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-rw-r--r--data/maps/daedalus/doors.txtpb109
1 files changed, 51 insertions, 58 deletions
diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb index ccbf3f0..95a3537 100644 --- a/data/maps/daedalus/doors.txtpb +++ b/data/maps/daedalus/doors.txtpb
@@ -195,8 +195,8 @@ doors {
195} 195}
196doors { 196doors {
197 name: "Welcome Back Door" 197 name: "Welcome Back Door"
198 type: STANDARD 198 type: LOCATION_ONLY
199 receivers: "Components/Doors/Entry/entry_14" 199 #receivers: "Components/Doors/Entry/entry_14"
200 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } 200 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" }
201 location_room: "Welcome Back Area" 201 location_room: "Welcome Back Area"
202} 202}
@@ -298,7 +298,7 @@ doors {
298 location_name: "Black Hex" 298 location_name: "Black Hex"
299} 299}
300doors { 300doors {
301 name: "Splintering Exit Left Door" 301 name: "Splintering Exit North Door"
302 type: STANDARD 302 type: STANDARD
303 receivers: "Components/Doors/Entry/gate_4" 303 receivers: "Components/Doors/Entry/gate_4"
304 panels { room: "West Castle Area" name: "EVER" } 304 panels { room: "West Castle Area" name: "EVER" }
@@ -308,7 +308,7 @@ doors {
308 location_room: "West Castle Area" 308 location_room: "West Castle Area"
309} 309}
310doors { 310doors {
311 name: "Splintering Exit Right Door" 311 name: "Splintering Exit South Door"
312 type: ITEM_ONLY 312 type: ITEM_ONLY
313 receivers: "Components/Doors/Entry/gate_5" 313 receivers: "Components/Doors/Entry/gate_5"
314 panels { room: "West Castle Area" name: "EVER" } 314 panels { room: "West Castle Area" name: "EVER" }
@@ -493,7 +493,6 @@ doors {
493 panels { room: "Outside House" name: "WALLS" } 493 panels { room: "Outside House" name: "WALLS" }
494 panels { room: "Outside House" name: "LOCK" } 494 panels { room: "Outside House" name: "LOCK" }
495 location_room: "Outside House" 495 location_room: "Outside House"
496 location_name: "North Purple Vestibules"
497} 496}
498doors { 497doors {
499 name: "Purple NW Vestibule" 498 name: "Purple NW Vestibule"
@@ -716,7 +715,7 @@ doors {
716 panels { room: "O2 Room" name: "UNBLOCKED" } 715 panels { room: "O2 Room" name: "UNBLOCKED" }
717} 716}
718doors { 717doors {
719 name: "Blue Smiley Entrance" 718 name: "O2 Room Southeast Door"
720 type: STANDARD 719 type: STANDARD
721 receivers: "Components/Doors/Halls/oroom_2" 720 receivers: "Components/Doors/Halls/oroom_2"
722 panels { room: "O2 Room" name: "HONEST" } 721 panels { room: "O2 Room" name: "HONEST" }
@@ -822,7 +821,7 @@ doors {
822 name: "Composite Room NW Entrance" 821 name: "Composite Room NW Entrance"
823 type: STANDARD 822 type: STANDARD
824 receivers: "Components/Doors/Halls/oroom_10" 823 receivers: "Components/Doors/Halls/oroom_10"
825 panels { room: "Red Color Door" name: "Left" } 824 panels { room: "Red Color Door" name: "Near Obscured Puzzles" }
826 location_room: "Red Color Door" 825 location_room: "Red Color Door"
827} 826}
828doors { 827doors {
@@ -857,7 +856,7 @@ doors {
857 location_name: "South Rooms" 856 location_name: "South Rooms"
858} 857}
859doors { 858doors {
860 name: "O2 Room Back Door" 859 name: "O2 Room Northeast Door"
