diff options
Diffstat (limited to 'data/maps/daedalus/doors.txtpb')
| -rw-r--r-- | data/maps/daedalus/doors.txtpb | 89 |
1 files changed, 40 insertions, 49 deletions
| diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb index 2d8ba0b..ace15a1 100644 --- a/data/maps/daedalus/doors.txtpb +++ b/data/maps/daedalus/doors.txtpb | |||
| @@ -195,8 +195,8 @@ doors { | |||
| 195 | } | 195 | } |
| 196 | doors { | 196 | doors { |
| 197 | name: "Welcome Back Door" | 197 | name: "Welcome Back Door" |
| 198 | type: STANDARD | 198 | type: LOCATION_ONLY |
| 199 | receivers: "Components/Doors/Entry/entry_14" | 199 | #receivers: "Components/Doors/Entry/entry_14" |
| 200 | panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } | 200 | panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } |
| 201 | location_room: "Welcome Back Area" | 201 | location_room: "Welcome Back Area" |
| 202 | } | 202 | } |
| @@ -493,7 +493,6 @@ doors { | |||
| 493 | panels { room: "Outside House" name: "WALLS" } | 493 | panels { room: "Outside House" name: "WALLS" } |
| 494 | panels { room: "Outside House" name: "LOCK" } | 494 | panels { room: "Outside House" name: "LOCK" } |
| 495 | location_room: "Outside House" | 495 | location_room: "Outside House" |
| 496 | location_name: "North Purple Vestibules" | ||
| 497 | } | 496 | } |
| 498 | doors { | 497 | doors { |
| 499 | name: "Purple NW Vestibule" | 498 | name: "Purple NW Vestibule" |
| @@ -892,16 +891,12 @@ doors { | |||
| 892 | } | 891 | } |
| 893 | doors { | 892 | doors { |
| 894 | name: "White Hallway From Entry" | 893 | name: "White Hallway From Entry" |
| 895 | # TODO: This should be combined with the corresponding door in the_entry, at | ||
| 896 | # least when connections are not shuffled. | ||
| 897 | type: CONTROL_CENTER_COLOR | 894 | type: CONTROL_CENTER_COLOR |
| 898 | receivers: "Components/Doors/Halls/froom_6" | 895 | receivers: "Components/Doors/Halls/froom_6" |
| 899 | control_center_color: "white" | 896 | control_center_color: "white" |
| 900 | } | 897 | } |
| 901 | doors { | 898 | doors { |
| 902 | name: "Purple Hallway From Great" | 899 | name: "Purple Hallway From Great" |
| 903 | # TODO: This should be combined with the corresponding door in the_great, at | ||
| 904 | # least when connections are not shuffled. | ||
| 905 | type: CONTROL_CENTER_COLOR | 900 | type: CONTROL_CENTER_COLOR |
| 906 | receivers: "Components/Doors/Halls/froom_7" | 901 | receivers: "Components/Doors/Halls/froom_7" |
| 907 | control_center_color: "purple" | 902 | control_center_color: "purple" |
| @@ -1080,6 +1075,7 @@ doors { | |||
| 1080 | panels { room: "Outside Snake Room" name: "SONG (South)" } | 1075 | panels { room: "Outside Snake Room" name: "SONG (South)" } |
| 1081 | panels { room: "West Castle Area" name: "SONG (2)" } | 1076 | panels { room: "West Castle Area" name: "SONG (2)" } |
| 1082 | location_room: "West Castle Area" | 1077 | location_room: "West Castle Area" |
| 1078 | location_name: "South SONGs" | ||
| 1083 | } | 1079 | } |
