Area" name: "A" }
48 panels { room: "North Castle Area" name: "SUMMER" }
49 panels { room: "North Castle Area" name: "PLACE" }
50}
51doors {
52 name: "Pyramid 3 Door"
53 type: EVENT
54 panels { room: "Pyramid Entry" name: "TREE" }
55}
56doors {
57 name: "Pyramid 6 Door"
58 type: EVENT
59 panels { room: "Pyramid 7" name: "ARTIST" }
60}
61doors {
62 name: "Pyramid 8 Left Door"
63 type: EVENT
64 panels { room: "Pyramid 5" name: "ROYAL" }
65}
66doors {
67 name: "Pyramid 8 Bottom Door"
68 type: EVENT
69 panels { room: "Pyramid 4" name: "CAT" }
70}
71doors {
72 name: "Pyramid 7 Door"
73 type: EVENT
74 panels { room: "Pyramid Entry" name: "SHAPE" }
75}
76doors {
77 name: "Pyramid 4 Door"
78 type: EVENT
79 panels { room: "Pyramid 3" name: "VEHICLE" }
80}
81doors {
82 name: "Pyramid 5 Door"
83 type: EVENT
84 panels { room: "Pyramid 6" name: "TEA" }
85}
86doors {
87 name: "Pyramid Second Floor Door"
88 type: EVENT
89 panels { room: "Pyramid 8" name: "INSTRUMENT" }
90 panels { room: "Pyramid 5" name: "ROYAL" }
91}
92doors {
93 name: "Pyramid Third Floor Door"
94 type: EVENT
95 panels { room: "Outside Pyramid" name: "PEER" }
96 panels { room: "Outside Pyramid" name: "AMID" }
97 panels { room: "Pyramid Entry" name: "TREE" }
98 panels { room: "Pyramid Entry" name: "SHAPE" }
99 panels { room: "Pyramid 3" name: "VEHICLE" }
100 panels { room: "Pyramid 4" name: "CAT" }
101 panels { room: "Pyramid 5" name: "ROYAL" }
102 panels { room: "Pyramid 6" name: "TEA" }
103 panels { room: "Pyramid 7" name: "ARTIST" }
104 panels { room: "Pyramid 8" name: "INSTRUMENT" }
105 panels { room: "Pyramid Second Floor" name: "TOOL" }
106 panels { room: "Pyramid Second Floor" name: "SODA" }
107 panels { room: "Pyramid Second Floor" name: "ORGAN" }
108 panels { room: "Pyramid Second Floor" name: "DIAMOND" }
109 panels { room: "Pyramid Second Floor" name: "INSTRUMENT" }
110 panels { room: "Pyramid Second Floor" name: "BEVERAGE" }
111}
112doors {
113 name: "Pyramid 9 Blocker"
114 type: EVENT
115 panels { room: "Pyramid Second Floor" name: "TOOL" }
116 panels { room: "Pyramid Second Floor" name: "SODA" }
117 panels { room: "Pyramid Second Floor" name: "ORGAN" }
118}
119doors {
120 name: "Pyramid 14 Blocker"
121 type: EVENT
122 panels { room: "Pyramid Second Floor" name: "SODA" }
123}
124doors {
125 name: "Pyramid 13 Blocker"
126 type: EVENT
127 panels { room: "Pyramid Second Floor" name: "ORGAN" }
128}
129doors {
130 name: "Castle Flipper"
131 type: EVENT
132 panels { room: "Castle" name: "REVERSE" }
133}
134doors {
135 name: "Castle Hazel Stairs"
136 # This is called "yellow" in-game... no way.
137 type: EVENT
138 panels { room: "Castle" name: "ONE (Hazel)" }
139 panels { room: "Castle" name: "TWO (Hazel)" }
140 panels { room: "Castle" name: "THREE (Hazel)" }
141 panels { room: "Castle" name: "FOUR (Hazel)" }
142}
143doors {
144 name: "Castle Maroon Stairs"
145 type: EVENT
146 panels { room: "Castle" name: "ONE (Maroon)" }
147 panels { room: "Castle" name: "TWO (Maroon)" }
148 panels { room: "Castle" name: "THREE (Maroon)" }
149 panels { room: "Castle" name: "FOUR (Maroon)" }
150}
151doors {
152 name: "Castle Green Stairs"
153 type: EVENT
154 panels { room: "Castle" name: "ONE (Green)" }
155 panels { room: "Castle" name: "TWO (Green)" }
156 panels { room: "Castle" name: "THREE (Green)" }
157 panels { room: "Castle" name: "FOUR (Green)" }
158}
159doors {
160 name: "Castle Blue Stairs"
161 type: EVENT
162 panels { room: "Castle" name: "ONE (Blue)" }
163 panels { room: "Castle" name: "TWO (Blue)" }
164 panels { room: "Castle" name: "THREE (Blue)" }
165 panels { room: "Castle" name: "FOUR (Blue)" }
166}
167doors {
168 name: "Castle Throne"
169 type: EVENT
170 panels { room: "Castle" name: "FIVE (Blue)" }
171 panels { room: "Castle" name: "FIVE (Green)" }
172 panels { room: "Castle" name: "FIVE (Maroon)" }
173 panels { room: "Castle" name: "FIVE (Hazel)" }
174}
175doors {
176 name: "Starting Room North Wall Center Door"
177 type: STANDARD
178 receivers: "Components/Doors/Entry/entry_1"
179 panels { room: "Starting Room" name: "ENTRANCE" }
180 location_room: "Starting Room"
181}
182doors {
183 name: "Starting Room West Wall South Door"
184 type: STANDARD
185 receivers: "Components/Doors/Entry/entry_2"
186 panels { room: "Welcome Back Exit" name: "WELCOME" }
187 location_room: "Welcome Back Exit"
188}
189doors {
190 name: "Welcome Back Secret Door"
191 type: ITEM_ONLY
192 receivers: "Components/Doors/Entry/entry_13"
193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" }
194 panels { room: "West Spire" name: "BYE" }
195}
196doors {
197 name: "Welcome Back Door"
198 type: LOCATION_ONLY
199 #receivers: "Components/Doors/Entry/entry_14"
200 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" }
201 location_room: "Welcome Back Area"
202}
203# entry_3 is the door to SEAL, which we will ignore.
204doors {
205 name: "Starting Room West Wall Center Door"
206 type: STANDARD
207 receivers: "Components/Doors/Entry/entry_4"
208 panels { room: "Entry Shortcut" name: "WELCOME" }
209 location_room: "Entry Shortcut"
210}
211doors {
212 name: "Entry Shortcut Secret Exit"
213 type: ITEM_ONLY
214 receivers: "Components/Doors/Entry/entry_12"
215 panels { room: "Entry Shortcut" name: "WELCOME" }
216 panels { room: "West Spire" name: "CONCEALED" }
217}
218doors {
219 name: "Starting Room West Wall North Door"
220 type: STANDARD
221 receivers: "Components/Doors/Entry/entry_5"
222 panels { room: "West Spire" name: "CONCEALED" }
223 location_room: "West Spire"
224}
225doors {
226 name: "Starting Room East Wall Center Door"
227 type: STANDARD
228 receivers: "Components/Doors/Entry/entry_6"
229 panels { room: "Rainbow Color Backside" name: "?" }
230 location_room: "Rainbow Color Backside"
231}
232doors {
233 name: "Starting Room East Wall North Door"
234 type: ITEM_ONLY
235 receivers: "Components/Doors/Entry/entry_7"
236 panels { room: "Starting Room" name: "ENTRANCE" }
237 panels { room: "Rainbow Color Backside" name: "?" }
238}
239doors {
240 name: "Starting Room North Wall West Door"
241 type: STANDARD
242 receivers: "Components/Doors/Entry/entry_8"
243 receivers: "Components/Doors/Entry/entry_16"
244 panels { room: "Number Paintings Area" name: "TURN" }
245 location_room: "Number Paintings Area"
246}
247doors {
248 name: "Starting Room North Wall East Door"
249 type: STANDARD
250 receivers: "Components/Doors/Entry/entry_9"
251 panels { room: "Yellow Color Door" name: "SPIN" }
252 location_room: "Yellow Color Door"
253}
254doors {
255 name: "Starting Room South Wall East Door"
256 type: ITEM_ONLY
257 receivers: "Components/Doors/Entry/entry_10"
258 panels { room: "Outside Eye Temple" name: "Entrance" }
259}
260doors {
261 name: "Temple of the Eyes Entrance"
262 type: STANDARD
263 receivers: "Components/Doors/Entry/entry_18"
264 panels { room: "Outside Eye Temple" name: "Entrance" }
265 location_room: "Outside Eye Temple"
266}
267doors {
268 name: "Starting Room South Wall West Door"
269 type: ITEM_ONLY
270 receivers: "Components/Doors/Entry/entry_11"
271 panels { room: "Outside Eye Temple" name: "Entrance" }
272}
273doors {
274 name: "Eye Painting Exit"
275 type: STANDARD
276 receivers: "Components/Doors/Entry/entry_15"
277 panels { room: "Eye Painting" name: "REVILED" }
278 location_room: "Eye Painting"
279}
280doors {
281 name: "Near Pyramid Gate"
282 type: STANDARD
283 receivers: "Components/Doors/Entry/gate_1"
284 panels { room: "Number Paintings Area" name: "GOING" }
285 location_room: "Number Paintings Area"
286}
287doors {
288 name: "Black Hexes Door"
289 type: STANDARD
290 receivers: "Components/Doors/Entry/gate_3"
291 panels { room: "Black Hex" name: "HIDE" }
292 panels { room: "Black Hex" name: "ORDER" }
293 panels { room: "Black Hex" name: "TOWER" }
294 panels { room: "Black Hex" name: "MAZE" }
295 panels { room: "Black Hex" name: "CLUES" }
296 panels { room: "Black Hex" name: "SECRET" }
297 location_room: "Black Hex"
298 location_name: "Black Hex"
299}
300doors {
301 name: "Splintering Exit Left Door"
302 type: STANDARD
303 receivers: "Components/Doors/Entry/gate_4"
304 panels { room: "West Castle Area" name: "EVER" }
305 panels { room: "West Castle Area" name: "AXES" }
306 panels { room: "West Castle Area" name: "FLIP (1)" }
307 panels { room: "West Castle Area" name: "SLOT" }
308 location_room: "West Castle Area"
309}
310doors {
311 name: "Splintering Exit Right Door"
312 type: ITEM_ONLY
313 receivers: "Components/Doors/Entry/gate_5"
314 panels { room: "West Castle Area" name: "EVER" }
315 panels { room: "West Castle Area" name: "AXES" }
316 panels { room: "West Castle Area" name: "FLIP (1)" }
317 panels { room: "West Castle Area" name: "SLOT" }
318}
319doors {
320 name: "Z2 Room Back Exit"
321 type: ITEM_ONLY
322 receivers: "Components/Doors/Entry/gate_2"
323 panels { room: "Z2 Room" name: "MICROSCOPE" }
324 panels { room: "Z2 Room" name: "KEY" }
325 panels { room: "Z2 Room" name: "HORSE" }
326 panels { room: "Z2 Room" name: "CAR" }
327 panels { room: "Z2 Room" name: "SOLSTICE" }
328 panels { room: "Z2 Room" name: "EQUINE" }
329 panels { room: "Z2 Room" name: "CHARGE" }
330 panels { room: "Z2 Room" name: "MUST" }
331 panels { room: "Z2 Room" name: "CAPE" }
332 panels { room: "Z2 Room" name: "GLANCE" }
333 panels { room: "Z2 Room" name: "JAR" }
334 panels { room: "Z2 Room" name: "AGREEMENT" }
335 panels { room: "Z2 Room" name: "VOYAGE" }
336 panels { room: "Z2 Room" name: "INSECT" }
337 panels { room: "Z2 Room" name: "EAGLE" }
338 panels { room: "Z2 Room" name: "MAJESTIC" }
339 panels { room: "Z2 Room" name: "RINGO" }
340 panels { room: "Z2 Room" name: "POLICY" }
341 panels { room: "Z2 Room" name: "DISCORD" }
342 panels { room: "Z2 Room" name: "CAT" }
343 complete_at: 10
344}
345doors {
346 name: "Z2 Prize"
347 type: EVENT
348 # theo_6, theo_7, theo_8, theo_9
349 panels { room: "Z2 Room" name: "MICROSCOPE" }
350 panels { room: "Z2 Room" name: "KEY" }
351 panels { room: "Z2 Room" name: "HORSE" }
352 panels { room: "Z2 Room" name: "CAR" }
353 panels { room: "Z2 Room" name: "SOLSTICE" }
354 panels { room: "Z2 Room" name: "EQUINE" }
355 panels { room: "Z2 Room" name: "CHARGE" }
356 panels { room: "Z2 Room" name: "MUST" }
357 panels { room: "Z2 Room" name: "CAPE" }
358 panels { room: "Z2 Room" name: "GLANCE" }
359 panels { room: "Z2 Room" name: "JAR" }
360 panels { room: "Z2 Room" name: "AGREEMENT" }
361 panels { room: "Z2 Room" name: "VOYAGE" }
362 panels { room: "Z2 Room" name: "INSECT" }
363 panels { room: "Z2 Room" name: "EAGLE" }
364 panels { room: "Z2 Room" name: "MAJESTIC" }
365 panels { room: "Z2 Room" name: "RINGO" }