861 type: STANDARD 860 type: STANDARD
862 receivers: "Components/Doors/Halls/oroom_4" 861 receivers: "Components/Doors/Halls/oroom_4"
863 panels { room: "O2 Room" name: "UNBLOCKED" } 862 panels { room: "O2 Room" name: "UNBLOCKED" }
@@ -884,7 +883,7 @@ doors {
884 panels { room: "F2 Room" name: "SHAPE" } 883 panels { room: "F2 Room" name: "SHAPE" }
885} 884}
886doors { 885doors {
887 name: "F2 Room Entrance" 886 name: "F2 Room Southeast Door"
888 type: STANDARD 887 type: STANDARD
889 receivers: "Components/Doors/Halls/froom_2" 888 receivers: "Components/Doors/Halls/froom_2"
890 panels { room: "Sweet Foyer" name: "RENT (1)" } 889 panels { room: "Sweet Foyer" name: "RENT (1)" }
@@ -903,21 +902,21 @@ doors {
903 control_center_color: "purple" 902 control_center_color: "purple"
904} 903}
905doors { 904doors {
906 name: "F2 Room Back Right Door" 905 name: "F2 Room Southwest Door"
907 type: STANDARD 906 type: STANDARD
908 receivers: "Components/Doors/Halls/froom_3" 907 receivers: "Components/Doors/Halls/froom_3"
909 panels { room: "F2 Room" name: "RISKY" } 908 panels { room: "F2 Room" name: "RISKY" }
910 location_room: "F2 Room" 909 location_room: "F2 Room"
911} 910}
912doors { 911doors {
913 name: "F2 Room Back Left Door" 912 name: "F2 Room Northwest Door"
914 type: STANDARD 913 type: STANDARD
915 receivers: "Components/Doors/Halls/froom_4" 914 receivers: "Components/Doors/Halls/froom_4"
916 panels { room: "F2 Room" name: "SHAPE" } 915 panels { room: "F2 Room" name: "SHAPE" }
917 location_room: "F2 Room" 916 location_room: "F2 Room"
918} 917}
919doors { 918doors {
920 name: "F2 Room Back Middle Door" 919 name: "F2 Room West Door"
921 type: STANDARD 920 type: STANDARD
922 receivers: "Components/Doors/Halls/froom_5" 921 receivers: "Components/Doors/Halls/froom_5"
923 panels { room: "F2 Room" name: "DIRT" } 922 panels { room: "F2 Room" name: "DIRT" }
@@ -938,7 +937,7 @@ doors {
938 panels { room: "U2 Room" name: "HEAVEN" } 937 panels { room: "U2 Room" name: "HEAVEN" }
939} 938}
940doors { 939doors {
941 name: "U2 Room Shortcut" 940 name: "U2 Room Southeast Door"
942 type: STANDARD 941 type: STANDARD
943 receivers: "Components/Doors/Halls/uroom_2" 942 receivers: "Components/Doors/Halls/uroom_2"
944 panels { room: "U2 Room" name: "WICKED" } 943 panels { room: "U2 Room" name: "WICKED" }
@@ -959,21 +958,21 @@ doors {
959 location_room: "House Entrance" 958 location_room: "House Entrance"
960} 959}
961doors { 960doors {
962 name: "U2 Room Back Right Door" 961 name: "U2 Room Southwest Door"
963 type: STANDARD 962 type: STANDARD
964 receivers: "Components/Doors/Halls/uroom_3" 963 receivers: "Components/Doors/Halls/uroom_3"
965 panels { room: "U2 Room" name: "HEAVEN" } 964 panels { room: "U2 Room" name: "HEAVEN" }
966 location_room: "U2 Room" 965 location_room: "U2 Room"
967} 966}
968doors { 967doors {
969 name: "U2 Room Back Door" 968 name: "U2 Room West Door"
970 type: ITEM_ONLY 969 type: ITEM_ONLY
971 receivers: "Components/Doors/Halls/uroom_5" 970 receivers: "Components/Doors/Halls/uroom_5"
972 panels { room: "Purple Room South" name: "ANY" } 971 panels { room: "Purple Room South" name: "ANY" }
973 panels { room: "Outside House" name: "A" } 972 panels { room: "Outside House" name: "A" }