| 1084 | doors { | 1080 | doors { |
| 1085 | name: "Amber North Door" | 1081 | name: "Amber North Door" |
| @@ -1088,6 +1084,7 @@ doors { | |||
| 1088 | panels { room: "Outside Snake Room" name: "SONG (North)" } | 1084 | panels { room: "Outside Snake Room" name: "SONG (North)" } |
| 1089 | panels { room: "Amber North 2" name: "SONG" } | 1085 | panels { room: "Amber North 2" name: "SONG" } |
| 1090 | location_room: "Amber North 2" | 1086 | location_room: "Amber North 2" |
| 1087 | location_name: "North SONGs" | ||
| 1091 | } | 1088 | } |
| 1092 | doors { | 1089 | doors { |
| 1093 | name: "Amber East Doors" | 1090 | name: "Amber East Doors" |
| @@ -1210,70 +1207,37 @@ doors { | |||
| 1210 | type: ITEM_ONLY | 1207 | type: ITEM_ONLY |
| 1211 | receivers: "Components/Doors/Halls/connections_1" | 1208 | receivers: "Components/Doors/Halls/connections_1" |
| 1212 | receivers: "Components/Doors/Halls/connections_3" | 1209 | receivers: "Components/Doors/Halls/connections_3" |
| 1210 | # These have the same effect as the above, but including them here prevents | ||
| 1211 | # them from opening in door shuffle when the J2 door opens. | ||
| 1212 | receivers: "Components/Triggers/teleportListenerConnections3" | ||
| 1213 | receivers: "Components/Triggers/teleportListenerConnections4" | ||
| 1214 | # This door can open from either solving all panels, or just the smiley ones, | ||
| 1215 | # and the latter is obviously a subset of the former so let's just check for | ||
| 1216 | # that. | ||
| 1213 | panels { room: "Hotel" name: "PARKA" } | 1217 | panels { room: "Hotel" name: "PARKA" } |
| 1214 | panels { room: "Hotel" name: "MARLIN" } | ||
| 1215 | panels { room: "Hotel" name: "WHO" } | ||
| 1216 | panels { room: "Hotel" name: "CLOAK" } | 1218 | panels { room: "Hotel" name: "CLOAK" } |
| 1217 | panels { room: "Hotel" name: "MANE" } | ||
| 1218 | panels { room: "Hotel" name: "WHAT" } | ||
| 1219 | panels { room: "Hotel" name: "BLAZER" } | ||
| 1220 | panels { room: "Hotel" name: "WHERE" } | ||
| 1221 | panels { room: "Hotel" name: "DOROTHY" } | 1219 | panels { room: "Hotel" name: "DOROTHY" } |
| 1222 | panels { room: "Hotel" name: "JACKET" } | ||
| 1223 | panels { room: "Hotel" name: "TAIL" } | ||
| 1224 | panels { room: "Hotel" name: "JAWS" } | 1220 | panels { room: "Hotel" name: "JAWS" } |
| 1225 | panels { room: "Hotel" name: "FLOUNDER" } | ||
| 1226 | panels { room: "Hotel" name: "WHEN" } | 1221 | panels { room: "Hotel" name: "WHEN" } |
| 1227 | panels { room: "Hotel" name: "CLAWS" } | 1222 | panels { room: "Hotel" name: "CLAWS" } |
| 1228 | panels { room: "Hotel" name: "BRUCE" } | ||
| 1229 | panels { room: "Hotel" name: "POTATO" } | 1223 | panels { room: "Hotel" name: "POTATO" } |
| 1230 | panels { room: "Hotel" name: "SALAD" } | ||
| 1231 | panels { room: "Hotel" name: "BATHING" } | ||
| 1232 | panels { room: "Hotel" name: "MICRO" } | 1224 | panels { room: "Hotel" name: "MICRO" } |
| 1233 | panels { room: "Hotel" name: "BUSINESS" } | ||