366 panels { room: "Z2 Room" name: "POLICY" }
367 panels { room: "Z2 Room" name: "DISCORD" }
368 panels { room: "Z2 Room" name: "CAT" }
369}
370doors {
371 name: "Z2 Room Southwest Door"
372 type: STANDARD
373 receivers: "Components/Doors/Halls/theo_1"
374 panels { room: "Z2 Room" name: "MICROSCOPE" }
375 panels { room: "Z2 Room" name: "KEY" }
376 panels { room: "Z2 Room" name: "HORSE" }
377 panels { room: "Z2 Room" name: "CAR" }
378 panels { room: "Z2 Room" name: "SOLSTICE" }
379 panels { room: "Z2 Room" name: "EQUINE" }
380 panels { room: "Z2 Room" name: "CHARGE" }
381 panels { room: "Z2 Room" name: "MUST" }
382 panels { room: "Z2 Room" name: "CAPE" }
383 panels { room: "Z2 Room" name: "GLANCE" }
384 location_room: "Z2 Room"
385 location_name: "West Puzzles"
386}
387doors {
388 name: "Z2 Room Northwest Door"
389 type: ITEM_ONLY
390 receivers: "Components/Doors/Halls/theo_2"
391 panels { room: "Z2 Room" name: "MICROSCOPE" }
392 panels { room: "Z2 Room" name: "KEY" }
393 panels { room: "Z2 Room" name: "HORSE" }
394 panels { room: "Z2 Room" name: "CAR" }
395 panels { room: "Z2 Room" name: "SOLSTICE" }
396 panels { room: "Z2 Room" name: "EQUINE" }
397 panels { room: "Z2 Room" name: "CHARGE" }
398 panels { room: "Z2 Room" name: "MUST" }
399 panels { room: "Z2 Room" name: "CAPE" }
400 panels { room: "Z2 Room" name: "GLANCE" }
401}
402doors {
403 name: "Z2 Room Northeast Door"
404 type: STANDARD
405 receivers: "Components/Doors/Halls/theo_3"
406 panels { room: "Z2 Room" name: "JAR" }
407 panels { room: "Z2 Room" name: "AGREEMENT" }
408 panels { room: "Z2 Room" name: "VOYAGE" }
409 panels { room: "Z2 Room" name: "INSECT" }
410 panels { room: "Z2 Room" name: "EAGLE" }
411 panels { room: "Z2 Room" name: "MAJESTIC" }
412 panels { room: "Z2 Room" name: "RINGO" }
413 panels { room: "Z2 Room" name: "POLICY" }
414 panels { room: "Z2 Room" name: "DISCORD" }
415 panels { room: "Z2 Room" name: "CAT" }
416 location_room: "Z2 Room"
417 location_name: "East Puzzles"
418}
419doors {
420 name: "Z2 Room Southeast Door"
421 type: ITEM_ONLY
422 receivers: "Components/Doors/Halls/theo_4"
423 receivers: "Components/Doors/Halls/theo_5"
424 panels { room: "Z2 Room" name: "JAR" }
425 panels { room: "Z2 Room" name: "AGREEMENT" }
426 panels { room: "Z2 Room" name: "VOYAGE" }
427 panels { room: "Z2 Room" name: "INSECT" }
428 panels { room: "Z2 Room" name: "EAGLE" }
429 panels { room: "Z2 Room" name: "MAJESTIC" }
430 panels { room: "Z2 Room" name: "RINGO" }
431 panels { room: "Z2 Room" name: "POLICY" }
432 panels { room: "Z2 Room" name: "DISCORD" }
433 panels { room: "Z2 Room" name: "CAT" }
434}
435doors {
436 name: "Coin Tower Part 1"
437 type: LOCATION_ONLY
438 panels { room: "Yellow Color Door" name: "Paintings" }
439 location_room: "Yellow Color Door"
440}
441doors {
442 name: "Coin Tower Part 2"
443 type: EVENT
444 panels { room: "Coin Tower" name: "RAIN" }
445}
446doors {
447 name: "Purple SE Vestibule Blocker"
448 type: EVENT
449 #receivers: "Components/Doors/Purple Exterior/purple_3"
450 #receivers: "Components/Doors/Purple Exterior/purple_4"
451 panels { room: "Purple SE Vestibule" name: "RUN" }
452 panels { room: "Purple SE Vestibule" name: "ROADS" }
453}
454doors {
455 name: "Purple SW Vestibule Blocker"
456 type: EVENT
457 #receivers: "Components/Doors/Purple Exterior/purple_15"
458 #receivers: "Components/Doors/Purple Exterior/purple_16"
459 panels { room: "Purple SW Vestibule" name: "LETTERS" }
460 panels { room: "Purple SW Vestibule" name: "INSCRIBE" }
461}
462doors {
463 name: "Purple NW Vestibule Blocker"
464 type: EVENT
465 #receivers: "Components/Doors/Purple Exterior/purple_11"
466 #receivers: "Components/Doors/Purple Exterior/purple_12"
467 panels { room: "Purple NW Vestibule" name: "MESSAGES" }
468 panels { room: "Purple NW Vestibule" name: "LOSE" }
469}
470doors {
471 name: "Purple NE Vestibule Blocker"
472 type: EVENT
473 #receivers: "Components/Doors/Purple Exterior/purple_7"
474 #receivers: "Components/Doors/Purple Exterior/purple_8"
475 panels { room: "Outside House" name: "WALLS" }
476 panels { room: "Outside House" name: "LOCK" }
477}
478doors {
479 name: "Purple SE Vestibule"
480 type: STANDARD
481 receivers: "Components/Doors/Purple Exterior/purple_1"
482 receivers: "Components/Doors/Purple Exterior/purple_2"
483 panels { room: "Purple SE Vestibule" name: "RUN" }
484 panels { room: "Purple SE Vestibule" name: "ROADS" }
485 location_room: "Purple SE Vestibule"
486}
487doors {
488 name: "Purple NE Vestibule"
489 type: LOCATION_ONLY
490 # This has no impact on logic because it's the same room on both sides.
491 #receivers: "Components/Doors/Purple Exterior/purple_5"
492 #receivers: "Components/Doors/Purple Exterior/purple_6"
493 panels { room: "Outside House" name: "WALLS" }
494 panels { room: "Outside House" name: "LOCK" }
495 location_room: "Outside House"
496}
497doors {
498 name: "Purple NW Vestibule"
499 type: STANDARD
500 receivers: "Components/Doors/Purple Exterior/purple_9"
501 receivers: "Components/Doors/Purple Exterior/purple_10"
502 panels { room: "Purple NW Vestibule" name: "MESSAGES" }
503 panels { room: "Purple NW Vestibule" name: "LOSE" }
504 location_room: "Purple NW Vestibule"
505}
506doors {
507 name: "Purple SW Vestibule"
508 type: STANDARD
509 receivers: "Components/Doors/Purple Exterior/purple_13"
510 receivers: "Components/Doors/Purple Exterior/purple_14"
511 panels { room: "Purple SW Vestibule" name: "LETTERS" }
512 panels { room: "Purple SW Vestibule" name: "INSCRIBE" }
513 location_room: "Purple SW Vestibule"
514}
515doors {
516 name: "Purple West Area North Door"
517 type: STANDARD
518 receivers: "Components/Doors/Purple Exterior/purple_17"
519 panels { room: "Outside House" name: "BLITHELY" }
520 panels { room: "Purple Room South" name: "THESE" }
521 location_room: "Outside House"
522 location_name: "West Purple Vestibules"
523}
524doors {
525 name: "Purple West Area South Door"
526 type: ITEM_ONLY
527 receivers: "Components/Doors/Purple Exterior/purple_18"
528 panels { room: "Outside House" name: "BLITHELY" }
529 panels { room: "Purple Room South" name: "THESE" }
530}
531doors {
532 name: "Godot Room Entrance"
533 type: ITEM_ONLY
534 receivers: "Components/Doors/Purple Exterior/purple_25"
535 panels { room: "Purple Room South" name: "THESE" }
536}
537doors {
538 name: "Godot Room Exit"
539 type: STANDARD
540 receivers: "Components/Doors/Purple Exterior/purple_26"
541 panels { room: "Godot Room" name: "MOTORCYCLE" }
542 panels { room: "Godot Room" name: "ME" }
543 panels { room: "Godot Room" name: "PAWN" }
544 panels { room: "Godot Room" name: "MANIPULATE" }
545 panels { room: "Godot Room" name: "AUDIO" }
546 panels { room: "Godot Room" name: "AIRPLANE" }
547 panels { room: "Godot Room" name: "IDEA" }
548 panels { room: "Godot Room" name: "TRAIN" }
549 panels { room: "Godot Room" name: "RECORDING" }
550 location_room: "Godot Room"
551 location_name: "Godot Room"
552}
553doors {
554 name: "Beehalls Intersection"
555 type: EVENT
556 # Unfortunately this has to be an event because the panels block the door
557 # until solved. This means that the door can't give access to the three
558 # entrances. It only blocks access to the fourth panel.
559 panels { room: "After Bee Room" name: "GAS" }
560 panels { room: "Outside House" name: "WHISPER" }
561 panels { room: "Purple NW Vestibule" name: "SNOWMAN" }
562}
563doors {
564 name: "Beehalls Panel"
565 type: LOCATION_ONLY
566 panels { room: "Beehalls Intersection" name: "CLOUDS" }
567 location_room: "Beehalls Intersection"
568}
569doors {
570 name: "Purple West Area West Door"
571 type: ITEM_ONLY
572 receivers: "Components/Doors/Purple Exterior/purple_27"
573 panels { room: "Outside House" name: "BLITHELY" }
574 panels { room: "Purple Room South" name: "THESE" }
575}
576doors {
577 name: "Purple East Area South Door"
578 type: STANDARD
579 receivers: "Components/Doors/Purple Exterior/purple_19"
580 panels { room: "Purple Room South" name: "ANY" }
581 panels { room: "Outside House" name: "A" }
582 location_room: "Outside House"
583 location_name: "East Purple Vestibules"
584}
585doors {
586 name: "Purple East Area North Door"
587 type: ITEM_ONLY
588 receivers: "Components/Doors/Purple Exterior/purple_20"
589 panels { room: "Purple Room South" name: "ANY" }
590 panels { room: "Outside House" name: "A" }
591}
592doors {
593 name: "Purple Room North Entrance"
594 type: STANDARD
595 receivers: "Components/Doors/Purple Exterior/purple_21"
596 panels { room: "Purple Room South" name: "ANY" }
597 panels { room: "Outside House" name: "A" }
598 panels { room: "Outside House" name: "BLITHELY" }
599 panels { room: "Purple Room South" name: "THESE" }
600 location_room: "Outside House"
601 location_name: "Purple Vestibules"
602}
603doors {
604 name: "Purple Room South Entrance"
605 type: ITEM_ONLY
606 receivers: "Components/Doors/Purple Exterior/purple_22"
607 panels { room: "Purple Room South" name: "ANY" }
608 panels { room: "Outside House" name: "A" }
609 panels { room: "Outside House" name: "BLITHELY" }
610 panels { room: "Purple Room South" name: "THESE" }
611}
612doors {
613 name: "Purple Room West Entrance"
614 type: ITEM_ONLY
615 receivers: "Components/Doors/Purple Exterior/purple_23"
616 panels { room: "Purple Room South" name: "ANY" }
617 panels { room: "Outside House" name: "A" }
618 panels { room: "Outside House" name: "BLITHELY" }
619 panels { room: "Purple Room South" name: "THESE" }
620}
621doors {
622 name: "Purple Room East Entrance"
623 type: ITEM_ONLY
624 receivers: "Components/Doors/Purple Exterior/purple_24"
625 panels { room: "Purple Room South" name: "ANY" }
626 panels { room: "Outside House" name: "A" }
627 panels { room: "Outside House" name: "BLITHELY" }
628 panels { room: "Purple Room South" name: "THESE" }
629}
630doors {
631 name: "Purple Room"
632 type: LOCATION_ONLY
633 panels { room: "Purple Room" name: "HOIST" }
634 panels { room: "Purple Room" name: "CORE" }
635 panels { room: "Purple Room" name: "FISH" }
636 panels { room: "Purple Room" name: "ALLOW" }
637 panels { room: "Purple Room" name: "BIRD" }
638 panels { room: "Purple Room" name: "HONK" }
639 panels { room: "Purple Room" name: "APE" }
640 panels { room: "Purple Room" name: "APATHY" }
641 location_room: "Purple Room"
642 location_name: "Puzzles"
643}
644doors {
645 name: "Hedges Tower"
646 type: LOCATION_ONLY
647 # TODO: Not making this an item right now in order to force the player to
648 # solve the puzzles in order to enter The Tenacious. In the future, I'd like
649 # to make this an item, and make you solve the panels in order to get the
650 # location.