974} 973}
975doors { 974doors {
976 name: "U2 Room Entrance" 975 name: "U2 Room East Door"
977 type: ITEM_ONLY 976 type: ITEM_ONLY
978 receivers: "Components/Doors/Halls/uroom_4" 977 receivers: "Components/Doors/Halls/uroom_4"
979 panels { room: "Outside Magic Room" name: "WIZARD" } 978 panels { room: "Outside Magic Room" name: "WIZARD" }
@@ -1017,7 +1016,7 @@ doors {
1017 panels { room: "Outside Magic Room" name: "WIZARD" } 1016 panels { room: "Outside Magic Room" name: "WIZARD" }
1018} 1017}
1019doors { 1018doors {
1020 name: "Wonderland Right Door" 1019 name: "Wonderland South Door"
1021 type: STANDARD 1020 type: STANDARD
1022 receivers: "Components/Doors/Halls/wonderland_1" 1021 receivers: "Components/Doors/Halls/wonderland_1"
1023 panels { room: "Wonderland" name: "APRIL" } 1022 panels { room: "Wonderland" name: "APRIL" }
@@ -1208,70 +1207,37 @@ doors {
1208 type: ITEM_ONLY 1207 type: ITEM_ONLY
1209 receivers: "Components/Doors/Halls/connections_1" 1208 receivers: "Components/Doors/Halls/connections_1"
1210 receivers: "Components/Doors/Halls/connections_3" 1209 receivers: "Components/Doors/Halls/connections_3"
1210 # These have the same effect as the above, but including them here prevents
1211 # them from opening in door shuffle when the J2 door opens.
1212 receivers: "Components/Triggers/teleportListenerConnections3"
1213 receivers: "Components/Triggers/teleportListenerConnections4"
1214 # This door can open from either solving all panels, or just the smiley ones,
1215 # and the latter is obviously a subset of the former so let's just check for
1216 # that.
1211 panels { room: "Hotel" name: "PARKA" } 1217 panels { room: "Hotel" name: "PARKA" }
1212 panels { room: "Hotel" name: "MARLIN" }
1213 panels { room: "Hotel" name: "WHO" }
1214 panels { room: "Hotel" name: "CLOAK" } 1218 panels { room: "Hotel" name: "CLOAK" }
1215 panels { room: "Hotel" name: "MANE" }
1216 panels { room: "Hotel" name: "WHAT" }
1217 panels { room: "Hotel" name: "BLAZER" }
1218 panels { room: "Hotel" name: "WHERE" }
1219 panels { room: "Hotel" name: "DOROTHY" } 1219 panels { room: "Hotel" name: "DOROTHY" }
1220 panels { room: "Hotel" name: "JACKET" }
1221 panels { room: "Hotel" name: "TAIL" }
1222 panels { room: "Hotel" name: "JAWS" } 1220 panels { room: "Hotel" name: "JAWS" }
1223 panels { room: "Hotel" name: "FLOUNDER" }
1224 panels { room: "Hotel" name: "WHEN" } 1221 panels { room: "Hotel" name: "WHEN" }
1225 panels { room: "Hotel" name: "CLAWS" } 1222 panels { room: "Hotel" name: "CLAWS" }
1226 panels { room: "Hotel" name: "BRUCE" }
1227 panels { room: "Hotel" name: "POTATO" } 1223 panels { room: "Hotel" name: "POTATO" }
1228 panels { room: "Hotel" name: "SALAD" }
1229 panels { room: "Hotel" name: "BATHING" }
1230 panels { room: "Hotel" name: "MICRO" } 1224 panels { room: "Hotel" name: "MICRO" }
1231 panels { room: "Hotel" name: "BUSINESS" }
1232 panels { room: "Hotel" name: "WEDDING" }
1233 panels { room: "Hotel" name: "TREE" }
1234 panels { room: "Hotel" name: "RIVER" }
1235 panels { room: "Hotel" name: "TUNING" } 1225 panels { room: "Hotel" name: "TUNING" }
1236 panels { room: "Hotel" name: "BOXING" }