| 1234 | panels { room: "Hotel" name: "WEDDING" } | ||
| 1235 | panels { room: "Hotel" name: "TREE" } | ||
| 1236 | panels { room: "Hotel" name: "RIVER" } | ||
| 1237 | panels { room: "Hotel" name: "TUNING" } | 1225 | panels { room: "Hotel" name: "TUNING" } |
| 1238 | panels { room: "Hotel" name: "BOXING" } | ||
| 1239 | panels { room: "Hotel" name: "TELEPHONE" } | ||
| 1240 | panels { room: "Hotel" name: "LAW" } | 1226 | panels { room: "Hotel" name: "LAW" } |
| 1241 | panels { room: "Hotel" name: "POKER" } | ||
| 1242 | panels { room: "Hotel" name: "CARD" } | 1227 | panels { room: "Hotel" name: "CARD" } |
| 1243 | panels { room: "Hotel" name: "ROAD" } | 1228 | panels { room: "Hotel" name: "ROAD" } |
| 1244 | panels { room: "Hotel" name: "CHOCOLATE" } | ||
| 1245 | panels { room: "Hotel" name: "DEPART" } | 1229 | panels { room: "Hotel" name: "DEPART" } |
| 1246 | panels { room: "Hotel" name: "WITHDRAW" } | ||
| 1247 | panels { room: "Hotel" name: "QUIT" } | ||
| 1248 | panels { room: "Hotel" name: "LEAVE" } | 1230 | panels { room: "Hotel" name: "LEAVE" } |
| 1249 | panels { room: "Hotel" name: "PALE" } | ||
| 1250 | panels { room: "Hotel" name: "JUST" } | ||
| 1251 | panels { room: "Hotel" name: "NEW" } | ||
| 1252 | panels { room: "Hotel" name: "UNTALENTED" } | ||
| 1253 | panels { room: "Hotel" name: "SERVICE" } | 1231 | panels { room: "Hotel" name: "SERVICE" } |
| 1254 | panels { room: "Hotel" name: "FULL" } | ||
| 1255 | panels { room: "Hotel" name: "EVIL" } | ||
| 1256 | panels { room: "Hotel" name: "HONEY" } | 1232 | panels { room: "Hotel" name: "HONEY" } |
| 1257 | panels { room: "Hotel" name: "CRESCENT" } | ||
| 1258 | panels { room: "Hotel" name: "INVALID" } | 1233 | panels { room: "Hotel" name: "INVALID" } |
| 1259 | panels { room: "Hotel" name: "FESTIVAL" } | 1234 | panels { room: "Hotel" name: "FESTIVAL" } |
| 1260 | panels { room: "Hotel" name: "BEAUTIFUL" } | ||
| 1261 | panels { room: "Hotel" name: "WILTED" } | 1235 | panels { room: "Hotel" name: "WILTED" } |
| 1262 | panels { room: "Hotel" name: "DROOPED" } | ||
| 1263 | panels { room: "Hotel" name: "FADED" } | ||
| 1264 | panels { room: "Hotel" name: "WANED" } | 1236 | panels { room: "Hotel" name: "WANED" } |
| 1265 | panels { room: "Hotel" name: "TALL" } | ||
| 1266 | panels { room: "Hotel" name: "CANVAS" } | ||
| 1267 | panels { room: "Hotel" name: "LEVER" } | ||
| 1268 | panels { room: "Hotel" name: "SCULPTURE" } | ||
| 1269 | panels { room: "Hotel" name: "RAGE" } | 1237 | panels { room: "Hotel" name: "RAGE" } |
| 1270 | panels { room: "Hotel" name: "BALL" } | ||
| 1271 | panels { room: "Hotel" name: "FOOL" } | ||
| 1272 | panels { room: "Hotel" name: "VERGE" } | 1238 | panels { room: "Hotel" name: "VERGE" } |
| 1273 | panels { room: "Hotel" name: "ART" } | ||
| 1274 | panels { room: "Hotel" name: "EVER" } | 1239 | panels { room: "Hotel" name: "EVER" } |
| 1275 | panels { room: "Hotel" name: "PAIN" } | 1240 | panels { room: "Hotel" name: "PAIN" } |
| 1276 | panels { room: "Hotel" name: "FOOT" } | ||