651 panels { room: "Hedges" name: "SOLVE" }
652 panels { room: "Hedges" name: "US" }
653 panels { room: "Hedges" name: "IN" }
654 panels { room: "Hedges" name: "ORDER" }
655 panels { room: "Hedges" name: "THEN" }
656 panels { room: "Hedges" name: "JUMP" }
657 panels { room: "Hedges" name: "DOWN" }
658 panels { room: "Hedges" name: "THE" }
659 panels { room: "Hedges" name: "TOWER" }
660 location_room: "Hedges"
661}
662doors {
663 name: "Near Flip Painting Door"
664 type: STANDARD
665 receivers: "Components/Doors/Halls/halls_1"
666 panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" }
667 location_room: "Flip Painting Hidden Panel"
668}
669doors {
670 name: "Southwest Area Intersection"
671 type: STANDARD
672 receivers: "Components/Doors/Halls/halls_3"
673 panels { room: "Globe Room" name: "HIDDEN" answer: "secret" }
674 location_room: "Globe Room"
675}
676# halls_4 is some kind of remnant from SEAL and does nothing.
677doors {
678 name: "Blue Room Entrance"
679 type: STANDARD
680 receivers: "Components/Doors/Halls/halls_2"
681 panels { room: "Rainbow Color Doors" name: "CROW" }
682 location_room: "Rainbow Color Doors"
683}
684doors {
685 name: "Blue Room"
686 type: LOCATION_ONLY
687 panels { room: "Blue Room" name: "RED" }
688 panels { room: "Blue Room" name: "WESTWARD" }
689 panels { room: "Blue Room" name: "RANGE" }
690 panels { room: "Blue Room" name: "PEPPER" }
691 panels { room: "Blue Room" name: "TIME" }
692 panels { room: "Blue Room" name: "SALT" }
693 panels { room: "Blue Room" name: "BULB" }
694 panels { room: "Blue Room" name: "PAPA" }
695 panels { room: "Blue Room" name: "MINT" }
696 panels { room: "Blue Room" name: "CELEBRATORY" }
697 panels { room: "Blue Room" name: "DETECTIVE" }
698 location_room: "Blue Room"
699 location_name: "Puzzles"
700}
701doors {
702 name: "O2 Prize"
703 type: EVENT
704 panels { room: "O2 Room" name: "LISTEN" }
705 panels { room: "O2 Room" name: "UNLOCK" }
706 panels { room: "O2 Room" name: "PROMISE" }
707 panels { room: "O2 Room" name: "SIGN" }
708 panels { room: "O2 Room" name: "AJAR" }
709 panels { room: "O2 Room" name: "HEED" }
710 panels { room: "O2 Room" name: "HERALD" }
711 panels { room: "O2 Room" name: "VOW" }
712 panels { room: "O2 Room" name: "HONEST" }
713 panels { room: "O2 Room" name: "PROPHECY" }
714 panels { room: "O2 Room" name: "BOND" }
715 panels { room: "O2 Room" name: "UNBLOCKED" }
716}
717doors {
718 name: "Blue Smiley Entrance"
719 type: STANDARD
720 receivers: "Components/Doors/Halls/oroom_2"
721 panels { room: "O2 Room" name: "HONEST" }
722 location_room: "O2 Room"
723}
724doors {
725 name: "Composite Room NE Entrance"
726 type: STANDARD
727 receivers: "Components/Doors/Halls/oroom_3"
728 panels { room: "O2 Room" name: "UNLOCK" }
729 location_room: "O2 Room"
730}
731doors {
732 name: "Composite Room East Door"
733 type: STANDARD
734 receivers: "Components/Doors/Halls/oroom_5"
735 panels { room: "Composite Room NE" name: "<-" }
736 panels { room: "Composite Room NE" name: "TEXTBOOK" }
737 panels { room: "Composite Room NE" name: "CORNERHOME" }
738 panels { room: "Composite Room NE" name: "BIRDCALL" }
739 panels { room: "Composite Room NE" name: "FORCEYARD" }
740 panels { room: "Composite Room NE" name: "TIREPOUND" }
741 panels { room: "Composite Room NE" name: "LIEQUIZ" }
742 panels { room: "Composite Room NE" name: "WHITEOUT" }
743 panels { room: "Composite Room NE" name: "FEETHIM" }
744 panels { room: "Composite Room NE" name: "STARFALL" }
745 panels { room: "Composite Room S" name: "MUSCLEIN" }
746 panels { room: "Composite Room S" name: "PLAYHOP" }
747 panels { room: "Composite Room S" name: "BOUGHTHIM" }
748 panels { room: "Composite Room S" name: "FRIENDPILOT" }
749 panels { room: "Composite Room S" name: "UNDERPANTS" }
750 panels { room: "Composite Room S" name: "FIREFOX" }
751 panels { room: "Composite Room S" name: "SPRINKLEDRIP" }
752 panels { room: "Composite Room S" name: "TWOGOTHIM" }
753 panels { room: "Composite Room S" name: "SKIMFARE" }
754 panels { room: "Composite Room S" name: "TICKETBORNE" }
755 panels { room: "Composite Room S" name: "BLEAKCARD" }
756 panels { room: "Composite Room S" name: "MISSIONMISSION" }
757 location_room: "Composite Room S"
758 location_name: "East Rooms"
759}
760doors {
761 name: "Composite Room North Door"
762 type: STANDARD
763 receivers: "Components/Doors/Halls/oroom_7"
764 panels { room: "Composite Room NE" name: "<-" }
765 panels { room: "Composite Room NE" name: "TEXTBOOK" }
766 panels { room: "Composite Room NE" name: "CORNERHOME" }
767 panels { room: "Composite Room NE" name: "BIRDCALL" }
768 panels { room: "Composite Room NE" name: "FORCEYARD" }
769 panels { room: "Composite Room NE" name: "TIREPOUND" }
770 panels { room: "Composite Room NE" name: "LIEQUIZ" }
771 panels { room: "Composite Room NE" name: "WHITEOUT" }
772 panels { room: "Composite Room NE" name: "FEETHIM" }
773 panels { room: "Composite Room NE" name: "STARFALL" }
774 panels { room: "Composite Room NW" name: "BEHOUSE" }
775 panels { room: "Composite Room NW" name: "BRAKESTEADY" }
776 panels { room: "Composite Room NW" name: "DEATHSHORT" }
777 panels { room: "Composite Room NW" name: "PLUMPFAMILY" }
778 panels { room: "Composite Room NW" name: "SHEEPBOOK" }
779 panels { room: "Composite Room NW" name: "LAIDIN" }
780 panels { room: "Composite Room NW" name: "FOGIRON" }
781 panels { room: "Composite Room NW" name: "MOONSENT" }
782 panels { room: "Composite Room NW" name: "FAIRWATER" }
783 panels { room: "Composite Room NW" name: "PLEADOUT" }
784 panels { room: "Composite Room NW" name: "OUTGARDEN" }
785 panels { room: "Composite Room NW" name: "HELLOTALE" }
786 location_room: "Composite Room NE"
787 location_name: "North Rooms"
788}
789doors {
790 name: "Composite Room West Door"
791 type: STANDARD
792 receivers: "Components/Doors/Halls/oroom_8"
793 panels { room: "Composite Room NW" name: "BEHOUSE" }
794 panels { room: "Composite Room NW" name: "BRAKESTEADY" }
795 panels { room: "Composite Room NW" name: "DEATHSHORT" }
796 panels { room: "Composite Room NW" name: "PLUMPFAMILY" }
797 panels { room: "Composite Room NW" name: "SHEEPBOOK" }
798 panels { room: "Composite Room NW" name: "LAIDIN" }
799 panels { room: "Composite Room NW" name: "FOGIRON" }
800 panels { room: "Composite Room NW" name: "MOONSENT" }
801 panels { room: "Composite Room NW" name: "FAIRWATER" }
802 panels { room: "Composite Room NW" name: "PLEADOUT" }
803 panels { room: "Composite Room NW" name: "OUTGARDEN" }
804 panels { room: "Composite Room NW" name: "HELLOTALE" }
805 panels { room: "Composite Room S" name: "CONCAVE" }
806 panels { room: "Composite Room S" name: "FAIRYTHINK" }
807 panels { room: "Composite Room S" name: "AILAND" }
808 panels { room: "Composite Room S" name: "RULERCAT" }
809 panels { room: "Composite Room S" name: "ANDBITE" }
810 panels { room: "Composite Room S" name: "ASHHIM" }
811 panels { room: "Composite Room S" name: "PRONOUNPRONOUNPRONOUN" }
812 panels { room: "Composite Room S" name: "SPOUSEGARDEN" }
813 panels { room: "Composite Room S" name: "BANGER" }
814 panels { room: "Composite Room S" name: "LEGIT" }
815 panels { room: "Composite Room S" name: "OUTEAT" }
816 panels { room: "Composite Room S" name: "SUMMERIN" }
817 location_room: "Composite Room NW"
818 location_name: "West Rooms"
819}
820doors {
821 name: "Composite Room NW Entrance"
822 type: STANDARD
823 receivers: "Components/Doors/Halls/oroom_10"
824 panels { room: "Red Color Door" name: "Left" }
825 location_room: "Red Color Door"
826}
827doors {
828 name: "Composite Room South Door"
829 type: LOCATION_ONLY
830 #receivers: "Components/Doors/Halls/oroom_9"
831 panels { room: "Composite Room S" name: "MUSCLEIN" }
832 panels { room: "Composite Room S" name: "PLAYHOP" }
833 panels { room: "Composite Room S" name: "BOUGHTHIM" }
834 panels { room: "Composite Room S" name: "FRIENDPILOT" }
835 panels { room: "Composite Room S" name: "UNDERPANTS" }
836 panels { room: "Composite Room S" name: "FIREFOX" }
837 panels { room: "Composite Room S" name: "SPRINKLEDRIP" }
838 panels { room: "Composite Room S" name: "TWOGOTHIM" }
839 panels { room: "Composite Room S" name: "SKIMFARE" }
840 panels { room: "Composite Room S" name: "TICKETBORNE" }
841 panels { room: "Composite Room S" name: "BLEAKCARD" }
842 panels { room: "Composite Room S" name: "MISSIONMISSION" }
843 panels { room: "Composite Room S" name: "CONCAVE" }
844 panels { room: "Composite Room S" name: "FAIRYTHINK" }
845 panels { room: "Composite Room S" name: "AILAND" }
846 panels { room: "Composite Room S" name: "RULERCAT" }
847 panels { room: "Composite Room S" name: "ANDBITE" }
848 panels { room: "Composite Room S" name: "ASHHIM" }
849 panels { room: "Composite Room S" name: "PRONOUNPRONOUNPRONOUN" }
850 panels { room: "Composite Room S" name: "SPOUSEGARDEN" }
851 panels { room: "Composite Room S" name: "BANGER" }
852 panels { room: "Composite Room S" name: "LEGIT" }
853 panels { room: "Composite Room S" name: "OUTEAT" }
854 panels { room: "Composite Room S" name: "SUMMERIN" }
855 location_room: "Composite Room S"
856 location_name: "South Rooms"
857}
858doors {
859 name: "O2 Room Back Door"
860 type: STANDARD
861 receivers: "Components/Doors/Halls/oroom_4"
862 panels { room: "O2 Room" name: "UNBLOCKED" }
863 location_room: "O2 Room"
864}
865doors {
866 name: "Control Center Orange Door"
867 type: CONTROL_CENTER_COLOR
868 receivers: "Components/Doors/Halls/oroom_6"
869 control_center_color: "orange"
870}
871doors {
872 name: "F2 Prize"
873 type: EVENT
874 panels { room: "F2 Room" name: "DULLS" }
875 panels { room: "F2 Room" name: "GRIME" }
876 panels { room: "F2 Room" name: "CRAFT" }
877 panels { room: "F2 Room" name: "CAST" }
878 panels { room: "F2 Room" name: "WANES" }
879 panels { room: "F2 Room" name: "DECAY" }
880 panels { room: "F2 Room" name: "MAKE" }
881 panels { room: "F2 Room" name: "WEAKENS" }
882 panels { room: "F2 Room" name: "TRASH" }
883 panels { room: "F2 Room" name: "SHAPE" }
884}
885doors {
886 name: "F2 Room Entrance"
887 type: STANDARD
888 receivers: "Components/Doors/Halls/froom_2"
889 panels { room: "Sweet Foyer" name: "RENT (1)" }
890 location_room: "Sweet Foyer"
891}
892doors {
893 name: "White Hallway From Entry"
894 type: CONTROL_CENTER_COLOR
895 receivers: "Components/Doors/Halls/froom_6"
896 control_center_color: "white"
897}
898doors {
899 name: "Purple Hallway From Great"
900 type: CONTROL_CENTER_COLOR
901 receivers: "Components/Doors/Halls/froom_7"
902 control_center_color: "purple"
903}
904doors {
905 name: "F2 Room Back Right Door"
906 type: STANDARD