1237 panels { room: "Hotel" name: "TELEPHONE" }
1238 panels { room: "Hotel" name: "LAW" } 1226 panels { room: "Hotel" name: "LAW" }
1239 panels { room: "Hotel" name: "POKER" }
1240 panels { room: "Hotel" name: "CARD" } 1227 panels { room: "Hotel" name: "CARD" }
1241 panels { room: "Hotel" name: "ROAD" } 1228 panels { room: "Hotel" name: "ROAD" }
1242 panels { room: "Hotel" name: "CHOCOLATE" }
1243 panels { room: "Hotel" name: "DEPART" } 1229 panels { room: "Hotel" name: "DEPART" }
1244 panels { room: "Hotel" name: "WITHDRAW" }
1245 panels { room: "Hotel" name: "QUIT" }
1246 panels { room: "Hotel" name: "LEAVE" } 1230 panels { room: "Hotel" name: "LEAVE" }
1247 panels { room: "Hotel" name: "PALE" }
1248 panels { room: "Hotel" name: "JUST" }
1249 panels { room: "Hotel" name: "NEW" }
1250 panels { room: "Hotel" name: "UNTALENTED" }
1251 panels { room: "Hotel" name: "SERVICE" } 1231 panels { room: "Hotel" name: "SERVICE" }
1252 panels { room: "Hotel" name: "FULL" }
1253 panels { room: "Hotel" name: "EVIL" }
1254 panels { room: "Hotel" name: "HONEY" } 1232 panels { room: "Hotel" name: "HONEY" }
1255 panels { room: "Hotel" name: "CRESCENT" }
1256 panels { room: "Hotel" name: "INVALID" } 1233 panels { room: "Hotel" name: "INVALID" }
1257 panels { room: "Hotel" name: "FESTIVAL" } 1234 panels { room: "Hotel" name: "FESTIVAL" }
1258 panels { room: "Hotel" name: "BEAUTIFUL" }
1259 panels { room: "Hotel" name: "WILTED" } 1235 panels { room: "Hotel" name: "WILTED" }
1260 panels { room: "Hotel" name: "DROOPED" }
1261 panels { room: "Hotel" name: "FADED" }
1262 panels { room: "Hotel" name: "WANED" } 1236 panels { room: "Hotel" name: "WANED" }
1263 panels { room: "Hotel" name: "TALL" }
1264 panels { room: "Hotel" name: "CANVAS" }
1265 panels { room: "Hotel" name: "LEVER" }
1266 panels { room: "Hotel" name: "SCULPTURE" }
1267 panels { room: "Hotel" name: "RAGE" } 1237 panels { room: "Hotel" name: "RAGE" }
1268 panels { room: "Hotel" name: "BALL" }
1269 panels { room: "Hotel" name: "FOOL" }
1270 panels { room: "Hotel" name: "VERGE" } 1238 panels { room: "Hotel" name: "VERGE" }
1271 panels { room: "Hotel" name: "ART" }
1272 panels { room: "Hotel" name: "EVER" } 1239 panels { room: "Hotel" name: "EVER" }
1273 panels { room: "Hotel" name: "PAIN" } 1240 panels { room: "Hotel" name: "PAIN" }
1274 panels { room: "Hotel" name: "FOOT" }
1275} 1241}
1276doors { 1242doors {
1277 name: "J2 Door 1" 1243 name: "J2 Door 1"
@@ -1307,7 +1273,7 @@ doors {
1307 panels { room: "J2 Vestibule" name: "COLORFUL" } 1273 panels { room: "J2 Vestibule" name: "COLORFUL" }
1308} 1274}
1309doors { 1275doors {
1310 name: "Wonderland Left Door" 1276 name: "Wonderland North Door"
1311 type: ITEM_ONLY 1277 type: ITEM_ONLY
1312 receivers: "Components/Doors/Halls/wonderland_2" 1278 receivers: "Components/Doors/Halls/wonderland_2"
1313 panels { room: "Wonderland" name: "APRIL" } 1279 panels { room: "Wonderland" name: "APRIL" }
@@ -1648,6 +1614,7 @@ doors {
1648 # Components/Doors/Smileys/blue_1 1614 # Components/Doors/Smileys/blue_1
1649 panels { room: "Blue Smiley" name: "SMILE" } 1615 panels { room: "Blue Smiley" name: "SMILE" }
1650 location_room: "Blue Smiley" 1616 location_room: "Blue Smiley"
1617 location_name: "Blue SMILE"