| 1277 | } | 1241 | } |
| 1278 | doors { | 1242 | doors { |
| 1279 | name: "J2 Door 1" | 1243 | name: "J2 Door 1" |
| @@ -1921,6 +1885,7 @@ doors { | |||
| 1921 | type: LOCATION_ONLY | 1885 | type: LOCATION_ONLY |
| 1922 | panels { room: "Dark Light Exit" name: "GASKET" } | 1886 | panels { room: "Dark Light Exit" name: "GASKET" } |
| 1923 | location_room: "Dark Light Exit" | 1887 | location_room: "Dark Light Exit" |
| 1888 | location_name: "GASKET" | ||
| 1924 | } | 1889 | } |
| 1925 | doors { | 1890 | doors { |
| 1926 | name: "Dark Light Room Divider" | 1891 | name: "Dark Light Room Divider" |
| @@ -2113,8 +2078,12 @@ doors { | |||
| 2113 | doors { | 2078 | doors { |
| 2114 | name: "C Keyholder Blocker" | 2079 | name: "C Keyholder Blocker" |
| 2115 | type: EVENT | 2080 | type: EVENT |
| 2116 | # Components/Doors/Unincorporated/temple_foyer_7 | 2081 | receivers: "Components/Doors/Unincorporated/temple_foyer_7" |
| 2117 | switches: "lavender_cubes" | 2082 | panels { |
| 2083 | map: "the_ancient" | ||
| 2084 | room: "Inside" | ||
| 2085 | name: "COLOR" | ||
| 2086 | } | ||
| 2118 | } | 2087 | } |
| 2119 | doors { | 2088 | doors { |
| 2120 | name: "Computer Room Back Door" | 2089 | name: "Computer Room Back Door" |
| @@ -2184,6 +2153,7 @@ doors { | |||
| 2184 | receivers: "Components/Doors/Unincorporated/temple_foyer_6" | 2153 | receivers: "Components/Doors/Unincorporated/temple_foyer_6" |
| 2185 | panels { room: "Globe Room" name: "WORD" } | 2154 | panels { room: "Globe Room" name: "WORD" } |
| 2186 | location_room: "Globe Room" | 2155 | location_room: "Globe Room" |
| 2156 | location_name: "Sticks and Stones" | ||
| 2187 | } | 2157 | } |
| 2188 | doors { | 2158 | doors { |
| 2189 | name: "Castle Numbers Puzzle" | 2159 | name: "Castle Numbers Puzzle" |
| @@ -2303,3 +2273,24 @@ doors { | |||
| 2303 | receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener" | 2273 | receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener" |
| 2304 | double_letters: true | 2274 | double_letters: true |
| 2305 | } | 2275 | } |
| 2276 | doors { | ||
| 2277 | name: "Lime Hexes" | ||
| 2278 | type: LOCATION_ONLY | ||
| 2279 | panels { room: "Tree Entrance" name: "RAT" } | ||
| 2280 | panels { room: "Tree Entrance" name: "DIFFERENCE" } | ||
| 2281 | panels { room: "Tree Entrance" name: "LEANS" } | ||
| 2282 | panels { room: "Tree Entrance" name: "QUESTION" } | ||
| 2283 | panels { room: "Tree Entrance" name: "WHERE" } | ||
| 2284 | panels { room: "Tree Entrance" name: "SUNDER" } | ||
| 2285 | location_room: "Tree Entrance" | ||
| 2286 | } | ||
| 2287 | doors { | ||
| 2288 | name: "Theo Panels" | ||
| 2289 | type: LOCATION_ONLY | ||
| 2290 | panels { room: "House" name: "GOAT" } | ||
| 2291 | panels { room: "House" name: "AMAZE" } | ||
| 2292 | panels { room: "House" name: "SKINNYHIM" } | ||
| 2293 | panels { room: "House" name: "THEO" } | ||
| 2294 | location_room: "House" | ||
| 2295 | location_name: "All Puzzles" | ||
| 2296 | } | ||