907 receivers: "Components/Doors/Halls/froom_3"
908 panels { room: "F2 Room" name: "RISKY" }
909 location_room: "F2 Room"
910}
911doors {
912 name: "F2 Room Back Left Door"
913 type: STANDARD
914 receivers: "Components/Doors/Halls/froom_4"
915 panels { room: "F2 Room" name: "SHAPE" }
916 location_room: "F2 Room"
917}
918doors {
919 name: "F2 Room Back Middle Door"
920 type: STANDARD
921 receivers: "Components/Doors/Halls/froom_5"
922 panels { room: "F2 Room" name: "DIRT" }
923 location_room: "F2 Room"
924}
925doors {
926 name: "U2 Prize"
927 type: EVENT
928 panels { room: "U2 Room" name: "DREAMSCAPE" }
929 panels { room: "U2 Room" name: "WICKED" }
930 panels { room: "U2 Room" name: "PARADISE" }
931 panels { room: "U2 Room" name: "DISCORD" }
932 panels { room: "U2 Room" name: "EVIL" }
933 panels { room: "U2 Room" name: "DISORDER" }
934 panels { room: "U2 Room" name: "CHAOS" }
935 panels { room: "U2 Room" name: "TROUBLE" }
936 panels { room: "U2 Room" name: "IRREVERENT" }
937 panels { room: "U2 Room" name: "HEAVEN" }
938}
939doors {
940 name: "U2 Room Shortcut"
941 type: STANDARD
942 receivers: "Components/Doors/Halls/uroom_2"
943 panels { room: "U2 Room" name: "WICKED" }
944 location_room: "U2 Room"
945}
946doors {
947 name: "Blue Foyer Door"
948 type: STANDARD
949 receivers: "Components/Doors/Halls/blue_foyer_1"
950 panels { room: "Maze Paintings Area" name: "Paintings" }
951 location_room: "Maze Paintings Area"
952}
953doors {
954 name: "House Entrance"
955 type: STANDARD
956 receivers: "Components/Doors/Halls/theo_door_1"
957 panels { room: "House Entrance" name: "ADULT" }
958 location_room: "House Entrance"
959}
960doors {
961 name: "U2 Room Back Right Door"
962 type: STANDARD
963 receivers: "Components/Doors/Halls/uroom_3"
964 panels { room: "U2 Room" name: "HEAVEN" }
965 location_room: "U2 Room"
966}
967doors {
968 name: "U2 Room Back Door"
969 type: ITEM_ONLY
970 receivers: "Components/Doors/Halls/uroom_5"
971 panels { room: "Purple Room South" name: "ANY" }
972 panels { room: "Outside House" name: "A" }
973}
974doors {
975 name: "U2 Room Entrance"
976 type: ITEM_ONLY
977 receivers: "Components/Doors/Halls/uroom_4"
978 panels { room: "Outside Magic Room" name: "WIZARD" }
979 panels { room: "Magic Room" name: "1" }
980 panels { room: "Magic Room" name: "2" }
981 panels { room: "Magic Room" name: "3" }
982 panels { room: "Magic Room" name: "4" }
983}
984doors {
985 name: "Magic Room Panels"
986 type: LOCATION_ONLY
987 panels { room: "Magic Room" name: "1" }
988 panels { room: "Magic Room" name: "2" }
989 panels { room: "Magic Room" name: "3" }
990 panels { room: "Magic Room" name: "4" }
991 location_room: "Magic Room"
992}
993doors {
994 name: "Magic Room Entrance"
995 type: STANDARD
996 receivers: "Components/Doors/Halls/maze_enter_1"
997 panels { room: "Outside Magic Room" name: "WIZARD" }
998 location_room: "Outside Magic Room"
999}
1000doors {
1001 name: "Maze East Door"
1002 type: ITEM_ONLY
1003 receivers: "Components/Doors/Halls/maze_enter_2"
1004 panels { room: "Outside Magic Room" name: "WIZARD" }
1005}
1006doors {
1007 name: "Maze North Door"
1008 type: ITEM_ONLY
1009 receivers: "Components/Doors/Halls/maze_enter_3"
1010 panels { room: "Outside Magic Room" name: "WIZARD" }
1011}
1012doors {
1013 name: "Maze South Door"
1014 type: ITEM_ONLY
1015 receivers: "Components/Doors/Halls/maze_enter_4"
1016 panels { room: "Outside Magic Room" name: "WIZARD" }
1017}
1018doors {
1019 name: "Wonderland Right Door"
1020 type: STANDARD
1021 receivers: "Components/Doors/Halls/wonderland_1"
1022 panels { room: "Wonderland" name: "APRIL" }
1023 panels { room: "Wonderland" name: "UNDER" }
1024 panels { room: "Wonderland" name: "ANGRY" }
1025 panels { room: "Wonderland" name: "ARTS" }
1026 panels { room: "Wonderland" name: "SONG" }
1027 location_room: "Wonderland"
1028 location_name: "Wonderland"
1029}
1030doors {
1031 name: "Pyramid Entrance"
1032 type: STANDARD
1033 receivers: "Components/Doors/Halls/pyramid_1"
1034 panels { room: "Outside Pyramid" name: "PEER" }
1035 panels { room: "Outside Pyramid" name: "AMID" }
1036 location_room: "Outside Pyramid"
1037}
1038doors {
1039 name: "Orange Room Entrance"
1040 type: STANDARD
1041 receivers: "Components/Doors/Halls/orange_entry"
1042 panels { room: "Outside Orange Room" name: "VAN" }
1043 location_room: "Outside Orange Room"
1044}
1045doors {
1046 name: "Orange Room"
1047 type: LOCATION_ONLY
1048 panels { room: "Orange Room" name: "FRANCE" }
1049 panels { room: "Orange Room" name: "ENTER" }
1050 panels { room: "Orange Room" name: "TURN" }
1051 panels { room: "Orange Room" name: "BARE" }
1052 panels { room: "Orange Room" name: "PORT" }
1053 panels { room: "Orange Room" name: "FORTE" }
1054 panels { room: "Orange Room" name: "MILKS" }
1055 panels { room: "Orange Room" name: "VINE" }
1056 panels { room: "Orange Room" name: "COAL" }
1057 panels { room: "Orange Room" name: "OWED" }
1058 location_room: "Orange Room"
1059 location_name: "Puzzles"
1060}
1061doors {
1062 name: "Hedges Entrance"
1063 type: STANDARD
1064 receivers: "Components/Doors/Halls/orange_entry2"
1065 panels { room: "Outside Hedges" name: "BARK" }
1066 panels { room: "Outside Hedges" name: "BUD" }
1067 panels { room: "Outside Hedges" name: "LEAF" }
1068 panels { room: "Outside Hedges" name: "PETAL" }
1069 location_room: "Outside Hedges"
1070}
1071doors {
1072 name: "Amber South Door"
1073 type: STANDARD
1074 receivers: "Components/Doors/Halls/amber_1"
1075 panels { room: "Outside Snake Room" name: "SONG (South)" }
1076 panels { room: "West Castle Area" name: "SONG (2)" }
1077 location_room: "West Castle Area"
1078 location_name: "South SONGs"
1079}
1080doors {
1081 name: "Amber North Door"
1082 type: STANDARD
1083 receivers: "Components/Doors/Halls/amber_2"
1084 panels { room: "Outside Snake Room" name: "SONG (North)" }
1085 panels { room: "Amber North 2" name: "SONG" }
1086 location_room: "Amber North 2"
1087 location_name: "North SONGs"
1088}
1089doors {
1090 name: "Amber East Doors"
1091 type: ITEM_ONLY
1092 receivers: "Components/Doors/Halls/amber_3"
1093 receivers: "Components/Doors/Halls/amber_4"
1094 panels { room: "Outside Snake Room" name: "SONG (North)" }
1095 panels { room: "West Castle Area" name: "SONG (2)" }
1096}
1097doors {
1098 name: "Pains Room Divider"
1099 type: STANDARD
1100 receivers: "Components/Doors/Halls/gold_1"
1101 panels { room: "Pains Room" name: "MOO" }
1102 location_room: "Pains Room"
1103}
1104doors {
1105 name: "Planet Room Divider"
1106 type: STANDARD
1107 receivers: "Components/Doors/Halls/gold_2"
1108 panels { room: "West Spire" name: "CAW" }
1109 location_room: "West Spire"
1110}
1111doors {
1112 name: "Snake Room Entrance"
1113 type: STANDARD
1114 receivers: "Components/Doors/Halls/purple_lav_3"
1115 panels { room: "Snake Room" name: "HISS" }
1116 panels { room: "Snake Room" name: "SQUEAK" }
1117 panels { room: "Snake Room" name: "BUZZ" }
1118 panels { room: "Snake Room" name: "BARK" }
1119 location_room: "Snake Room"
1120}
1121doors {
1122 name: "Hotel First Floor"
1123 type: LOCATION_ONLY
1124 panels { room: "Hotel" name: "PARKA" }
1125 panels { room: "Hotel" name: "MARLIN" }
1126 panels { room: "Hotel" name: "WHO" }
1127 panels { room: "Hotel" name: "CLOAK" }
1128 panels { room: "Hotel" name: "MANE" }
1129 panels { room: "Hotel" name: "WHAT" }
1130 panels { room: "Hotel" name: "BLAZER" }
1131 panels { room: "Hotel" name: "WHERE" }
1132 panels { room: "Hotel" name: "DOROTHY" }
1133 panels { room: "Hotel" name: "JACKET" }
1134 panels { room: "Hotel" name: "TAIL" }
1135 panels { room: "Hotel" name: "JAWS" }
1136 panels { room: "Hotel" name: "FLOUNDER" }
1137 panels { room: "Hotel" name: "WHEN" }
1138 panels { room: "Hotel" name: "CLAWS" }
1139 panels { room: "Hotel" name: "BRUCE" }
1140 location_room: "Hotel"
1141}
1142doors {
1143 name: "Hotel Second Floor"
1144 type: LOCATION_ONLY
1145 panels { room: "Hotel" name: "POTATO" }
1146 panels { room: "Hotel" name: "SALAD" }
1147 panels { room: "Hotel" name: "BATHING" }
1148 panels { room: "Hotel" name: "MICRO" }
1149 panels { room: "Hotel" name: "BUSINESS" }
1150 panels { room: "Hotel" name: "WEDDING" }
1151 panels { room: "Hotel" name: "TREE" }
1152 panels { room: "Hotel" name: "RIVER" }
1153 panels { room: "Hotel" name: "TUNING" }
1154 panels { room: "Hotel" name: "BOXING" }
1155 panels { room: "Hotel" name: "TELEPHONE" }
1156 panels { room: "Hotel" name: "LAW" }
1157 panels { room: "Hotel" name: "POKER" }
1158 panels { room: "Hotel" name: "CARD" }
1159 panels { room: "Hotel" name: "ROAD" }
1160 panels { room: "Hotel" name: "CHOCOLATE" }
1161 location_room: "Hotel"
1162}
1163doors {
1164 name: "Hotel Third Floor"
1165 type: LOCATION_ONLY
1166 panels { room: "Hotel" name: "DEPART" }
1167 panels { room: "Hotel" name: "WITHDRAW" }
1168 panels { room: "Hotel" name: "QUIT" }
1169 panels { room: "Hotel" name: "LEAVE" }
1170 panels { room: "Hotel" name: "PALE" }
1171 panels { room: "Hotel" name: "JUST" }
1172 panels { room: "Hotel" name: "NEW" }
1173 panels { room: "Hotel" name: "UNTALENTED" }
1174 panels { room: "Hotel" name: "SERVICE" }
1175 panels { room: "Hotel" name: "FULL" }
1176 panels { room: "Hotel" name: "EVIL" }
1177 panels { room: "Hotel" name: "HONEY" }
1178 panels { room: "Hotel" name: "CRESCENT" }
1179 panels { room: "Hotel" name: "INVALID" }
1180 panels { room: "Hotel" name: "FESTIVAL" }
1181 panels { room: "Hotel" name: "BEAUTIFUL" }
1182 location_room: "Hotel"
1183}
1184doors {
1185 name: "Hotel Fourth Floor"
1186 type: LOCATION_ONLY
1187 panels { room: "Hotel" name: "WILTED" }
1188 panels { room: "Hotel" name: "DROOPED" }
1189 panels { room: "Hotel" name: "FADED" }
1190 panels { room: "Hotel" name: "WANED" }
1191 panels { room: "Hotel" name: "TALL" }
1192 panels { room: "Hotel" name: "CANVAS" }
1193 panels { room: "Hotel" name: "LEVER" }
1194 panels { room: "Hotel" name: "SCULPTURE" }
1195 panels { room: "Hotel" name: "RAGE" }
1196 panels { room: "Hotel" name: "BALL" }
1197 panels { room: "Hotel" name: "FOOL" }
1198 panels { room: "Hotel" name: "VERGE" }
1199 panels { room: "Hotel" name: "ART" }
1200 panels { room: "Hotel" name: "EVER" }
1201 panels { room: "Hotel" name: "PAIN" }
1202 panels { room: "Hotel" name: "FOOT" }
1203 location_room: "Hotel"
1204}
1205doors {
1206 name: "Checkered Door"
1207 type: ITEM_ONLY
1208 receivers: "Components/Doors/Halls/connections_1"
1209 receivers: "Components/Doors/Halls/connections_3"
1210 # These have the same effect as the above, but including them here prevents
1211 # them from opening in door shuffle when the J2 door opens.