1651} 1618}
1652doors { 1619doors {
1653 name: "Blue Smiley Annex" 1620 name: "Blue Smiley Annex"
@@ -1679,6 +1646,7 @@ doors {
1679 receivers: "Components/Doors/Smileys/yellow_2" 1646 receivers: "Components/Doors/Smileys/yellow_2"
1680 panels { room: "Hedges" name: "SMILE" } 1647 panels { room: "Hedges" name: "SMILE" }
1681 location_room: "Hedges" 1648 location_room: "Hedges"
1649 location_name: "Yellow SMILE"
1682} 1650}
1683doors { 1651doors {
1684 name: "Green Smiley" 1652 name: "Green Smiley"
@@ -1687,6 +1655,7 @@ doors {
1687 receivers: "Components/Doors/Smileys/green_2" 1655 receivers: "Components/Doors/Smileys/green_2"
1688 panels { room: "Green Smiley" name: "SMILE" } 1656 panels { room: "Green Smiley" name: "SMILE" }
1689 location_room: "Green Smiley" 1657 location_room: "Green Smiley"
1658 location_name: "Green SMILE"
1690} 1659}
1691doors { 1660doors {
1692 name: "Orange Smiley Exit" 1661 name: "Orange Smiley Exit"
@@ -1694,6 +1663,7 @@ doors {
1694 receivers: "Components/Doors/Smileys/orange_1" 1663 receivers: "Components/Doors/Smileys/orange_1"
1695 panels { room: "Outside Orange Room" name: "SMILE" } 1664 panels { room: "Outside Orange Room" name: "SMILE" }
1696 location_room: "Outside Orange Room" 1665 location_room: "Outside Orange Room"
1666 location_name: "Orange SMILE"
1697} 1667}
1698doors { 1668doors {
1699 name: "F Keyholder Door" 1669 name: "F Keyholder Door"
@@ -1718,6 +1688,7 @@ doors {
1718 type: LOCATION_ONLY 1688 type: LOCATION_ONLY
1719 panels { room: "Red Smiley" name: "SMILE" } 1689 panels { room: "Red Smiley" name: "SMILE" }
1720 location_room: "Red Smiley" 1690 location_room: "Red Smiley"
1691 location_name: "Red SMILE"
1721} 1692}
1722doors { 1693doors {
1723 name: "Pink Hallway" 1694 name: "Pink Hallway"
@@ -2187,6 +2158,7 @@ doors {
2187 receivers: "Components/Doors/Unincorporated/temple_foyer_6" 2158 receivers: "Components/Doors/Unincorporated/temple_foyer_6"
2188 panels { room: "Globe Room" name: "WORD" } 2159 panels { room: "Globe Room" name: "WORD" }
2189 location_room: "Globe Room" 2160 location_room: "Globe Room"
2161 location_name: "Sticks and Stones"
2190} 2162}
2191doors { 2163doors {
2192 name: "Castle Numbers Puzzle" 2164 name: "Castle Numbers Puzzle"
@@ -2306,3 +2278,24 @@ doors {
2306 receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener" 2278 receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener"
2307 double_letters: true 2279 double_letters: true
2308} 2280}
2281doors {
2282 name: "Lime Hexes"
2283 type: LOCATION_ONLY
2284 panels { room: "Tree Entrance" name: "RAT" }
2285 panels { room: "Tree Entrance" name: "DIFFERENCE" }
2286 panels { room: "Tree Entrance" name: "LEANS" }
2287 panels { room: "Tree Entrance" name: "QUESTION" }
2288 panels { room: "Tree Entrance" name: "WHERE" }
2289 panels { room: "Tree Entrance" name: "SUNDER" }
2290 location_room: "Tree Entrance"
2291}
2292doors {
2293 name: "Theo Panels"
2294 type: LOCATION_ONLY
2295 panels { room: "House" name: "GOAT" }
2296 panels { room: "House" name: "AMAZE" }
2297 panels { room: "House" name: "SKINNYHIM" }
2298 panels { room: "House" name: "THEO" }
2299 location_room: "House"
2300 location_name: "All Puzzles"
2301}