1212 receivers: "Components/Triggers/teleportListenerConnections3"
1213 receivers: "Components/Triggers/teleportListenerConnections4"
1214 # This door can open from either solving all panels, or just the smiley ones,
1215 # and the latter is obviously a subset of the former so let's just check for
1216 # that.
1217 panels { room: "Hotel" name: "PARKA" }
1218 panels { room: "Hotel" name: "CLOAK" }
1219 panels { room: "Hotel" name: "DOROTHY" }
1220 panels { room: "Hotel" name: "JAWS" }
1221 panels { room: "Hotel" name: "WHEN" }
1222 panels { room: "Hotel" name: "CLAWS" }
1223 panels { room: "Hotel" name: "POTATO" }
1224 panels { room: "Hotel" name: "MICRO" }
1225 panels { room: "Hotel" name: "TUNING" }
1226 panels { room: "Hotel" name: "LAW" }
1227 panels { room: "Hotel" name: "CARD" }
1228 panels { room: "Hotel" name: "ROAD" }
1229 panels { room: "Hotel" name: "DEPART" }
1230 panels { room: "Hotel" name: "LEAVE" }
1231 panels { room: "Hotel" name: "SERVICE" }
1232 panels { room: "Hotel" name: "HONEY" }
1233 panels { room: "Hotel" name: "INVALID" }
1234 panels { room: "Hotel" name: "FESTIVAL" }
1235 panels { room: "Hotel" name: "WILTED" }
1236 panels { room: "Hotel" name: "WANED" }
1237 panels { room: "Hotel" name: "RAGE" }
1238 panels { room: "Hotel" name: "VERGE" }
1239 panels { room: "Hotel" name: "EVER" }
1240 panels { room: "Hotel" name: "PAIN" }
1241}
1242doors {
1243 name: "J2 Door 1"
1244 type: EVENT
1245 panels { room: "Hotel" name: "PARKA" }
1246 panels { room: "Hotel" name: "CLOAK" }
1247 panels { room: "Hotel" name: "DOROTHY" }
1248 panels { room: "Hotel" name: "JAWS" }
1249 panels { room: "Hotel" name: "WHEN" }
1250 panels { room: "Hotel" name: "CLAWS" }
1251 panels { room: "Hotel" name: "POTATO" }
1252 panels { room: "Hotel" name: "MICRO" }
1253 panels { room: "Hotel" name: "TUNING" }
1254 panels { room: "Hotel" name: "LAW" }
1255 panels { room: "Hotel" name: "CARD" }
1256 panels { room: "Hotel" name: "ROAD" }
1257 panels { room: "Hotel" name: "DEPART" }
1258 panels { room: "Hotel" name: "LEAVE" }
1259 panels { room: "Hotel" name: "SERVICE" }
1260 panels { room: "Hotel" name: "HONEY" }
1261 panels { room: "Hotel" name: "INVALID" }
1262 panels { room: "Hotel" name: "FESTIVAL" }
1263 panels { room: "Hotel" name: "WILTED" }
1264 panels { room: "Hotel" name: "WANED" }
1265 panels { room: "Hotel" name: "RAGE" }
1266 panels { room: "Hotel" name: "VERGE" }
1267 panels { room: "Hotel" name: "EVER" }
1268 panels { room: "Hotel" name: "PAIN" }
1269}
1270doors {
1271 name: "J2 Door 2"
1272 type: EVENT
1273 panels { room: "J2 Vestibule" name: "COLORFUL" }
1274}
1275doors {
1276 name: "Wonderland Left Door"
1277 type: ITEM_ONLY
1278 receivers: "Components/Doors/Halls/wonderland_2"
1279 panels { room: "Wonderland" name: "APRIL" }
1280 panels { room: "Wonderland" name: "UNDER" }
1281 panels { room: "Wonderland" name: "ANGRY" }
1282 panels { room: "Wonderland" name: "ARTS" }
1283 panels { room: "Wonderland" name: "SONG" }
1284}
1285doors {
1286 name: "Bee Room Entrance"
1287 type: STANDARD
1288 receivers: "Components/Doors/Halls/bee_entry"
1289 panels { room: "Outside House" name: "WING" }
1290 panels { room: "Outside House" name: "DOTE" }
1291 location_room: "Outside House"
1292}
1293doors {
1294 name: "Intense Room Entrance"
1295 type: STANDARD
1296 receivers: "Components/Doors/Halls/bee_entry2"
1297 panels { room: "Outside House" name: "VIVID" }
1298 panels { room: "Outside House" name: "RIGHT" }
1299 location_room: "Outside House"
1300}
1301doors {
1302 name: "D2 Room"
1303 type: EVENT
1304 panels { room: "Outside House" name: "VIVID" }
1305 panels { room: "Outside House" name: "RIGHT" }
1306 panels { room: "Intense Room" name: "BRILLIANT" }
1307 panels { room: "Intense Room" name: "HORRIBLE" }
1308 panels { room: "Intense Room" name: "INSTANTLY" }
1309 panels { room: "Intense Room" name: "COLOSSAL" }
1310 panels { room: "Intense Room" name: "RUN" }
1311 panels { room: "Intense Room" name: "SLEEP" }
1312 panels { room: "Intense Room" name: "TOSS" }
1313 panels { room: "Intense Room" name: "SHATTER" }
1314 panels { room: "Intense Room" name: "DELICIOUS" }
1315}
1316doors {
1317 name: "Bee Room Back Door"
1318 type: ITEM_ONLY
1319 receivers: "Components/Doors/Halls/bee_exit"
1320 panels { room: "Outside House" name: "WING" }
1321 panels { room: "Outside House" name: "DOTE" }
1322 panels { room: "Bee Room Obverse" name: "SINGLE" }
1323 panels { room: "Bee Room Obverse" name: "BLINDER" }
1324 panels { room: "Bee Room Obverse" name: "SURE" }
1325 panels { room: "Bee Room Obverse" name: "BLUR" }
1326 panels { room: "Bee Room Obverse" name: "FRINGE" }
1327 panels { room: "Bee Room Obverse" name: "CINDER" }
1328 panels { room: "Bee Room Obverse" name: "FUMBLE" }
1329 panels { room: "Bee Room Obverse" name: "LATCH" }
1330 panels { room: "Bee Room Reverse" name: "POCKET" }
1331 panels { room: "Bee Room Reverse" name: "FLUME" }
1332 panels { room: "Bee Room Reverse" name: "HEALED" }
1333 panels { room: "Bee Room Reverse" name: "SCRATCH" }
1334 panels { room: "Bee Room Reverse" name: "MINORITY" }
1335 panels { room: "Bee Room Reverse" name: "STYLINGS" }
1336 panels { room: "Bee Room Reverse" name: "PLANTS" }
1337 panels { room: "Bee Room Reverse" name: "COUNCIL" }
1338}
1339doors {
1340 name: "Bee Room Obverse"
1341 type: LOCATION_ONLY
1342 panels { room: "Bee Room Obverse" name: "SINGLE" }
1343 panels { room: "Bee Room Obverse" name: "BLINDER" }
1344 panels { room: "Bee Room Obverse" name: "SURE" }
1345 panels { room: "Bee Room Obverse" name: "BLUR" }
1346 panels { room: "Bee Room Obverse" name: "FRINGE" }
1347 panels { room: "Bee Room Obverse" name: "CINDER" }
1348 panels { room: "Bee Room Obverse" name: "FUMBLE" }
1349 panels { room: "Bee Room Obverse" name: "LATCH" }
1350 location_room: "Bee Room Obverse"
1351}
1352doors {
1353 name: "Bee Room Reverse"
1354 type: LOCATION_ONLY
1355 panels { room: "Bee Room Reverse" name: "POCKET" }
1356 panels { room: "Bee Room Reverse" name: "FLUME" }
1357 panels { room: "Bee Room Reverse" name: "HEALED" }
1358 panels { room: "Bee Room Reverse" name: "SCRATCH" }
1359 panels { room: "Bee Room Reverse" name: "MINORITY" }
1360 panels { room: "Bee Room Reverse" name: "STYLINGS" }
1361 panels { room: "Bee Room Reverse" name: "PLANTS" }
1362 panels { room: "Bee Room Reverse" name: "COUNCIL" }
1363 location_room: "Bee Room Reverse"
1364}
1365doors {
1366 name: "Gourd Door"
1367 type: STANDARD
1368 receivers: "Components/Doors/Halls/pumpkin_1"
1369 panels { room: "Outside Hedges" name: "GOURD (1)" }
1370 panels { room: "Outside Hedges" name: "GOURD (2)" }
1371 panels { room: "Outside Hedges" name: "GOURD (3)" }
1372 panels { room: "Outside Hedges" name: "GOURD (4)" }
1373 location_room: "Outside Hedges"
1374}
1375doors {
1376 name: "Castle Drawbridge"
1377 type: STANDARD
1378 receivers: "Components/Doors/Castle/Drawbridge/animationListener"
1379 panels { room: "Roof" name: "?" }
1380 location_room: "Roof"
1381}
1382doors {
1383 name: "Roof Access"
1384 type: ITEM_ONLY
1385 receivers: "Components/Doors/Castle/entry_stairs_big"
1386 receivers: "Components/Doors/Castle/entry_stairs_big2"
1387 receivers: "Meshes/Stairs/staircase31/teleportListener"
1388 receivers: "Meshes/Stairs/staircase32/teleportListener2"
1389 receivers: "Meshes/Stairs/staircase33/teleportListener3"
1390 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1391 panels { room: "West Castle Area" name: "SONG FACE" }
1392 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
1393}
1394doors {
1395 name: "North Castle Panel"
1396 type: LOCATION_ONLY
1397 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1398 location_room: "North Castle Area"
1399}
1400doors {
1401 name: "West Castle Panel"
1402 type: LOCATION_ONLY
1403 panels { room: "West Castle Area" name: "SONG FACE" }
1404 location_room: "West Castle Area"
1405}
1406doors {
1407 name: "South Castle Panel"
1408 type: LOCATION_ONLY
1409 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
1410 location_room: "South Castle Area"
1411}
1412doors {
1413 name: "Pairs Room North And South Doors"
1414 type: STANDARD
1415 receivers: "Components/Doors/Pairs/pairs_3"
1416 receivers: "Components/Doors/Pairs/pairs_4"
1417 panels { room: "Outside Snake Room" name: "TONGUE" }
1418 panels { room: "Outside Snake Room" name: "ACE" }
1419 panels { room: "Outside Snake Room" name: "ANIMAL" }
1420 panels { room: "Outside Snake Room" name: "ONES" }
1421 panels { room: "West Castle Area" name: "FALSIFY" }
1422 panels { room: "West Castle Area" name: "ALL" }
1423 panels { room: "West Spire" name: "CUT" }
1424 panels { room: "West Spire" name: "STONES" }
1425 location_room: "West Spire"
1426 location_name: "Pairs Room Puzzles"
1427}
1428doors {
1429 name: "Pairs Room West Door"
1430 type: ITEM_ONLY
1431 receivers: "Components/Doors/Pairs/pairs_2"
1432 panels { room: "Outside Snake Room" name: "TONGUE" }
1433 panels { room: "Outside Snake Room" name: "ACE" }
1434 panels { room: "Outside Snake Room" name: "ANIMAL" }
1435 panels { room: "Outside Snake Room" name: "ONES" }
1436 panels { room: "West Castle Area" name: "FALSIFY" }
1437 panels { room: "West Castle Area" name: "ALL" }
1438 panels { room: "West Spire" name: "CUT" }
1439 panels { room: "West Spire" name: "STONES" }
1440}
1441doors {
1442 name: "Pairs Room East Door"
1443 type: ITEM_ONLY
1444 receivers: "Components/Doors/Pairs/pairs_1"
1445 panels { room: "Outside Snake Room" name: "TONGUE" }
1446 panels { room: "Outside Snake Room" name: "ACE" }
1447 panels { room: "Outside Snake Room" name: "ANIMAL" }
1448 panels { room: "Outside Snake Room" name: "ONES" }
1449 panels { room: "West Castle Area" name: "FALSIFY" }
1450 panels { room: "West Castle Area" name: "ALL" }
1451 panels { room: "West Spire" name: "CUT" }
1452 panels { room: "West Spire" name: "STONES" }
1453}
1454doors {
1455 name: "Salt Room Entrance"
1456 type: STANDARD
1457 receivers: "Components/Doors/Color Reading/door_1"
1458 panels { room: "Outside Salt Room" name: "Colors" }
1459 location_room: "Outside Salt Room"
1460}
1461doors {
1462 name: "Rainbow Rooms Entrance"
1463 type: ITEM_ONLY
1464 receivers: "Components/Doors/Color Reading/door_2"
1465 panels { room: "Rainbow Start" name: "PAINTING" }
1466}
1467doors {
1468 name: "Red Rainbow Room"
1469 type: STANDARD
1470 receivers: "Components/Doors/Color Reading/door_3"
1471 panels { room: "Rainbow Start" name: "PAINTING" }
1472 location_room: "Rainbow Start"
1473}
1474doors {
1475 name: "Orange Rainbow Room"
1476 type: ITEM_ONLY
1477 receivers: "Components/Doors/Color Reading/door_4"
1478 panels { room: "Rainbow Red" name: "THEME" }
1479 panels { room: "Red Smiley" name: "SMILE" }
1480}
1481doors {
1482 name: "Yellow Rainbow Room"
1483 type: ITEM_ONLY
1484 receivers: "Components/Doors/Color Reading/door_17"
1485 panels { room: "Rainbow Orange" name: "THEME" }
1486 panels { room: "Outside Orange Room" name: "SMILE" }
1487}
1488doors {
1489 name: "Green Rainbow Room"
1490 type: ITEM_ONLY
1491 receivers: "Components/Doors/Color Reading/door_5"
1492 panels { room: "Rainbow Yellow" name: "THEME" }
1493 panels { room: "Hedges" name: "SMILE" }
1494}
1495doors {
1496 name: "Blue Rainbow Room"
1497 type: ITEM_ONLY
1498 receivers: "Components/Doors/Color Reading/door_6"
1499 panels { room: "Rainbow Green" name: "THEME" }
1500 panels { room: "Green Smiley" name: "SMILE" }
1501}
1502doors {
1503 name: "Purple Rainbow Room"
1504 type: ITEM_ONLY
1505 receivers: "Components/Doors/Color Reading/door_7"
1506 panels { room: "Rainbow Blue" name: "THEME" }
1507 panels { room: "Blue Smiley" name: "SMILE" }
1508}
1509doors {
1510 name: "Red Rainbow Panel"
1511 type: LOCATION_ONLY
1512 panels { room: "Rainbow Red" name: "THEME" }
1513 location_room: "Rainbow Red"
1514}
1515doors {
1516 name: "Orange Rainbow Panel"
1517 type: LOCATION_ONLY
1518 panels { room: "Rainbow Orange" name: "THEME" }
1519 location_room: "Rainbow Orange"
1520}
1521doors {
1522 name: "Yellow Rainbow Panel"
1523 type: LOCATION_ONLY
1524 panels { room: "Rainbow Yellow" name: "THEME" }
1525 location_room: "Rainbow Yellow"
1526}
1527doors {
1528 name: "Green Rainbow Panel"
1529 type: LOCATION_ONLY
1530 panels { room: "Rainbow Green" name: "THEME" }
1531 location_room: "Rainbow Green"
1532}
1533doors {
1534 name: "Blue Rainbow Panel"
1535 type: LOCATION_ONLY
1536 panels { room: "Rainbow Blue" name: "THEME" }
1537 location_room: "Rainbow Blue"
1538}
1539doors {
1540 name: "Cyan Rainbow Room"
1541 type: ITEM_ONLY
1542 receivers: "Components/Doors/Color Reading/door_18"
1543 panels { room: "Rainbow Purple" name: "THEME" }
1544 panels { room: "Purple Smiley" name: "SMILE" }
1545}
1546doors {
1547 name: "Purple Rainbow Panel"
1548 type: LOCATION_ONLY
1549 panels { room: "Rainbow Purple" name: "THEME" }
1550 location_room: "Rainbow Purple"
1551}
1552doors {
1553 name: "Brown Rainbow Room"
1554 type: STANDARD
1555 receivers: "Components/Doors/Color Reading/door_8"
1556 panels { room: "Rainbow Cyan" name: "THEME" }
1557 location_room: "Rainbow Cyan"
1558 location_name: "Cyan Rainbow Panel"
1559}
1560doors {
1561 name: "Pepper Room Entrance"
1562 type: STANDARD
1563 receivers: "Components/Doors/Color Reading/door_9"
1564 panels { room: "Red Color Door" name: "Colors" }
1565 location_room: "Red Color Door"
1566}
1567doors {
1568 name: "Hotel Entrance"
1569 type: STANDARD
1570 receivers: "Components/Doors/Color Reading/door_14"
1571 panels { room: "Outside Hotel" name: "COLORFUL" }
1572 location_room: "Outside Hotel"
1573}
1574doors {
1575 name: "Seasoning Doors"
1576 type: STANDARD
1577 receivers: "Components/Doors/Color Reading/door_10"
1578 receivers: "Components/Doors/Color Reading/door_11"
1579 panels { room: "Salt Room" name: "SEASONING" }
1580 panels { room: "Pepper Room" name: "SEASONING" }
1581 location_room: "Pepper Room"
1582}
1583doors {
1584 name: "Bow Side"
1585 type: EVENT
1586 panels { room: "Brown Smiley" name: "OTHERS" }
1587}
1588doors {
1589 name: "Brown Smiley Shortcut"
1590 type: EVENT
1591 panels { room: "Brown Smiley" name: "OTHERS" }
1592}
1593doors {
1594 name: "Bow Side Panel"
1595 type: LOCATION_ONLY
1596 panels { room: "Bow Side" name: "?" }
1597 location_room: "Bow Side"
1598}
1599doors {
1600 name: "Rain Side Panel"
1601 type: LOCATION_ONLY
1602 panels { room: "Rain Side" name: "?" }
1603 location_room: "Rain Side"
1604}
1605doors {
1606 name: "Gold Ending Blockers"
1607 type: EVENT
1608 panels { room: "Bow Side" name: "?" }
1609 panels { room: "Rain Side" name: "?" }
1610}
1611doors {
1612 name: "Blue Smiley Exit To Red"
1613 type: LOCATION_ONLY
1614 # Components/Doors/Smileys/blue_1
1615 panels { room: "Blue Smiley" name: "SMILE" }
1616 location_room: "Blue Smiley"
1617}
1618doors {
1619 name: "Blue Smiley Annex"
1620 type: EVENT
1621 # Components/Doors/Smileys/blue_2
1622 panels { room: "Blue Smiley" name: "SMILE" }
1623}
1624doors {
1625 name: "Purple Smiley Exit To Hallway"
1626 type: EVENT
1627 # Components/Doors/Smileys/purple_2
1628 panels { room: "Purple Smiley" name: "SMILE" }
1629}
1630doors {
1631 name: "Purple Smiley Exit To Cream Hex"
1632 type: EVENT
1633 # Components/Doors/Smileys/purple_3
1634 panels { room: "Purple Smiley" name: "SMILE" }
1635}
1636doors {
1637 name: "Yellow Smiley Annex"
1638 type: EVENT
1639 # Components/Doors/Smileys/yellow_1
1640 panels { room: "Hedges" name: "SMILE" }
1641}
1642doors {
1643 name: "Yellow Smiley Door"
1644 type: STANDARD
1645 receivers: "Components/Doors/Smileys/yellow_2"
1646 panels { room: "Hedges" name: "SMILE" }
1647 location_room: "Hedges"
1648}
1649doors {
1650 name: "Green Smiley"
1651 type: STANDARD
1652 receivers: "Components/Doors/Smileys/green_1"
1653 receivers: "Components/Doors/Smileys/green_2"
1654 panels { room: "Green Smiley" name: "SMILE" }
1655 location_room: "Green Smiley"
1656}
1657doors {
1658 name: "Orange Smiley Exit"
1659 type: STANDARD
1660 receivers: "Components/Doors/Smileys/orange_1"
1661 panels { room: "Outside Orange Room" name: "SMILE" }
1662 location_room: "Outside Orange Room"
1663}
1664doors {
1665 name: "F Keyholder Door"
1666 type: ITEM_ONLY
1667 receivers: "Components/Doors/Smileys/orange_2"
1668 panels { room: "Outside Orange Room" name: "SMILE" }
1669}
1670doors {
1671 name: "Flip Painting Blocker"
1672 type: ITEM_ONLY
1673 receivers: "Components/Doors/Smileys/orange_3"
1674 panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" }
1675}
1676doors {
1677 name: "Red Smiley Entrance"
1678 type: ITEM_ONLY
1679 receivers: "Components/Doors/Smileys/red_2"
1680 panels { room: "Outside Red Room" name: "ROCK" }
1681}
1682doors {
1683 name: "Red Smiley"
1684 type: LOCATION_ONLY
1685 panels { room: "Red Smiley" name: "SMILE" }
1686 location_room: "Red Smiley"
1687}
1688doors {
1689 name: "Pink Hallway"
1690 type: STANDARD
1691 receivers: "Components/Doors/Halls 2/door_19"
1692 receivers: "Components/Doors/Halls 2/door_20"
1693 receivers: "Components/Doors/Halls 2/door_21"
1694 # These two (maze paintings and yellow backside) could maybe be detached.
1695 receivers: "Components/Doors/Halls 2/door_23"
1696 receivers: "Components/Doors/Halls 2/door_24"
1697 panels { room: "Green Color Door" name: "OLD (1)" }
1698 panels { room: "Green Color Door" name: "OLD (2)" }
1699 panels { room: "Green Color Door" name: "SLEEPY" }
1700 panels { room: "Green Color Door" name: "COMELY" }
1701 location_room: "Green Color Door"
1702}
1703doors {
1704 name: "Cyan Room Entrance"
1705 type: STANDARD
1706 receivers: "Components/Doors/Halls 2/brown_entry"
1707 panels { room: "Outside Snake Room" name: "DEE SIX" }
1708 location_room: "Outside Snake Room"
1709}
1710doors {
1711 name: "Cyan Room"
1712 type: LOCATION_ONLY
1713 panels { room: "Cyan Room" name: "LIFE" }
1714 panels { room: "Cyan Room" name: "SKIRMISH" }
1715 panels { room: "Cyan Room" name: "WORD" }
1716 panels { room: "Cyan Room" name: "SUMMER" }
1717 panels { room: "Cyan Room" name: "ACCLIMATE (1)" }
1718 panels { room: "Cyan Room" name: "ACCLIMATE (2)" }
1719 panels { room: "Cyan Room" name: "P+EMIC" }
1720 panels { room: "Cyan Room" name: "METEOROID" }
1721 panels { room: "Cyan Room" name: "CLEAR" }
1722 panels { room: "Cyan Room" name: "COLD" }
1723 panels { room: "Cyan Room" name: "WORDWORD" }
1724 location_room: "Cyan Room"
1725 location_name: "Puzzles"
1726}
1727doors {
1728 name: "Green Room Entrance"
1729 type: STANDARD
1730 receivers: "Components/Doors/Halls 2/green_entry"
1731 panels { room: "After Bee Room" name: "ROOM" }
1732 location_room: "After Bee Room"
1733}
1734doors {
1735 name: "Green Room"
1736 type: LOCATION_ONLY
1737 panels { room: "Green Room" name: "TIMESCALE" }
1738 panels { room: "Green Room" name: "MAILBOX" }
1739 panels { room: "Green Room" name: "MILKY" }
1740 panels { room: "Green Room" name: "TAN" }
1741 panels { room: "Green Room" name: "BLAND" }
1742 panels { room: "Green Room" name: "WATERCOOLER" }
1743 panels { room: "Green Room" name: "FIXATE" }
1744 panels { room: "Green Room" name: "THAT" }
1745 panels { room: "Green Room" name: "RICE" }
1746 panels { room: "Green Room" name: "DOUBLE" }
1747 panels { room: "Green Room" name: "BADMINTON" }
1748 location_room: "Green Room"
1749 location_name: "Puzzles"
1750}
1751doors {
1752 name: "Blue Hallway South Divider"
1753 type: STANDARD
1754 receivers: "Components/Doors/Halls 2/halls_1"
1755 panels { room: "Blue Hallway" name: "SHORT" }
1756 panels { room: "Blue Hallway Cut Side" name: "CUT" }
1757 location_room: "Blue Hallway Cut Side"
1758}
1759doors {
1760 name: "Near Sweet Brown Door"
1761 type: STANDARD
1762 receivers: "Components/Doors/Halls 2/halls_2"
1763 panels { room: "Sweet Foyer" name: "RENT (4)" }
1764 location_room: "Sweet Foyer"
1765}
1766doors {
1767 name: "Red Room Entrance"
1768 type: STANDARD
1769 receivers: "Components/Doors/Halls 2/halls_3"
1770 panels { room: "Outside Red Room" name: "ROCK" }
1771 location_room: "Outside Red Room"
1772}
1773doors {
1774 name: "Red Room"
1775 type: LOCATION_ONLY
1776 panels { room: "Red Room" name: "BLINDING" }
1777 panels { room: "Red Room" name: "MONTH" }
1778 panels { room: "Red Room" name: "CHAIN" }
1779 panels { room: "Red Room" name: "FLOWER" }
1780 panels { room: "Red Room" name: "OVERCHARGE" }
1781 panels { room: "Red Room" name: "LOSER" }
1782 panels { room: "Red Room" name: "PAD" }
1783 panels { room: "Red Room" name: "RISE" }
1784 panels { room: "Red Room" name: "ELEGANCE" }
1785 panels { room: "Red Room" name: "TESTAMENT" }
1786 panels { room: "Red Room" name: "TAKEOUT" }
1787 location_room: "Red Room"
1788 location_name: "Puzzles"
1789}
1790doors {
1791 name: "Blue Hallway To Red Room"
1792 type: EVENT
1793 panels { room: "Blue Hallway Cut Side" name: "GREEN" }
1794}
1795doors {
1796 name: "Blue Hallway North Divider"
1797 type: STANDARD
1798 receivers: "Components/Doors/Halls 2/halls_5"
1799 panels { room: "Blue Hallway" name: "CHOP" }
1800 panels { room: "Blue Hallway Tall Side" name: "TALL" }
1801 location_room: "Blue Hallway Tall Side"
1802 location_name: "CHOP, TALL"
1803}
1804doors {
1805 name: "Near Yellow Room Door"
1806 type: STANDARD
1807 receivers: "Components/Doors/Halls 2/halls_6"
1808 panels { room: "Blue Hallway Tall Side" name: "SHOO" }
1809 panels { room: "Blue Hallway Tall Side" name: "ALL WAY" }
1810 panels { room: "Blue Hallway Tall Side" name: "FOUR" }
1811 panels { room: "Blue Hallway Tall Side" name: "OFFER" }
1812 panels { room: "Blue Hallway Tall Side" name: "CHILD" }
1813 panels { room: "Blue Hallway Tall Side" name: "NEW" }
1814 location_room: "Blue Hallway Tall Side"
1815 location_name: "Pink Hex"
1816}
1817doors {
1818 name: "House Side Door"
1819 type: ITEM_ONLY
1820 receivers: "Components/Doors/Halls 2/halls_7"
1821 receivers: "Components/Doors/Halls 2/halls_8"
1822 panels { room: "Blue Hallway Tall Side" name: "SHOO" }
1823 panels { room: "Blue Hallway Tall Side" name: "ALL WAY" }
1824 panels { room: "Blue Hallway Tall Side" name: "FOUR" }
1825 panels { room: "Blue Hallway Tall Side" name: "OFFER" }
1826 panels { room: "Blue Hallway Tall Side" name: "CHILD" }
1827 panels { room: "Blue Hallway Tall Side" name: "NEW" }
1828}
1829doors {
1830 name: "Yellow Room Entrance"
1831 type: STANDARD
1832 receivers: "Components/Doors/Halls 2/yellow_1"
1833 receivers: "Panels/Yellow Room/panel_entry/animationListener"
1834 panels { room: "Yellow Color Door" name: "SUN" }
1835 location_room: "Yellow Color Door"
1836}
1837doors {
1838 name: "Yellow Room"
1839 type: LOCATION_ONLY
1840 panels { room: "Yellow Room" name: "FREE" }
1841 panels { room: "Yellow Room" name: "TORSOBOUNCE" }
1842 panels { room: "Yellow Room" name: "TORSO BOUNCE" }
1843 panels { room: "Yellow Room" name: "JAWBREAKER" }
1844 panels { room: "Yellow Room" name: "EXPLODE" }
1845 panels { room: "Yellow Room" name: "JAPAN" }
1846 panels { room: "Yellow Room" name: "COLOR" }
1847 panels { room: "Yellow Room" name: "PERSON" }
1848 panels { room: "Yellow Room" name: "PARROT" }
1849 panels { room: "Yellow Room" name: "PROTON" }
1850 panels { room: "Yellow Room" name: "SPIRIT" }
1851 location_room: "Yellow Room"
1852 location_name: "Puzzles"
1853}
1854doors {
1855 name: "Dark Light Room Entrance"
1856 type: ITEM_ONLY
1857 receivers: "Components/Doors/Halls 2/hedge_1"
1858 panels { room: "Rainbow Color Doors" name: "INWALK" }
1859 panels { room: "Rainbow Color Doors" name: "RAIN" }
1860 panels { room: "Rainbow Color Doors" name: "PURCHASE" }
1861 panels { room: "Rainbow Color Doors" name: "HOURS" }
1862 panels { room: "Rainbow Color Doors" name: "MISCHIEF" }
1863 panels { room: "Rainbow Color Doors" name: "CASUAL" }
1864 panels { room: "Gray Color Door" name: "PATCH" }
1865}
1866doors {
1867 name: "Dark Light Room Exit"
1868 type: ITEM_ONLY
1869 receivers: "Components/Doors/Halls 2/hedge_4"
1870 panels { room: "Dark Light Room" name: "COIN (1)" }
1871 panels { room: "Dark Light Room" name: "DOG (1)" }
1872 panels { room: "Dark Light Room" name: "SONG (1)" }
1873 panels { room: "Dark Light Room" name: "HUMAN (1)" }
1874 panels { room: "Dark Light Room" name: "ROSE (1)" }
1875 panels { room: "Dark Light Room" name: "DARK" }
1876 panels { room: "Dark Light Room" name: "COIN (2)" }
1877 panels { room: "Dark Light Room" name: "DOG (2)" }
1878 panels { room: "Dark Light Room" name: "SONG (2)" }
1879 panels { room: "Dark Light Room" name: "HUMAN (2)" }
1880 panels { room: "Dark Light Room" name: "ROSE (2)" }
1881 panels { room: "Dark Light Exit" name: "GASKET" }
1882}
1883doors {
1884 name: "Dark Light Room Exit Panel"
1885 type: LOCATION_ONLY
1886 panels { room: "Dark Light Exit" name: "GASKET" }
1887 location_room: "Dark Light Exit"
1888 location_name: "GASKET"
1889}
1890doors {
1891 name: "Dark Light Room Divider"
1892 type: STANDARD
1893 receivers: "Components/Doors/Halls 2/hedge_7"
1894 panels { room: "Dark Light Room" name: "COIN (1)" }
1895 panels { room: "Dark Light Room" name: "DOG (1)" }
1896 panels { room: "Dark Light Room" name: "SONG (1)" }
1897 panels { room: "Dark Light Room" name: "HUMAN (1)" }
1898 panels { room: "Dark Light Room" name: "ROSE (1)" }
1899 panels { room: "Dark Light Room" name: "DARK" }
1900 panels { room: "Dark Light Room" name: "COIN (2)" }
1901 panels { room: "Dark Light Room" name: "DOG (2)" }
1902 panels { room: "Dark Light Room" name: "SONG (2)" }
1903 panels { room: "Dark Light Room" name: "HUMAN (2)" }
1904 panels { room: "Dark Light Room" name: "ROSE (2)" }
1905 # Not technically true; it's complete_at=11 with both rooms, but you couldn't
1906 # get to the other side in vanilla doors anyway.
1907 location_room: "Dark Light Room"
1908 location_name: "Main Puzzles"
1909}
1910doors {
1911 name: "Near Sweet Blue Door"
1912 type: STANDARD
1913 receivers: "Components/Doors/Halls 2/hedge_6"
1914 panels { room: "Gray Color Backside" name: "ORANGE" }
1915 panels { room: "Gray Color Backside" name: "BEGINNING" }
1916 panels { room: "Gray Color Backside" name: "FOREWARD" }
1917 panels { room: "Gray Color Backside" name: "GO" }
1918 panels { room: "Gray Color Backside" name: "LAST" }
1919 panels { room: "Gray Color Backside" name: "RISE" }
1920 location_room: "Gray Color Backside"
1921 location_name: "Light Green Hex"
1922}
1923doors {
1924 name: "South Castle Area Back Door"
1925 type: ITEM_ONLY
1926 receivers: "Components/Doors/Halls 2/hedge_5"
1927 panels { room: "Gray Color Backside" name: "ORANGE" }
1928 panels { room: "Gray Color Backside" name: "BEGINNING" }
1929 panels { room: "Gray Color Backside" name: "FOREWARD" }
1930 panels { room: "Gray Color Backside" name: "GO" }
1931 panels { room: "Gray Color Backside" name: "LAST" }
1932 panels { room: "Gray Color Backside" name: "RISE" }
1933}
1934doors {
1935 name: "South Castle Area Entrance"
1936 type: STANDARD
1937 receivers: "Components/Doors/Halls 2/hedge_2"
1938 panels { room: "Gray Color Door" name: "PATCH" }
1939 location_room: "Gray Color Door"
1940}
1941# hedge_3 has no impact on logic
1942doors {
1943 name: "Plum Room Entrance"
1944 type: STANDARD
1945 receivers: "Components/Doors/Halls 2/plum_2"
1946 panels { room: "After Bee Room" name: "SINGLED" }
1947 location_room: "After Bee Room"
1948}
1949doors {
1950 name: "Plum Room Exit"
1951 type: STANDARD
1952 receivers: "Components/Doors/Halls 2/plum_3"
1953 panels { room: "Plum Room" name: "GOD" }
1954 panels { room: "Plum Room" name: "INJURED" }
1955 panels { room: "Plum Room" name: "HEALTHY" }
1956 panels { room: "Plum Room" name: "DEMURRED" }
1957 panels { room: "Plum Room" name: "FOUROFFERBEAR" }
1958 panels { room: "Plum Room" name: "SNAKE" }
1959 panels { room: "Plum Room" name: "CENTER" }
1960 location_room: "Plum Room"
1961 location_name: "Plum Room"
1962}
1963doors {
1964 name: "D Keyholder Blocker"
1965 type: EVENT
1966 receivers: "Components/Doors/Halls 2/plum_1"
1967 panels { room: "Plum Room" name: "GOD" }
1968 panels { room: "Plum Room" name: "INJURED" }
1969 panels { room: "Plum Room" name: "HEALTHY" }
1970 panels { room: "Plum Room" name: "DEMURRED" }
1971 panels { room: "Plum Room" name: "FOUROFFERBEAR" }
1972 panels { room: "Plum Room" name: "SNAKE" }
1973 panels { room: "Plum Room" name: "CENTER" }
1974}
1975doors {
1976 name: "Planet Room Secret Door"
1977 type: STANDARD
1978 receivers: "Components/Doors/Halls 2/secret_2"
1979 panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" }
1980 location_room: "Quiet Entrance"
1981}
1982doors {
1983 name: "Blue Color Doorway"
1984 type: ITEM_ONLY
1985 receivers: "Components/Doors/Halls 2/secret_3"
1986 panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" }
1987 panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" }
1988 complete_at: 1
1989}
1990doors {
1991 name: "Blue Color Backside"
1992 type: ITEM_ONLY
1993 receivers: "Components/Doors/Halls 2/secret_4"
1994 panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" }
1995 panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" }
1996 complete_at: 1
1997}
1998doors {
1999 name: "Pumpkin Room Interior"
2000 type: STANDARD
2001 receivers: "Components/Doors/Pumpkin/pumpkin_1"
2002 receivers: "Components/Doors/Pumpkin/pumpkin_5"
2003 receivers: "Components/Doors/Pumpkin/pumpkin_7"
2004 receivers: "Components/Doors/Pumpkin/pumpkin_8"
2005 receivers: "Components/Doors/Pumpkin/pumpkin_9"
2006 receivers: "Components/Doors/Pumpkin/pumpkin_10"
2007 receivers: "Components/Doors/Pumpkin/pumpkin_11"
2008 receivers: "Components/Doors/Pumpkin/pumpkin_15"
2009 receivers: "Components/Doors/Pumpkin/pumpkin_12"
2010 receivers: "Components/Doors/Pumpkin/pumpkin_13"
2011 receivers: "Components/Doors/Pumpkin/pumpkin_6"
2012 receivers: "Components/Doors/Pumpkin/pumpkin_4"
2013 receivers: "Components/Doors/Pumpkin/pumpkin_2"
2014 receivers: "Components/Doors/Pumpkin/pumpkin_3"
2015 panels { room: "Pumpkin Entrance" name: "JACK" }
2016 location_room: "Pumpkin Entrance"
2017}
2018doors {
2019 name: "Pumpkin Room"
2020 type: LOCATION_ONLY
2021 panels { room: "Pumpkin Entrance" name: "JACK" }
2022 panels { room: "Rainbow Color Doors" name: "PUMP" }
2023 panels { room: "Pumpkin Room" name: "BONE" }
2024 panels { room: "Pumpkin Room" name: "SHEET" }
2025 panels { room: "Pumpkin Room" name: "PHARAOH" }
2026 panels { room: "Pumpkin Room" name: "EMPIRE" }
2027 panels { room: "Pumpkin Room" name: "BEASTS" }
2028 panels { room: "Pumpkin Room" name: "STRAW" }
2029 panels { room: "Pumpkin Room" name: "CACKLE" }
2030 panels { room: "Pumpkin Room" name: "HUMAN" }
2031 panels { room: "Pumpkin Room" name: "JAGUAR" }
2032 location_room: "Pumpkin Room"
2033}
2034doors {
2035 name: "Pumpkin Door"
2036 type: STANDARD
2037 receivers: "Components/Doors/Pumpkin/pumpkin_14"
2038 panels { room: "Rainbow Color Doors" name: "PUMP" }
2039 location_room: "Rainbow Color Doors"
2040}
2041doors {
2042 name: "Computer Room Exit"
2043 type: STANDARD
2044 receivers: "Components/Doors/Unincorporated/temple_foyer_1"
2045 panels { room: "Computer Room Seal" name: "SCROLL" }
2046 location_room: "Computer Room Seal"
2047}
2048doors {
2049 name: "Computer Room Interior Door"
2050 type: STANDARD
2051 receivers: "Components/Doors/Unincorporated/temple_foyer_8"
2052 panels { room: "Computer Room" name: "MONITOR (1)" }
2053 panels { room: "Computer Room" name: "MICROPHONE" }
2054 panels { room: "Computer Room" name: "SPEAKER" }
2055 panels { room: "Computer Room" name: "PROCESSOR (1)" }
2056 panels { room: "Computer Room" name: "MOUSE (1)" }
2057 panels { room: "Computer Room" name: "KEYBOARD (1)" }
2058 panels { room: "Computer Room" name: "MONITOR (2)" }
2059 panels { room: "Computer Room" name: "PROCESSOR (2)" }
2060 panels { room: "Computer Room" name: "MOUSE (2)" }
2061 panels { room: "Computer Room" name: "KEYBOARD (2)" }
2062 location_room: "Computer Room"
2063 location_name: "Main Puzzles"
2064}
2065doors {
2066 name: "Computer Room Entrance"
2067 type: STANDARD
2068 receivers: "Components/Doors/Unincorporated/temple_foyer_2"
2069 panels { room: "Rainbow Color Doors" name: "INWALK" }
2070 panels { room: "Rainbow Color Doors" name: "RAIN" }
2071 panels { room: "Rainbow Color Doors" name: "PURCHASE" }
2072 panels { room: "Rainbow Color Doors" name: "HOURS" }
2073 panels { room: "Rainbow Color Doors" name: "MISCHIEF" }
2074 panels { room: "Rainbow Color Doors" name: "CASUAL" }
2075 location_room: "Rainbow Color Doors"
2076 location_name: "Red Tower"
2077}
2078doors {
2079 name: "C Keyholder Blocker"
2080 type: EVENT
2081 receivers: "Components/Doors/Unincorporated/temple_foyer_7"
2082 panels {
2083 map: "the_ancient"
2084 room: "Inside"
2085 name: "COLOR"
2086 }
2087}
2088doors {
2089 name: "Computer Room Back Door"
2090 type: ITEM_ONLY
2091 receivers: "Components/Doors/Unincorporated/temple_foyer_3"
2092 panels { room: "Computer Room" name: "MONITOR (1)" }
2093 panels { room: "Computer Room" name: "MICROPHONE" }
2094 panels { room: "Computer Room" name: "SPEAKER" }
2095 panels { room: "Computer Room" name: "PROCESSOR (1)" }
2096 panels { room: "Computer Room" name: "MOUSE (1)" }
2097 panels { room: "Computer Room" name: "KEYBOARD (1)" }
2098 panels { room: "Computer Room" name: "MONITOR (2)" }
2099 panels { room: "Computer Room" name: "PROCESSOR (2)" }
2100 panels { room: "Computer Room" name: "MOUSE (2)" }
2101 panels { room: "Computer Room" name: "KEYBOARD (2)" }
2102}
2103doors {
2104 name: "Book Room Entrance"
2105 type: STANDARD
2106 receivers: "Components/Doors/Unincorporated/temple_foyer_4"
2107 panels { room: "Seasoning Room" name: "PARITY" }
2108 location_room: "Seasoning Room"
2109}
2110doors {
2111 name: "Globe Room East Door"
2112 type: STANDARD
2113 receivers: "Components/Doors/Unincorporated/east"
2114 panels { room: "Globe Room" name: "NORTH" answer: "east" }
2115 location_room: "Globe Room"
2116}
2117doors {
2118 name: "Globe Room West Door"
2119 type: STANDARD
2120 receivers: "Components/Doors/Unincorporated/west"
2121 panels { room: "Globe Room" name: "NORTH" answer: "west" }
2122 location_room: "Globe Room"
2123}
2124doors {
2125 name: "Globe Room South Door"
2126 type: STANDARD
2127 receivers: "Components/Doors/Unincorporated/west2"
2128 panels { room: "Globe Room" name: "NORTH" answer: "south" }
2129 location_room: "Globe Room"
2130}
2131doors {
2132 name: "Book Room Exit"
2133 type: STANDARD
2134 receivers: "Components/Doors/Unincorporated/temple_foyer_5"
2135 panels { room: "Book Room" name: "BOOK (1)" }
2136 panels { room: "Book Room" name: "BOOK (2)" }
2137 panels { room: "Book Room" name: "BOOK (3)" }
2138 panels { room: "Book Room" name: "BOOK (4)" }
2139 panels { room: "Book Room" name: "BOOK (5)" }
2140 panels { room: "Book Room" name: "BOOK (6)" }
2141 panels { room: "Book Room" name: "BOOK (7)" }
2142 panels { room: "Book Room" name: "BOOK (8)" }
2143 panels { room: "Book Room" name: "BOOK (9)" }
2144 panels { room: "Book Room" name: "BOOK (10)" }
2145 panels { room: "Book Room" name: "BOOK (11)" }
2146 panels { room: "Book Room" name: "BOOK (12)" }
2147 location_room: "Book Room"
2148 location_name: "Book Room"
2149}
2150doors {
2151 name: "Sticks And Stones Door"
2152 type: STANDARD
2153 receivers: "Components/Doors/Unincorporated/temple_foyer_6"
2154 panels { room: "Globe Room" name: "WORD" }
2155 location_room: "Globe Room"
2156 location_name: "Sticks and Stones"
2157}
2158doors {
2159 name: "Castle Numbers Puzzle"
2160 type: EVENT
2161 panels { room: "Castle" name: "NUMBER (1)" answer: "two" }
2162 panels { room: "Castle" name: "NUMBER (2)" answer: "zero" }
2163 panels { room: "Castle" name: "NUMBER (3)" answer: "five" }
2164 panels { room: "Castle" name: "NUMBER (4)" answer: "nine" }
2165}
2166doors {
2167 name: "Zoo West Entrance"
2168 type: STANDARD
2169 receivers: "Components/Doors/V Maze/door_8"
2170 receivers: "Components/Doors/V Maze/door_7"
2171 receivers: "Panels/V Maze/door_2/teleportListener"
2172 receivers: "Panels/V Maze/door_1/teleportListener"
2173 panels { room: "Black Hex" name: "BARK" }
2174 panels { room: "Zoo N" name: "LEAF" }
2175 location_room: "Zoo N"
2176 location_name: "BARK, LEAF"
2177}
2178doors {
2179 name: "Zoo East Entrance"
2180 type: STANDARD
2181 receivers: "Components/Doors/V Maze/entry_1"
2182 panels { room: "Z2 Room" name: "EXHIBIT" }
2183 location_room: "Z2 Room"
2184}
2185doors {
2186 name: "Zoo South Entrance"
2187 type: STANDARD
2188 receivers: "Components/Doors/V Maze/entry_2"
2189 panels { room: "Outside Snake Room" name: "ANSWERS" }
2190 location_room: "Outside Snake Room"
2191}
2192doors {
2193 name: "Zoo Proxy North Door"
2194 type: EVENT
2195 #receivers: "Components/Doors/V Maze/door_1"
2196 panels { room: "Zoo NE" name: "Colors" answer: "ode" }
2197}
2198doors {
2199 name: "Zoo East Room"
2200 type: LOCATION_ONLY
2201 panels { room: "Zoo E" name: "WING" }
2202 panels { room: "Zoo E" name: "WHISKER" }
2203 panels { room: "Zoo E" name: "CLAW" }
2204 panels { room: "Zoo E" name: "FUR" }
2205 location_room: "Zoo E"
2206}
2207doors {
2208 name: "Zoo Northeast Room"
2209 type: LOCATION_ONLY
2210 panels { room: "Zoo NE" name: "FANG" }
2211 panels { room: "Zoo NE" name: "STRIPE (1)" }
2212 panels { room: "Zoo NE" name: "STRIPE (2)" }
2213 panels { room: "Zoo NE" name: "HOOF" }
2214 panels { room: "Zoo NE" name: "Colors" }
2215 location_room: "Zoo NE"
2216}
2217doors {
2218 name: "Zoo Prize Door"
2219 type: LOCATION_ONLY
2220 panels { room: "Zoo S" name: "SHELL" }
2221 panels { room: "Zoo S" name: "FIN" }
2222 panels { room: "Zoo S" name: "PINCER" }
2223 panels { room: "Zoo S" name: "SCALE" }
2224 location_room: "Zoo S"
2225}
2226doors {
2227 name: "Zoo Proxy South Door"
2228 type: EVENT
2229 #receivers: "Components/Doors/V Maze/door_5"
2230 panels { room: "Zoo NE" name: "Colors" answer: "abode" }
2231}
2232doors {
2233 name: "Zoo North Entrance"
2234 type: STANDARD
2235 receivers: "Components/Doors/V Maze/door_6"
2236 panels { room: "Zoo N" name: "BILL" }
2237 panels { room: "Zoo N" name: "FIN" }
2238 panels { room: "Zoo N" name: "BLOWHOLE" }
2239 panels { room: "Zoo N" name: "FEATHER" }
2240 location_room: "Zoo N"
2241}
2242doors {
2243 name: "Magenta Hexes"
2244 type: LOCATION_ONLY
2245 panels { room: "Outside Orange Room" name: "WERE" }
2246 panels { room: "Outside Orange Room" name: "FALL" }
2247 panels { room: "Outside Orange Room" name: "KNOT" }
2248 panels { room: "Outside Orange Room" name: "SLOT" }
2249 panels { room: "Outside Orange Room" name: "WAND" }
2250 panels { room: "Outside Orange Room" name: "OWL" }
2251 location_room: "Outside Orange Room"
2252}
2253doors {
2254 name: "Orchestra Room"
2255 type: LOCATION_ONLY
2256 panels { room: "Yellow Color Backside" name: "WINDS" }
2257 panels { room: "Yellow Color Backside" name: "STRINGS" }
2258 panels { room: "Yellow Color Backside" name: "BRASS" }
2259 panels { room: "Yellow Color Backside" name: "REDACTED" }
2260 location_room: "Yellow Color Backside"
2261}
2262doors {
2263 name: "Tenacious Color Painting"
2264 type: EVENT
2265 panels { room: "South Castle Area" name: "COLOR (1)" answer: "red" }
2266 panels { room: "South Castle Area" name: "COLOR (2)" answer: "yellow" }
2267 panels { room: "South Castle Area" name: "COLOR (3)" answer: "purple" }
2268 panels { room: "South Castle Area" name: "COLOR (4)" answer: "green" }
2269}
2270doors {
2271 name: "Eye Painting"
2272 type: ITEM_ONLY
2273 receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener"
2274 double_letters: true
2275}
2276doors {
2277 name: "Lime Hexes"
2278 type: LOCATION_ONLY
2279 panels { room: "Tree Entrance" name: "RAT" }
2280 panels { room: "Tree Entrance" name: "DIFFERENCE" }
2281 panels { room: "Tree Entrance" name: "LEANS" }
2282 panels { room: "Tree Entrance" name: "QUESTION" }
2283 panels { room: "Tree Entrance" name: "WHERE" }
2284 panels { room: "Tree Entrance" name: "SUNDER" }
2285 location_room: "Tree Entrance"
2286}
2287doors {
2288 name: "Theo Panels"
2289 type: LOCATION_ONLY
2290 panels { room: "House" name: "GOAT" }
2291 panels { room: "House" name: "AMAZE" }
2292 panels { room: "House" name: "SKINNYHIM" }
2293 panels { room: "House" name: "THEO" }
2294 location_room: "House"
2295 location_name: "All Puzzles"
2296}